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POSes: I am a small portion of the community

First post First post
Author
Celly Smunt
Neutin Local LLC
#2681 - 2013-02-24 08:23:24 UTC  |  Edited by: Celly S
Balder Verdandi wrote:
Brooks Puuntai wrote:
http://eve-search.com/thread/391410-0/page/1

After 6-7 years this has become more then just flogging a horse, but still is an elephant in the room for CCP. But who cares about the vocal minority right.

This!

This was an idea dreamed up in 2006, and all I can say is it's incredible. Why can't we have "this" with an easier way to manage a tower, regardless of where its anchored.

You guys @ CCP have players willing to help you solve the problems but you refuse to listen.


We want to help you .... when will you let us?


POS love bumpage... and quoting a great post

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

salesman844
Native Freshfood
Minmatar Republic
#2682 - 2013-02-27 20:03:13 UTC
I support a POS revamp.

Sincerely, small part of the community.
RotasG
Viziam
Amarr Empire
#2683 - 2013-02-27 20:04:33 UTC
just do it
Hell'o
Old School Spacebenders
Dreads Amongst Drifters
#2684 - 2013-02-27 20:06:53 UTC
POS'es must be changed
or must be some kind of stations in wspace. where ppl can keep they stuff safe.
WE need new POS management posibilities or modular poses.
Endeavour Starfleet
#2685 - 2013-02-28 02:28:04 UTC
The current POS system is one of the primary aspects that keep newer players from decent corps just about anywhere. They are a small part of the community because of how crap they are and the stupid limitations that were made irrelevant over half a decade ago.

There needs to be changes and those changes are needed yesterday. Even if it makes them overpowered for now.
Dino Boff
The Scope
Gallente Federation
#2686 - 2013-02-28 16:48:17 UTC
CCP Seagull wrote:


You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.



Time to give us some updates and I hope they include some
Lady Zarrina
New Eden Browncoats
#2687 - 2013-02-28 19:43:33 UTC
We are now on the last day of Feb. Sure would love to see the future plans.

EVE: All about Flying Frisky and Making Iskie

Celly Smunt
Neutin Local LLC
#2688 - 2013-02-28 21:22:37 UTC
CCP Seagull wrote:


You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.



so we got info panels, lines in space?

basically NOTHING that we've repeatedly asked for?

Sorry but it seems as if your new way is not much different than your old way, see what the players (THE PEOPLE WHO PAY YOUR SALARIES) want and then do what you wanted to do anyway.

sorry for raising my voice there, I just wanted to make sure you understood who it was that was asking you to fix these things.

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2689 - 2013-02-28 22:12:03 UTC
Celly Smunt wrote:
CCP Seagull wrote:


You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.



so we got info panels, lines in space?

basically NOTHING that we've repeatedly asked for?

Sorry but it seems as if your new way is not much different than your old way, see what the players (THE PEOPLE WHO PAY YOUR SALARIES) want and then do what you wanted to do anyway.

sorry for raising my voice there, I just wanted to make sure you understood who it was that was asking you to fix these things.

o/
Celly

I hope there is an update soon. But Celly, let's get one thing straight.

You are a consumer, your not a CEO, your not a shareholder, your not a manager, your not even an employee. You have no say in in what happens over at CCP. In short, paying for a product does not mean you pay someones wages. Your lining the guys wallet that is paying their wages.
Here are your options:
1 - Unsub.
2 - Keep paying.
Please note, neither of these results in you deciding if someone gets paid.

I run my own business and I've had that line pulled on me. I basically told them the same thing. In fact, I wasn't this polite.

If you hadn't noticed, CCP has had a few major changes to deal with on theast 12 months. They were already short on time when they started work on the upcoming expansion. Oh, and the roadmap for it has had big changes added along the way. So if they are a bit behind, I think we can forgive them a little, all thongs considered.
Balder Verdandi
Wormhole Sterilization Crew
#2690 - 2013-03-01 13:57:13 UTC
Hakan MacTrew wrote:


I hope there is an update soon. But Celly, let's get one thing straight.

You are a consumer, your not a CEO, your not a shareholder, your not a manager, your not even an employee. You have no say in in what happens over at CCP. In short, paying for a product does not mean you pay someones wages. Your lining the guys wallet that is paying their wages.
Here are your options:
1 - Unsub.
2 - Keep paying.
Please note, neither of these results in you deciding if someone gets paid.

I run my own business and I've had that line pulled on me. I basically told them the same thing. In fact, I wasn't this polite.

If you hadn't noticed, CCP has had a few major changes to deal with on theast 12 months. They were already short on time when they started work on the upcoming expansion. Oh, and the roadmap for it has had big changes added along the way. So if they are a bit behind, I think we can forgive them a little, all thongs considered.



I agree with you 100% and the business model folks like you and CCP have, but did we need lines in space?

We didn't need "info panels".

We didn't need someone jacking with the autopilot and where its located.

We didn't need the 7 months of dealing with the Unified Inventory fiasco which required a release to fix it.



We need to see the roadmap for fixes, proper fixes, where the game has problems and issues. CCP is sitting back telling us they don't have artwork or a way to make modular POS'es work, when the reality of it is they don't know how to fix it.


This is where they need to focus, and I want to help them ....... but they've gone back to their old ways. We can't help them if they won't let us.


Mynutor
Myn Industries
#2691 - 2013-03-01 18:09:06 UTC
I'm a n00b, but even I understand the importance of sand castles in the sandbox.
Please fix the PoS system.

Objective sighted. Target locked. Lasers activated. Pew-pew-pew. Die roid..., DIE!

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2692 - 2013-03-01 19:12:14 UTC
Balder Verdandi wrote:
I agree with you 100% and the business model folks like you and CCP have, but did we need lines in space?

We didn't need "info panels".

We didn't need someone jacking with the autopilot and where its located.

We didn't need the 7 months of dealing with the Unified Inventory fiasco which required a release to fix it.

We need to see the roadmap for fixes, proper fixes, where the game has problems and issues. CCP is sitting back telling us they don't have artwork or a way to make modular POS'es work, when the reality of it is they don't know how to fix it.

This is where they need to focus, and I want to help them ....... but they've gone back to their old ways. We can't help them if they won't let us.

Lines in space - necessary, no. Cool, yes. Development intensive? I doubt it.

Info panels have drastically improved and simplified the use of the associated tools. I think they are great.

Unified Inventory also had a knock-on effect, it screwed up a lot of the botting community and that's always a win in my book.

As for the idea that CCP don't know how to fix POSs or make modular POSs work, o don't remember reading that anywhere. What I read was that they have a prototype and they didn't feel it would affect enough people. They have accepted this is not true and are working on it.

I really want modular POSs, the kind that start as little more than a can in space that can evolve into player owned stations. I want that, but I seriously doubt its going to happen soon. If nothing else, that code will probably need to be re done from the ground up.

I'm sure we will see an update, or at least a comment, from a dev to reassure us within the next few days.
Buzzy Warstl
Quantum Flux Foundry
#2693 - 2013-03-01 20:35:06 UTC
Oh, I know that they are taking it seriously, but I also know how easy it is for even important projects to get "deprioritized" in the churn and bubble of a complex project.

It is now March >.>

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Jacque Custeau
Knights of the Minmatar Republic
#2694 - 2013-03-02 04:59:33 UTC
Declaring that I am part of the small portion of the community who owns and operates a POS. My main gripes

1- Poor anchoring/unanchoring/offline/online interface and gamplay. Why can't i anchor and unanchor multiple items at once? POS's are no longer relevant to sov warfare so why are archaic anti-tower spam mechanics still in place?

2- The box interface for anchoring is horrible, I complained about it at FF'07 and then CCP added the same interface to probing! Why do I have to move the anchoring box outside 30km...it should auto snap to viable positions outside the tower. How am I supposed to measure distance between the tower and the box? trial and error? every time?

3- Corporation members can take advantage of research and manufacturing slots only if they have hangar permissions. After 10 years of corp theft-online I would hope the general developer attitude goes towards reducing the need for hangar permissions, not increasing them.

More to come later....
Jacque Custeau
Knights of the Minmatar Republic
#2695 - 2013-03-02 14:46:47 UTC
I wanted to add a few things to my post. POS managers are by far the most likely to have multiple accounts, just for the amount of chores involved. So we may be few in number, but we are the ones paying multiple subscriptions.

Each corp has a handful of guys who do the POS stuff. Not because its an awesome game mechanic, but because its a chore. And if we don't do it, it wont get done at all. In addition, look at how busy research slots are. A POS is the only practical way to perform research on a bpo in a non-conquerable station. So this is an important part of the game.

I urge CCP to look at POS's with new eyes. So much of the POS mechanics is inherited from its SOV days to limit someone's ability to spam a huge number of towers. Those reasons no longer apply. The time for a complete redesign has come.
Celly Smunt
Neutin Local LLC
#2696 - 2013-03-02 21:09:28 UTC
Hakan MacTrew wrote:

I hope there is an update soon. But Celly, let's get one thing straight.

You are a consumer, your not a CEO, your not a shareholder, your not a manager, your not even an employee. You have no say in in what happens over at CCP. In short, paying for a product does not mean you pay someones wages. Your lining the guys wallet that is paying their wages.
Here are your options:
1 - Unsub.
2 - Keep paying.
Please note, neither of these results in you deciding if someone gets paid.

I run my own business and I've had that line pulled on me. I basically told them the same thing. In fact, I wasn't this polite.

If you hadn't noticed, CCP has had a few major changes to deal with on theast 12 months. They were already short on time when they started work on the upcoming expansion. Oh, and the roadmap for it has had big changes added along the way. So if they are a bit behind, I think we can forgive them a little, all thongs considered.


you are absolutely right for the most part...

I know that I don't directly pay anyone's salary, and I too run a business so I fully understand the concept of the business hierarchy, however, we should not lose sight of the fact that without us, no one gets paid and no one's pockets get lined.

Many of us love this game and understand that the things we want aren't going to be overnight fixes, hell, I get that 100%, it's just that many of the things that we've all been asking for are things that have been asked for for a period of years and that is where the frustration comes into play.
I think it would be different if they didn't allude to stuff then do something else, but then again, that's just my opinion and as you so aptly pointed out, I'm just a consumer.

:)


Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2697 - 2013-03-03 09:17:19 UTC
Celly Smunt wrote:
Hakan MacTrew wrote:

I hope there is an update soon. But Celly, let's get one thing straight.

You are a consumer, your not a CEO, your not a shareholder, your not a manager, your not even an employee. You have no say in in what happens over at CCP. In short, paying for a product does not mean you pay someones wages. Your lining the guys wallet that is paying their wages.
Here are your options:
1 - Unsub.
2 - Keep paying.
Please note, neither of these results in you deciding if someone gets paid.

I run my own business and I've had that line pulled on me. I basically told them the same thing. In fact, I wasn't this polite.

If you hadn't noticed, CCP has had a few major changes to deal with on theast 12 months. They were already short on time when they started work on the upcoming expansion. Oh, and the roadmap for it has had big changes added along the way. So if they are a bit behind, I think we can forgive them a little, all thongs considered.


you are absolutely right for the most part...

I know that I don't directly pay anyone's salary, and I too run a business so I fully understand the concept of the business hierarchy, however, we should not lose sight of the fact that without us, no one gets paid and no one's pockets get lined.

Many of us love this game and understand that the things we want aren't going to be overnight fixes, hell, I get that 100%, it's just that many of the things that we've all been asking for are things that have been asked for for a period of years and that is where the frustration comes into play.
I think it would be different if they didn't allude to stuff then do something else, but then again, that's just my opinion and as you so aptly pointed out, I'm just a consumer.

:)

This I do agree with. We are all just consumers. And without consumers, a business folds.
I just have a major issue with that particular phrase.

As a rule, CCP do seem to listen to the desires of the community. I just hope we do hear an update from someone soon regarding the near future of POS's.
Celly Smunt
Neutin Local LLC
#2698 - 2013-03-03 19:19:47 UTC
Hakan MacTrew wrote:
This I do agree with. We are all just consumers. And without consumers, a business folds.
I just have a major issue with that particular phrase.


fair enough :)


Hakan MacTrew wrote:
As a rule, CCP do seem to listen to the desires of the community. I just hope we do hear an update from someone soon regarding the near future of POS's.


Unfortunately CCP is always going to be between a rock and a hard place in that respect because not all of us want the same thing at any given time, but I too remain hopeful for something directed at POSes soon.

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Doomscryer
State War Academy
Caldari State
#2699 - 2013-03-04 02:34:56 UTC
Give the POSes the love they deserve..... CCP cant say that POSes are only used by a small minority.... SOV warfare is all about POSes, and there are plenty of SOV battles.... also... most research is done in POSes, as is all T2 moon goo.....

just saying....
Alice Katsuko
Perkone
Caldari State
#2700 - 2013-03-04 08:26:21 UTC  |  Edited by: Alice Katsuko
I will probably get lynched for this, but I agree fully with CCP Seagull on deciding to hold off on the aesthetic component of the POS system, in order to focus on POS functionality. An eye-candy rework of the POS mechanic is not what the community needs, regardless of what the community thinks it wants. An aesthetic POS expansion will be doomed to failure, because aesthetics are not a major, or even a minor problem with POSes, or even a problem at all.

The current disaggregated system of a single control tower surrounded by detached modules works fine. Some folk may not like the way it looks, but point to anything in the game, and a lot of people will hate its aesthetics. That's part of EVE. But the detached structure system allows a lot of flexibility for the POS designer. I can position modules within easy reach of one another for industrial purposes, out of the way of ships, and anywhere else I damn well please. I can set up tight batteries for easy repping and rearmament, or have a lot of small clusters.

I currently run two large and one small tower; I use them almost every day, in addition to a weekly trip to fuel up mining tower a in the middle of nowhere. So I speak from experience when I say that the current POS layout is fine. If it's changed to a unitary structure, that's fine by me; if it's left alone, I also don't care. Aesthetics are not a big problem, and should not be a priority.

The problem with POSes is the underlying link to corporate roles. The corporate role system has little granularity, especially regarding industry and structure access. Some parts of the role assignment system have little functionality; others are unintuitive and difficult to utilize to their full potential. Improving corporate roles to allow more granular control over access rights, and allowing greater control over access to control towers, will be a much better use of developer time than making a pretty little Lego minigame that no-one really uses because the underlying functionality is broken. Make no mistake -- aesthetics are nice, and I won't complain if the POS rework comes with a major aesthetic overhaul, but aesthetics should not take place of a solid re-design of the POS framework and how it interfaces with actual use of the towers themselves.

We have had aesthetic expansions without any content. The player base will fiddle with the pretty lights, and then shrug and ignore it. Anyone who thinks otherwise should consider just how successful and useful Incarna was. Technically, Incarna is amazing, but it has no interactive component, no gameplay.

I would like a POS system where giving permission for someone to manufacture ammo does not also allow him to cancel every corp industrial and research job in the universe. I want to be able to segregate access to different arrays based on title and role. I want blueprint lockdown to not induce carpal tunnel syndrome. And if I want to give someone access to everything, then by God I should be allowed to do that as well, sanity be damned. In sum, I want better control over who can do what to which thing at a POS.

**** modular POSes. I want modular corp roles and modular corp access. The pretty eye candy can wait.

That being said, there are some easy improvements to the current POS system:

- POS refining arrays. They refine at a max 75% efficiency. This may have made sense before Rorquals and exhumers were a thing. But now, they have too little capacity (one or two Hulks can keep an intensive refining array busy), are too slow, and take way too much fitting space. More damnably, it is always more efficient to compress minerals for export than to use the refining array, even considering the cost of fuel. Allow for 100% refining at these things, or at least massively improve their throughpout so a player faces a meaningful choice between refining a lot of stuff, or shipping out compressed ore.

- Missile batteries. Why do they consume CPU? Why are they the only weapon system that goes offline under reinforce? A tower full of missiles can be tanked by a battleship local repper, so the entire POS missile system could use a major look at.

- Blasters. Tower optimal and tracking is calculated from the control tower. Blaster optimal and falloff combined is less than the radius of all but a small tower's shield.

- Containers in corp hangars. Please do this, and allow us to restrict who can remove containers from a given division.

- Divisions in the ship maintenance array. As a stopgap measure.