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New Dev Blog: Player-owned Customs Office

First post First post
Author
Smoking Blunts
ZC Omega
#861 - 2011-10-19 14:24:07 UTC  |  Edited by: Smoking Blunts
so this is the dust eve link. thats pretty much it.

so while with that in mind i put on my tin foil hat and came up with some wild speculation.

you have 5 maybe 6 mega blobs in 0.0 currently. while most of these are not blue with each other they have in place NIP's(none infrastrure pacts) so they wont shoot each others sov structures, there pilots are fair game.

these planet things will allow each of these groups to pick fights with each other with out any sov fights taking place, they can all say were not blue with each other and link many fights over low cost planet thingys, but all without any risk to there sov infrastructure.

it will only cement the mega blob groups into there own space with no risk to there isk incomes as fights shift from pos's, sov and important structures towards planet things. leading to an even more stagnate 0.0.

awesom job ccp. these are the farms and fields **** you lot have been banging on about, how dull that looks now

OMG when can i get a pic here

Vastek Non
State War Academy
Caldari State
#862 - 2011-10-19 14:28:26 UTC
The idea sounds great but has some fatal flaws.

I would liken it to funding free girls schools in some of the more 'restless' tribal regions of Afghanistan.
Free schools? Awesome, who doesn't like education?
Free schools for girls? Great idea. Traditionaly undereducated in that area. Only positives can come of it.

What could possibly go wrong? Roll


What 'could' go wrong is your average low sec 'pirate' has the attention span and interest in industry of a gnat. I could count the time it will take until the PCO's are being reinforced in days, on one hand.

Tears > Proft, always. That is all. Assume you are planning for Mogadishu in this game and you won't go wrong. Some members of CCP definitely seem to have a 'peace in our time' and 'wouldn't it be nice if we could all just be logical and get along' attitude.

Disapointing news - we don't.
Mikron Alexarr
New Age Solutions
#863 - 2011-10-19 14:36:42 UTC
Vastek Non wrote:
The idea sounds great but has some fatal flaws.

I would liken it to funding free girls schools in some of the more 'restless' tribal regions of Afghanistan.
Free schools? Awesome, who doesn't like education?
Free schools for girls? Great idea. Traditionaly undereducated in that area. Only positives can come of it.

What could possibly go wrong? Roll


What 'could' go wrong is your average low sec 'pirate' has the attention span and interest in industry of a gnat. I could count the time it will take until the PCO's are being reinforced in days, on one hand.

Tears > Proft, always. That is all. Assume you are planning for Mogadishu in this game and you won't go wrong. Some members of CCP definitely seem to have a 'peace in our time' and 'wouldn't it be nice if we could all just be logical and get along' attitude.

Disapointing news - we don't.


not only that, but peace is not profitable. The eve economy would literally shut down over night if everyone just stopped fighting.
Floydd Heywood
Doomheim
#864 - 2011-10-19 14:40:08 UTC
I'd love if there was a multi-tiered approach to attacking/conquering structures. I was asking myself: How will this change help me to get owners of COs in w-space to come out of their POS and defend their assets? Or give us an incentive to board a ship and attack people who attack our COs.

Right now, the change will do little to generate actual fights, as in ships firing upon other ships. When I attack a CO, the owner, even if online, will probably just ignore me and expect that I will go away after a while. And he'll be right, because shooting that stupid structure isn't worth hours of my time.

It's clear that a structure must be hard to conquer and reinforced mode is necessary because nobody can or should have to be online 24/7. But what if there were multiple escalations while attacking a CO, or any structure?

Ideas:

1. Instead of a "it's either whole or it's destroyed" approach, create several states for COs. A fleet attacking a CO could now put it into a "disrupted mode" quickly and without reinforcing it. The attacker would get some benefit out of this and the owner would suffer a loss. Maybe the CO could have 100% efficiency initially, and when damaged, it would drop valuable parts which can be looted. Its efficiency decreases and the owner has to replace the lost parts later – or come out and defend the CO.

This way a limited disruptive attack would make sense for attackers and be bad for the owners, but they wouldn't lose their CO unless the attacker is willing to go all the way.

Of course the problem remains that owners may simply be asleep at the time of the attack. That's a serious obstacle. So here's another, quite crazy idea:

2. Let corps define an official "prime-time window". This should probably be 8 hours long. During this time of day, the corp is expected to be active and logged-in, and their structures are especially vulnerable. Outside of this time window, they are better protected. The window can be changed, but any change becomes effective only after some days or maybe a week, so it cannot be changed to impede an ongoing or imminent attack.

So for example, when I enter a w-space and the resident corp is active, it will be their prime-time window and I can attack their COs easily, doing a lot of damage in a short time. The owners will have to fight to stop me, or suffer some loss.

If I come into their system when no one is online, it will probably not be their prime-time and I'll have a hard time getting those COs down. This could be implemented by lowering/heightening their resistances.

There still needs to be protection for those days when everybody is just busy with RL. So structures couldn't be lost completely without reinforced mode, only damaged and looted. Incentivize regular, limited attacks without completely screwing over people who just couldn't be there.
Jada Maroo
Native Freshfood
Minmatar Republic
#865 - 2011-10-19 14:56:32 UTC  |  Edited by: Jada Maroo
What I don't get is...

If you want more direct player interaction, why not introduce a mobile launch reception ship (like a mobile customs office) that forces players in low/null/WH space to FLY to the planet in a SHIP that could be the target instead of having a big dumb cargo cannister floating in space? Seriously, it gives us a new ship and allows for ganking. It seems like such an easy solution and doesn't force anyone to anchor / shoot at structures for hours at a time.
Rek Seven
University of Caille
Gallente Federation
#866 - 2011-10-19 15:03:47 UTC  |  Edited by: Rek Seven
Clearly people are divided on this new feature and i think CCP need to put some more thought into it instead of their "release the feature and if it doesn't work, we'll nerf it later" approach.

What i would like to see:

Arrow The destruction of the customs office should not net the agressor a killmail - this may dissuade roaming fleets from attacking without any real purpose other that to pad their killboard.

Arrow Customs offices should have a corp hanger (rentable?) - Players should be able to grant launch pad access to their corporation

Arrow Multiple tax rate - The owner of a customs office should be able to assign different tax rates to the different standing available.

I think all the above could enable the players to create a corp wide business out of the PI system, and we would eventually see the majority of customs offices only being destroyed by competing PI industry corps and not a blob of pirates.
Mograthi
#867 - 2011-10-19 15:14:27 UTC
CCP Omen wrote:


You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? Question On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough.

If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.


You obviously don't know the player base very well. In 0.0 (aside from old providence style areas) these things will be set so no one but blues will be able to use them. Any POCO setup by a neut or red will be summarily destroyed. Just look at how stations are configured now, we COULD allow neuts to dock for a fee but it doesn't happen so money is not an incentive to make 0.0 folks allow anyone to use the POCO.

In lo sec if they are configured to allow everyone to use them, they will just become nice traps to get easy kills of haulers.

Dominus Alterai
Star Freaks
#868 - 2011-10-19 15:30:25 UTC
So, I've been reading this forum since yesterday and so far, this is the TL;DR version:

-POCO in null is a decent idea, stay with it
-POCO in low-sec is NOT, I repeat, NOT a good idea, as illustrated by the dozens of issues that people already brought up
-Tax increase in high sec, well, no one really cares that much because prices will go up to compensate
-POCO in WH: great idea if the PI stuff is transferred automatically to a station or a corp hanger on the POCO itself

Reducing your holes to a quivering mess since 2009.

Innar Mong
Fourth District Sentinels
#869 - 2011-10-19 15:50:42 UTC  |  Edited by: Innar Mong
Noobs in highsec pay more taxes. Big deal.

00 sov blobbers will pay NO taxes once the additional upfront cost is paid.

Those of us who operate in small gangs and execute PI in lowsec and NPC 00 space to help pay for it are forced to incur additional risk with no additional profit.

Nice job. That sounds like a really positive change.
Mr Management
Anger Management
#870 - 2011-10-19 15:51:07 UTC
@ the Dev's

Maybe a little suggestion ....................


The designers / teams that are both working on the Capital changes and the PI Changes just ..

Swap over

Maybe then you will get a better idea on how to change the game because you really
haven't got a clue at the moment tbh.
Dominus Alterai
Star Freaks
#871 - 2011-10-19 15:53:43 UTC
Mograthi wrote:
CCP Omen wrote:


You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? Question On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough.

If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.


You obviously don't know the player base very well. In 0.0 (aside from old providence style areas) these things will be set so no one but blues will be able to use them. Any POCO setup by a neut or red will be summarily destroyed. Just look at how stations are configured now, we COULD allow neuts to dock for a fee but it doesn't happen so money is not an incentive to make 0.0 folks allow anyone to use the POCO.

In lo sec if they are configured to allow everyone to use them, they will just become nice traps to get easy kills of haulers.



To play devil's advocate here, I guess if you do PI over near devoid or my the providence border you'd be ok. as long as CVA still has that NRDS rule in effect....

Otherwise, there would only be 2-5 of these things per low-sec system, as no one would need to set up any more, and that will only be in the systems with good planets like plasma, lava, or storm. This will create, as people have already said, nice traps that 3-4 people could set and get multiple kills in a day with no worry about getting shot back.

Reducing your holes to a quivering mess since 2009.

Vegare
Bitslix
Lolsec Fockel
#872 - 2011-10-19 15:56:27 UTC  |  Edited by: Vegare
Year 2011, 18th of October:
CCP publishes a devblog detailing changes to EVE - changes which are going to add new gameplay and iterate on an older feature. Finally.

One day and 44 pages later:
There's an outcry in the community. Again.

Shocked


On a serious note:
Great feature - would love to set different tax rates according to standings though. Noone wants to charge his friends the same as his enemies. Making the CO take alliance standings into consideration would be cool too.
banton
Intergalactic Combined Technologies
#873 - 2011-10-19 15:57:01 UTC  |  Edited by: banton
This is a bad idea, in fact i am willing to bet that with it's introduction you will see a real decrease in wh, 0, and low sec PI.
the reason is simple, why would i risk assets to provide someone with un defended targets.

The devs will never understand that there are people in this game that are not interested in having to be online ALL the time to defend.

I am now very happy I never set up a PI and now i never will.
Manssell
OmiHyperMultiNationalDrunksConglomerate
#874 - 2011-10-19 15:59:05 UTC
Mograthi wrote:
CCP Omen wrote:


You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? Question On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough.

If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.


You obviously don't know the player base very well. In 0.0 (aside from old providence style areas) these things will be set so no one but blues will be able to use them. Any POCO setup by a neut or red will be summarily destroyed. Just look at how stations are configured now, we COULD allow neuts to dock for a fee but it doesn't happen so money is not an incentive to make 0.0 folks allow anyone to use the POCO.

In lo sec if they are configured to allow everyone to use them, they will just become nice traps to get easy kills of haulers.




Actually after reading much of this thread I think he does know what the player base is like. I get the distinct impression that it is in fact their intention to make PI an alliance level asset but for some reason they do not want to come out and just admit it openly.

Most of the flaming back and forth on this thread have been about some risk v reward crap, which misses the whole point of many of those who do not like this. It's not a "risk" factor, it's that PI in 0.0 (and probably low sec?) will no longer be assessable to those outside of the alliances at all. As I see it (not in a tinfoil hat way) this fits in with what CCP have stated their goals are for 0.0, that whole "farms and fields" thingy they briefly mentioned, the desire to create more reasons for the big alliances to fight, the whole ABC's in wormhole mess, and they also briefly stated I believe the idea that T2 production should happen mostly in null too. This fits with that.

Now wether or not these are good things, that's a different argument, one that goes to what the nature of 0.0 ad lowsec should be (should all assets in 0.0 be alliance assets by default? Room for anyone outside of the big alliances?). Now I don't really know the answer to that, and I won't even pretend to, but thats the big gorilla everyone in the room is dancing around and it would be nice if CCP would at least stop ignoring it too and quit being so coy about it. Then maybe some actual constructive progress could be made (but probably not).
Dominus Alterai
Star Freaks
#875 - 2011-10-19 16:08:24 UTC
I know I've said before (along with a few others) that I'll be selling my PI alts. Never mind that...

I've just sat down and actually crunched the numbers on projected price increases and shifts of resources. High-sec PI will still be profitable, but that's only if the PI production in low-sec takes a marked hit. This, I feel, should be an accurate prediction, as no one wants to spend more money than they would make from a planet: I don't want to have to spend 80+ million ISK for only a few days worth of PI materials before my custom's office get's popped. I'd never make back my investment. This is the way many of the people in low-sec are thinking. As the dev's said before, about 50% of the PI resources on the market come from high sec. I'm seeing that number jumping to anywhere from 80-85% of the resource market after these are implemented. One of the unaccounted changes may be that 0.0 alliances that hold sov could get interested in the investment, as they will be able to defend there occupied systems (no one will put up customs offices in unoccupied systems except maybe ninja PI people). This, however, would still be a logistical nightmare to bring PI products into high-sec areas, along with the other things they bring up to high-sec, like minerals, ships, moon products, etc.

Overall, prices for PI products in high-sec should reach a stabilized price of approximately a 50% increase. The people that live in high sec that do PI don't always do PI in high sec. Many people do PI in low-sec systems near the high-sec border because of increased rewards. take away those rewards, and no one will do PI in low-sec

Reducing your holes to a quivering mess since 2009.

Dominus Alterai
Star Freaks
#876 - 2011-10-19 16:15:36 UTC  |  Edited by: Dominus Alterai
Manssell wrote:
Mograthi wrote:
CCP Omen wrote:


You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? Question On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough.

If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.


You obviously don't know the player base very well. In 0.0 (aside from old providence style areas) these things will be set so no one but blues will be able to use them. Any POCO setup by a neut or red will be summarily destroyed. Just look at how stations are configured now, we COULD allow neuts to dock for a fee but it doesn't happen so money is not an incentive to make 0.0 folks allow anyone to use the POCO.

In lo sec if they are configured to allow everyone to use them, they will just become nice traps to get easy kills of haulers.




Actually after reading much of this thread I think he does know what the player base is like. I get the distinct impression that it is in fact their intention to make PI an alliance level asset but for some reason they do not want to come out and just admit it openly.

Most of the flaming back and forth on this thread have been about some risk v reward crap, which misses the whole point of many of those who do not like this. It's not a "risk" factor, it's that PI in 0.0 (and probably low sec?) will no longer be assessable to those outside of the alliances at all. As I see it (not in a tinfoil hat way) this fits in with what CCP have stated their goals are for 0.0, that whole "farms and fields" thingy they briefly mentioned, the desire to create more reasons for the big alliances to fight, the whole ABC's in wormhole mess, and they also briefly stated I believe the idea that T2 production should happen mostly in null too. This fits with that.

Now wether or not these are good things, that's a different argument, one that goes to what the nature of 0.0 ad lowsec should be (should all assets in 0.0 be alliance assets by default? Room for anyone outside of the big alliances?). Now I don't really know the answer to that, and I won't even pretend to, but thats the big gorilla everyone in the room is dancing around and it would be nice if CCP would at least stop ignoring it too and quit being so coy about it. Then maybe some actual constructive progress could be made (but probably not).


They really just need to say that, BUT they won't because many of the people that play eve don't want to be in alliances or can't be for financial/play time reasons and they'd basically be telling those people to stop doing PI all together (may as well run incursions, right?)

Also, the player base is saying "NO! STOP! THIS IS A BAD IDEA! THINK IT THROUGH MORE!" This is CCP pushing their game mechanics on players that don't have time to be on 20+ hours a week. But, after all, it is their game.

Reducing your holes to a quivering mess since 2009.

Mikron Alexarr
New Age Solutions
#877 - 2011-10-19 16:18:32 UTC
Dominus Alterai wrote:
So, I've been reading this forum since yesterday and so far, this is the TL;DR version:

-POCO in null is a decent idea, stay with it
-POCO in low-sec is NOT, I repeat, NOT a good idea, as illustrated by the dozens of issues that people already brought up
-Tax increase in high sec, well, no one really cares that much because prices will go up to compensate
-POCO in WH: great idea if the PI stuff is transferred automatically to a station or a corp hanger on the POCO itself


I've been following as well out of concern for the economy as a whole. You don't need a degree to know that this kind of a supply shock is not what a game like eve needs right now with all of the other options out there these days. Less players = less interaction = less fun. Don't screw this up CCP. This summary is dead on.
Dominus Alterai
Star Freaks
#878 - 2011-10-19 16:21:48 UTC
Mikron Alexarr wrote:
Dominus Alterai wrote:
So, I've been reading this forum since yesterday and so far, this is the TL;DR version:

-POCO in null is a decent idea, stay with it
-POCO in low-sec is NOT, I repeat, NOT a good idea, as illustrated by the dozens of issues that people already brought up
-Tax increase in high sec, well, no one really cares that much because prices will go up to compensate
-POCO in WH: great idea if the PI stuff is transferred automatically to a station or a corp hanger on the POCO itself


I've been following as well out of concern for the economy as a whole. You don't need a degree to know that this kind of a supply shock is not what a game like eve needs right now with all of the other options out there these days. Less players = less interaction = less fun. Don't screw this up CCP. This summary is dead on.


Perhaps I should be on the CSM. lol.

But on a more serious note, Perhaps if you keep the low-sec customs office NPC owned, but make the tax a bit higher than the high sec tax. OR you could make it so they are owned by the NPC empires that actually hold the sov, and make the tax rate based on standings (even with good standings, the tax should be higher/equal to high sec taxes)

Reducing your holes to a quivering mess since 2009.

Rek Seven
University of Caille
Gallente Federation
#879 - 2011-10-19 16:24:00 UTC
Why are people assuming that low sec dwellers don't do PI?

Holy One
Privat Party
#880 - 2011-10-19 16:24:48 UTC
Mikron Alexarr wrote:
Dominus Alterai wrote:
So, I've been reading this forum since yesterday and so far, this is the TL;DR version:

-POCO in null is a decent idea, stay with it
-POCO in low-sec is NOT, I repeat, NOT a good idea, as illustrated by the dozens of issues that people already brought up
-Tax increase in high sec, well, no one really cares that much because prices will go up to compensate
-POCO in WH: great idea if the PI stuff is transferred automatically to a station or a corp hanger on the POCO itself


I've been following as well out of concern for the economy as a whole. You don't need a degree to know that this kind of a supply shock is not what a game like eve needs right now with all of the other options out there these days. Less players = less interaction = less fun. Don't screw this up CCP. This summary is dead on.


+1

Leave low sec alone. Jack up taxes 5000% for all I care, its still peanuts. POCO will not work in low sec. I will not move to high sec as it won't be worth the time/effort. I will not join a blob alliance just to play eve and I will not 'grind' pve. Ergo you are forcing a lot of people with a lot of invested time and effort out of the game, or on to grind by ripping away low sec.

PI is a casual player's 'in' to eve online. Fiscally it makes no sense as a business decision to encourage those people to quit.

:)