These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Mund Richard
#361 - 2013-01-09 15:05:18 UTC
Sinzor Aumer wrote:
Destroyer of Souls wrote:
Well I guess that is it. Come on Harbinger. Come out back . Time to put you out of your misery.

Oh come on!
It cant fit beams... because of a power grid! Since when did amarrians have problems with PG? And if I cant put beams on Harb, then why are there beams at all?

I seem to recall writing somewhere how an Abaddon can't fit a full rack of two out of the three T2 beams without fitting mods if a 1600 or a LAR is added even with no prop module.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Tennessee Jack
Doomheim
#362 - 2013-01-09 15:05:19 UTC  |  Edited by: Tennessee Jack
I'll comment directly on the Prophecy.

Prophecy.
WiIl it now perform better than the Myrmidon.. probably with exceptions. The prophecy has now turned into the wildcard ship. It will be an armor tank, but now it has complete access to every weapon system and every damage type. Yes it is unbonused on the hull, but you can fit any type of turret AND any type of missile. Hell you can set the ship to be a blaster boat, an Artillery ship, a Missile boat... and it now has drone access and the option for another Mid slot (which it desperately needed). If you think of your fleet being all shields.. yes the prophecy sucks.. you run an armor fleet though and the thing is now one of the best boats out there. You gain no damage bonus to turrets, but now you can shoot every ammo type, at multiple ranges, and field any type of drone you like. Prophecy, great versatile ship for armor fleets.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#363 - 2013-01-09 15:08:14 UTC
Sinzor Aumer wrote:
Since when did amarrians have problems with PG?



I lolled.
Krell Kroenen
The Devil's Shadow
#364 - 2013-01-09 15:11:39 UTC  |  Edited by: Krell Kroenen
Sinzor Aumer wrote:

Oh come on!
It cant fit beams... because of a power grid! Since when did amarrians have problems with PG? And if I cant put beams on Harb, then why are there beams at all?


With a few combinations of fitting rigs and implants and meta 4 gear out there, I bet you can. Just like the cane has for some of it's fits. *shrugs*

It's just the way things seem to be heading for some ships.
Zimmy Zeta
Perkone
Caldari State
#365 - 2013-01-09 15:21:15 UTC
Tennessee Jack wrote:
I'll comment directly on the Prophecy.

Prophecy.
WiIl it now perform better than the Myrmidon.. probably with exceptions. The prophecy has now turned into the wildcard ship. It will be an armor tank, but now it has complete access to every weapon system and every damage type. Yes it is unbonused on the hull, but you can fit any type of turret AND any type of missile. Hell you can set the ship to be a blaster boat, an Artillery ship, a Missile boat... and it now has drone access and the option for another Mid slot (which it desperately needed). If you think of your fleet being all shields.. yes the prophecy sucks.. you run an armor fleet though and the thing is now one of the best boats out there. You gain no damage bonus to turrets, but now you can shoot every ammo type, at multiple ranges, and field any type of drone you like. Prophecy, great versatile ship for armor fleets.


But it gets an additional low slot, so you could just fit one more damage mod. It's effectively a 4%/Level bonus (if you have BC V) for the weapon of your choice.

Will there be a graphic update of the prophecy to give it -as a droneboat now- more visible dronebays?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Sir John Halsey
#366 - 2013-01-09 15:25:25 UTC  |  Edited by: Sir John Halsey
Bronya Boga wrote:

Caldari:
Drake is fine, no one cares for that stupid high slot.
Ferox looks good now, I like it.


That stupid high slot was used by explorers. Either probe scanner for WH exploration or salvager for low sec exploration (you know, those mag sites).

Removing that high slot it is pretty much a nerf to some explorers.

Drake was already nerfed once with retribution.
Less damage, less range.

New changes will nerf it even more... almost into oblivion ...
Less tank, harder to fit, slower align (almost by a second) , mass increase.

And as i said, indirectly a nerf to some explores.

Oh well, we will adapt.
With some drones/armor training, Prophecy it can become a nice replacement for the exploration Drake.
Cylone too. Less damage from missiles but with drone skills can compensate and it will have 2 useful utility slots for WH exploration.
Ethan Revenant
Adhocracy Incorporated
Adhocracy
#367 - 2013-01-09 15:27:54 UTC
Berluth Luthian wrote:
Ethan Revenant wrote:
Upon reflection, the Harbinger would pull through these changes a lot better if the capacitor bonus was some damage-related bonus instead, like tracking or ROF. The DPS bonus is underwhelming compared to current at anything less than (will-be-Amarr) Battlecruiser V. I have never, in my long history of Harbinger flying, had any kind of problem with the Harbinger's capacitor unless I was running my microwarpdrive forever. Sure, this would take it from "never had a problem" to "unforgiving energy hunger", but the Absolution and Abaddon cope just fine.

And, y'know, maybe not hitting the fittings as hard. I'm trying to EFT-dream a heavy pulse armor Harbinger and reality is harshing my buzz. I was so disappointed with the current Harbinger when I gained perfect fitting skills and a sweet PG implant and couldn't upgrade my fit at all. Can we not make that worse?


So minmatar pilot here, but doesn't a capacitor bonus mean you can use more cap demanding crystals that do more damage? -1 turret too with just a tiny DPS increase means that the Harby will be competing for versitility with the hurricane.


I use conflag a lot and still don't have cap problems. The Harbinger has a glorious capacitor reservoir. If it lost its cap bonus, the capacitor would of course need to be altered to account for that, but right now the bonus cap from losing a turret and gaining a damage bonus is basically irrelevant.

I am hoping for the dawn of a new age wherein heavy pulse Harbingers roam as freely as 425mm Hurricanes. My skills will allow me to enjoy the full glory of the added DPS, but the heavy pulse shield Harbinger just got a whole lot more fragile and it doesn't look like the heavy pulse armor Harbinger will see a renaissance either. I am eagerly awaiting this to go live on sisi so I can toy around with it and see exactly what we're in for.

Mostly I am in love with this thread because of all of the people coming out of the woodwork in support of the Harbinger. It is the Harbinger's day to shine! This day people are fighting over it as though it were the Drake! I'm so happy for it.
4LeafClover
ONTAP
Goonswarm Federation
#368 - 2013-01-09 15:29:26 UTC  |  Edited by: 4LeafClover
SMT008 wrote:


Dude. Keep calm, everything is going to be fine.

The Cyclone was a split-weapon platform. It is not anymore with that change. 5 launchers and 2 turrets aren't what I call "Split weapons". Just look at the Raven. It has 8 slots, 6 launcher hardpoints and a couple turret hardpoints. If I use your logic, the Raven is a split-weapon platform.

Same goes for the Tempest actually. 6 Guns, 2 launchers. Is that "split weapons" ? No.

And except for the removal of a single medium neut, the Hurricane is still fine. Just need to add like 60 or 80 PWG so it can armor tank efficiently too and it will be fine.



If they are serious about trying to make the Cyclone into a gimpy Drake, then why does it have 2 fewer launcher points? Seriously? Do, or Do Not....there is no Try. If you go half way with this thing you end up with a Quasimodo piece of crap that nobody uses because there are better alternatives on every point.

Just curious but since the Minmatar Command ships also use the Cyclone hull, should we expect to see the Minmatar Command ships forced into being missile boats too?

Basically Minmatar pilots are left with a half-baked Drake in the Cyclone, and a Hurricane that has been castrated then sodomized.

Basically CCP is telling all Minmatar pilots to go screw themselves, and find another class of ship to fly.
Vilnius Zar
SDC Multi Ten
#369 - 2013-01-09 15:37:57 UTC  |  Edited by: Vilnius Zar
I like the idea of toning down BCs, they've been too good and completely overpowering cruisers of any kind. The problem I'm seeing is that I don't agree to the choices so much.

First of all, for all intends and purposes the Drake remains untouched, and don't give me that bullcrap about "hml got nerfed" because the HAMs got buffed so effectively it means that the most annoying BC of them all is untouched and actually comes out better. The Cyclone I can see why people might be unhappy about it but that's more inertia than the proposed ideas being bad. The Myrm is largely untouched which is ok I guess.

My issue is the Prophecy, just like the Dragoon it seems as if they didn't know wtf to do with it, Proph gets the same ****** bandwidth the Myrm now has and is hated for and while the Myrm can make up for it with a shield tank and blaster damage the Proph has to use its lows to tank so no slots for DDA or bcs/heat sinks. In short, it was the worst and it remains the worst. Well done!

p.s. the Harb is still slow as fck.
Tennessee Jack
Doomheim
#370 - 2013-01-09 15:39:08 UTC
Zimmy Zeta wrote:
Tennessee Jack wrote:
I'll comment directly on the Prophecy.

Prophecy.
WiIl it now perform better than the Myrmidon.. probably with exceptions. The prophecy has now turned into the wildcard ship. It will be an armor tank, but now it has complete access to every weapon system and every damage type. Yes it is unbonused on the hull, but you can fit any type of turret AND any type of missile. Hell you can set the ship to be a blaster boat, an Artillery ship, a Missile boat... and it now has drone access and the option for another Mid slot (which it desperately needed). If you think of your fleet being all shields.. yes the prophecy sucks.. you run an armor fleet though and the thing is now one of the best boats out there. You gain no damage bonus to turrets, but now you can shoot every ammo type, at multiple ranges, and field any type of drone you like. Prophecy, great versatile ship for armor fleets.


But it gets an additional low slot, so you could just fit one more damage mod. It's effectively a 4%/Level bonus (if you have BC V) for the weapon of your choice.

Will there be a graphic update of the prophecy to give it -as a droneboat now- more visible dronebays?


Agreed with your comments on the additional low slot essentially being its damage bonus, but don't change the visual of the Prophecy. Its iconic chicken head is really what makes the ship, and is one of the most widely viewed (visual) ships in the beginning of the Eve game.
CaileanOCT
Kessel Moria Syndicate
#371 - 2013-01-09 15:39:54 UTC
The death of the Hurricane. Instead of buffing the other BCs and giving people a reason to fly them as well they are further destroying the Cane. Sad. I think I just unsubbed from the game with these changes. CCP is making the most common mistake other MMOs make. Nerf big and make each patch flavor of the month. Instead of nerf small, buff small and balance giving everyone a reason to play everything. It's pathetic.

I'm not paying CCP to give me the same crap ass "balance" as every other ****** MMO out there. With the current revamping of the ships you're supposed to be enhancing the game play for everyone and making it better for newer players. Please, do not turn this into a flavor of the month game!!
Recoil IV
Caldari Provisions
Caldari State
#372 - 2013-01-09 15:40:43 UTC
CCP Fozzie wrote:
mynnna wrote:
Care to comment on BPO mineral requirement changes, or will we have to wait for the test server for those?

We'll be following the same general idea as previous tiericide classes, except that the former Tier 3 BCs will continue to require more minerals than the Combat BCs due to their role and use of large turrets.

Aryth wrote:
Do you think you guys want to do BC then BS by Summer? Is that within the realm of doable?

I'm not going to make promises until we have the planning for Summer further along, but we'll be getting as much done as quickly as we can time and resources permitting.




Fozzie,why u killing the cyclone?that ship is a legend.
Mund Richard
#373 - 2013-01-09 15:42:46 UTC  |  Edited by: Mund Richard
4LeafClover wrote:
Just curious but since the Minmatar Command ships also use the Cyclone hull, should we expect to see the Minmatar Command ships forced into being missile boats too?
Taking a Wild Guess (mhm, totally wild), I'd say one turret and one missile-based.
Just like with T1.

Now... looking at that picure... T2 chicken-heads will be one laser one missile.
Why make the T1 a droneboat instead of a missile platform then?

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

ConranAntoni
Deep Core Mining Inc.
Caldari State
#374 - 2013-01-09 15:45:45 UTC
Why not change the Ferox optimal to a damage or RoF and change the Brutix repper bonus to a falloff bonus.

C'mon, we all know those hulls need some love, least it'll mean people will fly them. I mean who the hell even uses medium rails, their literally the most niche'/terrible cruiser sized weapon anyway. Or hell, take away the resists on the Ferox and add a damage bonus, make it a mini Naga. I mean leaving their bonus' as is makes no sense when looking at the prior t1 changes.

And the Brutix as an active tank is just blergh. You got the Myrm for that, I have no doubt some derp will post saying "BUT I HAZ L33T PEEVEEPEE WIT ACTIF BURTIX" but lets face it, their usually idiots so. Lets make **** useful.

Empyrean Warriors - Recruiting now.

Omnathious Deninard
University of Caille
Gallente Federation
#375 - 2013-01-09 15:45:56 UTC
Mund Richard wrote:
4LeafClover wrote:
Just curious but since the Minmatar Command ships also use the Cyclone hull, should we expect to see the Minmatar Command ships forced into being missile boats too?
Taking a Wild Guess (mhm, totally wild), I'd say one turret and one missile-based.

I like the fact that each race is being (for the most part) given a hull for each of its main weapon systems.

If you don't follow the rules, neither will I.

Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#376 - 2013-01-09 15:47:41 UTC
This doesn't really seem to fit with how the smaller ship tiericide went. If each race had 3 battlecruisers, why not give them 3 different roles?

With these changes we'll have 2 combat BCs and a big gun attack BC.

Seeing as BCs are intended to use gang links and form the platform for dedicated command ships, why not treat one of these like you did with logistic frigs & cruisers?

Make the "Tier 1" BCs combat ships as you've outlined (though drop the active tank bonus for Gallente) and make the "Tier 2" BCs "Command Ships Lite"

I'd assume the lite/entry command ships would get a good buffer bonus (7.5% bonus to resists vs 5%), no damage bonus, and either a bonus to a gang link or the ability to run 3 without a bonus. (or something else, you're the designers, not me)


TL;DR: It seems non-tiericidish to make all BCs direct combat focused when they have a history with Gang Links.
TheGunslinger42
All Web Investigations
#377 - 2013-01-09 15:52:29 UTC
RIP hurricane, you've been downgraded to the absolute worst bc by far, from being the best or second best just a few months ago
IainG10
Priory Of The Lemon
Brave Collective
#378 - 2013-01-09 15:54:17 UTC  |  Edited by: IainG10
I don't understand the removal of the utility high slot if the WL bonus is kept; fits already have to be severely modified to fit them. If the intention is to use BCs as on-grid boosters, why not keep the utility high, and change the role bonus to reduce the PG (and maybe cap) needs of WLs.

If BCs are meant to be used in roams with smaller ships, they need to be sped up for the most part, not slowed down; however, if they are becoming more fleet focused, then the speed changes are not too damning.

Just a small point on the drake:

I sort of understand the mass change - the drake can fly sustained mwd, though this severely gimps the tank and dps; better would be to keep it's current speed (and with other BCs) but change the cap so sustained prop mods are effectively unfittable. However, the ship is a total pig to fit as it is; that high slot that people have pointed out is always empty, that's why. I have just short of perfect fitting skills, and still struggle without using meta mods or implants (disregarding the utility high). The fitting changes will just mean that newer toons will not be able to use bread-and-butter fleet fits; the drake is and will be a shield fleet ship, its tank determines that (but other ships roam better due to better dps, balancing it out).

*edit* Although I've never flown one, even I know the cane didn't deserve this.....
Nolove Trader
Republic University
Minmatar Republic
#379 - 2013-01-09 15:56:16 UTC
The new Harbinger is absolutely horrible.

You are effectively losing 218.15 Powergrid and 31.25 CPU, as the first post refers to base stats, and Engineering and Electronics widen the gap. You lose slightly less than you gain by fititng a Heavy Beam Laser II (223.2 PG with AWU V) and quite a bit more than a Heavy Pulse Laser II needs (187.2 PG with AWU V). In both cases the Harb has a net loss of CPU. And considering that it is even now more or less impossible to fit a Harbinger with the largest medium weapons, the net loss of fitting ressources absolutely crushes this ship.
Mund Richard
#380 - 2013-01-09 15:58:16 UTC
Jin alPatar wrote:
This doesn't really seem to fit with how the smaller ship tiericide went. If each race had 3 battlecruisers, why not give them 3 different roles?
With these changes we'll have 2 combat BCs and a big gun attack BC.
Seeing as BCs are intended to use gang links and form the platform for dedicated command ships, why not treat one of these like you did with logistic frigs & cruisers?
Make the "Tier 1" BCs combat ships as you've outlined (though drop the active tank bonus for Gallente) and make the "Tier 2" BCs "Command Ships Lite"
I'd assume the lite/entry command ships would get a good buffer bonus (7.5% bonus to resists vs 5%), no damage bonus, and either a bonus to a gang link or the ability to run 3 without a bonus. (or something else, you're the designers, not me)
TL;DR: It seems non-tiericidish to make all BCs direct combat focused when they have a history with Gang Links.

Essentially, they *are* different by the virtue of using different weapon systems.
Now in the case of Ferox vs Naga, this may not seem like much of a blessing, but moving on.

If one of the ships for each race would become a dedicated booster ship, it would naturally suffer in the combat role, like T2s do today.
Should it be the Brutix, or the Myrm?
The secondary weapon systems (love them or hate them) would suffer, and CCP is already supposedly moving away from this with what they envision for the T2 BCs.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.