These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New Dev Blog: Player-owned Customs Office

First post First post
Author
War Kitten
Panda McLegion
#961 - 2011-10-19 19:46:43 UTC
Kassasis Dakkstromri wrote:


Like POS's it will be unlimited - though with POS's there is a maintenance element that does not exist with POCO's

So POCO spamming will supplant the POS Spamming of old.


By "POS spamming of old", are you referring to when POS count was married to sov mechanics? I don't see your connection.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Kassasis Dakkstromri
State War Academy
Caldari State
#962 - 2011-10-19 19:53:20 UTC
War Kitten wrote:
Kassasis Dakkstromri wrote:


Like POS's it will be unlimited - though with POS's there is a maintenance element that does not exist with POCO's

So POCO spamming will supplant the POS Spamming of old.


By "POS spamming of old", are you referring to when POS count was married to sov mechanics? I don't see your connection.



Lol I feel like I'm about to put my foot in my mouth but, yes.... it may be a loose example but I ultimately meant that there is no fixed number (at least not implied in anything written thus far).

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#963 - 2011-10-19 19:53:52 UTC
Issler Dainze wrote:
Spanking Monkeys wrote:
i cant belive this is something you have worked on for a while CCP owen. this is a badly thought out structure driven boring activity, rather than just a boring activity. started offlining pos's already cos theres no way currently to absorb the extra costs involved. glad i have 3 months worth of fuel stored for 6 towers. i now have 18months for the 1 that will stay.

i just dont see why you at ccp are always trying to **** over the smaller guys/corps/alliances. this is directly what your doing here, have no doubt about it.




This is exactly why I've continued to run for the CSM to try and make CCP consider the "little guy". The solo player, the little indy corp or alliance. Clearly someone in the CSM needs to advocating for that segement of the pilots of Eve because this is another example of how CCP just doesn't get it!


It's odd because this change has me wanting to push up my plans to start a corp to place these in out of the way locations and try to get lucky and setup on a planet that is actually used. And I'd be one person doing it for the most part. And even if I don't get a decent opportunity to place and use them at least i could probably sell a few. Who knows. But I can't be the only one who sees this as a potential solo opportunity.
Daedalus II
Aliastra
Gallente Federation
#964 - 2011-10-19 19:54:25 UTC
A thought about the standing lockout of the customs offices;

What if you removed the ability to set +5 and +10 standing lockouts on all customs offices that are outside your own sov space. That way you can still lock out your enemies, but you can't very well put EVERYONE in EVE on your enemies list, so customs offices would be open to most of the general public.

Once you get into your own sov space though, you'll get the ability to also lock out the general public via the +5 and +10 standing options.

Of course you can still set a very high tax on your offices to lock people out that way, but that's another question.
Agente
Milking Interstellar Incorporated.
#965 - 2011-10-19 19:57:00 UTC
Reading most of the post I think there is people who undestood the taxes wrongly:

Enriched Uranium: now at 16500isk

Actual export tax: 9 isk/unit--->0.05%

Proposed High Sec tax: 18 isk/unit---->0.1%
POCO at 100%:180 isk/unit------>1.1%


1. This is not going to be the problem.
2. Nobody will get rich with a POCO.
3. High Sec is going to be more profitable than anyother place once you factor the placement/replacement cost of the POCO.

So, good time for carebears, at increased prices.
War Kitten
Panda McLegion
#966 - 2011-10-19 19:58:40 UTC
I can't wait to see all the whining when Dust514 finally goes live and the ability to shoot at PI installations becomes a reality too.

I'm sure it'll come as a complete surprise to people that the Eve - Dust514 link is a pvp game too.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#967 - 2011-10-19 19:59:36 UTC
Tyberius Franklin wrote:
Issler Dainze wrote:
Spanking Monkeys wrote:
i cant belive this is something you have worked on for a while CCP owen. this is a badly thought out structure driven boring activity, rather than just a boring activity. started offlining pos's already cos theres no way currently to absorb the extra costs involved. glad i have 3 months worth of fuel stored for 6 towers. i now have 18months for the 1 that will stay.

i just dont see why you at ccp are always trying to **** over the smaller guys/corps/alliances. this is directly what your doing here, have no doubt about it.




This is exactly why I've continued to run for the CSM to try and make CCP consider the "little guy". The solo player, the little indy corp or alliance. Clearly someone in the CSM needs to advocating for that segement of the pilots of Eve because this is another example of how CCP just doesn't get it!


It's odd because this change has me wanting to push up my plans to start a corp to place these in out of the way locations and try to get lucky and setup on a planet that is actually used. And I'd be one person doing it for the most part. And even if I don't get a decent opportunity to place and use them at least i could probably sell a few. Who knows. But I can't be the only one who sees this as a potential solo opportunity.


If you try in any of the low sec I spend time in you will be throwing isks down a rat hole. The locals will pop you CO as soon as you put it up. A single person corp can't possible keep a CO alive for long in most low sec.

Issler
Kassasis Dakkstromri
State War Academy
Caldari State
#968 - 2011-10-19 20:00:39 UTC
War Kitten wrote:
I can't wait to see all the whining when Dust514 finally goes live and the ability to shoot at PI installations becomes a reality too.

I'm sure it'll come as a complete surprise to people that the Eve - Dust514 link is a pvp game too.



You made Hello Kitty cry! Pirate

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Hundo Kay
Caldari Provisions
Caldari State
#969 - 2011-10-19 20:00:49 UTC
Meldan Anstian wrote:
1. WH space - I don't see PI done in WH space with the intention of selling it on the market. It's used for POS fuel and manufacturing in the WH. PI goods made in WH's have no significant effect on the market. PITA to get a CO installed, but once done, business as usual, and no change to income.



I don't know what WH Space you are looking at, but nearly every C1 to C3 I fly into has active PI, they cant all be making POS fuel only for themselves.

I would wager to guess that a significant amount (20-30%) of PI comes from W-Space. I could be way off, but it is not insignificant.
Bodega Cat
Expedition Spartica
#970 - 2011-10-19 20:04:56 UTC
Issler Dainze wrote:


I'd like to think that there would be lots of folks like you that would give it a try. I have to say unless you have a pretty big combat fleet that can be on 23/7 in the low sec where I live your CO will be shot to bits every day. We have standing 20+ ship roaming pirate fleets as a standard part of life here and they are always looking for something to shoot. Most of the time they never even loot what they kill, they just like to 'splode' stuff.

Issler


I agree with you, thats why i think it would be best if theirs always a CO no matter what (with a static tax, or just a couple of options but no real way to block out everyone outside of null), and corps can flip it to have their sticker on it to get the tax benefit instead of it going to NPC's.

Can leave the same reinforce mechanics in, but essentially when the structure gets to 0, it fills all the way back up with the attacking corporation now having rights to the tax collector.

People with holdings on the planet don't have to worry about one day not having any access at all, at most, they might have to fear one owner imposing a bit more tight of a tax than another, thats about it.
Alx Warlord
The Scope
Gallente Federation
#971 - 2011-10-19 20:14:11 UTC
CCP Omen wrote:
Dorian Wylde wrote:
While I do support putting more control into the players hands, I am a little sad about this change from the perspective of someone who lives in a wormhole. I hope the customs offices are either A: not too expensive, or B: fairly durable. Basically I'm envisioning people coming into occupied wormholes, blowing up customs offices, and leaving. No real interaction, just costing us money for the sake of griefing.

Also, nice touch adding the BP to the faction warfare stores. I know it isn't much, but I hope the little attention paid to the abysmal feature of FW will be appreciated.


We gave this a lot of thought, and the CSM helped in significantly lowering the costs from what we had initially planned. All the materials are in the blog so you can both figure out what it will cost you, and even prepare a stash with those materials. One point to note is that the CO is still operational while in reinforcement, so unless the aggressor sticks around for the entire time you'll just rep the office back up when they are gone. If this becomes a big problem, we have solutions to mitigate it.

Regards
Omen


It is the same case here, I'm from a corporation that lives from WH PI, and it is a must say that, this changes can help us allot, in case these CO are not too expensive and they are durable against griefers.

Although, if possible, it would be really nice to anchor some sort of defenses around it that shots upon aggression. ( does it makes sense leaving these structures defenseless like this? not even a gun? ).

And how about each Faction having a different type o CO like are the Control tower system? Some having more capacity, others having more defense/offense...

And how about more levels of upgrade? to increase capacity/defense? or different fitting systems for it?

If you guys makes it customizable, it would be easier for players to fit them on every situation.

Agente
Milking Interstellar Incorporated.
#972 - 2011-10-19 20:24:08 UTC
Another batch of numbers.

Critical factor to build a POCO:

I am alone in a plasma planet, producing Enriched uranium: Actual price 16500isk/unit

Maximum yield: 360 units/day=6M
ROI of the POCO: 17 days


Is the POCO to survive less than 17 days?---> FORGET
Is the POCO to survive between 17 and 34 days?--->Depends of how bored you are.
Is the POCO to survive more than 34 days?---> Great, i get the same that with PI 2.0 but with more risk.

Answer with 90% prob: buy the POS fuel in Jita.
Meldan Anstian
The Night Crew
#973 - 2011-10-19 20:25:21 UTC  |  Edited by: Meldan Anstian
Lin Fatale wrote:


Why not take this Idea and add some real dynamic and small scale pvp to the game?
POCO HP = 500.000 HP => can be rfed by a 10 men roaming gang in 15 min
=> enough time to form a counter fleet
POCO Costs = 20 mil ISK => also small corps or people in lowsec can drop 10 of it in a system
POCO drops everything if it dies => roaming gang get a fight or some ISK
=> its not the end of the world for the PI owner




I put up a POCO for 20 mil ISK. As the owner of the POCO, what am I risking by loosing the POCO other than the POCO's cost itself? The PI materials? They aren't mine, I don't care.

If I form a counter fleet and land on the 10 man roaming fleet attacking my POCO, and I loose 1 ship and sustain a loss of over 20 mil ISK from the battle, I would have been better to not defend the POCO at all and just put up a new one.

If the 10 man gang puts it in RF mode, I come in to rep it. I am risking a ship, probably worth atleast 20 mil, to repair something less expensive then my ship I am flying. Again, let em blow it up, why risk a ship more expensive than what it's repairing?

The owner of the PI materials in the POCO presumably would not get an notification that a POCO with my stuff is being attacked. If they did, why would they bother to defend it? It's not my POCO. If loosing my stuff in a POCO happened often enough, I keep my materials on the launch pad and only move it to the POCO when I come in system to pick it up. So the roaming gang really wouldnt get ISK, since PI owners wouldn't keep their stuff in a POCO.

If we go the other way, and make a POCO very expensive and therefore worth defending, the payback time on the investment goes way up as well. Raising taxes to a point that the payback time is reasonable, raises the cost of Pi to unreasonable rates, and makes it worthwhile to avoid the POCO and just launch stuff into space avoiding the taxes entirely.

I agree with what this idea is trying to achieve. I simply do not see a way to make it feasible in the game.
amarr alt2
Doomheim
#974 - 2011-10-19 20:43:56 UTC
Hey CCP, Remember this ? http://www.eveonline.com/devblog.asp?a=blog&nbid=2672

Thats right, the one about CCP CEO apologising to the EVE player base for rushed expansions/features that no-one wants/nerfs that suit the few and not those that actually use the ****, without listening to the player base. ..

Just because he didn't mention PI, doesn't mean you have to **** that up too !
Par'Gellen
#975 - 2011-10-19 20:55:04 UTC
amarr alt2 wrote:
Hey CCP, Remember this ? http://www.eveonline.com/devblog.asp?a=blog&nbid=2672

Thats right, the one about CCP CEO apologising to the EVE player base for rushed expansions/features that no-one wants/nerfs that suit the few and not those that actually use the ****, without listening to the player base. ..

Just because he didn't mention PI, doesn't mean you have to **** that up too !

This!

"To err is human", but it shouldn't be the company motto...

Meldan Anstian
The Night Crew
#976 - 2011-10-19 21:10:45 UTC
The only way I see this working.....

1. Keep all CO's not in high sec non destructible as they are now.

2. However, you can attack them as originally put forth in the blog... attack it, put into RF mode, come back in 24 hours and "destroy it". When you "destroy" it, you are really gaining ownership of it, not really destroying it.

3. You then can set taxes as you wish. Too high and people either move to another planet or just use launches to avoid your taxes. Too low and you get swamped with people trying to save money on taxes, but resources on the planet are depleted very quickly, hurting everyone's income.

4. No matter what state the CO is in, you can go up to it and get resources out of it, and risk getting your ass blown off too.

5. Maybe make it so that you can't lock out people in low sec with standings, but you can in WH and null sec? I don't know, would want feedback from people before deciding on this definitively if I were CCP.

6. The tariff's would work the same as planned in the blog.

7. CO's would stay in NPC ownership until attacked and "destroyed".


You get the original intent of getting income via planetary taxation, and also the increased player-to-player interaction.

You avoid the problems of trying to get a return on investment of a destructible structure. The CO's become somewhat worthwhile to defend since you would loose whatever income it generated. They would become somewhat worthwhile to attack to gain the income from the CO.

The effect on the overall economy is much much easier to understand and predict, and certainly not as dramatic.

It avoids the vacuum of CO's just after implementation as originally planned.

The only problem I see is that the 10-20 mill ISK income per month... isn't really worth fighting much over.
Marie Celeste Engelenhart
Imperial Shipment
Amarr Empire
#977 - 2011-10-19 21:11:37 UTC
amarr alt2 wrote:
Hey CCP, Remember this ? http://www.eveonline.com/devblog.asp?a=blog&nbid=2672

Thats right, the one about CCP CEO apologising to the EVE player base for rushed expansions/features that no-one wants/nerfs that suit the few and not those that actually use the ****, without listening to the player base. ..

Just because he didn't mention PI, doesn't mean you have to **** that up too !


This indeed. Also CCP, please consider the fact that you give the überblobs the tools to completely sever the link between EVE and Dust514. Why would I hire PS3-players to defend my PI when the bottleneck is clearly the vulnerability of of my POCO. (Worst acronym ever btw.) Do you really want cluster****whatever make Dust obsolete just because you foolishly thought it would be to big a task to complete? You underestimate the lulz in griefing.
Buruk Utama
Science and Trade Institute
Caldari State
#978 - 2011-10-19 21:18:48 UTC
Team PI, how many of you actually play the game on a regular basis and interact with the PI/Industrial markets?

If none on your team can raise their hand then this is doomed to be one big clusterf*ck.
Laechyd Eldgorn
Avanto
Hole Control
#979 - 2011-10-19 21:21:07 UTC
great news

i just hope hi sec PI will be balanced in a way it's also still lucrative business in low sec

also i don't like idea of bpc's being FW only. how about also low sec mission agents or storyline missions?
Shadow51585
Relapse Anonymous
Sedition.
#980 - 2011-10-19 21:37:16 UTC  |  Edited by: Shadow51585
Low-sec should remain under NPC control. The offices there shouldn't be able to be destroyed or fought over.

I can understand wanting to give low-sec dwellers something to fight over, but this doesn't seem like a god place to do that. After all, it is technically empire space.

To be frank, this seems like one more thing as a whole that just doesn't need to be changed. I do PI in null-sec, and my alliance holds space there, so my planets will likely be fine... but we don't DO this faction warfare stuff. How are we supposed to get the BP's without paying some stupid high price?

Come on... make the blueprints for this available from more then just one place....