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POSes: I am a small portion of the community

First post First post
Author
Alx Warlord
The Scope
Gallente Federation
#2361 - 2013-01-21 13:52:23 UTC  |  Edited by: Alx Warlord
CCP Seagull wrote:
Hey all

Thank you for your participation in this discussion.

First, let me spell out what we agree on in CCP:

  • The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
  • People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
  • Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
  • Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.

For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places.

The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes.

The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.

You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.

Thanks for reading this, and for engaging in this discussion.


Thank you CCP Seagull!! Now I can't wait to see what you guys are doing!!! so until the February end we will have High Hopes...

I Just hope that the system that you guys are working on have the flexibility: A easy way to add to the game new modules later with different features to the POS, so you guys could always have the POS to add new things and solve problems. So this way you could delivery the system earlier as it reaches the quality level of the actual system....

Pleas take a look at this TOPIC, it gives some god ideas on what we expect... The Sand Castles of the Sand Box.
GeeShizzle MacCloud
#2362 - 2013-01-21 13:55:17 UTC
i think one of the major hurdles for the POS revamp is getting a system in place whereby you can place 1 of the new pos's down anchored and online and able to take over the job of the old pos b4 tearing the other one down.

as pos's are used for very strategically important things (assets / resources and security) it would be unwise and unfair for CCP to not provide a period where towers can be replaced safely without drama or abuse, much the same when they replaced POS fuels.

creating those assets with special case rules allowing more than 1 pos to be placed on moons will be very very tricky as im sure the old legacy code isnt exactly flexable in that regard!

good luck to you guys on that! :S
Jada Maroo
Native Freshfood
Minmatar Republic
#2363 - 2013-01-21 14:00:12 UTC
Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.

You're still not getting a POS revamp this year.
Alx Warlord
The Scope
Gallente Federation
#2364 - 2013-01-21 14:03:12 UTC
GeeShizzle MacCloud wrote:
i think one of the major hurdles for the POS revamp is getting a system in place whereby you can place 1 of the new pos's down anchored and online and able to take over the job of the old pos b4 tearing the other one down.

as pos's are used for very strategically important things (assets / resources and security) it would be unwise and unfair for CCP to not provide a period where towers can be replaced safely without drama or abuse, much the same when they replaced POS fuels.

creating those assets with special case rules allowing more than 1 pos to be placed on moons will be very very tricky as im sure the old legacy code isnt exactly flexable in that regard!

good luck to you guys on that! :S


They plan to make POS anchorable everywhere, ( with some good spce limitation so one will not be over other things), So a NEW POS could be placed somewhat near an old one... So messing up with the legacy code is not really necessary... Also Giving 6 months to everyone have the time to change everything from one system to others...(Including Titan construction)... woud solve things...
Rees Noturana
Red Rock Mining Company
#2365 - 2013-01-21 14:06:31 UTC
Jada Maroo wrote:
Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.

You're still not getting a POS revamp this year.


It was never going to be an easy one release feature. Personally, I thought they would have been done with prototyping by now and would have announced a two year release schedule. Instead, we find out that its big and scary and they haven't put it on the schedule yet.

_ _

Prime FLux
Perkone
Caldari State
#2366 - 2013-01-21 14:08:39 UTC  |  Edited by: Prime FLux
Jada Maroo wrote:
Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.

You're still not getting a POS revamp this year.


I kind of agree, It´s only words atm and that is what we are likely to get until the thing is ready to launch. I would have liked a more solid statement with more commitment. But it is at least a beginning that CCP confirms that they are aware of the issue and that they are working on it.

So get cracking on it CCP, it have already taken too long to fix the broken thing

We will be watching what you do.
Cid Tazer
Native Freshfood
Minmatar Republic
#2367 - 2013-01-21 14:10:00 UTC  |  Edited by: Cid Tazer
Rees Noturana wrote:
Jada Maroo wrote:
Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.

You're still not getting a POS revamp this year.


It was never going to be an easy one release feature. Personally, I thought they would have been done with prototyping by now and would have announced a two year release schedule. Instead, we find out that its big and scary and they haven't put it on the schedule yet.


It looks like they picked out the part that wouldn't be touching any other game systems to prototype which does make some sense. But game design has a mountain of work ahead (which I hope they undertake soon) to figure out how they want POS's to work with industry, logistics, travel, inventory, etc.

Thank you Seagull, Unifex, and the rest of the team behind the scenes for the comments and explanation. Most companies wouldn't interact with their customers like this.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2368 - 2013-01-21 14:10:45 UTC
Jada Maroo wrote:
Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.

You're still not getting a POS revamp this year.

Are you suggesting that whining will make it happen this year?

At the end of the day, CCPs new direction with regards to expansion is to take a theme and link in parts of multiple features and iterate on them over time, rather than singular 'Jebus' features that tend to give one group.something awesome and another who are unimpressed. At least Thai way everyone should het something out of an expansion.

And who knows, phase one of the new POS system could roll in over next winter, just in time.for Christmas...
Benny Ohu
Royal Amarr Institute
Amarr Empire
#2369 - 2013-01-21 14:12:31 UTC
Thankyou for your reply, acknowledgements and explanations CCP Seagull
Dagda Morr
TEMPLAR.
The Initiative.
#2370 - 2013-01-21 14:17:10 UTC
Suggesting we need to wait a bit longer for a much better system than the summer expansion is reasonable - back-burnering the POS issue till all the planets align is a missed opportunity to change something that will have a really positive inmpact on your longer-term subscriber base - as well as denying a cool new "thing to do" for the newer players.
Jada Maroo
Native Freshfood
Minmatar Republic
#2371 - 2013-01-21 14:23:26 UTC
Hakan MacTrew wrote:

Are you suggesting that whining will make it happen this year?


It most certainly has in the past.

I'm not suggesting CCP is slouching back into "old CCP mode." I'm sure Seagull and Unifex want to eventually get to POSes and have great plans. But to paraphrase Hilmar, now is the time we worry less about what they say and more about what they do.

With CCP's current pacing on POSes, we are going to be exactly where we are now a year from now. I'm sure they'll toss out a few bones for POS security and maybe a new module or two, but you best get to enjoying the current POS system because they aren't giving you anything significantly new for a long time.

Nothing Seagull just typed changed that in any way.

So if you're happy with that conclusion and want to call it a victory, be my guest.

I'm going to see it for what it is: Another year of talk, another year of nothing to show.
Kelleris
Full Broadside
Deepwater Hooligans
#2372 - 2013-01-21 14:32:27 UTC
As a member of the "small portion" of the the community. I'm chiming in to say the POS system needs a ground up rewrite. The reason I don't own a personal POS right now is the current system makes POS setup and management too much of a PITA. EVE feels enough like a job already.
Alekseyev Karrde
Noir.
Shadow Cartel
#2373 - 2013-01-21 14:34:02 UTC
At this point all we can do is be a clear voice and let the planning process happen. POS fixes certainly factored into both of the themes that I sent in to CCP Seagull and I'm certain I'm not alone either on the CSM or other people in CCP.

It does seem certain that this will not come out as one release. But that might not be the worst thing. For me, the important metrics are improving usability of what we have and movement toward something better.

Alek the Kidnapper, Hero of the CSM

Dheeradj Nurgle
Deep Core Mining Inc.
Caldari State
#2374 - 2013-01-21 14:44:03 UTC
Thank you for making sure our POS Managers don't commit suicide anymore :p
Rees Noturana
Red Rock Mining Company
#2375 - 2013-01-21 14:44:41 UTC
There is so much potential to make this happen incrementally, but the overall design plan needs to be in place so they don't build themselves into a corner.

Release 1: Home Sweet Home. Player owned structures.

Release 2: New industry. Corporate. Take over for research and manufacturing starbases.

Release 3: Sovereignty. Capital building, jump bridges, iHubs.

The only problem is reliving the CQ fiasco. If players don't see game play in the first release then we'll never make it to the second.

_ _

Cid Tazer
Native Freshfood
Minmatar Republic
#2376 - 2013-01-21 14:50:07 UTC
Rees Noturana wrote:
There is so much potential to make this happen incrementally, but the overall design plan needs to be in place so they don't build themselves into a corner.

Release 1: Home Sweet Home. Player owned structures.

Release 2: New industry. Corporate. Take over for research and manufacturing starbases.

Release 3: Sovereignty. Capital building, jump bridges, iHubs.

The only problem is reliving the CQ fiasco. If players don't see game play in the first release then we'll never make it to the second.


I don't think this kind of plan is the most desireable way to go due to not fixing the functionality that is already there but very painful to use. I'd go with something more like:

Point Release 1: Rework POS interactions with inventory, corp roles, POS gunnery

Point Release 2: Rework POS interaction with industry (to coincide with work on manufacturing/research UI work in general)

Point Release 3: Rework POS interactions with SOV structures

Point Release 4: Release new pos creation system

Point Release 5: New pos structures
Bethan Le Troix
Krusual Investigation Agency
#2377 - 2013-01-21 14:57:14 UTC
Bane Necran wrote:
I urge CCP to consider how most everyone in this thread is either a current resident of 0.0 or an alt of one.

What this is really about, is stopping or at least delaying the 0.0 sov changes you are working on, by making you 'refocus' on something else that will keep the game in the doldrums of mediocrity where they continue to thrive. Gee, that sounds familiar.


I would beg to differ with your statement as most POSes are probably situated in high sec so I fully expect most contributions to this post to come from largely high sec residents.

Regarding the OP I don't think we should go along the route of POS being allowed to be sighted anywhere. This would provide vastly increased research capacity, as would increasing lines of public labs, and would severely flood and damage the market in researched goods & services. Not a good idea.

I do wholeheartedly agree though that Corporation Roles & Permissions used to run POS need to be completely overhauled so that all S&I jobs can be undertaken by corp members without risk to others jobs or the POS infrastructure itself.

Does anyone else sense another 'The Door' moment approaching? There is........a man.........a 'common denominator' with all these events. We had 'The Door'(Incarna),then the remove ice belts from high sec rumour. Then the remove invention from high sec rumour and the probable no to modular POS decision. Just a man. I wish something could be done about it.
Lors Dornick
Kallisti Industries
#2378 - 2013-01-21 15:07:05 UTC  |  Edited by: Lors Dornick
Cid Tazer wrote:


I don't think this kind of plan is the most desireable way to go due to not fixing the functionality that is already there but very painful to use. I'd go with something more like:

Point Release 1: Rework POS interactions with inventory, corp roles, POS gunnery

Point Release 2: Rework POS interaction with industry (to coincide with work on manufacturing/research UI work in general)

Point Release 3: Rework POS interactions with SOV structures

Point Release 4: Release new pos creation system

Point Release 5: New pos structures


The problem with a plan like this is that it's missing the very large chunk of work/code that is needed to re-work the current code base to allow the changes.

Like many other 'early' features in EvE, POSes are based on code tweaked into doing stuff it wasn't coded for, and made to work a with lot of voodoo and other practices of dark arts.

A splash of new paint and some go-faster stripes will not help when the problem is deep in core functionality.

CCP is well aware of the work needed, and that they have to dig down and do it right, which will take time and resources.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Cid Tazer
Native Freshfood
Minmatar Republic
#2379 - 2013-01-21 15:12:45 UTC
Lors Dornick wrote:
Cid Tazer wrote:


I don't think this kind of plan is the most desireable way to go due to not fixing the functionality that is already there but very painful to use. I'd go with something more like:

Point Release 1: Rework POS interactions with inventory, corp roles, POS gunnery

Point Release 2: Rework POS interaction with industry (to coincide with work on manufacturing/research UI work in general)

Point Release 3: Rework POS interactions with SOV structures

Point Release 4: Release new pos creation system

Point Release 5: New pos structures


The problem with a plan like this is that it's missing the very large chunk of work/code that is needed to re-work the current code base to allow the changes.

Like many other 'early' features in EvE, POSes are based on code tweaked into doing stuff it wasn't coded for, and made to work a lot of voodoo and other practices of dark arts.

A splash of new paint and some go-faster stripes will not help when the problem is deep in core functionality.

CCP is well aware of the work needed, and that they have to dig down and do it right, which will take time and resources.


Actually I was trying to take that into account with the first 3 releases by having them rework the interactions that were the old spaghetti code and current functionality that we like what we can do but hate how we have to do it.
Celgar Thurn
Department 10
#2380 - 2013-01-21 15:13:06 UTC
Alekseyev Karrde wrote:
At this point all we can do is be a clear voice and let the planning process happen. POS fixes certainly factored into both of the themes that I sent in to CCP Seagull and I'm certain I'm not alone either on the CSM or other people in CCP.

It does seem certain that this will not come out as one release. But that might not be the worst thing. For me, the important metrics are improving usability of what we have and movement toward something better.


If we can get the Corp/Alliance Roles & Permissions and their full interactions with use of all POS modules completely overhauled so they are user friendly and provide security to corp members & POS owners THEN I feel most contributors to this POST will be a lot happier. I'm sure it can't be that hard to do.......QuestionSmile