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Dev Blog: Fast Forward

First post First post
Author
Benny Ohu
Royal Amarr Institute
Amarr Empire
#261 - 2012-10-23 01:59:57 UTC
Hahahaha! Brilliant. I spent a few hours circling buttons recently, and got a fair amount of LP, I think. I hadn't bothered with it or coordinated cashouts before. So yeah, this affects the ISK I had expected to make before Retribution. And I love it. Lol

The surprise is the best.
CCP Fozzie
C C P
C C P Alliance
#262 - 2012-10-23 02:00:44 UTC  |  Edited by: CCP Fozzie
Quick clarification: With the patch tomorrow we will be reducing the over-vulnerability of many systems so that they cannot be defensively farmed for extensive periods of time after the deployment, and that with concerted effort each side can influence the vulnerability of systems in their warzone without being forced to use alts in the opposing side.


Merritoff wrote:
CCP is working via a variety of methods to bring the price of PLEX down, and FW has been identified as an area that can help the process along.
Can you elaborate on this comment in the blog? I am sure I am not only one with a ... limited period of vested interest.

The only method I'll be discussing at this time if FW changes, but rest assured that the price of PLEX is something that the Eve Central Bank is keeping a close eye on.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Lors Dornick
Kallisti Industries
#263 - 2012-10-23 02:13:52 UTC
Garviel Tarrant wrote:
CCP Fozzie wrote:

I've got stuff just about ready to post there, been a bit busy for obvious reasons Blink


Maybe double post but tell people at CCP to let you focus on your thing!!



And you really think you have to tell Fozzie to focus on his thing?

He's male.

We do that automatically ...

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Raser Moonstrider
Raser Industries
#264 - 2012-10-23 02:23:29 UTC  |  Edited by: Raser Moonstrider
"Have plex capture timers visible to everyone in system so you can easily tell which plexes are close to being captured."

Sure.....let's just send out an open invitation to all the lp trolls in the system, so that we do all the work, but they can just warp in with 10 seconds to go and get half our reward with no effort. Not only will my standings go down with the opposing faction because I now have to kill the plex rats, but my own faction standing will go down because of shooting the trolls.
Raser Moonstrider
Raser Industries
#265 - 2012-10-23 02:26:41 UTC  |  Edited by: Raser Moonstrider
edit - wrong button clicked...
Alx Warlord
The Scope
Gallente Federation
#266 - 2012-10-23 02:39:07 UTC  |  Edited by: Alx Warlord
What!?!? Are guys anticipating a release!?!?!?

How could you do that !?!?!?!?

JK, This is awesome!!!!! Thx CCP!!! Keep doing things like this Blink


Also you guys will save the game for allot of players reducing the isk cost of the plex (rising the isk value). I almost stopped playing...

Well, now you guys will reballance the game ships, making every pilot happy and then you will fix the POS and the Moon minning making all industrialists and corp managers happy!
Vyktor Abyss
Abyss Research
#267 - 2012-10-23 02:45:38 UTC
Weitkunat wrote:
Vyktor Abyss wrote:


Edit: Just wanted to re-iterate that the main issue all these changes will have is that they will massively stagnate the already pretty stagnant warzones (as many other long term FW players have spotted). [b]Nothing is changing here to make the warzone more PVP related as it all still revolves around boring PVE button orbiting.

If that's what you really think, that's just sad, and if it's so boring, then maybe you should quit FW.


No, what is sad is some plonker like yourself telling a FW vet like me (who founded your alliance by the way) to quit FW because I find plex mechanics boring.

Plexes have always been boring PVE, they will remain boring PVE content when the button moves to the warp in and npcs have godlike AI - the only exception for them not being boring is the very rare occasions they prompt PVP.

Ranger 1
Ranger Corp
Vae. Victis.
#268 - 2012-10-23 02:52:55 UTC  |  Edited by: Ranger 1
Vyktor Abyss wrote:
Weitkunat wrote:
Vyktor Abyss wrote:


Edit: Just wanted to re-iterate that the main issue all these changes will have is that they will massively stagnate the already pretty stagnant warzones (as many other long term FW players have spotted). [b]Nothing is changing here to make the warzone more PVP related as it all still revolves around boring PVE button orbiting.

If that's what you really think, that's just sad, and if it's so boring, then maybe you should quit FW.


No, what is sad is some plonker like yourself telling a FW vet like me (who founded your alliance by the way) to quit FW because I find plex mechanics boring.

Plexes have always been boring PVE, they will remain boring PVE content when the button moves to the warp in and npcs have godlike AI - the only exception for them not being boring is the very rare occasions they prompt PVP.


Respecting your opinion, but when the reward for defensive plexing shrinks significantly due to all of your systems not being contested any longer don't you think that will provide motivation to go on the offense and take a system, then reap the rewards for defending it against attack?

It would seem to be a bit counter productive.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Lord BryanII
#269 - 2012-10-23 03:02:13 UTC
FW needed to be corrected but it's pretty ****** to implement it this way.

CCP Soundwave - you can sit there and crack jokes all day long but at the end of the day, it's you and your team that can't fix income levels for 0.0 space. This wouldnt' have been the issue that it was if 0.0 wasn't so **** in terms of making isk http://themittani.com/features/creation-and-destruction

And speaking of isk in 0.0, It's sad that you and your team can't fix tech moons that has been broken for 2 years. What ever happened to this?
https://forums.eveonline.com/default.aspx?g=posts&t=134502&find=unread

I'm still deciding if you are incompetent when it comes to this or you are just favoring the sov blocks
Galphii
Caldari Provisions
Caldari State
#270 - 2012-10-23 03:05:40 UTC
Excellent changes, and well-timed. I had feared the market would continue to suffer under the yoke of our FW overlords, but seeing CCP speed up these fixes has restored my faith. Bon Chance!

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Graygor
Federal Navy Academy
Gallente Federation
#271 - 2012-10-23 03:08:10 UTC
Come fanfest (money + time permitting) I am buying all of you, the members of Game of Drones the alcoholic beverage or soft drink of your choice for this.

I might even splash out for some fancy cocktails with umbrellas as this brought a huge smile to my face.

Well played!

"I think you should buy a new Mayan calendar. Mine has muscle cars on it." - Kenneth O'Hara

"I dont think that can happen, you can see Gray has his invuln field on in his portrait." - Commissar "Cake" Kate

Vyktor Abyss
Abyss Research
#272 - 2012-10-23 03:15:25 UTC
Ranger 1 wrote:

Respecting your opinion, but when the reward for defensive plexing shrinks significantly due to all of your systems not being contested any longer don't you think that will provide motivation to go on the offense and take a system, then reap the rewards for defending it against attack?

It would seem to be a bit counter productive.


The metagame is pretty key here.

Only earlier this week there was talk by some of our own militias bigger corps busting bunkers for the opposition with alts to reduce their farming grounds etc ...

When the rewards and incentives become so high that things are going down that level of meta road then no, I fully expect farmers to work the contested levels back and forth with alts to their maximum farming potential in most systems, maintaining the status quo in the majority of systems.

Offensive plexing will also become much slower if the timer stops while NPCs are present too (not sure if in this iteration, but it is planned for winter) so in terms of LP to time spent ratio the difference may work out much closer than you'd expect when people deliberately meta systems by letting them go fallow or farming them actively with alts to keep them at optimal farming levels.

All these changes do is push more of the farmers into defensive farming (which at least for a month) they can still do in gunless frigates, and it will make taking systems much harder - hence the stagnation.

I could be wrong but when several other vets like myself are thinking the same lines often we're not too far out from the actuality.
Rengerel en Distel
#273 - 2012-10-23 03:30:05 UTC
Vyktor Abyss wrote:
Ranger 1 wrote:

Respecting your opinion, but when the reward for defensive plexing shrinks significantly due to all of your systems not being contested any longer don't you think that will provide motivation to go on the offense and take a system, then reap the rewards for defending it against attack?

It would seem to be a bit counter productive.


The metagame is pretty key here.

Only earlier this week there was talk by some of our own militias bigger corps busting bunkers for the opposition with alts to reduce their farming grounds etc ...

When the rewards and incentives become so high that things are going down that level of meta road then no, I fully expect farmers to work the contested levels back and forth with alts to their maximum farming potential in most systems, maintaining the status quo in the majority of systems.

Offensive plexing will also become much slower if the timer stops while NPCs are present too (not sure if in this iteration, but it is planned for winter) so in terms of LP to time spent ratio the difference may work out much closer than you'd expect when people deliberately meta systems by letting them go fallow or farming them actively with alts to keep them at optimal farming levels.

All these changes do is push more of the farmers into defensive farming (which at least for a month) they can still do in gunless frigates, and it will make taking systems much harder - hence the stagnation.

I could be wrong but when several other vets like myself are thinking the same lines often we're not too far out from the actuality.

I'm probably wrong, but I think the only solution is to make it just one warzone with 2 militias. Combine the forces, reset the warzone. Give it a 1 or 2 week window where the docking penalty is removed, then let it loose. It would be much harder to metagame the battle that way.

With the increase in shiptoasting, the Report timer needs to be shortened.

Ronin Duskstar
Caldari Provisions
Caldari State
#274 - 2012-10-23 03:46:47 UTC
Morwen Lagann wrote:
There's a certain flavor of tasteless joke involving screaming "Surprise!"

CCP (and Game of Drones in particular), you have all my love for doing it to FW farmers with less than 24h notice. I am so looking forward to the tears from this. Lol


Didn't want that LP anyway. I've made my billions, was hoping to get an extra 20b on top of that, but meh, c'est la vie.

I have enough to conquer Eve now anyhow Pirate
None ofthe Above
#275 - 2012-10-23 04:06:02 UTC
CCP Fozzie wrote:
Poetic Stanziel wrote:
Hmm. Seems the only posting the CSM does now is to cheerlead devblogs.

At least we know the CSM is doing their job marketing the game.


My devblogs bring all the capsuleers to the yard.

In all seriousness, it's one of the side effects of showing dev blogs to the CSM ahead of time and often incorporating some of their feedback before release. Cool


Seriously, thank you for doing that.

One of the more helpful things CSM can do.

CCP Devs are great but it's really helpful to have a sounding board like this.

The only end-game content in EVE Online is the crap that makes you rage quit.

None ofthe Above
#276 - 2012-10-23 04:20:18 UTC
Poetic Stanziel wrote:
Hans Jagerblitzen wrote:
Poetic Stanziel wrote:
Hans Jagerblitzen wrote:
IMHO, there should be only one type of plex period, with NPC's spawning either way.
OMFG?!?Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward?

Who got elected to the CSM? You or her? You don't seem to do much independent thinking, that's for sure.
All I said was that you shouldn't be able to defensive plex without killing anything. There should be stuff to shoot either way. If not people, than NPC's. Effortless D-plexing for LP is just as bad as effortless O-plexing for LP.
You said no such thing. You wrote "there should be only one type of plex period" and there's really only one way to interpret that.


Oh come on Poetic, let it go. Your tin foil hat led you to jump to a conclusion. Maybe what Hans said could be considered ambiguous in that snippet, but clearly the offensive/defensive thing is what he meant:

Hans Jagerblitzen wrote:
Word on the street this is trickier to code than it may seem, but I still think its sorely needed. IMHO, there should be only one type of plex period, with NPC's spawning either way. The only thing that should make it offensive or defensive is whether you own space there and make more or less LP for running it.


Seriously, look at the context and let this one go.

The only end-game content in EVE Online is the crap that makes you rage quit.

None ofthe Above
#277 - 2012-10-23 04:34:51 UTC  |  Edited by: None ofthe Above
Veshta Yoshida wrote:
X Gallentius wrote:
....Front is going to stagnate a bit ...

A bit .. did you read the same blog as I did, they are doubling (2x) buffers/upgrades and decreasing bleed by a whopping 80% .. that is a factor ten compared to current, Have fun plexing that down when defender gets points for being AFK on top Smile

Systems held after DT will not flip in the foreseeable future, will be nigh impossible to do, so map tomorrow will be as static as null has been for the past year+ (excepting renter/sheep changes).

As for pew increasing .. I checked the data and the spike didn't really happen until the farm was running which means that it is millionaire-fights (as opposed to bum-fights before) .. all FW boards should move the digit in the kill value one or two places to the left. ... hahahahahah Smile
Personally never took pleasure in killing, was purely out of service (RP) and quite frankly see no point in it if it has zero effect on anything which is what infinite ISK (effectively) means. War without recognized costs is just a slaughter (ref: WWI).

What scares and annoys me is that this is supposedly the last iterative pass for the time being, tweaks here and there probably but what they push on the morrow is what you have to live with for the next two or three years .. not really seeing it.

By the way, CCP: Are you going to develop the storyline at all? Has been completely frozen for ages.


I agree that I found the part about buffers and upgrades disturbing. And the need to kill rats is not really an elegant solution to the AFK speed tanking (huge) problem. Do the timers just stop while the rats are alive? I sincerely hope not. That would drag out the time for everyone, not just nerf AFK plexing.

But that's all the more reason several passes (at least this one and retribution) is a good thing. No?

This has the usual CCP mix of common sense and OMGWTF? It'll be interesting to see how this plays out.

The only end-game content in EVE Online is the crap that makes you rage quit.

Milton Middleson
Rifterlings
#278 - 2012-10-23 06:34:45 UTC
Systems will be exactly as hard and easy to take after Inferno 1.3.2 as they were before, and they will be exactly as hard and easy to take after Retribution (well, not quite, thanks to DUST). You'll just have to make do without a legion of plexing alts. (I actually think we could stand to have a moderate reduction in the amount of VP needed to flip a system).

As for the reduced bleed out, it relates to system upgrades as is presumably derived from CCP's half-baked notion that if your faction's income is going to be reliant on maintaining a certain tier level, then you ought to be able to sustain it in the face of enemy pressure for more than a few hours.
Ki're Suahien
Center for Advanced Studies
Gallente Federation
#279 - 2012-10-23 06:40:35 UTC
My only complaint about the early arrival is that is screws half the factions over. The Minmatar/Gallente had the opportunity to hit tier 5 (and I think the minmatar did) and cash out all their LP, while the Caldari/Amarr were screwed over completely.

Otherwise, I'm happy with the changes to FW. I still probably won't play it as much because ~lowsec~.
marketjacker
Mr. Clean Corp..
#280 - 2012-10-23 06:52:39 UTC
Vyktor Abyss wrote:
Weitkunat wrote:
Vyktor Abyss wrote:


Edit: Just wanted to re-iterate that the main issue all these changes will have is that they will massively stagnate the already pretty stagnant warzones (as many other long term FW players have spotted). [b]Nothing is changing here to make the warzone more PVP related as it all still revolves around boring PVE button orbiting.

If that's what you really think, that's just sad, and if it's so boring, then maybe you should quit FW.


No, what is sad is some plonker like yourself telling a FW vet like me (who founded your alliance by the way) to quit FW because I find plex mechanics boring.

Plexes have always been boring PVE, they will remain boring PVE content when the button moves to the warp in and npcs have godlike AI - the only exception for them not being boring is the very rare occasions they prompt PVP.




What's sad is FW vets, get over yourself lol.

I hope this ruins it tbh, or kicks all the old blood out.