These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
 

POSes: I am a small portion of the community

First post First post
Author
Demyen
Araata-Teiva Kamloss
#2541 - 2013-01-23 15:19:11 UTC
Lugia3 wrote:
I like trains.


Like a sir.
TedochiKito
Eaters Of The Worlds
#2542 - 2013-01-23 15:22:58 UTC
request new POS's
Hoshimura Makina
Eaters Of The Worlds
#2543 - 2013-01-23 15:24:19 UTC
TedochiKito wrote:
request new POS's

+1
Mpande ka Senzangakhon
Petrovytsh RusCosInd Corporation
#2544 - 2013-01-23 15:26:00 UTC
+1
Nobomuura Vokian
Petrovytsh RusCosInd Corporation
#2545 - 2013-01-23 15:27:21 UTC
+1
holding pattern58
Science and Trade Institute
Caldari State
#2546 - 2013-01-23 15:28:51 UTC
I am all for the revamping of POS systems, but I also want them done _right_. I have no issue with small steps over time, as that would give the devs a higher chance of balancing and working out bugs. I see a complete POS revamp over 2 or 3 years to get it to a finished, bugfree state that improves the game to be an acceptable timeframe.

At the very least, having small changes (starting out with just the new POS hull, etc) will allow me time to build up standings for a hisec POS of my own when the new ones are fully in place.

Having both new and old systems in place over the course of a year or so would give tower owners ample time to get used to the new system and shift things over.
Petrovytsh RusCosInd
Eaters Of The Worlds
#2547 - 2013-01-23 15:29:00 UTC
+1
burzum-ishi krimpatul
Eaters Of The Worlds
#2548 - 2013-01-23 15:31:04 UTC
TedochiKito wrote:
request new POS's

+1
Taji Taka
The Arcadian Sun
#2549 - 2013-01-23 15:37:20 UTC
Signed.
DJ P0N-3
Table Flippendeavors
#2550 - 2013-01-23 15:40:48 UTC
Well. We'll see what February brings, then.
Ugleb
Jotunn Risi
#2551 - 2013-01-23 16:28:42 UTC
http://syncaine.com/2013/01/17/mmo-housing-is-gameplay/

This little piece makes excellent points on what a POS revamp getting back to its original idea of player housing could mean. I'd be all for the summer expansion theme of 'living in space'.

http://uglebsjournal.wordpress.com/

The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.  Join channel JORIS to learn more!

Sheeana Harb
Deep Core Mining Inc.
Caldari State
#2552 - 2013-01-23 16:59:30 UTC
Ugleb wrote:
http://syncaine.com/2013/01/17/mmo-housing-is-gameplay/

This little piece makes excellent points on what a POS revamp getting back to its original idea of player housing could mean. I'd be all for the summer expansion theme of 'living in space'.


I very much agree, the desire to own a house (and to some extent being able to show it to other players) is very strong within many gaming communities and across genres. Countless house mods for Skyrim, Oblivion, Morrowind, Fallout 3/NV, positively acclaimed Dragon Age: Awakening (with your own fortress), whole The Sims series. Aion MMO is able to sell cosmetics for houses. Even Obsidian entertainment used a house/fortress as a stretching goal for their recent kickstarter Project Origin.

Player Owned House (as a part of POS reconstruction) in Eve Online cound be greatly marketed as a new, tempting feature and I'm honestly shocked CCP doesn't seem to realize that.
Bagrat Skalski
Koinuun Kotei
#2553 - 2013-01-23 17:47:19 UTC  |  Edited by: Bagrat Skalski
Ugleb wrote:
http://syncaine.com/2013/01/17/mmo-housing-is-gameplay/

This little piece makes excellent points on what a POS revamp getting back to its original idea of player housing could mean. I'd be all for the summer expansion theme of 'living in space'.



THIS! Read it CCP!
Max Devious
X-M.MagnetS
#2554 - 2013-01-23 18:43:18 UTC
If EvE is real, I should be able to build a house there. I might not be able to afford a mansion with walls, but at least I'd have some lockable doors and a corner to lean my shotgun in just in case.

From the CSM minutes, I can see that some CCP guys think the POS rebuild only affects a few people. At the moment, that would be true, because few of us are rich and insane enough to set one up. If you could, for a moment, however, imagine a POS that was better than what we have, a POS that could be anchored at any point in space instead of just moons, a POS that would have a range of affordability that reaches down to the resources of a young player, a POS that has security options that are more flexible and comprehensable, a POS you can actually dock in. You make something like that, and you got people hooked.

People don't want to walk away from stuff they own. I don't own a station, although I can live there. I might even keep my most valuable stuff there . . . like in a bank . . . even if I had a personal POS. But if I could build my own place that I could build and customize to my own tastes and needs, I'd be much more likely to try and keep it. After all, it's mine. I made it mine.

If you guys don't understand this stuff, you don't get EvE is Real at all. You give us tools to make it more real, and people will make investments. Long-Term. Income stream. Any of this making any sense to you?

Max.
Freelancer117
So you want to be a Hero
#2555 - 2013-01-23 18:45:13 UTC
CCP Seagull wrote:
Hey all

Thank you for your participation in this discussion.

The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.

You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.

Thanks for reading this, and for engaging in this discussion.


Don't forget players respond well to new methods of messing with each other, here is a great opportunity to refactore that in Bear

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Celly Smunt
Neutin Local LLC
#2556 - 2013-01-23 18:48:22 UTC
Ugleb wrote:
http://syncaine.com/2013/01/17/mmo-housing-is-gameplay/

This little piece makes excellent points on what a POS revamp getting back to its original idea of player housing could mean. I'd be all for the summer expansion theme of 'living in space'.


+1

Certainly a good article...

you know, if we even look at Minecraft players have to build a house just to be able to survive the night... the npcs there will hunt you down and kill you if you don't have a domicile of some sort and there are no NPC domiciles readily available for the most part.
Players can have chests to hold their stuff, (hangars) crafting tables, (assembly arrays/labs) and furnaces to turn ore into materials (refineries), you can allow folks to join in with you and the group can work to make the house really nice, or you can have a place by yourself.

not at all unlike EvE in it's core gameplay style and just like EvE, other players can find and destroy your stuff and take that area from you (better SOV mechanic than EVE since you don't have to destroy it, just take it over and hold it)


just saying
o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Two step
Aperture Harmonics
#2557 - 2013-01-23 19:26:15 UTC
Updated first post with this:

CCP Soundwave was on voices from the void, and said this at 12:40 into the podcast:
Quote:
POSes are something that that is pretty much always up here and we will doing something with them for summer, whether it is small changes, first steps to something bigger, something is going to happen for the usability of them

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Neville Smit
The Scope
Gallente Federation
#2558 - 2013-01-23 19:37:44 UTC
Two step wrote:
Updated first post with this:

CCP Soundwave was on voices from the void, and said this at 12:40 into the podcast:
Quote:
...something is going to happen...

Well, that is at least *something*. Eager to see what, exactly, that will be.

Thanks, Two step, for leading the charge on this. We EVE industrialists appreciate it!

I am an unapologetic fan of EVE Online. My blog: http://nevillesmit.com/ - My Twitter: https://twitter.com/NevilleSmit

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#2559 - 2013-01-23 19:40:10 UTC  |  Edited by: Hakaru Ishiwara
Two step wrote:
Updated first post with this:

CCP Soundwave was on voices from the void, and said this at 12:40 into the podcast:
Quote:
POSes are something that that is pretty much always up here and we will doing something with them for summer, whether it is small changes, first steps to something bigger, something is going to happen for the usability of them
This is the same CCP employee who was quoted in the CSM minutes as saying that:

CCP Soundwave wrote:
the POS system by itself would only affect a small portion of the community.


How and why has Soundwave's perception of POS use and POS mechanics changed between the CSM meeting and when this podcast was recorded? What value does CCP and CCP Soundwave now believe that a POS-specific development investment will contribute to CCP's bottom line? That was the true issue on the table from CCP's perspective.

Furthermore, what is the scope of this project and how will the project be managed so as not to repeat the Unified Inventory debacle of 2012?

Currently, CCP management-level communications are coming off as either backtracking or placating statements intended to calm down an increasingly irate and dissatisfied customer base.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Ashterothi
The Order of Thelemic Ascension
The Invited
#2560 - 2013-01-23 19:47:12 UTC
Hakaru Ishiwara wrote:
Two step wrote:
Updated first post with this:

CCP Soundwave was on voices from the void, and said this at 12:40 into the podcast:
Quote:
POSes are something that that is pretty much always up here and we will doing something with them for summer, whether it is small changes, first steps to something bigger, something is going to happen for the usability of them
This is the same CCP employee who was quoted in the CSM minutes as saying that:

CCP Soundwave wrote:
the POS system by itself would only affect a small portion of the community.


How and why has Soundwave's perception of POS use and POS mechanics changed between the CSM meeting and when this podcast was recorded? What value does CCP and CCP Soundwave now believe that a POS-specific development investment will contribute to CCP's bottom line? That was the true issue on the table from CCP's perspective.

Furthermore, what is the scope of this project and how will the project be managed so as not to repeat the Unified Inventory debacle of 2012?

Currently, CCP management-level communications are coming off as either backtracking or placating statements intended to calm down an increasingly irate and dissatisfied customer base.

Just a small note: Soundwave has either changed positions, or ended up being taken completely out of context on several occasions.

I have met him in person, he is a far more in touch dude then most of his textual quotes make him out to be.