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o.O New station environments!

First post First post
Author
Rebel Witch
Zero Reps Given
Pandemic Horde
#261 - 2012-12-21 22:26:37 UTC
Nyancat Audeles wrote:
Unsuccessful At Everything wrote:
If Devs spent more time on WiS and less time on shootout scenes with candy, We might be getting somewhere..like BEYOND THE DOOR...



Station Environments should take a week, at most, to implement.

I am pretty sure that I would not be drawn into EVE if it wasn't for WiS. When I first downloaded EvE (joined in Inferno) and I was in CQ, I was in awe. The sense of scale in CQ, while it could use some work, was amazing. It drove me to play the game more and learn about it.

Now think about if a new player were to download EVE, join the game, and be in a station environment. A ship hangar, and a behemoth of a war machine, a frigate (which normally looks very puny in the game, even in CQ), and the pride in owning one. And I'm pretty sure that most of us would just love seeing how nice a battleship would look...

The awe that comes from the scale of the station environment, combined with the feeling that "you own this war machine" would be amazing. I'm pretty sure that MOST people would give up ship spinning for this if they had to.



I agree, i just wish someone in CCP would figure this out for stations. the power of well implemented , awe inspiring environments. Their failure with cutting ambulation into what we have now upset so many people that i think ccp is afraid to go forward with more station environment stuff...a pity.

I still wonder how they screwed up ambulation so badly...who at ccp was to blame and do they still work there? Ambulation inspired many people even die hard pvp players. There was so much interest in it for the four years waiting for it....then what they gave us was.... one of the biggest flops in mmo history and so far haunts EVE Online to this day because instead of just doing it right they put their tail between their legs and ignore the power of in station environments on player enjoyment. Let's hope CCP brings us cool station environment stuff like the video shows , its never too late until the game is dead or you just stop playing :)
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#262 - 2012-12-21 22:47:18 UTC  |  Edited by: Wacktopia
Rebel Witch wrote:


I still wonder how they screwed up ambulation so badly...who at ccp was to blame and do they still work there? Ambulation inspired many people even die hard pvp players. There was so much interest in it for the four years waiting for it....then what they gave us was.... one of the biggest flops in mmo history and so far haunts EVE Online to this day because instead of just doing it right they put their tail between their legs and ignore the power of in station environments on player enjoyment. Let's hope CCP brings us cool station environment stuff like the video shows , its never too late until the game is dead or you just stop playing :)


NeX was the main issue. The fury over veiling an $80 monocle and the crapiness of the NeX store with a single race CQ was pretty predictable.

There were other gripes like the graphical requirements, computers overheating and the fact that the CQ was not optional and shp spinning was gone.

The original idea of CQ was to go Space > Hanger > Emptying Pod > CQ. It was a logical progression that didn't break the lore and allowed for it to be optional. Then somewhere along the way it was decided that you would just appear in your clothes straight from space and the CQ would be open to the elements via a non-closing door to your ship.

It basically added up to a lot of pain, people leaving the game and cuts. All together not great.

The real shame, however, is the legacy left from Incarna is that there is a general belief that walking in stations is a bad idea. It was and still could be an interesting and valued addition to the game if done correctly. However, anything short of a windfall of new subs and income will mean this area is unlikely to be revisited. Perhaps if Dust really took off with a bang CCP may have funds they deem possible for another punt at it.

But that's kinda under the bridge now. More on topic.... Station interiors [hanger view] and exteriors could and should get an update.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#263 - 2012-12-25 11:57:16 UTC
Wacktopia wrote:
.

The real shame, however, is the legacy left from Incarna is that there is a general belief that walking in stations is a bad idea. It was and still could be an interesting and valued addition to the game if done correctly.

I do think this is the real problem surrounding a CQ expansion. Although I wasn't around during Incarna, I do think CCP has the capability of learning from mistakes and making a decent, realistic, lore-friendly CQ expansion while not affecting those who are not capable of running CQ. Current CQ graphics look real nice, it impressed me enough, as a new player, to make me look into the game more. It would be a shame if CCP quits working on CQ altogether now because of Incarna.
Johan Civire
Caldari Provisions
Caldari State
#264 - 2012-12-25 12:09:18 UTC
The haters it bleeding my eyes...
Pak Narhoo
Splinter Foundation
#265 - 2012-12-25 12:14:13 UTC
Nyancat Audeles wrote:
Wacktopia wrote:
.

The real shame, however, is the legacy left from Incarna is that there is a general belief that walking in stations is a bad idea. It was and still could be an interesting and valued addition to the game if done correctly.

I do think this is the real problem surrounding a CQ expansion. Although I wasn't around during Incarna, I do think CCP has the capability of learning from mistakes and making a decent, realistic, lore-friendly CQ expansion while not affecting those who are not capable of running CQ. Current CQ graphics look real nice, it impressed me enough, as a new player, to make me look into the game more. It would be a shame if CCP quits working on CQ altogether now because of Incarna.


They shelved it and what could have been the replacement, a better use of walking somewhere around with a purpose:
https://forums.eveonline.com/default.aspx?g=posts&t=161511&find=unread
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#266 - 2012-12-25 15:35:38 UTC
CCP t0rfifrans wrote:

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


Damn straight.

But only transport those changes to TQ if:

1) I can walk around in these new hangers

2) I can see the ships of other players.

3) I can steal them with some WiS effort.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Natsett Amuinn
Caldari Provisions
Caldari State
#267 - 2012-12-25 16:29:06 UTC
Nyancat Audeles wrote:
Natsett Amuinn wrote:
Tykari wrote:


Well in the past when we still had multiple interiors for each race, some of those had for example holograms spinning about, highways crossing the hangar with tiny lights zooming it, I think the Amarr one still has little vehicles buzzing past today.

Now with all the updates they have already done and are still planning to do, updating the hangars to current levels and adding a little bit of life won't be doing any more to adversely affect the performance of the game.

What you describe is fine. It's actually what I'm thinking.

It's more the "flying robots" stuff.
A bunch of little 3d objects being rendered and running around in the hangar just means more processing power on our end just to be docked.

Anything that would have the same kind of performance impact that CQ has, and doesn't actually offer anything in the gameplay department -even if it is just social gameplay- is pointless.

They can improve hangars a lot without having to get into any kind of CQ level of development; which is pretty much what was suggested.

CQ-like development might be pointless for you. But for many, it could be an essential part of EVE instrumental in immersion.

That's a totally wrong impression you got there.

I'm pretty vocal about my displeasure in CCP not delivering content they've teased us with for over 6 years.

"CQ like development" was my way of saying CCP shouldn't go about changing stations in such a drastic way when it gives us nothing, just like they spent all that time developing ambulation only for us to get a jail cell for our avatar to look pretty in.

I'm capable of seeing CQ as a huge waste of time, and wanting WiS. One doesn't preclude the other.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#268 - 2012-12-26 13:07:01 UTC  |  Edited by: Nyancat Audeles
Natsett Amuinn wrote:
Nyancat Audeles wrote:
Natsett Amuinn wrote:
Tykari wrote:


Well in the past when we still had multiple interiors for each race, some of those had for example holograms spinning about, highways crossing the hangar with tiny lights zooming it, I think the Amarr one still has little vehicles buzzing past today.

Now with all the updates they have already done and are still planning to do, updating the hangars to current levels and adding a little bit of life won't be doing any more to adversely affect the performance of the game.

What you describe is fine. It's actually what I'm thinking.

It's more the "flying robots" stuff.
A bunch of little 3d objects being rendered and running around in the hangar just means more processing power on our end just to be docked.

Anything that would have the same kind of performance impact that CQ has, and doesn't actually offer anything in the gameplay department -even if it is just social gameplay- is pointless.

They can improve hangars a lot without having to get into any kind of CQ level of development; which is pretty much what was suggested.

CQ-like development might be pointless for you. But for many, it could be an essential part of EVE instrumental in immersion.

That's a totally wrong impression you got there.

I'm pretty vocal about my displeasure in CCP not delivering content they've teased us with for over 6 years.

"CQ like development" was my way of saying CCP shouldn't go about changing stations in such a drastic way when it gives us nothing, just like they spent all that time developing ambulation only for us to get a jail cell for our avatar to look pretty in.

I'm capable of seeing CQ as a huge waste of time, and wanting WiS. One doesn't preclude the other.

I wouldn't call CQ a huge waste of time, as it still provides immersion, but I agree that WiS is infinitely better. I'd take WiS over CQ any day.
BadJoe
neXer AB
#269 - 2012-12-26 15:42:19 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


Oh yes! This is exactly what is needed to show the size of ships.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#270 - 2012-12-30 08:49:57 UTC
Also, bump! We need WIS, this thread shows community support for it!
Anne-Louise Chasse
Center for Advanced Studies
Gallente Federation
#271 - 2012-12-30 09:50:54 UTC
Nyancat Audeles wrote:
Also, bump! We need WIS, this thread shows community support for it!


The most interesting thing is that WiS is a feature that is supported even though there is no interest to any organized bloc. It's not like FW or bounty hunting or nullsec, they have player blocs behind lobbying; WiS is supported by individual people.

Guess we'd be better if we could threaten CCP to lose 10,000 subscribers at once, but hey, you do what you can, much ado about nothing...
Flamespar
WarRavens
#272 - 2012-12-30 11:06:32 UTC
CCP needs to deliver WiS so we can all move on.
oldbutfeelingyoung
Perkone
Caldari State
#273 - 2012-12-30 16:31:05 UTC
Flamespar wrote:
CCP needs to deliver WiS so we can all move on.


at least show us ,what sort of prototype ,they made after all this time
i don,t want to wait until some annual party in Iceland,instead this we stopped and can,t show you message

R.S.I2014

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#274 - 2012-12-31 10:14:57 UTC
oldbutfeelingyoung wrote:
Flamespar wrote:
CCP needs to deliver WiS so we can all move on.


at least show us ,what sort of prototype ,they made after all this time
i don,t want to wait until some annual party in Iceland,instead this we stopped and can,t show you message

"Some annual party in Iceland" this made me lol

You have a good point. Hopefully CCP made a bit of progress with WIS, it would be immensely disappointing if they spent so much effort on developing this graphics engine and ended up doing nothing with it.
Opertone
State War Academy
Caldari State
#275 - 2012-12-31 10:35:43 UTC
WIS

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Anne-Louise Chasse
Center for Advanced Studies
Gallente Federation
#276 - 2012-12-31 14:51:23 UTC
Nyancat Audeles wrote:
oldbutfeelingyoung wrote:
Flamespar wrote:
CCP needs to deliver WiS so we can all move on.


at least show us ,what sort of prototype ,they made after all this time
i don,t want to wait until some annual party in Iceland,instead this we stopped and can,t show you message

"Some annual party in Iceland" this made me lol

You have a good point. Hopefully CCP made a bit of progress with WIS, it would be immensely disappointing if they spent so much effort on developing this graphics engine and ended up doing nothing with it.


They are planning to replace the avatars with armor suits.

And they are making other graphics engine for WoD.

And use a different for DUST.

What else you want? 1 company, 3 games, 3 graphics engines, DUST is made, WoD is one project, EVE avatars are made and have nothing to do and must be replaced with armor suits. Finish avatars is not CCP forte. Lol
oldbutfeelingyoung
Perkone
Caldari State
#277 - 2012-12-31 16:20:06 UTC  |  Edited by: oldbutfeelingyoung
Anne-Louise Chasse wrote:
Nyancat Audeles wrote:
oldbutfeelingyoung wrote:
Flamespar wrote:
CCP needs to deliver WiS so we can all move on.


at least show us ,what sort of prototype ,they made after all this time
i don,t want to wait until some annual party in Iceland,instead this we stopped and can,t show you message

"Some annual party in Iceland" this made me lol

You have a good point. Hopefully CCP made a bit of progress with WIS, it would be immensely disappointing if they spent so much effort on developing this graphics engine and ended up doing nothing with it.


They are planning to replace the avatars with armor suits.

And they are making other graphics engine for WoD.

And use a different for DUST.

What else you want? 1 company, 3 games, 3 graphics engines, DUST is made, WoD is one project, EVE avatars are made and have nothing to do and must be replaced with armor suits. Finish avatars is not CCP forte. Lol


we all know ,that CCP can,t deliver WIS ,even after all this years of promising and development.
I am kinda ok with that, but the sudden silence from Team Absence gets to me.
First they say ,we have a blog ,until this guy called Unifex steps in.
Team Absence made clear ,they want to show off the work they have done,but grandmaster Unithingy won,t allow it.
why?
They all say that the prototype shown internal and to our so much usefull CSMRoll was liked by everybody.
So show us , why it was a great prototype.
Why holding it back? only for marketing Fanfest next year?

R.S.I2014

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#278 - 2013-01-01 04:56:26 UTC
Anne-Louise Chasse wrote:
Nyancat Audeles wrote:
oldbutfeelingyoung wrote:
Flamespar wrote:
CCP needs to deliver WiS so we can all move on.


at least show us ,what sort of prototype ,they made after all this time
i don,t want to wait until some annual party in Iceland,instead this we stopped and can,t show you message

"Some annual party in Iceland" this made me lol

You have a good point. Hopefully CCP made a bit of progress with WIS, it would be immensely disappointing if they spent so much effort on developing this graphics engine and ended up doing nothing with it.


They are planning to replace the avatars with armor suits.

And they are making other graphics engine for WoD.

And use a different for DUST.

What else you want? 1 company, 3 games, 3 graphics engines, DUST is made, WoD is one project, EVE avatars are made and have nothing to do and must be replaced with armor suits. Finish avatars is not CCP forte. Lol

The disappointment stems from a dream of immersion that was possible but never realized. WIS has so much potential, so much community support, so many things than can stem from it... it seems absurd that CCP puts so much work into CQ and then decides not to proceed with WIS. It's like dropping out of high school 10 minutes before your graduation.
Crevo Helion
Brutor Tribe
Minmatar Republic
#279 - 2013-01-01 08:35:54 UTC
Nyancat Audeles wrote:
Anne-Louise Chasse wrote:
Nyancat Audeles wrote:
oldbutfeelingyoung wrote:
Flamespar wrote:
CCP needs to deliver WiS so we can all move on.


at least show us ,what sort of prototype ,they made after all this time
i don,t want to wait until some annual party in Iceland,instead this we stopped and can,t show you message

"Some annual party in Iceland" this made me lol

You have a good point. Hopefully CCP made a bit of progress with WIS, it would be immensely disappointing if they spent so much effort on developing this graphics engine and ended up doing nothing with it.


They are planning to replace the avatars with armor suits.

And they are making other graphics engine for WoD.

And use a different for DUST.

What else you want? 1 company, 3 games, 3 graphics engines, DUST is made, WoD is one project, EVE avatars are made and have nothing to do and must be replaced with armor suits. Finish avatars is not CCP forte. Lol

The disappointment stems from a dream of immersion that was possible but never realized. WIS has so much potential, so much community support, so many things than can stem from it... it seems absurd that CCP puts so much work into CQ and then decides not to proceed with WIS. It's like dropping out of high school 10 minutes before your graduation.


Good analogy. I sincerely hope that CQ was and still is a stepping stone into a greater immersion experience with WiS.
oldbutfeelingyoung
Perkone
Caldari State
#280 - 2013-01-01 16:36:01 UTC
Crevo Helion wrote:




Good analogy. I sincerely hope that CQ was and still is a stepping stone into a greater immersion experience with WiS.




current vision of CCP is to replace the door with an airlock, bc it is all that is left of that vision.

R.S.I2014