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Buckingham - HUD Changes

First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#101 - 2012-11-23 13:59:58 UTC  |  Edited by: Salpun
You removed all the camera options that where going to make life so much betterWhat?.

Will they be back in a point release?

Current state.

When the box in selected item is not checked using the short cut results in a camera black screen jump when deactivating the view.
Focal box still does not show the exact point the ship comes to rest in.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Jahn Ntago
Ntago Family Enterprises
#102 - 2012-11-24 05:30:29 UTC
1/ Targeted ship indicators on overview

I can live wih the concentric circles for damage but don't like them. I would prefer a linear segmented display (shield, armor, hull) between 8 and 4 o'clock so they waste less space. I also have up to 4 lines of text (some of them duplicated??) then module indicators under a targetted ship. How can I reduce the clutter? I had thought there might be an overview option to do this but I couldn't find one.

2/ Targetted ship indicators on brackets

I like the damage generation shading though I think even a small fleet fight will end up with a red screen. Perhaps you might only display the top 3 damage dealers to avoid screen flooding.

3/ Salvage drones - AWESOME!

I see they now work their way through a list of wrecks but only if the wreck exists at the time they are instructed to salvage. Perhaps they could look around occassionally like normal drones and refresh their list of targets?

4/ Scrolling damage updates

These are cute (for about 3 minutes). How do I turn them off completely? At the moment I am forced to hide them under an opaque window.

5/ Market window updates

All I have seen so far are great!

6/ In range target indicators

Pretty subtle but I like them. Took me a while to even see them. They don't consistently appear - a station for instance does not show them.
CCP karkur
C C P
C C P Alliance
#103 - 2012-11-24 14:18:26 UTC
Jahn Ntago wrote:

4/ Scrolling damage updates
These are cute (for about 3 minutes). How do I turn them off completely? At the moment I am forced to hide them under an opaque window.
You cannot disable them if you want them to be logged. You can however change the settings so you only get
10 from X
You can do this in the "notifications and log" window (previously known as "log"). There you can also turn them off, but then they will not be logged.

You can also move them way to the top of the screen so you only see about 1 line.

Jahn Ntago wrote:

6/ In range target indicators

Pretty subtle but I like them. Took me a while to even see them. They don't consistently appear - a station for instance does not show them.

First we had them on everything in targeting range... missions and asteroid fields then became really cluttered. We decided to restrict them to ships, NPCs and drones. It's easier to draw the line there rather then having all sorts of confusing exceptions to what should have them.
Space can also become pretty busy if you have them on drones, so I just added something that will allow you to turn the indicators off completely or turn them off for each of the 3 categories.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

FistyMcBumBasher
State War Academy
Caldari State
#104 - 2012-11-24 14:21:56 UTC
CCP karkur wrote:

Space can also become pretty busy if you have them on drones, so I just added something that will allow you to turn the indicators off completely or turn them off for each of the 3 categories.



Thank you so much! You are a splendid person, and I hope you have a wonderful weekend!
Endymion Varg
Interstellar Vermin Inc.
#105 - 2012-11-25 23:33:44 UTC
Did all the new camera options get scrapped or what? I thought they were wonderful...

Will pirate for food.

Rammix
TheMurk
#106 - 2012-11-26 05:56:46 UTC
I'd love to see more customizable settings for everything that can possibly be customized. For example, ability to hide in local channels everything except characters, to change the default range of camera ("reset camera" option) - it's too close and should be adjustable.

Also, would love to be able to move links (item, character, system and other links) to any opened EVE client; i.e. I have 3 alts online, drag an item or a link from the 1st eve client and drop it to a chat channel of the 2nd or 3rd eve client. In short, cross-linking between active eve clients on the same PC. I think it can be done through the cut+paste mechanism, like: send dragged link to clipboard when you reach an edge of the window holding some hotkey while dragging a link, if there is a valid link in the clipboard when your mouse activates another window and the hotkey is still being pressed the 2nd window behaves like it normally does when you drag a link with mouse (taking the valid link from the clipboard).

N.b.
Also, multi-cursor support Cool - 2 cursors for 2 mice in the same window. Just imagine controlling d-scan + modules with left hand and targeting + movements with right hand simultaneously.
Latest versions of Windows have support for multi-pointers, EVE is a technologically very progressive game so let it keep the pace and be the 1st game with such amazing feature.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

CCP Fear
C C P
C C P Alliance
#107 - 2012-11-26 09:09:18 UTC
Endymion Varg wrote:
Did all the new camera options get scrapped or what? I thought they were wonderful...


Not scrapped but we need more time to polish and bug-fixing so we removed them from the release. Can't say exactly when they will come back, but I suppose soon™ ?
Benito Arias
Angry Mustellid
#108 - 2012-11-30 10:47:56 UTC
I get confused by any type of circular health bars. Got used to them being the same size and aligned with the same axis, so I could know:
1) where one the badoes the count star
1) whether my HP is closer to full or zero
2) percentage of my HP at each layer independently, without having to convert from polar coordinate system
3) the rate i am taking damage to a given layer of defense, and compare that to the damage rate to other layers, without having to convert from polar coordinate system
4) that if all bars are red at near one and, i'm in trouble. That is, the end that I intuitively use as a zero point, because it's kind of like a zero on an axis.
Aristolan
Aliastra
Gallente Federation
#109 - 2012-12-01 15:37:16 UTC
Bug:

Using the track target camera option (default keyboard shortcut "c") does not obey camera offset that can be set in the settings. So on my dualscreen where I set the offset to have the ship on one screen, it is split between the screens when using "c". Obviously making the whole feature unusable since all the good stuff is now behind various windows on the other screen.
Alxea
Unstable Pirate Sharks Of The Damed Sea
#110 - 2012-12-01 16:01:23 UTC
Why was the old circular health bars around the crosshairs removed from the game? Having both should be an option and a lot of us actually liked that.