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Big alliances and thier static lazy behavior (broken war design)

Author
Tarvos Telesto
Blood Fanatics
#21 - 2013-01-30 21:07:57 UTC  |  Edited by: Tarvos Telesto
Fractal Muse wrote:

No, the point is this: If this is something you want to see happen then work towards making it happen instead of making posts on the forum.

This is EVE. In EVE all it takes is some motivation to make things happen.

If you're upset about really large Alliances and don't think they are doing enough then, hey, instead of writing a forum post moaning why not start doing something about it in game?

You can initiate stuff in the game just like anyone else can. But, instead of doing that, you come to the forums and complain.

I'd rather see players in EVE actively pursue their dreams instead of forum warrioring.



What wrong with you, forum warrioring ? you are slanderer and nothing more, you try to persuade other with your wired talk, again why focusing on me instead of theme, stop with this personal atack.

"If this is something you want to see happen then work towards making it happen instead of making posts on the forum"

Im ordinary player who got zero impact on this game mechanic , alliances got thousands of people but in fact they got zero impact on game mechanic which make them (in general) lazy carebears.

Answer to me where these all xxxx titans in game are they destroyed or in safe assets? i tell you where, in safe assets which never come to usage, because of this broken part and infinity isk sources which offer more than people realy need.

EvE isn't game, its style of living.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#22 - 2013-01-30 21:27:26 UTC
Fractal Muse wrote:
Tarvos Telesto wrote:

So you blame me for this situation, and suggest that im responsible for this, fosus on theme not at me, or stop positng, trols and people like you post bullshit and next they whine because somone personal atack

No, the point is this: If this is something you want to see happen then work towards making it happen instead of making posts on the forum.

This is EVE. In EVE all it takes is some motivation to make things happen.

If you're upset about really large Alliances and don't think they are doing enough then, hey, instead of writing a forum post moaning why not start doing something about it in game?

You can initiate stuff in the game just like anyone else can. But, instead of doing that, you come to the forums and complain.

I'd rather see players in EVE actively pursue their dreams instead of forum warrioring.

And I suppose you believe I can just go and claim the latest bit of Gaea vomit for myself and no one can stop me.
There is such a thing as barriers to entry and the biggest one in any situation is the previous groups.
Here in EVE the fact is that the current coalitions by their actions display they are not interested in having new groups enter the field.
They will either crush them or friend them such that they cant do anything.
There is no ability to get over the barriers and actually compete head to head.

Now lets take whs as an example.
Same rules as null but with the benefits people ask for of no bridging no local and such.
I have yet to find any of them ***** on about how people are going in on their turf.
Instead they either go and kill them or move somewhere else.
New groups move in and old groups move out.
In fact more pvp is done in whs than in null.
Think about that.
Nicolo da'Vicenza
Viziam
Amarr Empire
#23 - 2013-01-30 21:31:43 UTC
NEONOVUS wrote:

In fact more pvp is done in whs than in null.
Think about that.

http://4.bp.blogspot.com/-dggMmf2G15Y/UB853kxsYtI/AAAAAAAACTg/ZZjBBqtZ09U/s1600/Pop-vs-Kills-Jan-2012.jpg

percentage of kills per year

nullsec: 52.38%
wormholes: 5.88%

think about that
Nicolo da'Vicenza
Viziam
Amarr Empire
#24 - 2013-01-30 21:33:00 UTC
imagine if there were no cynos

some lowsec guy could have pointed boat's titan and pandemic legion could have arrived in two-three hours with their supercap fleet through gates as opposed to 10 minutes
Katran Luftschreck
Royal Ammatar Engineering Corps
#25 - 2013-01-30 21:37:20 UTC
Kari Juptris wrote:
We're in your nullsec, controlling your game.


I'm not in nullsec, thus you control nothing of value to me.

http://youtu.be/t0q2F8NsYQ0

NEONOVUS
Mindstar Technology
Goonswarm Federation
#26 - 2013-01-30 21:38:39 UTC
Nicolo da'Vicenza wrote:
NEONOVUS wrote:

In fact more pvp is done in whs than in null.
Think about that.

http://4.bp.blogspot.com/-dggMmf2G15Y/UB853kxsYtI/AAAAAAAACTg/ZZjBBqtZ09U/s1600/Pop-vs-Kills-Jan-2012.jpg

percentage of kills per year

nullsec: 52.38%
wormholes: 5.88%

think about that

ok my mistake then.
Of course that proves that null is just fine on the pvp front then
Kalle Demos
Ironic Corp Name
#27 - 2013-01-30 22:12:42 UTC
Its amazing how many puppets from CFC/HBC reacted to this thread, not only that they decided to advertise their 'EVE 0.0 experiences' likely never having done anything except join fleet, warp, lock, F1.

Chill the **** out guys, talk about taking this thread WAY too serious, and FYI Goons / TEST HAVE always been entertainment and this will never change, so dance bitches dance!
Kryss Darkdust
The Skulls
#28 - 2013-01-31 09:05:25 UTC
People take this game way too seriously, that's why nothing happens in Null Sec anymore. There are people who are literly getting paid to play Eve but large alliances, who treat the finances and politics of this game as serious as one would in the real world. Thousands of real world dollars get traded and blow up in this game on a regular basis. Its ceased being a game and has become far too real for far too many people and when **** is real, just like real life, it becomes less fun.

People used engage each other in Null Sec because of silly rivalries and some channel smack talk, its all it took.. because it used to be a game. Suddenly now we have to "deal with situations" and "consider the seriousness of events".. and other borderline ****** things to consider in a video game. There was a time even I remember when a BoB member would fly into a system and we shot at them just because we wanted to and we didn't give a **** about our alliances or corporate CEO's approval. Today before you can shoot at someone it has to be approved by a bunch of douche bag nerds who think they are celebrities.

Too much douchbaggery.. I miss the old days when you could trash talk someone and kick start a month long war.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

HVAC Repairman
GoonWaffe
Goonswarm Federation
#29 - 2013-01-31 09:19:25 UTC
let me tell you about living nullsec and understanding nullsec politics vicariously
lollerwaffle
Perkone
Caldari State
#30 - 2013-02-01 05:19:01 UTC
Nissui wrote:
Not everyone plays EVE for fun. Even if you were a member of a major alliance and did play for fun, you have a responsibility to those of your comrades who are rock-hard for things like territory control and ever-expanding wallets. That's part of sharing the sandbox.


Haven't read the whole thread, but this line caught my eye. WTF, why would someone continute playing if it wasn't fun for them? Responsibilities? In a video game? Wow, to get to that stage where playing is more of a chore than it is fun, means you need to get your head sorted and your priorities straight.

Not talking about YOU specifically, but people who don't find it 'fun' to play and carry on as if they head a gun to their head forcing them to do something they don't enjoy.
Ghazu
#31 - 2013-02-01 05:40:00 UTC
Wow, cry more OP, about jesus or sov, lol

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

RubyPorto
RubysRhymes
#32 - 2013-02-01 06:04:12 UTC
NEONOVUS wrote:
Nicolo da'Vicenza wrote:
NEONOVUS wrote:

In fact more pvp is done in whs than in null.
Think about that.

http://4.bp.blogspot.com/-dggMmf2G15Y/UB853kxsYtI/AAAAAAAACTg/ZZjBBqtZ09U/s1600/Pop-vs-Kills-Jan-2012.jpg

percentage of kills per year

nullsec: 52.38%
wormholes: 5.88%

think about that

ok my mistake then.
Of course that proves that null is just fine on the pvp front then


Nullsec has a lot of PvP. The basic mechanics of PVP in Null are fun (unlimited escalation, no game mechanical punishment for aggression, bubbles, etc.), and nobody who lives in null is really complaining about them (well, there are the AFK cloak whines, but Roll).

The 2 biggest problems with Null are Sov Mechanics and Carrying Capacity (i.e. livability), along with the broader (i.e. not strictly limited to null) issue of Alliance income sourcing. Fixing the first two would almost certainly increase the absolute number of ships destroyed in Null (better Sov Mechanics = More fights over Sov instead of "Blue or Fight to the Death," better carrying capacity = more targets ratters actually living in the space they own).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

trited
#33 - 2013-02-01 06:08:15 UTC
Sov has a lot of relation to JELL-O , the sugar free kind sucks and no one likes that. If huge fights happened on a daily bases that would be sweet ass entertainment, that's one reason why I play video games, to bad those tree ornaments cost so much. Shocked

http://youtu.be/8vdlqLGgrW0

Kryss Darkdust
The Skulls
#34 - 2013-02-01 07:46:29 UTC  |  Edited by: Kryss Darkdust
lollerwaffle wrote:
Nissui wrote:
Not everyone plays EVE for fun. Even if you were a member of a major alliance and did play for fun, you have a responsibility to those of your comrades who are rock-hard for things like territory control and ever-expanding wallets. That's part of sharing the sandbox.


Haven't read the whole thread, but this line caught my eye. WTF, why would someone continute playing if it wasn't fun for them? Responsibilities? In a video game? Wow, to get to that stage where playing is more of a chore than it is fun, means you need to get your head sorted and your priorities straight.

Not talking about YOU specifically, but people who don't find it 'fun' to play and carry on as if they head a gun to their head forcing them to do something they don't enjoy.


Unfortunatly this is what Eve has become and I would say for the large majority of players in particular null secers. Its not uncommon for a Null Sec alliance to require their players to set alarm clocks, skip work to run ops and require people to play marathon waiting sessions as nothing happens. People try to blame the Sov mechanics, and perhaps they are to blame for much of this type of gameplay, but I think these days its far more the leadership of the circle jerk alliances who refuse to fight each other that's the problem. Way too much diplomacy, negotiation and bloc building going on and that has nothing to do with mechanics and everything to do with people effectively allowing their gameplay to be controlled by a bunch of douchbags like Mittani.. I mean christ the CEO of the largest alliance in the game doesn't even actually play Eve and hasn't for a few years now. Why would anyone want to have anything to do with a leader of an alliance who has no interest in the game other than to manipulate politics from outside of the game.

Its gotten really stupid these days. Its why Null Sec is effectively dying in terms of anyone actually giving a crap about it. Most of these alliance blocs will eventually fall apart not because of wars but out of sheer boredom. Null Sec Sov Warefare is no longer the end game in Eve, its really become nothing more than a big time sink with little action. Blob fights hardly create entertaining gameplay.

The best gameplay in Eve right now is small focused corps that group up and fly together in which case it doesn't matter what they do. There is nothing like being in Low Sec running an op with 6-7 of your buddies while on TS. I used to run with some null sec alliances and really it was probobly the most boring experiance I have end in my 7 year career in Eve, even more boring than mining.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Ghazu
#35 - 2013-02-01 07:53:25 UTC
Kryss Darkdust wrote:
lollerwaffle wrote:
Nissui wrote:
Not everyone plays EVE for fun. Even if you were a member of a major alliance and did play for fun, you have a responsibility to those of your comrades who are rock-hard for things like territory control and ever-expanding wallets. That's part of sharing the sandbox.


Haven't read the whole thread, but this line caught my eye. WTF, why would someone continute playing if it wasn't fun for them? Responsibilities? In a video game? Wow, to get to that stage where playing is more of a chore than it is fun, means you need to get your head sorted and your priorities straight.

Not talking about YOU specifically, but people who don't find it 'fun' to play and carry on as if they head a gun to their head forcing them to do something they don't enjoy.


Unfortunatly this is what Eve has become and I would say for the large majority of players in particular null secers. Its not uncommon for a Null Sec alliance to require their players to set alarm clocks, skip work to run ops and require people to play marathon waiting sessions as nothing happens. People try to blame the Sov mechanics, and perhaps they are to blame for much of this type of gameplay, but I think these days its far more the leadership of the circle jerk alliances who refuse to fight each other that's the problem. Way too much diplomacy, negotiation and bloc building going on and that has nothing to do with mechanics and everything to do with people effectively allowing their gameplay to be controlled by a bunch of douchbags like Mittani.. I mean christ the CEO of the largest alliance in the game doesn't even actually play Eve and hasn't for a few years now. Why would anyone want to have anything to do with a leader of an alliance who has no interest in the game other than to manipulate politics from outside of the game.

Its gotten really stupid these days. Its why Null Sec is effectively dying in terms of anyone actually giving a crap about it. Most of these alliance blocs will eventually fall apart not because of wars but out of sheer boredom.

no opertunities for oppertunistic corporation like yours lol? you do not focus on any particular element of the game, but rather exploit every opertunity and seek out various experiance of Eve's gameplay. Be prepared to do it all?


http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Kryss Darkdust
The Skulls
#36 - 2013-02-01 08:09:30 UTC
Quote:
no opertunities for oppertunistic corporation like yours lol? you do not focus on any particular element of the game, but rather exploit every opertunity and seek out various experiance of Eve's gameplay. Be prepared to do it all?


Not sure what point your trying to make?

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

RubyPorto
RubysRhymes
#37 - 2013-02-01 08:30:40 UTC
Kryss Darkdust wrote:


Unfortunatly this is what Eve has become and I would say for the large majority of players in particular null secers. Its not uncommon for a Null Sec alliance to require their players to set alarm clocks, skip work to run ops and require people to play marathon waiting sessions as nothing happens. People try to blame the Sov mechanics, and perhaps they are to blame for much of this type of gameplay, but I think these days its far more the leadership of the circle jerk alliances who refuse to fight each other that's the problem. Way too much diplomacy, negotiation and bloc building going on and that has nothing to do with mechanics and everything to do with people effectively allowing their gameplay to be controlled by a bunch of douchbags like Mittani.. I mean christ the CEO of the largest alliance in the game doesn't even actually play Eve and hasn't for a few years now. Why would anyone want to have anything to do with a leader of an alliance who has no interest in the game other than to manipulate politics from outside of the game.


1. No, that would be very uncommon (as in: I've never, ever been asked, let alone required, to alarm clock an op, skip work, etc).

2. It has nothing to do with the leaders, it has everything to do with the fact that 1+1>1.

3. "No interest in the game except to influence the game"? What an odd sentiment. How can one have no interest in a game except for having an interest in affecting the game and providing content for those he leads? Who are you to say that politicking is not "playing the game?"

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Merin Ryskin
Peregrine Industries
#38 - 2013-02-01 09:54:00 UTC
RubyPorto wrote:
2. It has nothing to do with the leaders, it has everything to do with the fact that 1+1>1.


Of course it has to do with the leaders. Why haven't all of the leaders backstabbed each other and put personal glory ahead of some silly alliance? Why hasn't every blob of blues torn itself apart over greed/petty grudges/etc? Where is the ambition to LEAD and not simply follow someone else and keep the safe easy profits coming in? This is EVE, not Polite and Profitable Commerce Online.
ITTigerClawIK
Galactic Rangers
Already Replaced.
#39 - 2013-02-01 10:13:31 UTC
in all hoensty im pretty sure there is not that much in the way of fighting over sov is because NO ONE and i mean NO ONE likes the very painfull "Timer grind" it takes to make your way through someone elses sov, shooting a single structure for a good hour or so is not so much fun as some folks may thing, would rave have it out with rookie ships at dawn tbh ... would be much more fun :-P
James Amril-Kesh
Viziam
Amarr Empire
#40 - 2013-02-01 10:18:29 UTC
RubyPorto wrote:
NEONOVUS wrote:
Nicolo da'Vicenza wrote:
NEONOVUS wrote:

In fact more pvp is done in whs than in null.
Think about that.

http://4.bp.blogspot.com/-dggMmf2G15Y/UB853kxsYtI/AAAAAAAACTg/ZZjBBqtZ09U/s1600/Pop-vs-Kills-Jan-2012.jpg

percentage of kills per year

nullsec: 52.38%
wormholes: 5.88%

think about that

ok my mistake then.
Of course that proves that null is just fine on the pvp front then


Nullsec has a lot of PvP. The basic mechanics of PVP in Null are fun (unlimited escalation, no game mechanical punishment for aggression, bubbles, etc.), and nobody who lives in null is really complaining about them (well, there are the AFK cloak whines, but Roll).

The 2 biggest problems with Null are Sov Mechanics and Carrying Capacity (i.e. livability), along with the broader (i.e. not strictly limited to null) issue of Alliance income sourcing. Fixing the first two would almost certainly increase the absolute number of ships destroyed in Null (better Sov Mechanics = More fights over Sov instead of "Blue or Fight to the Death," better carrying capacity = more targets ratters actually living in the space they own).

Enjoying the rain today? ;)