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[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Alticus C Bear
University of Caille
Gallente Federation
#2201 - 2013-02-10 00:49:29 UTC
X Gallentius wrote:
Has anybody done the Myrm vs. Prophesy comparison yet? Do all of the advantages of the Prophesy
(speed, resistance bonus, smaller sig radius, better distribution of HP for armor tanking, BETTER PG and CPU - WTF?)
at the cost of 25m3 of drone bandwidth make sense?

Prophesy may be better active tanker than the Myrm too - AND it will perform well in fleets due to the resistance bonus.

meh.


It’s the extra Mid on the Myrm that makes the difference to me. It allows for the dual cap boosters plus tackle and prop mod for multi rep fits, or e-war. If the prophecy wishes to get it’s DPS up to the myrms then it needs to use it’s extra low for an extra DDA than the Myrm, it’s close though and Prophecy certainly has potential for more tank.

Prophecy is going to be better in fleets.

I am generally solo or very small gang and I am quite liking the flexibility of the Myrm.

Brutix I have found to be ok. I have used a MAAR + 800mm plate fit quite well and got the better of a cane and also an XL-ASB Brutix. AAR may not have the tank on paper of the ASB but if you can have enough buffer to make it last then it’s longer run time can work out better than the ASB.

As people have pointed out it is hard to see either as fleet ships though.

I have quite enjoyed the test server (apart from the number of players flying with a carrier following their solo BS/BC round like some sort of giant repping lost puppy), I rarely get BC fights and one of my main concerns is where to use BC, it would be nice if more Large FW plexes could be generated.

Maximus Andendare
Stimulus
Rote Kapelle
#2202 - 2013-02-10 04:45:56 UTC  |  Edited by: Maximus Andendare
Bouh Revetoile wrote:
Myrmidon will be far worse than the Brutix at 20km and beyond, and basically for any fleet duty (where your ennemies are more than three, when your drones actually have to move). No, the myrm is not always better because of the hilarious mobility of heavy drones and sentries, on top of their vulnerability ; he is also slower and heavier ; and the Brutix have an utility high !

And the Maelstrom never had any problem living with a shield boosting bonus and regularly going into blob warfare. Reducing ability to go in huge blob never was solely determined by bonuses, or ships like the Apocalypse (or even the Navy Apoc BTW) would never had saw a fleet fight.

The question is "is the Brutix a bad ship ?" And the only answers provided are "no, because the myrm is better at soloing", which is almost irrelevant.
The issue isn't that a ship is used because of its bonuses. It's that passive (read: resist) bonuses work just as well as an active bonus AND it's useful in gang/fleets as well.

Effectively, you're saying that if you fly an active bonused ship in a fleet, you're wasting one of the ship's bonuses. Other ships, such as the Mael are used for specific reasons--in the Maels case it's obviously for its extraordinary alpha.

Other ships that don't have tank bonuses at all are compensated with two dps-related bonuses. They're not simply asked to waste a bonus when doing fleet work.

Gallente BCs really need to have their bonuses reevaluated. Either the Myrm needs to become the game's first true drone boat (with 2 drone bonuses (+drone speed so Ogres are as fast as Hammerheads when out of MWD and in orbit range)), or the Brutix needs to become a bigger blaster hellion.

Personally, I'm more in favor of the Myrm retiring its legendary triple-rep setup and becoming a dual bonused drone boat. This would give it a nice versatile range of options, allowing it to still shield tank, armor tank, range tank, bombard or brawl. And what's more is that the Thorax is an excellent blaster hellion already, and putting the Brutix in this position would cause too much overlap.

Then, when command ships get their overhaul, you can have the Astarte drop its rep bonus for +armor hp and make it the "super" Brutix (of legend), if you must--although the Diemos would probably fill the "pro-dps" role better, and the +armor hp of the Astarte fits its role better as a resilient command platform.

Edit: typos (thanks iPad)

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Notorious Sick
The laughing Privateers
#2203 - 2013-02-10 08:24:08 UTC
The Drake loses a Launcher? Shocked \o/ wwhhyyyyyyyyyyyyy... \o/

Seriously, that's terrible. So you mangled the battlecruiser! In my honest opinion... Cry
To mare
Advanced Technology
#2204 - 2013-02-10 08:40:15 UTC
Notorious Sick wrote:
The Drake loses a Launcher? Shocked \o/ wwhhyyyyyyyyyyyyy... \o/

Seriously, that's terrible. So you mangled the battlecruiser! In my honest opinion... Cry

maybe you missed the parts where the drake get a +10% per lv instead of +5%, effectively doing more dps than the actual drake when using kin missile
Mund Richard
#2205 - 2013-02-10 09:04:10 UTC
To mare wrote:
Notorious Sick wrote:
The Drake loses a Launcher? Shocked \o/ wwhhyyyyyyyyyyyyy... \o/

Seriously, that's terrible. So you mangled the battlecruiser! In my honest opinion... Cry

maybe you missed the parts where the drake get a +10% per lv instead of +5%, effectively doing more dps than the actual drake when using kin missile

OFC that's only with BC V, and only if you use kinetic missiles, else it's quite a nerf, but you are right, the Drake did gain damage with kinetic missiles at skill V instead of losing.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Notorious Sick
The laughing Privateers
#2206 - 2013-02-10 09:35:14 UTC
Mund Richard wrote:
To mare wrote:
Notorious Sick wrote:
The Drake loses a Launcher? Shocked \o/ wwhhyyyyyyyyyyyyy... \o/

Seriously, that's terrible. So you mangled the battlecruiser! In my honest opinion... Cry

maybe you missed the parts where the drake get a +10% per lv instead of +5%, effectively doing more dps than the actual drake when using kin missile

OFC that's only with BC V, and only if you use kinetic missiles, else it's quite a nerf, but you are right, the Drake did gain damage with kinetic missiles at skill V instead of losing.


That's exactly the point. And if kinetic is not exactly appropriate, then you stand there with pants down.Ugh
Little Dragon Khamez
Guardians of the Underworld
#2207 - 2013-02-10 10:11:43 UTC  |  Edited by: Little Dragon Khamez
Does anyone have any accurate dps figures for the new drake stats for a player with battlecruisers skill at 4. I've run the numbers and cant get it to show more dps for kinetic damage at all. I accept that I may be doing it wrong. I think that bc skill at 4 should be enough to have decent competence with this thing as level 4 is supposed to represent an expert level of competence which is close to the complete mastery you get at level 5.

Dumbing down of Eve Online will result in it's destruction...

Diesel47
Deep Core Mining Inc.
Caldari State
#2208 - 2013-02-10 10:14:41 UTC
Little Dragon Khamez wrote:
Does anyone have any accurate dps figures for the new drake stats for a player with battlecruisers skill at 4. I, ve run the numbers and cant get it to show more dps for kinetic damage at all. I accept that I may be doing it wrong. I think that bc skill at 4 should be enough to have decent competence with this thing as level 4 is supposed to represent an expert level of competence which is closeto the complete mastery you get at level 5.


Don't know the exact number but I believe it is less.

You should train BC to V anyways for the summer expansion. Its a must.
Bouh Revetoile
In Wreck we thrust
#2209 - 2013-02-10 10:27:10 UTC
Notorious Sick wrote:
That's exactly the point. And if kinetic is not exactly appropriate, then you stand there with pants down.Ugh

Like lasers, or hybrids. So cruel...

As for a fleet Brutix, you are missing the point : the Maelstrom indeed make a good fleet ship because of its insane alpha, but what does that mean ? That mean that a bonus don't make a ship a bad choice for fleet but the opposite : a bonus can make a ship good for fleet. This is the case with almost any resistance bonused ships for example. That is the selling point, or the core concept.

After this, nothing really matter appart from the general performances of the ship, and here the Brutix have its flavor : rack of hybrid guns, but unlike the Ferox, they are damage bonused, and he have an armor slot layout with enough midslots ; he is also rather fast (only minmatar BC are faster). All in all, the Brutix is not worse for fleet than the Harbinger. Armor rep bonus is not more wasted than capacitor bonus for lasers, or range bonus on the Ferox.

Myrm and Brutix share the same relation than Incursus and Tristan, or than Vexor and Thorax, or than Rifter and Slasher, or than Drake and Ferox, or than Bellicose and Rupture or Stabber, or than Punisher and Tormentor, or than Cormorant and Corax, ...
Nikuno
Atomic Heroes
#2210 - 2013-02-10 10:38:20 UTC
Bouh Revetoile wrote:

1.Myrmidon will be far worse than the Brutix at 20km and beyond

2.The question is "is the Brutix a bad ship ?" And the only answers provided are "no, because the myrm is better at soloing", which is almost irrelevant.


1. In what way will the brutix be better than a myrmidon at 20km? Both will be quite useless at any range from 20km outwards.

2. No, the question is why would you have 2 battlecruisers that are essentially the same thing. Given the lack of bonus differentiation the gallente are being short changed and boxed into a very limited role that, quite frankly, we've all grown very fed up with.
Mund Richard
#2211 - 2013-02-10 10:56:13 UTC  |  Edited by: Mund Richard
Bouh Revetoile wrote:
Notorious Sick wrote:
That's exactly the point. And if kinetic is not exactly appropriate, then you stand there with pants down.Ugh

Like lasers, or hybrids. So cruel...

Lasers and hybrids do two damage types out of the four, have always done so.
Missiles are supposed to do four, it's the MAIN advantage of theirs.

If you don't see any problem at all with taking away the main advantage of a weapon platform, I suppose you also wouldn't see any problem with the Arbitrator getting it's drone damage bonus apply only to amarr drones without those being reworked to be useful.

Sure, I can see the point of not giving all damage type bonus for a T1 frig where resistance modules are scarce and plugging a resist hole is nasty, but this is a BC.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Dana Gilmour
Imperial Academy
Amarr Empire
#2212 - 2013-02-10 11:04:50 UTC
Notorious Sick wrote:
Mund Richard wrote:
To mare wrote:
Notorious Sick wrote:
The Drake loses a Launcher? Shocked \o/ wwhhyyyyyyyyyyyyy... \o/

Seriously, that's terrible. So you mangled the battlecruiser! In my honest opinion... Cry

maybe you missed the parts where the drake get a +10% per lv instead of +5%, effectively doing more dps than the actual drake when using kin missile

OFC that's only with BC V, and only if you use kinetic missiles, else it's quite a nerf, but you are right, the Drake did gain damage with kinetic missiles at skill V instead of losing.


That's exactly the point. And if kinetic is not exactly appropriate, then you stand there with pants down.Ugh


1. Drake had the kinetic bonus since forever and that didn't stop it for being one of the best (tied with Cane or even a little better) battlecruiser in game. You both (Mund and Notoriuos Sick) speak like the kinetic bonus is a new thing.

2. It would have the same damage with BC IV and will be better with BC V. Where exactly is the nerf, you plan to fly the ship with skill II and want it balanced at that skill? Beyond laughable.

3. You two read your posts again and go sit in a corner for not making any sense and being totally clueless about the subject at hand.
Mund Richard
#2213 - 2013-02-10 11:36:16 UTC  |  Edited by: Mund Richard
Dana Gilmour wrote:
2. It would have the same damage with BC IV and will be better with BC V. Where exactly is the nerf, you plan to fly the ship with skill II and want it balanced at that skill? Beyond laughable.

3. You two read your posts again and go sit in a corner for not making any sense and being totally clueless about the subject at hand.

Ofc you realise that even at max skill, if your opponent is someone with a naturally high kinetic resistance (T2 gallente hulls for instance), this change will be limiting your choices.
Before, you could carry around a few unbonused missiles, and shoot with that at a Deimos for instance, accepting a 20% loss of paper dps, but regaining it by not shooting the strongest resist.
Now? Your paper dps gets cut by 33% for swapping ammo, or an added 15% worse than the current TQ version.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Nevyn Auscent
Broke Sauce
#2214 - 2013-02-10 11:57:24 UTC
Mund Richard wrote:
Dana Gilmour wrote:
2. It would have the same damage with BC IV and will be better with BC V. Where exactly is the nerf, you plan to fly the ship with skill II and want it balanced at that skill? Beyond laughable.

3. You two read your posts again and go sit in a corner for not making any sense and being totally clueless about the subject at hand.

Ofc you realise that even at max skill, if your opponent is someone with a naturally high kinetic resistance (T2 gallente hulls for instance), this change will be limiting your choices.
Before, you could carry around a few unbonused missiles, and shoot with that at a Deimos for instance, accepting a 25% loss of paper dps, but regaining it by not shooting the strongest resist.
Now? Your paper dps gets cut by 50% for swapping ammo, or an added 15% worse than the current TQ version.



Lrn 2 Maths.
Though you are correct that there is a DPS drop for non Kinetic.
However it is not 50% of your DPS.

Your non Kinetic DPS is 100%. Lets just say 300 for a nice easy number.
Under the old (current drake) you would have had 350 DPS instead.
300/350 = 85.7%. That bit you are close on. So ok, you have taken a 14/15% DPS nerf here.
The Drake always was going to get Nerfed.

However, now let us calculate the Kinetic damage.
300*150% = 450.
Vs old Kinetic Damage
350*125%= 437.5.
103%.

Non Kinetic damage vs Kinetic.
= 67% damage, not 50%. here is where you went wrong. 50% of 150% = 75%, not 100%. percentages don't add & subtrace the same to reach the same end number.

So yes, overall it is a slightly high Nerf. In general you are going to pretty much use kinetic since you need them to have a really big resist hole before you bother changing ammo.
But, now consider you also have 1/7th less the ammo cost. Pay less to fit your drake since you need one less launcher. And you have a nice utility high sitting there for a link to slot into once boosts have to be on grid so as not to be obvious booster even.
On the whole, the Drake is still in a very good place.
Dana Gilmour
Imperial Academy
Amarr Empire
#2215 - 2013-02-10 12:08:27 UTC  |  Edited by: Dana Gilmour
Mund Richard wrote:
Dana Gilmour wrote:
2. It would have the same damage with BC IV and will be better with BC V. Where exactly is the nerf, you plan to fly the ship with skill II and want it balanced at that skill? Beyond laughable.

3. You two read your posts again and go sit in a corner for not making any sense and being totally clueless about the subject at hand.

Ofc you realise that even at max skill, if your opponent is someone with a naturally high kinetic resistance (T2 gallente hulls for instance), this change will be limiting your choices.
Before, you could carry around a few unbonused missiles, and shoot with that at a Deimos for instance, accepting a 25% loss of paper dps, but regaining it by not shooting the strongest resist.
Now? Your paper dps gets cut by 50% for swapping ammo, or an added 15% worse than the current TQ version.


You learned math where? Now seriously, you have no clue of what you're talking about and you fail at 3rd grade math. You really wanna keep this up?
Dana Gilmour
Imperial Academy
Amarr Empire
#2216 - 2013-02-10 12:10:44 UTC  |  Edited by: Dana Gilmour
Also, what Nevin said, the resist hole would need to be VERY large and obvious to even think swapping ammo. And no one really goes for really high kinetic resist except some very particular and rare cases.

This was the case before the Drake changes, this is still the case now. Drake is designed for Kinetic ammo and in 99% of cases is great as it is. For the 1% of cases, oh well, every damn ship has these.
Mund Richard
#2217 - 2013-02-10 12:20:33 UTC  |  Edited by: Mund Richard
Yupp, that was fail, burn me.
Oh wait, already had that.
Moving on.

Suppose my true problem is that I expected the drake to lose both kinetic-only bonus and the shield resists, making it more interesting and less "blobby".
The 6 mids make it's tank quite superior to the other shield BCs, even getting rid of the resist it wouldn't be in a bad place.

Ah well, more power to the RAH!
Now if only they introduced a T2 version...

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Adele Godel
The Spawning Pool
#2218 - 2013-02-10 12:37:02 UTC
Dana Gilmour wrote:
Also, what Nevin said, the resist hole would need to be VERY large and obvious to even think swapping ammo. And no one really goes for really high kinetic resist except some very particular and rare cases.
.


You know, those rare ships like hawks and every caldari/gallente t2 hull
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2219 - 2013-02-10 14:26:18 UTC  |  Edited by: Hakan MacTrew
Notorious Sick wrote:
Mund Richard wrote:
To mare wrote:
Notorious Sick wrote:
The Drake loses a Launcher? Shocked \o/ wwhhyyyyyyyyyyyyy... \o/

Seriously, that's terrible. So you mangled the battlecruiser! In my honest opinion... Cry

maybe you missed the parts where the drake get a +10% per lv instead of +5%, effectively doing more dps than the actual drake when using kin missile

OFC that's only with BC V, and only if you use kinetic missiles, else it's quite a nerf, but you are right, the Drake did gain damage with kinetic missiles at skill V instead of losing.


That's exactly the point. And if kinetic is not exactly appropriate, then you stand there with pants down.Ugh

With the trade off being a rock solid tank...

So, whats your problem again?
Qaidan Alenko
Eezo-Lution Inc.
#2220 - 2013-02-10 16:21:16 UTC
Diesel47 wrote:
Little Dragon Khamez wrote:
Does anyone have any accurate dps figures for the new drake stats for a player with battlecruisers skill at 4. I, ve run the numbers and cant get it to show more dps for kinetic damage at all. I accept that I may be doing it wrong. I think that bc skill at 4 should be enough to have decent competence with this thing as level 4 is supposed to represent an expert level of competence which is closeto the complete mastery you get at level 5.


Don't know the exact number but I believe it is less.

You should train BC to V anyways for the summer expansion. Its a must.

At Lvl 4, the new and old drake break even... The new Drake gets just under a 3% boost over the old one, at lvl V...
Go ahead... Get your Wham on!!!