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Dev Blog: Fifty-Nine Down

First post
Author
Jaangel
BLAMBER
#41 - 2012-11-14 17:45:43 UTC
Most changes in this patch are meh.

UI changes are a waste of time. and round. i hate circles.

But the micro jump drive is going to kill small gang pvp dead.

the game needs to buff using different ship types and tactics this just removes a whole line of changes.

oh and the new vaga model is worse looking than my arse.

once again CCP does what it think s needs to be done not what actualy needs to be done.

one day the devs will listen and eve will be great again.

DJ P0N-3
Table Flippendeavors
#42 - 2012-11-14 17:48:20 UTC
It's raining devblogs!

Anticipating noob confusion between Corax and Thorax for best lulz.
CCP Fozzie
C C P
C C P Alliance
#43 - 2012-11-14 17:52:01 UTC  |  Edited by: CCP Fozzie
Sgt Napalm wrote:
Sheynan wrote:
Look here:

https://forums.eveonline.com/default.aspx?g=posts&t=168820&find=unread

I'm not sure why this wasn't included in the DevBlog


This is pretty important. Fozzie, update teh blog dude.


Bah, knew I missed adding something.

Time to make the dev blog even longer!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

OlRotGut
#44 - 2012-11-14 18:02:34 UTC
I am still trying to figure out how you 'buffed' torpedoes. Besides eluding to the fact that GMP now affects all missiles, and a single tweak to Rage damage - (but nerfed explosion radius).

Am I not seeing all of the correct info in the Features forum missile thread?
CCP Fozzie
C C P
C C P Alliance
#45 - 2012-11-14 18:04:17 UTC
OlRotGut wrote:
I am still trying to figure out how you 'buffed' torpedoes. Besides eluding to the fact that GMP now affects all missiles, and a single tweak to Rage damage - (but nerfed explosion radius).

Am I not seeing all of the correct info in the Features forum missile thread?


If you have GMP to level 4 that's a 20% buff to Torp explosion radius. And on top of that the explosion radius implants and rigs also affect it now. That's a very significant buff and the T2 ammo changes are just icing on the cake (and a great way to kill supercaps).

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Aineko Macx
#46 - 2012-11-14 18:07:49 UTC
What about faction variants of those T1 cruisers? Any changes to Omen Navy Issue, Stabber Fleet Issue, etc.?
War Kitten
Panda McLegion
#47 - 2012-11-14 18:08:00 UTC
I approve of the flowchart.

It's about time the Echelon got a re-balancing pass. That poor little ship has no purpose in life at all.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Louis deGuerre
The Dark Tribe
#48 - 2012-11-14 18:25:20 UTC
A much needed summarizing blog, good job. Don't agree with all the changes but I love the tiericide. P
Johndalar
Brutor Tribe
Minmatar Republic
#49 - 2012-11-14 18:32:17 UTC
Makes my really sad that CCP spent the time and money on a new Stabber model and no one will see it as it is now the worst of all the cruisers.

Ah well the devs giveth and taketh away.
ISquishWorms
#50 - 2012-11-14 18:32:21 UTC  |  Edited by: ISquishWorms
I really hope that this does not mean the new tier skills will be rolling out prior to next year! As a dev in another post had said that the new tier skills was something being worked on for next year.



https://forums.eveonline.com/default.aspx?g=posts&m=2145578#post2145578

So are the new tier skills for destroyers and battlecruisers being introduced on the 4th of December or not?

‘No, this isn't it at all. Make it more... psssshhhh’.

Tarvos Telesto
Blood Fanatics
#51 - 2012-11-14 18:46:05 UTC  |  Edited by: Tarvos Telesto
So much power grid reduced in medium guns, this is realy good choice, also more (perfect fits) without any support power grid items, or power grid implants, good news for players who got lack in ingenering skills, and most importand for fresh players no need to train awu to lvl 5 ;]

EvE isn't game, its style of living.

Crazy KSK
Tsunami Cartel
#52 - 2012-11-14 18:48:29 UTC
Nice blog!
I though hope the needed buffs to the new destroyer make it till the 4rth!

Quote CCP Fozzie: ... The days of balance and forget are over.

cBOLTSON
School of Applied Knowledge
Caldari State
#53 - 2012-11-14 18:49:28 UTC  |  Edited by: cBOLTSON
Loving this blog.
I have one issue with this though.

You say you plan on making the Tristan ". The first ever T1 frigate to be able to field a full flight of 5 light drones, and enjoying bonuses to Tracking Speed of both drones and Hybrid Turrets"

This tracking speed boosts will be great! My only fear is its going to outshine more dedicated ships like the ishkur. As long as this bonus gets passed on.....

I assume eventually you will go through them all anyway right?

Overall this is going to be one of the best 'Patches' :P since I started back in apocrypha! Very much looking forwards to december this year! Smile

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Commander A9
This Was The Way
#54 - 2012-11-14 18:54:02 UTC
These changes sound appealing (other than Hurricane losing power).

But my question is what will happen to the Noctis? Will it get a drone bay that can fit only salvage drones (because if it gets a universal drone bay, it becomes a rat boat)?

Will salvage drones also bring cargo inside the wrecks directly to the owning ship? Otherwise they're not terribly efficient since I'd have to fly over to the can and recover it. And if I have to close 2,500 meters to pick up the cargo, then I might as well salvage it at 5,000 meters with a Salvager I before I get there.

Recommendations:

-enable ships wobbling in hangar view (pre-Captains Quarters)

-add more missions (NPC fleet vs. NPC fleets that actually shoot)

-STOP NERFING EVERYTHING!

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Warde Guildencrantz
Caldari Provisions
Caldari State
#55 - 2012-11-14 19:05:39 UTC
Johndalar wrote:
Makes my really sad that CCP spent the time and money on a new Stabber model and no one will see it as it is now the worst of all the cruisers.

Ah well the devs giveth and taketh away.


Yes, because having 290 base speed on a cruiser makes it a horrible, useless ship...

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Chribba
Otherworld Enterprises
Otherworld Empire
#56 - 2012-11-14 19:12:10 UTC
Venture - much better name than the Dasher.

Salvage drones and MJD is something I am looking forward to as well.

This expansion looks VERY promising! Keep up the great work!

/c

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Johndalar
Brutor Tribe
Minmatar Republic
#57 - 2012-11-14 19:12:23 UTC
Warde Guildencrantz wrote:
Johndalar wrote:
Makes my really sad that CCP spent the time and money on a new Stabber model and no one will see it as it is now the worst of all the cruisers.

Ah well the devs giveth and taketh away.


Yes, because having 290 base speed on a cruiser makes it a horrible, useless ship...



well all that speed is good for is running away from every fight as you are out DPSed and out Tanked by the others at Every range
Alara IonStorm
#58 - 2012-11-14 19:13:13 UTC
Johndalar wrote:
Makes my really sad that CCP spent the time and money on a new Stabber model and no one will see it as it is now the worst of all the cruisers.

This. ^

/Sigh.
Vincent Athena
Photosynth
#59 - 2012-11-14 19:23:04 UTC
OK, I just saw the list of officer drone modules and there is a huge problem with them.

Huge. Gigantic. Overwhelming.

Take for example "Unit D-34343's Modified drone damage amplifier".

The issue is Obvious. The number is decimal. Not binary. Not Hex. Decimal.

AAARRRGGGGG!!!!!

Also, any deadspace drone mods, for mission and high sec to low sec exploration?

Know a Frozen fan? Check this out

Frozen fanfiction

Nirnaeth Ornoediad
GoonWaffe
Goonswarm Federation
#60 - 2012-11-14 19:26:51 UTC
If the Micro Jump Drive (MJD?) works in bubbles, how will gate camps ever catch anyone? With no need to align, and nothing able to point with a Scram at 100km from gate (or even 85km from a gate), it's just jump gate, MJD, align, warp away. You just made an invulnerable blockade runner.

Fix POSes.  Every player should want one (even if all players can't have one).