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[Odyssey] Tech 1 Battleships - Minmatar

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Author
Annoitte
Rogue Businessmen
#141 - 2013-04-09 04:31:51 UTC
Maelstrom not changing looks fine. Still need Advanced Weapon Upgrades at 5 before fitting a full rack of the biggest guns, plus other goodies. Fine by me.

Typhoon looks... Interesting. I've never really been a fan of it personally, and since I'm not a fan of missile boats, I won't even fly one, so my opinion is useless.

Tempest, on the other hand... WHAT THE **** IS WRONG WITH YOU?! Tempest is a gunboat. Pure and simple, it is THE gunboat. It rushes to get in close, and punches things in the face. It should be the fastest Battleship on the field. And it should have the firepower to match the other Attack Battleships. Put the Typhoon as the second Combat Battleship, and make the Tempest our Attack Battleship. And let it attack things. Harshly. In a rapey kind of way.
StrongSmartSexy
Phenix Revolution
#142 - 2013-04-09 04:40:31 UTC
I was expecting the Typhoon to receive higher DPS with torpedo setups than a torpedo raven at the cost of the missile velocity bonus.
Overall I do like the new typhoon, but I was hoping it would be more than just an armor-tanked raven.
NinjaStyle
Deep Core Mining Inc.
Caldari State
#143 - 2013-04-09 04:57:14 UTC
CCP Fozzie wrote:
Magic Crisp wrote:
Please apply the remote reps to the maelstrom's shield boost bonus. The other ships' tanking bonuses are usually applied to remote reps (resist bonuses?) While this still doesn't protect against alphas, it still makes them more likely to survive in fleet battles.


Pretty sure the Maelstrom doesn't need anymore help to be viable in fleets.


I'm pretty sure that that's becaus the 1400mm's have the best Alpha in the game and becaus of the higher ehp of the maelstrom vs the tempest so i'm not sure your argument here is for the maelstroms viablity as mutch as it is the 1400mm's being a good weapon system in Fleets

so it's fact becaus the maelstrom is tier 3 atm that makes it the fleet viable ship and since nothing will change for 1400mm capable minmatar BSs I guess it'll simply reamain this way given that no extra viability nor flexibility is going to be comming to these ships.

Typhoon is a CR armor BS and I guess we will just hav to find a way for these to be viable again thoe I highly doubt this will happen atm with how many negatives there are to being big, fat, slow and having **** all attack range / viable weapon systems to go with it.

so yeah it's not that the maelstrom seen as viable we are simply given no real choice here :) thoe I guess you can simply see it in black and white here and go "yeah but that does mean it's viable... BRO!" I simply see inflexibility and this saddens me since I kinda like 1400mms :o I guess the real problem is that with how good the maelstrom would be with like a range or tracking bonus instead or even shield resist bonus? yeah sadly the way the game is atm it's becaus it would be too OP if you gave it anything other than bonuses it allready has :(

I guess this kinda makes my post unconstructive but I just wish there was more Flexibility in what could easily be changed :(
Josilin du Guesclin
Aliastra
Gallente Federation
#144 - 2013-04-09 06:37:14 UTC
TrouserDeagle wrote:
Maelstrom has way too much powergrid. I know people like to be able to fit things, but you aren't supposed to just be able to fit everything you'd ever want (lol beam lasers).

The Maelstrom is fairly tight on CPU, so that's the restriction, rather than grid.

Burning Chrome
State War Academy
Caldari State
#145 - 2013-04-09 06:40:26 UTC
The Typhoon has been one of my favourite ships in pvp for awhile now allowing me to make the most of an almost perfect set of skills in drones, missiles & projectiles to yield exceptional dps in some situations and still apply a reasonable amount of dps in most situations. It was a perfect odd ball ship and full of surprises with a big drone bay and options to use all sorts of interesting utility, just like Minnie ships should be.

I'm disappointed but not surprised to see the changes. If I wanted to fly a Raven I'd fly a Raven, not buy a Typhoon, same with the new Cyclone changes - if I wanted a Drake I'd get one.

We need to keep eve ships interesting with lots of variation based on your modules, not a game of rock paper scissors based on which hull is locked into which role like other MMO's.
LOL56
STK Scientific
The Initiative.
#146 - 2013-04-09 06:42:45 UTC
I dont like the phoon changes one bit. I like the many utility highs and the strong drone bay and bandwidth of the current phoon. I don't mind losing the (useless) projectile bonus at all, but the drone nerfs and the loss of 2 utility highs seems like a tad much to me for a real second hull bonus (the thing almost every other ship has always had) and a single extra hard point. The mid slot over the high slot seems like a loss to me, picking up a web or TP for a newt/smartie/probe lancher seems like a step in the wronge direction. I would prefer to be able to continue to leverage an above average amount of SP in a typhoon, as opposed to getting a carbon copy of a raven.
Anabella Rella
Gradient
Electus Matari
#147 - 2013-04-09 07:03:56 UTC
Please, please take the feedback you're getting in this thread seriously and consider swapping the roles of the Tempest and Typhoon and adjusting their respective stats accordingly. It would also be a good idea to revisit the drone nerf to the Typhoon while you're at it.

With these latest rounds of "balancing" I'm seeing more and more of the Minmatar racial flavor disappearing. You're making Matari ships bulkier, slower and blowing up their sig radius. It just doesn't feel quite right in practical terms or in keeping with the lore of the game.

Guess I'd better start training Amarr BS as they're looking like the clear winners unless things change dramatically.

When the world is running down, you make the best of what's still around.

Sante Ixnay
University of Caille
Gallente Federation
#148 - 2013-04-09 08:13:45 UTC
CCP Rise wrote:
As usual, we will be dividing battleships into roles rather than tiers. The distribution will be as follows: One 'Attack' Battleship for each race, and two 'Combat' Battleships for each race (except Caldari, who will retain the only 'Disruption' Battleship for the time being).


Just a small thought:

Would it hurt if Minmatar had two 'Attack' and only one 'Combat' Battleship? I think the first is more iconic in most players' imaginations for both the Phoon and the Tempest, and there's space for them to fill it in different ways.



Tub Chil
Deep Core Mining Inc.
Caldari State
#149 - 2013-04-09 08:35:51 UTC
so typhoon had:

8 high slots
5 launchers
5 turrets
5 heavy drones

you could fit it as missile boat with 3x neuts, or as a projectile boat with 3x neuts
while doing additional 300+ DPS with drones.

you didn't HAVE to have missiles and projectiles and drone skills to be good with phoon.

you could fit it with great tank or gank or neut platform, whatever you wanted.
It is called VERSATILITY

now it is a standard grey ship capable for only 1 role.
drone damage is gone, ability to fit autocanons is gone, ability to be a neut platform is gone.

why.
Orakkus
ImperiaI Federation
Goonswarm Federation
#150 - 2013-04-09 08:39:40 UTC
Yeah, I am not sure I like the changes done to the Tempest:

More Mass than the Megathron (Tempest slower, less manuverable)
Less Speed than the Megathron (Tempest slower.. but not by much)
Large Sig than the Megathron (Tempest much easier to hit and to hit harder)

Versus

More Shields for Tempest (made worse by the Larger sig)
More Armor for Tempest (made worse by the increased mass)
Same slot layout and two utility highs

I dunno, it almost seems like you could flip the stats and everyone would likely be happy.

He's not just famous, he's "IN" famous. - Ned Nederlander

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#151 - 2013-04-09 09:14:32 UTC  |  Edited by: ChromeStriker
Kind of agreeing with the stuck in a box comments...
yes all the numbers are balancing out, and roles are being filled... but i think your taking too much character out of battleships in this case, not enough racial uniqueness.

Tempest is the hurricanes big brother. The nimble brawler, uses smarts to kill but doesn't forget its a battleship.
Maelstrom is the grizzled veteran the dependable fighter. It wades in to a fight and everyone knows it.
Typhoon is an enigma. When it lands on field it worries the opponent. All they know is its going to hurt!

That to me is the essence of the Minmatar BS's

No Worries

Gargantoi
Deep Core Mining Inc.
Caldari State
#152 - 2013-04-09 09:42:56 UTC
my sugestion is as u guys are doing with the naglfar do with the typhoon ...stop making minmatar ships ..like caldari ones you shoud apply the curent typhoon bonus to raven ..raven can already hit 200 + km off with cruise missiles and it isnt needed ..the 10% bonus to flight time on raven is usless ..and no ..no one uses torpedos on it either ...typhoon should get a bonus like armageddon ....10% to drone dmg and then 20-30% to web or something ..or give it 10% bonus to drones and 5% / 10% bonus to rate of fire / dmg to projectile turrets ...as for tempest ..add +1 more gun to it ...it could really use it ...but yeah unless u change the raven ...leave the mega in its curent state ...and change typhoon to 5 x heavy drones + guns ..the patch will go like this : amarr as usual r l337 ...gallente get screwed on mega ..so u r nerfing them ..minmatar r the same ..just more ehp and a new usless typhoon ..and caldari ..as usual no love for them ..so your balance is turning into a amarr overpower ..all u will see will be apocs + geddons ...i wanna see how the new typhoon will act vs a x-large ancilary tanked ferox ...it will prob go down half armor and barelly take it down i dono who is doing the math / decisions to modify ships like this ..but he is doing it wrong ...that beeing said ..hope your new focuse will be on command ships ..atm there overpriced battlecruisers with slightly beter resist and in case u wont bother to listen to the voice of the people ...90% r saying what i am ...at least boost cruise missiles + torpedos ..the explosion radius the exp velocity ..lower them ..why make the radius on RAGE torps 750 when a bs is 400m radius or give them that crappy exp velocity when even at a certain point a bs can outspeed them ...so as i said ..your doing it wrong
Garresh
Mackies Raiders
Wild Geese.
#153 - 2013-04-09 09:47:02 UTC
I don't care what you think about tiericide or balance, but you guys really missed the point of the Typhoon. I won't try to justify myself with game design theory(although I may later), but for now I want you to listen to my story.

Almost 4 years ago I started my journey in Eve. I had read about the coming Apocrypha expansion and was completely entranced by the idea of the "wild west" of New Eden's w-space. Who wasn't? We've all watched Firefly(or should have). I'd been jumping from MMO to MMO for years, having started with WoW but lost interest surprisingly quickly. Something about it felt gimmicky, and it barely retained my attention past the second year, which is rather notoriously short for an MMO. Nothing stuck.

But Eve was something different. Almost immediately upon logging in I was overwhelmed with options and possibilities. I tried it all. Mining, Missions, failfit PvP, Exploration. It was all new and engaging. But I had a goal. I was going to move to w-space eventually. It was going to happen. So with sleepers in my sights, I started to plan for the long term. I knew I needed to master scanning, and exploration was a natural stepping stone. But exploration alone wouldn't teach me how to be ruthless and survive in eve. I fell in with ninjas and starting using my scanning skills for theft. New as I was, I was unfit for combat. I had to evade or speed tank mission runners who shot at me, as I had no ships to come back with and kill them.

At the same time, I started venturing out into lowsec for exploration. Some of the complexes I couldn't do in a hurricane or cyclone, as my skills were simply too low and I had much to learn. I spent some time wandering between projects. I got my feet wet. I got shot and killed a few times. I learned how to adapt and outwit a better armed opponent, who came at me in large numbers.

But when all was said and done, it was one ship that truly propelled me forward on my path: The Typhoon. Even with my abysmal skills the ship was a monster. My damage was lackluster as I had all T1 weapon systems, T1 tank modules, and couldn't even field a full flight of drones. But it's flexibility and the sheer tankiness of it even without the appropriate skills allowed me to prevail. My first mission runner kill was in a Typhoon. Most of my first complexes I cleared were in a Typhoon.

I used my Typhoon as an all-in-one exploration boat in Highsec. I used it in Lowsec, carrying extra fitting modules in my hold, and using it's surprisingly good tank and agility to evade certain death at the hand of gatecamps. Did I get popped in low? Absolutely, but these things happen. I learned how to manage isk and avoid risk because of it. When I started w-space, it was in a hurricane, then a cyclone.

But the Typhoon was the ship that finally changed my day trips into something more. When I launched my first tower, a medium minmatar tower in a little class 2, I cleared all my sites in a typhoon. It was t1 fit, with T2 tank modules at the time. I could field a full flight of drones though, so it wasn't all bad. When I started looking at my C3 static enviously, I wasn't sure how to approach it. Flying a T3 was still at least 6-8 months away, and I simply wasn't wealthy enough to risk that kind of isk in a system I wasn't familiar with.

I had invited two other players along in my w-space ventures. One an IRL friend who incidentally had gotten into Eve around the same time as me. She didn't play much. Another former ninja who shared my fascination with sleeprs. Equally noobish, we devised a clever fitting that would allow us to finally break into C3 sites without laying down 600 million isk. We ran an RR sentry Domi and an RR sentry phoon. Whoever was primaried would active local rep while the secondary used RR. When they switched targets, local rep would power down and RR would come online. It was only cap stable running one of the two rep systems, but with this balanced system, we effectively ran a 2 man spider rep fleet. Once again, It was not a drake, or a cyclone, or even a Loki that carried me into the next step in my journey. I made the jump in a Typhoon.


CCP, hear my plea. If there is any ship undeserving of these changes, any ship that is more worthy of it's current status and title, it's the Typhoon. Typhoon was more than just a status symbol to bittervets with too many skill points. The ship is still among the most flexible battleships even at low skillpoints, and it's versatility helped many new players like myself to truly embrace the minmatar lifestyle. I've done more things in more different regions and playstyles of eve with my Typhoon than most players do with all their ships combined. To change it to a mere Attack Ship is to lose the very essence of it. It's more than skill points and epeens. It symbolizes the rugged adaptability and will to survive that has defined the Minmatar playstyle since the earliest days of Eve. Noobs and Vets alike have relied on this ship for a decade now. Take every other ship we have, but please leave the Typhoon as it is.

This Space Intentionally Left Blank

Deerin
East Trading Co Ltd
#154 - 2013-04-09 09:55:07 UTC
Garresh wrote:
Good Story.


You should put this to the new stories depository. Many matari pilots share the same story. https://truestories.eveonline.com/
Seishi Maru
doMAL S.A.
#155 - 2013-04-09 10:29:15 UTC  |  Edited by: Seishi Maru
I will post my overall feeling on this thread because its less populated, therefore more likely my post to be read and not trampled by other posts.


That being said, I will talk about all 4 races changes, because its completely wrong to analyse ships separated by magical barriers.



My feelings:

HORRIBLE ! The main issue that was to increase the value of battleship in modern battlefield was not tackled. Also the attempt to project the same division of roles that cruisers have into battleships its a complete failure of understanding what a battleship is and should be. And as many have already said, too much murdering of races identities in name of standarization. That is not the same eve I fell in love years ago.


A general note. CCp has added new specific Battleship modules, the MJD, but the battleships continue to be much harder to fit than cruisers and battlecruisers are. Just be realistic CCP. Rebalance powergrid so that all battleships can fit their largest guns, MWD MJD with perfect skills without need of a RCU II, at most the need of a pg implant. Same with CPU.

On a more fine grained annalysis:

Apoc: Possibly a good change, but it needs more capacitor seriously. Check how long that thing can fire beams? You are relegating the ship exclusively to pulses currently.

Armageddon: The most offenseive changes. Amarr used to be the kings of medium range gank and now they lost this marvelous ship and role. Instead they were relegated to be a mix of gallente and caldari, in essence you gave amarr a Gurista ship. That is far, very far from any race identity and this type of abuse must never be made. Torpedo and drones are not to be on amarr battleship level. The neut bonus has its possible place, but not this whoel tripple modification. Also this change steps compeltely over GALLENTE BOUNDARY OF IDENTITY.


Abaddon: Nerfing battleships? They are still overall (as a class) too weak an not worth using, and CCP still nerf them? Ok the bonus is too powerful, but it remaisn that ALL battleships should be BUFFED.



Typhoon: All backwards with he tempest. and steped on toes of too many minmatar lovers. The typhoon always was the armor tanking ship of matar line. Do not make it upside down with tempest. Keep the 6 launchers and 7 highs. But keep the ship able to fit 4 guns. That will add minimal DPS but will keep a lot of people happy. Also do not tough its drone bay. Yes the typhoon power must be larger than its now, as all battleships should!

Give the typhoon the combat role and HP.


Tempest: Stop dodging it! Tempest does not have a role. Everything it does the maelstrom can do better as a combat ship. More alpha, more tank, easier to fit. The tempest need a massive change. Remove 1 high slot and give it a low slot for a proper armor combat ship. Or Literally swap it with the typhoon and make it the attack ship as all its history and characteristics suggest it should be. Reduce tempest HP to attack level, and give it same mobility as the current typhoon proposal. Increase its rof OR the dmg bonus to 7.5% per level. yes it needs a proper buff, as all the battleships need to be really relevant in battlefield.


Malestrom: Ok I understand its powerful, but still think its a badly made ship. It was presented as a fleet ship and the 8 artie can do that. But the shield boost bonus is NOT compatible with that role. Give it a Shield 10% HP bonus. Maybe even pass the shield boost bonus to tempest and make the tempest a 10% ROF per level and 7.5% shield boost ship (with 7/6/6 layout). That would give the ships more clearly well made roles!


Dominix: Ok I get the concept, but the armageddon changes make this ship moot, as the navy vexor and likely other ship changes to come, make them useless. How to fix it? Give it a 15% Drone hitpoint and damage per level. Yes another buuf, because, I shall repeat myself. All battleships need a buff.

Megatron: Raped completely the minmatar role and tempest identity. What you want here? a giant brutix? I get that its cool.. but what in hell you think its gonna be used in? and how do you can dare to say its not a minmatar ship ? it steps too much into another race role. I do not know what to make of this ship, but the change is not gallente at all. My feeling is that you guys wanted to give hyperion a 7th slot and had some type of compulsive disorder and could not stand 2 ships with same slot layout and invented an upside down megathron to make your fingers stop iching. Advise.. that is NOT A GOOD REASON.

Hyperion: I get why 7 low slots are important. But... the capacitor !!! Use the same approach of the brutix. Remove a high slot and a turret, increase the bonus to a 5% rof bonus. Make it a 7/6/7 and you have a great boat.


Scorpion: strnage role so not much to add.


Raven? WHAT a fast battleship in caldari. Mrs this is again conceptually wrong. The slot change is OK, but ravens should get more hitpoints and not speed. Speed is not a caldari trait! Will not help much in combat, but still states clearly taht CCP losts the vision of the races! Why not just increase even more Sensor, and lcok range to make caldari ships even stronger against eWar? With missiels, a very large lock range and strong sensors the rav

Rokh; Check abaddon. Exact same thing.
Zarnak Wulf
Task Force 641
Empyrean Edict
#156 - 2013-04-09 10:30:13 UTC
If you are going to **** on the Typhoon you may as well be bold and decisive about it. An Armor tanking Raven is silly. It also doesn't fit into the Breacher - Cyclone - ?? lineup at all. I'd make the Phoon a 8-6-6 layout with a launcher ROF bonus and the shield boost bonus. You can leave the navy issue Phoon alone to satisfy us on the backend.

Give the Maelstrom an optimal or tracking bonus. This along with its ROF bonus would cement it as an arty platform/ fleet vessel.

The Tempest is actually decent now. I don't like the sig increase, but it's EHP has been brought up to Maelstrom levels. It's fitting grid got a significant increase. While it has 10 effective turrets compared to the Mael's 10.66, it also has two extra highs that can fit unbonused torp launchers or heavy neuts. It can armor or shield tank. It IS quintessential Minmatar.
Seishi Maru
doMAL S.A.
#157 - 2013-04-09 10:34:19 UTC
Zarnak Wulf wrote:
If you are going to **** on the Typhoon you may as well be bold and decisive about it. An Armor tanking Raven is silly. It also doesn't fit into the Breacher - Cyclone - ?? lineup at all. I'd make the Phoon a 8-6-6 layout with a launcher ROF bonus and the shield boost bonus. You can leave the navy issue Phoon alone to satisfy us on the backend.

Give the Maelstrom an optimal or tracking bonus. This along with its ROF bonus would cement it as an arty platform/ fleet vessel.

The Tempest is actually decent now. I don't like the sig increase, but it's EHP has been brought up to Maelstrom levels. It's fitting grid got a significant increase. While it has 10 effective turrets compared to the Mael's 10.66, it also has two extra highs that can fit unbonused torp launchers or heavy neuts. It can armor or shield tank. It IS quintessential Minmatar.



Large signature and slower than so many other ships is not minmatar at all! It has not CPU enough to fit torpedoes and a shield tank, the neut role is gone because of the new king of Neutralizers. Its stil weaker than maelstrom in ANY COMBAT application. if they want minmatar to have an armor tanker battleship it must have 7 low slots.

Minmatar largest signature ships should be slightly larger than the smaller ones (from same class of course) from the other races. But minmatar are supposed to have less HP. That would be minmatar in essence! Stop trying to make minmatar into amarr
Loki Feiht
Warcrows
THE OLD SCHOOL
#158 - 2013-04-09 11:04:12 UTC
ChromeStriker wrote:
Kind of agreeing with the stuck in a box comments...
yes all the numbers are balancing out, and roles are being filled... but i think your taking too much character out of battleships in this case, not enough racial uniqueness.

Tempest is the hurricanes big brother. The nimble brawler, uses smarts to kill but doesn't forget its a battleship.
Maelstrom is the grizzled veteran the dependable fighter. It wades in to a fight and everyone knows it.
Typhoon is an enigma. When it lands on field it worries the opponent. All they know is its going to hurt!

That to me is the essence of the Minmatar BS's


I agree, The typhoon is always a mystery when it lands, a bit like a domi - you never quite know how they are going to be fitted

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#159 - 2013-04-09 11:08:23 UTC
The maelstrom apparently has 700 structure LOL

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#160 - 2013-04-09 11:13:38 UTC  |  Edited by: Jonas Sukarala
-I think the Maelstrom being a ASB ship should have less shield HP and certainly less armour HP than the tempest.
-Also switch the drone bandwidth around so the tempest gets 100 and mael 75 since the mael has 8 turrets and the pest has only 6.
-On the pest I would move a high to a low so it can actually armour tank properly.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high