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Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

First post First post
Author
Wu Jiaqiu
#381 - 2012-11-18 05:57:44 UTC
Change ECM. Its anti fun and super lame.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#382 - 2012-11-18 06:47:49 UTC
Green brackets for reps, remote cap, remote-eccm (those who cry about ecm might not know it yet) etc.

Don't be scared, because being afk is not a crime.

Scatim Helicon
GoonWaffe
Goonswarm Federation
#383 - 2012-11-18 15:28:33 UTC
Warp acceleration and deceleration rates should vary according to the mass of the ship.

Every time you post a WiS thread, Hilmar strangles a kitten.

Qvar Dar'Zanar
Ministry of War
Amarr Empire
#384 - 2012-11-18 15:37:47 UTC
Make it possible to select multiple PI factories/ports and select schematics/routes for all of them at once. Please!!
MR DEMOS
DKL Fringe Division
3 Jackals
#385 - 2012-11-18 16:07:46 UTC
Line of Sight .... Massive change to tactics... Gonna have to happen sooner or later who ever heard of a bullet going threw a wall when your shooting at someone in a station. One other one to mention is delivering on what you have already promised.

Staples made it Easy Why can't CCP?
Nicen Jehr
The Scope
Gallente Federation
#386 - 2012-11-18 16:37:32 UTC  |  Edited by: Nicen Jehr
Can you change the market hierarchy of the Ships to be like:

Ships
--Frigates
----Standard Frigates
------Attack Frigates
--------Executioner
--------Condor
--------Atron
--------Slasher
------Combat Frigates
--------Punisher
--------Tormentor
--------Merlin
--------Kestrel
--------Incursus
--------Tristan
--------Rifter
--------Breacher

... and so on?
---

edit filter by race - #690:
[_] Amarr
[_] Caldari
[X] Gallente
[X] Minmatar
[_] Other
Ships
--Frigates
----Standard Frigates
------Attack (2 hidden)
--------Atron
--------Slasher
------Combat (4 hidden)
--------Breacher
--------Incursus
--------Rifter
--------Tristan
Scatim Helicon
GoonWaffe
Goonswarm Federation
#387 - 2012-11-18 16:49:55 UTC
Nicen Jehr wrote:
Can you change the market hierarchy of the Ships to be like:

Ships
--Frigates
----Standard Frigates
------Attack Frigates
--------Executioner
--------Condor
--------Atron
--------Slasher
------Combat Frigates
--------Punisher
--------Tormentor
--------Merlin
--------Kestrel
--------Incursus
--------Tristan
--------Rifter
--------Breacher

... and so on?

Or even better, give us options to sort the market by whichever category we prefer.

Every time you post a WiS thread, Hilmar strangles a kitten.

Noriko Satomi
Center for Advanced Studies
Gallente Federation
#388 - 2012-11-18 22:11:35 UTC
It would be nice if a shot of the current portrait (the one about to be replaced) showed on the portrait creation screen in the CC.
Tarn Kugisa
Kugisa Dynamics
#389 - 2012-11-19 00:06:12 UTC
Riot Girl wrote:
Unfitting a weapon in a group unfits the whole group. Fitting a weapon in a stack fits the whole stack or as many as weapons as the ship will accommodate.

Riot Girl wrote:
A single button for repackage, stack, sort.
Ammo bays for ships.
Secondary hangar bays for stuff you want to keep separate.

these x100

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#390 - 2012-11-19 00:38:18 UTC
How about when you "show contract history" on a specific character, it actually does that, instead of bringing up a list of 20 other characters and corporations with a similar name.

Who put the goat in there?

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#391 - 2012-11-19 00:44:12 UTC
Make fiddling with Overview tabs more intuitive.. ATM it can be rather confusing.

BYDI recruitment closed-ish

Pohbis
Neo T.E.C.H.
#392 - 2012-11-20 10:25:51 UTC
Allow us to set a new booster in fleet management, without first having to revoke it. It's a pointless extra step.
Marlona Sky
State War Academy
Caldari State
#393 - 2012-11-20 20:53:39 UTC
Move CSAA outside the POS shield.
Marlona Sky
State War Academy
Caldari State
#394 - 2012-11-20 21:18:44 UTC
MR DEMOS wrote:
Line of Sight .... Massive change to tactics... Gonna have to happen sooner or later who ever heard of a bullet going threw a wall when your shooting at someone in a station. One other one to mention is delivering on what you have already promised.

Staples made it Easy Why can't CCP?

A nerf to blobs?? Prepare to be hunted down and killed repeatedly till the end of time by entities who rely on blobbing to accomplish anything. In game of course.
Marlona Sky
State War Academy
Caldari State
#395 - 2012-11-20 21:28:44 UTC
Any POS module that has contents should show the contents it had on the kill report when it is blown up.
Marlona Sky
State War Academy
Caldari State
#396 - 2012-11-20 21:31:06 UTC
Self destruct is disabled within 5 km of a POS shield.
Melvin Coulter
Singularity Expedition Services
Singularity Syndicate
#397 - 2012-11-20 21:43:26 UTC
Fleet warp should be all fleet members can warp at the exact same time!

Move along!

LHA Tarawa
Pator Tech School
Minmatar Republic
#398 - 2012-11-20 22:33:34 UTC
Small:

Make it easier to join your corp to an alliance. Like, when the CEO does a "show info" on the alliance he is not in (and his corp is not in any alliance) he sees a button that say "apply to join". Seriously..... corp->alliance->Top alliance, show all, look for the name of the alliance in the list of thousands of alliances.. then right-click, join? Really?

More intuitive way to split a stack of items... like maybe right-click, split stack?

Ability to show info on a mining crystal to see it's current damage level?

When I open the corp hanger of an orca (or other ship with corp hanger) that is not in my corp, show the hanger labels of the corp the orca is in, not the hanger labels of the corp I am in.

Have the orca remember that you configured "allow fleet members to access" for the entire time you are in a fleet, so that you do not have to reset that every time you undock.

Allow me to kick a member from corp without him being docked in a station. I know that you need to know what NPC corp to put them in, but right now they can just not dock, and then never get kicked from corp. Perhaps throw them into whatever corp their current medical clone is in... like, you know, where they would respawn if they get podded.

Corp setting that lets CEO decide if members of the corp can shoot each other without suspect/criminal flag. You can lock down the hangers and lock down the wallets, lock down the blueprints, but you can't lock down the ability of a corp griefer to low up the ships of fellow corp members.

Allow me to kick a member from corp, without 24-hour stasis, if they have recently received a flag for shooting a corp mate (combined with the change above).

Specific corporate role for canceling manufacturing/research jobs. Allow me to give people the rights to start jobs for the corp?at the corp POS, without also giving them the ability to see/stop all jobs.

Ability to start jobs using materials in the corp hanger that a member would not be able to take from, if the result of the job goes back to the same hanger. Allow people to sell on behalf of corp, even items in a hanger they can't take from, if the revenue from the sell order goes to the corp wallet. When selling one of these items they can't take, allow the corp CEO to set a "market variance" limit so that you could not sell for x% under regional average price.

Allow corp to put up standing buy orders that only corp members can sell into, and sell orders that only corp members can buy from. (if you sell me minerals for 10% over market, I'll sell you ships for 20% under market... etc).




Bigger changes:
No shooting other players' ships for 5 mins after you log in, unless you are fired upon first. Stop the log-off/on trick to PVP pwnership. Logging off at a station, should not let you "join the fight" simply by logging back in as soon as the war targets aggress outside the station.

Remote repair/cap tranfer/boost of ship at war that you are not involved in is criminal flag. Stop the out-of-corp remote rep alt that is "win" to PVP.

Grid cyno-jammer that you can fit to a ship that prevents cyno's (even cov ops) from being created within... say... 200 meters of the ship that has it active.

MANY, MANY fights do not happen because one side or the other suspects logoffski neut logi alts. or bait fitted with cyno for hot drop. If we want more fights, we have to make more people feel they will get a fair fight. It is the fear of shenanigans that prevents a lot of fights from happening.




Huge changes:
More stagger to the "sec levels".
.8 up no pvp, not even war dec. L1/2 missions only. asteroid belts with lots of small rocks.
.5-.7 like current high sec. small towers only L3 missions only.
.3-.4 no cyno, no cap ships. small and medium towers (maybe special cyno for jump freighter only). No CONCORD, but still get suspect flag and sec status hit for non-legal target PVP. L4 missions.
.1-.2 large towers are okay. Regular caps can get in, but no super caps. No suspect flag or sec status hit.

Each sec have rocks that give minerals that do not appear in other sec.. (no low sec minerals in high or 0.0 rocks.) Allow prices for each sec status to be set by the number of people mining in that sec status... don't let null bears mining in safely cyno jammed deep 0.0 systems drive down the price of low sec ores. I guess wormhole could have all sec status levels.

-0.5 to 0.0 local shows up ONLY for corp that has sov of the system. Corp with sov can fit cloak jammer.
-0.4 down. No local.

HUGE, HUGE change.... allow corp with sov to fit a "jump gate jammer" on the side of the gate that prevents people from jumping OUT of system. two systems have a gate joining them. If I own system A, I can shut down the jump gate so that you can't use the gate to jump to system B. If you want to use the gate to get into system B, then you have to blow up the gate jammer first..



LHA Tarawa
Pator Tech School
Minmatar Republic
#399 - 2012-11-20 22:34:20 UTC
Melvin Coulter wrote:
Fleet warp should be all fleet members can warp at the exact same time!



They do.... if all members are aligned first before issuing the fleet warp.
Melvin Coulter
Singularity Expedition Services
Singularity Syndicate
#400 - 2012-11-20 22:36:23 UTC
LHA Tarawa wrote:
Melvin Coulter wrote:
Fleet warp should be all fleet members can warp at the exact same time!



They do.... if all members are aligned first before issuing the fleet warp.


Doesnt work for me.. Abaddon is slow

Even so make it to were they dont have to be aligned?

Move along!