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PVE, Drones, The new AI and You

First post
Author
C0ATL
Renegade Stars
Stellae Renascitur
#221 - 2012-12-10 06:50:36 UTC
Here is an idea... How about - if you pretend that you did this for the reason of making missions interesting and not a boring grind-fest - instead of ripping off a completely inappropriate AI from Sleepers, you randomize mission spawns.

That's right... Make each mission spawn random NPCs in a certain combination of ships, all totalling to an average value, equal to what it was before. Or at the very worst, make 5 variants for each mission, where the spawns are fixed, and the random part is related to what variant you get when you accept it from agent. Such an improvement would keep things interesting, as well as committing people to adapt to the new variants of the mission (given that 'adapting' seems to be the theme here), as well as improving the overall mission difficulty, given that players will not know the spawn composition and will need to think on their feet on how to approach the situation.

Oh but wait... that would require actually working on the matter and doing something that isn't as easy as taking an already existing AI and stuffing it into mission NPCs without thinking of what that would bring to your player-base.


Good job.
Alavaria Fera
GoonWaffe
#222 - 2012-12-10 07:09:50 UTC
C0ATL wrote:
Here is an idea... How about - if you pretend that you did this for the reason of making missions interesting and not a boring grind-fest - instead of ripping off a completely inappropriate AI from Sleepers, you randomize mission spawns.

[fairly reasonable suggestion]

Oh but wait... that would require actually working on the matter and doing something that isn't as easy as taking an already existing AI and stuffing it into mission NPCs without thinking of what that would bring to your player-base.

What a burn. I'm sure someone will throw you the usual F&I forums line.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Zimmy Zeta
Perkone
Caldari State
#223 - 2012-12-10 07:19:11 UTC
Alavaria Fera wrote:
C0ATL wrote:
Here is an idea... How about - if you pretend that you did this for the reason of making missions interesting and not a boring grind-fest - instead of ripping off a completely inappropriate AI from Sleepers, you randomize mission spawns.

[fairly reasonable suggestion]

Oh but wait... that would require actually working on the matter and doing something that isn't as easy as taking an already existing AI and stuffing it into mission NPCs without thinking of what that would bring to your player-base.

What a burn. I'm sure someone will throw you the usual F&I forums line.


I was considering it.

But now I am no longer in the mood and decided just to ignore his rant....

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

ashley Eoner
#224 - 2012-12-10 07:39:58 UTC
ANyone else noticing the AI not switching targets hard when someone new warps in on you? I"m not sure but to me it seems like the AI has been tweaked some. My dps toon no longer gets complete room aggro when entering behind my first ship (which usually does get full room aggro lol).
Remiel Pollard
Aliastra
Gallente Federation
#225 - 2012-12-10 08:39:43 UTC
Morrigan LeSante wrote:
baltec1 wrote:

And this right here is what people are whining about. CCP have turned off easy mode slightly and they are not at all happy about it!


Try...no, better still, record an attempt at "The Assault" vs Serpentis and post it. Preferably in something pricey and shiny so I can laugh at you.

"turned off easy mode slightly"...is that what you call some 30-40 ships aggroing at warp in while combined with roughly 8-10 of those spamming dampers synchronously?

That's not "turned off easy mode slightly", that is "batshit insane".

Edit: For bonus points, show me your 'adapt or die' fit which swaps tank/dps for sebos/equivalent....then allow me to laugh harder as the rats melt your (now hilarious) 'adapted' tank in a heartbeat.


Did you train your new sensor compensation skills before you ran the assault?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Morrigan LeSante
Perkone
Caldari State
#226 - 2012-12-10 08:45:58 UTC
Remiel Pollard wrote:
Morrigan LeSante wrote:
baltec1 wrote:

And this right here is what people are whining about. CCP have turned off easy mode slightly and they are not at all happy about it!


Try...no, better still, record an attempt at "The Assault" vs Serpentis and post it. Preferably in something pricey and shiny so I can laugh at you.

"turned off easy mode slightly"...is that what you call some 30-40 ships aggroing at warp in while combined with roughly 8-10 of those spamming dampers synchronously?

That's not "turned off easy mode slightly", that is "batshit insane".

Edit: For bonus points, show me your 'adapt or die' fit which swaps tank/dps for sebos/equivalent....then allow me to laugh harder as the rats melt your (now hilarious) 'adapted' tank in a heartbeat.


Did you train your new sensor compensation skills before you ran the assault?


Please explain in detail how sensor strength is going to stop a damp.
DeBingJos
Sebiestor Tribe
Minmatar Republic
#227 - 2012-12-10 08:46:57 UTC
Remiel Pollard wrote:
Morrigan LeSante wrote:
baltec1 wrote:

And this right here is what people are whining about. CCP have turned off easy mode slightly and they are not at all happy about it!


Try...no, better still, record an attempt at "The Assault" vs Serpentis and post it. Preferably in something pricey and shiny so I can laugh at you.

"turned off easy mode slightly"...is that what you call some 30-40 ships aggroing at warp in while combined with roughly 8-10 of those spamming dampers synchronously?

That's not "turned off easy mode slightly", that is "batshit insane".

Edit: For bonus points, show me your 'adapt or die' fit which swaps tank/dps for sebos/equivalent....then allow me to laugh harder as the rats melt your (now hilarious) 'adapted' tank in a heartbeat.


Did you train your new sensor compensation skills before you ran the assault?

Yes because a bit higher sensor strength will help a lot when 10 ships damp you...

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Xenos van Omega
The nasty Nomads
#228 - 2012-12-10 10:31:13 UTC
Hey folks there is hope!
I just found the solution for scramming frigs if you are in a bs. Fit a micro jump drive!
Then just jump 100km away from scram and when the frigs income again snipe them out :))
Covert0ne
V0LTA
WE FORM V0LTA
#229 - 2012-12-10 10:52:45 UTC
This thread screams "I'm bad please make the game easier for me"

Get out.

War Crime Syndicate are recruiting!

Mund Richard
#230 - 2012-12-10 11:08:35 UTC
Lord Tempist wrote:
So, in the meantime, while we are waiting for them to debug the full room aggro and other "adaptability" hurdles of the missions etc, my new hobby is forum trolling. I pay to be here too. When I am otherwise gainfully occupied you almost never see me here on the forums. So if you see me here, there must be something wrong, right? Looking forward to the debugging.

Totally not why my post count for the last week/month is higher than the year before. Roll
Covert0ne wrote:
Get out.

Sounds good!
Please show us how you take your own advise.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Remiel Pollard
Aliastra
Gallente Federation
#231 - 2012-12-10 11:15:05 UTC
DeBingJos wrote:
Remiel Pollard wrote:
Morrigan LeSante wrote:
baltec1 wrote:

And this right here is what people are whining about. CCP have turned off easy mode slightly and they are not at all happy about it!


Try...no, better still, record an attempt at "The Assault" vs Serpentis and post it. Preferably in something pricey and shiny so I can laugh at you.

"turned off easy mode slightly"...is that what you call some 30-40 ships aggroing at warp in while combined with roughly 8-10 of those spamming dampers synchronously?

That's not "turned off easy mode slightly", that is "batshit insane".

Edit: For bonus points, show me your 'adapt or die' fit which swaps tank/dps for sebos/equivalent....then allow me to laugh harder as the rats melt your (now hilarious) 'adapted' tank in a heartbeat.


Did you train your new sensor compensation skills before you ran the assault?

Yes because a bit higher sensor strength will help a lot when 10 ships damp you...


It helped me just fine. Only a bit? My sensor strength is doubled with my level of the skills, for Gallente ships (Magnetometric). Maybe you're missing a few skills....

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mund Richard
#232 - 2012-12-10 11:22:07 UTC  |  Edited by: Mund Richard
Remiel Pollard wrote:
It helped me just fine. Only a bit? My sensor strength is doubled with my level of the skills, for Gallente ships (Magnetometric). Maybe you're missing a few skills....

Hint #1: Damps do not affect/are affected by your sensor strength in any way.
Hint #2: The skill offers a maximum of what, 20% at level 5? So doubled sensor strength is probably coming from somewhere else, or you remember it wrong.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

baltec1
Bat Country
Pandemic Horde
#233 - 2012-12-10 12:25:04 UTC
Xenos van Omega wrote:
Hey folks there is hope!
I just found the solution for scramming frigs if you are in a bs. Fit a micro jump drive!
Then just jump 100km away from scram and when the frigs income again snipe them out :))


Like all other advive this will be ignored by the irritated masses.
Deja Blue
Orion VII Inc.
#234 - 2012-12-10 13:10:13 UTC  |  Edited by: Deja Blue
Alavaria Fera wrote:
Deja Blue wrote:
It would appear to me that the developers are the enemy, more and more.

We all remember from Monocle-gate how they really feel about the players-base. It is as if the developers do everything possible to keep new players from even being able to play the game.

Lot to think about.

Darkfall: Unholy Wars is next week. I think I will try that.

Did you unlock the hidden final boss?!


I thought Goonswarm was the final boss.

This change has the same effect as spawn camping in an FPS. I am not able to learn how the game plays what skills do what or even learn the map before I am PKd. And it is not something I can brute, or am not willing to brute force through because it takes MONTHS to train said skills. How can I trust that once I train up more skills to do something else that they are not going to make those skills irrelevant so I have to train up more skills.

All I want to do is mission and mine, and you wont have that. you would rather the game shut down than let me do my own thing over in my own little corner. Classic child psychology, you aren't playing with it but you are gonna make damned sure no one else plays with it either. HTFU is the mantra, well here is a new one GrowTFU.

I have not cancelled because I am giving CCP time to fix this and time to make Gallente not be obsolete. Had I actually spent the time to learn those skills I would be livid. LIVID, and would have cancelled without question. Luckily I trained mining first but now I have to go redo my EVEMON and figure out what, if anything, I can do besides mining if and when changes are made.

As you get older you learn that time is precious, time is money. This is still a visceral knowledge, however, and the real time skill training scares the crap out of new players, let alone learning that MONTHS of TIME spent leveling skills will NOT be refunded to reallocate. One thinks that surely a company wouldn't **** off their customers and go for the easy money grab. Did CCP? Part of me says yes but the other part of me sees that they are complacent and content on maintaining the current subscriber numbers. This is completely opposite of every other company out there. Every other company tries desperately to get new players. As I have said, CCP seems to not only not care but actively implement things to prevent new players from being successful, such as this.

I have tried really hard,I mean really hard to get into this game since 2007, over several spurts of playing, CCP simply makes the process really really difficult. The game is stagnant in population. Certainly it grows ever so slowly over the years, and I have argued both ways about EVE's "success" but there are several games coming to market that look to steal away EVE's thunder. Sandbox is the next big thing and EVE, one of the great innovators in the arena is not going to be able to cash in because of their stubborn ways. Adapt or die. EVE will feel the shift and your game may still have its playerbase but other games will surpass it and you will never know what awesome things could have been had EVE captured 1Million or 2 Million subs.

Some of us are here for the sandbox, damn the spaceships and damn the terrible decisions being made but the instant any and I mean any game that is a sandbox and lets new players actually learn the game...I and many of my ilk will be gone from here.

Easy to learn difficult to master is the typical philosophy not "so difficult to learn you have to research and use an external third party program to plan out the skills you will be training for 3 months before you can even do anything, and then we will nerf it, and not refund skill points or time spent training now useless skills" and no I do not think that deploying and retrieving drones via a drop-down menu is in the category of easy to learn difficult to master.

And lets be honest here, this is clearly a strategy for a money grab, we remember monocle-gate and how those tasty hardcore tears devastated..a statue, we also remember what CCP thinks of their players, they are going to make that money somehow, they cant do it via new player assimilation and retention or well have another jita on our hands.

The social mirroring of the US social strat is astonishing. We have the rich elite Goonswarms versus the immigrants and illegal workers with mining and the average every day Joe that works with the mission runners. Lo and behold the elite rule the roost and are in bed with the developers and want the miners and missioners gone because they are not worthy, never mind that they keep the economy running, ships in production and fodder for meta gaming.

Unlike real life, we can leave whenever we want and let you have your paradise. Be careful what you wish for.

I'll give them heroics...and when everyone is super...no one will be.

baltec1
Bat Country
Pandemic Horde
#235 - 2012-12-10 13:13:26 UTC
Deja Blue wrote:


Unlike real life, we can leave whenever we want and let you have your paradise. Be careful what you wish for.


So in conclution your tldr is...

"CCP make missions so easy I can AFK them again."
Morrigan LeSante
Perkone
Caldari State
#236 - 2012-12-10 13:17:48 UTC  |  Edited by: Morrigan LeSante
baltec1 wrote:
Xenos van Omega wrote:
Hey folks there is hope!
I just found the solution for scramming frigs if you are in a bs. Fit a micro jump drive!
Then just jump 100km away from scram and when the frigs income again snipe them out :))


Like all other advive this will be ignored by the irritated masses.



Failed to acquire lock because the target is at 103584m and your maximum targeting range is 14346m.

Then, when they close again, you have a 3 minute lock time. A BARGE can cover 14km in 3 minutes.


Do the assault, vs serpentis. Post the hilarity.


Would love to see a tank that can last against 30-40 blaster boats at point blank range long enough to even kill the frigs when you can't use drones.


Edit: In the end I had to use a fast locking cruiser to speed tank it and pop the frigs whilst rewarping to get targets, then bring the BS back to kill the bigger fish, again rewarping all over the place to get targets. Mining was more fun.

It wasn't challenging, it was silly.
baltec1
Bat Country
Pandemic Horde
#237 - 2012-12-10 13:20:03 UTC  |  Edited by: baltec1
Morrigan LeSante wrote:
baltec1 wrote:
Xenos van Omega wrote:
Hey folks there is hope!
I just found the solution for scramming frigs if you are in a bs. Fit a micro jump drive!
Then just jump 100km away from scram and when the frigs income again snipe them out :))


Like all other advive this will be ignored by the irritated masses.



Failed to acquire lock because the target is at 103584m and your maximum targeting range is 14346m.

Then, when they close again, you have a 3 minute lock time. A BARGE can cover 14km in 3 minutes.


Do the assault, vs serpentis. Post the hilarity.


Would love to see a tank that can last against 30-40 blaster boats at point blank range long enough to even kill the frigs when you can't use drones.


What kind of battleship are you using that only has a range of 14km and a lock time greater than a titan?
Morrigan LeSante
Perkone
Caldari State
#238 - 2012-12-10 13:20:46 UTC
baltec1 wrote:
Morrigan LeSante wrote:
baltec1 wrote:
Xenos van Omega wrote:
Hey folks there is hope!
I just found the solution for scramming frigs if you are in a bs. Fit a micro jump drive!
Then just jump 100km away from scram and when the frigs income again snipe them out :))


Like all other advive this will be ignored by the irritated masses.



Failed to acquire lock because the target is at 103584m and your maximum targeting range is 14346m.

Then, when they close again, you have a 3 minute lock time. A BARGE can cover 14km in 3 minutes.


Do the assault, vs serpentis. Post the hilarity.


Would love to see a tank that can last against 30-40 blaster boats at point blank range long enough to even kill the frigs when you can't use drones.


What kind of battleship are you using that only has a range of 14km?



Full room aggro vs damp spam.


Do you even know what NPC EWAR is or feels like since this patch?
DeBingJos
Sebiestor Tribe
Minmatar Republic
#239 - 2012-12-10 13:20:57 UTC
baltec1 wrote:
Morrigan LeSante wrote:
baltec1 wrote:
Xenos van Omega wrote:
Hey folks there is hope!
I just found the solution for scramming frigs if you are in a bs. Fit a micro jump drive!
Then just jump 100km away from scram and when the frigs income again snipe them out :))


Like all other advive this will be ignored by the irritated masses.



Failed to acquire lock because the target is at 103584m and your maximum targeting range is 14346m.

Then, when they close again, you have a 3 minute lock time. A BARGE can cover 14km in 3 minutes.


Do the assault, vs serpentis. Post the hilarity.


Would love to see a tank that can last against 30-40 blaster boats at point blank range long enough to even kill the frigs when you can't use drones.


What kind of battleship are you using that only has a range of 14km?


Damps do that to your lock range. (Assault serpentis -> lots of damps)

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Deja Blue
Orion VII Inc.
#240 - 2012-12-10 13:21:38 UTC
baltec1 wrote:
Deja Blue wrote:


Unlike real life, we can leave whenever we want and let you have your paradise. Be careful what you wish for.


So in conclution your tldr is...

"CCP make missions so easy I can AFK them again."


TLDR is, "So, THIS is how Iceland's financial crisis happened."

I'll give them heroics...and when everyone is super...no one will be.