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New Dev Blog: Player-owned Customs Office

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Author
X Gallentius
Black Eagle1
#461 - 2011-10-18 19:04:34 UTC
LOL, here's your terribad 0.0 sov mechanic:

PI Output-----> POS Output -----> Stations, cyno-jammers, etc...

PI to produce input to POS manufacturing. Use the current proposed mechanic for attacking PI. (small gang stuff, marauding, etc...). Make sure that it is expensive (in terms of time spent) but doable for PI outputs to imported via JF, but that it's really inexpensive to use a regular freighter in system to supply POSes with their inputs. This would likely be controlled by the volume of the outputs - like how cap boosters are implemented in game.

POSes produce output that keep the stations operational. They are attacked as usual. Again, whatever these outputs are, make it much more efficient to move them to a station via local freighters than by jump freighter (volume of cargo for example).

Station services and defenses are tied into the outputs of the POSes. Develop some method of putting stations into reinforce that requires super capital blobs to change ownership if they are fully supplied, and something that required a large BS fleet to take down if they are not fully supplied.

Sovereignty of a given system is determined by whoever owns the station closest to that system.
# of jumps away from station is equal to Sovereignty level. A "tie" equals no sovereignty.
Zhilia Mann
Tide Way Out Productions
#462 - 2011-10-18 19:06:28 UTC
Just to reinforce two ideas that got buried somewhere in the last 10 pages:

  1. Leave existing COs in place. If someone wants to claim a planet, make then blow up the CO and then launch one of their own. This at least allows the option of low sec PI to continue in the short term -- which is a good thing.
  2. Allow anyone to use a CO, if only at a default 100% tax rate. This keeps ninja PI working and forces the choice between paying more for lots of volume or paying less for a rocket with very poor volume. Options = good.
Viqer Fell
Republic Military School
Minmatar Republic
#463 - 2011-10-18 19:08:00 UTC
The issue of the broken war mechanics will impact on the realistic ability to destroy the low sec based CO's should people even desire to
Midnight Hope
Pator Tech School
Minmatar Republic
#464 - 2011-10-18 19:10:31 UTC
Despite some of the implementation details that don't seem such a good idea at this time, I do applaud the spirit of the change. Conflict is good, taking power from NPCs and giving it to players is good.

Just don't create a resource (POCOs) that can be controlled but just the big boys/alliances/corps. Don't forget about the little guy. There should be a way for them to compete with the big guys.
Jade Nexia
CHON
THE R0NIN
#465 - 2011-10-18 19:10:34 UTC
CCP Omen wrote:
Aynen wrote:
Well, there goes my wormhole space Ninja-PI operation. I had all my alts set up in one wh system where they do PI even though the system is occupied by another corp with far superior numbers and capabilities. With these changes, my main source of income will be gone, which was substantial when all planets are running at capacity.

When these changes get onto TQ, the occupying corp will make the costums offices, and I won't have access anymore exept for the small canisters I can shoot into orbit.
Personally I'd have created a system where the ninja wh PI player can have his place, like having to bribe the costums officers or something.
Or, in favor of more interaction, building a temporary pirate station that will appear on overview in the system and takes 15 minutes to make ready for use, then, after a certain amount has been transfered through it, it blows up.
This way there's a bit more danger to Ninja-wh-PI and it creates an environment that stimulates pvp.


You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? Question On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough.

If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.


Dear Omen,

Do you play EVE game at all? If yes did you ever get PI production setup in w-space? I guess No. WH space is dangerous and no one would like you to be in same w-space, that's it. It same as for 0.0 sov owners. They will not allow public access to PI at all. All alliances have NBSI policy.

Well player owned CO idea is bad idea from scratch. It serve same purpose as SOV, just make strong stronger and weak even weaker. PI production is not that profitable at all to justify added cost per office. Does we need another BLOB warfare?

BTW: Even planets in w-space have slow regen. I do make planet dry after month of intensive PI production. 8 alts make any w-space planets dry after 4 weeks and I need move to another w-space. All players on same planet share resources of that planet so it mean owner of CO will refuse access for anyone else to planet just because it is necessary.

If you want kill ninja-PI, gratulation this change will made it.

You make new PI feature, but tedious PI stay up,. There is no auto product routing, I must click install, route product for hours. Placing PI extractor heads being eye tearing process thanks to high bringt coloured background on ice and lava planets. Not to mention that circle around extractor is so transparent and is impossible to see cicle borders in many times.

Nothing of this being fixed but you start thinking about stupid player owned COs.

Thank you,
I wish developers would rething priorities.
The Offerer
Doomheim
#466 - 2011-10-18 19:10:49 UTC
I'll try to give a constructive flame-free negative feedback on this.

Again, instead of giving players the initiative to revive EVE's industry, the proposal goes to even more monopoly given to the corporations. That is not good. In fact, that is very bad. Until now, you could use PI in NPC 0.0 space even if you are not a member of a multiple region owning blobfest of an alliance, since you might already know that you can not place a command center on a planet in a system that is not owned by your alliance. Even lowsec was a viable solution for providing POS fuel and T2 manufacturing materials on a small to medium scale. Now, all that is gone, because as you might already know, there are alliances that are based in NPC nullsec and pirate alliances in lowsec that are just too powerful for the majority of small to medium sized corporations, not to mention an individual player.

Take, for example, something like Pandemic Legion and the current state of Amamake - the most active entrance to the Minmatar Factional Warfare zone and spread that bored blob (I mean Nyxes on gates and titans in belts bored) to a wider lowsec area monopolizing the PI production in the region. I can assure you - that will not populate lowsec and that will not make smaller entities happy.

---
To the always present "This is a good ISK sink" posters: Sorry, to be the one to tell you this, but an ISK sink is the ISK that is removed from the global EVE economy - not the ISK that changes hands between individual players and corporations.
---

Some final words: this NOT a good change, but I'm very glad that you have posted a public discussion about it way before the deployment. If you want more inter-player interaction to expand the sandbox and give players the possibility to prosper even if they are not members of large alliances, you'll have to find a way to give freedom to the players and limit corporate monopoly over every single industrial activity in the game. (like mentioned, inter-command center transfers between players and ways to collaborate on the planet on player-to-player level).

Btw. do you think that Gallente ice prices are scary just because of a couple of days of suicide gankings? Deploy this change to PI as a permanent feature and see what happens to the economy.

Definitely not supported.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#467 - 2011-10-18 19:11:27 UTC
CCP Omen,

Perhaps CCP could have a transition period, for 2 weeks the NPC CO's stay up, while we get to deploy ours.

Just a thought,
AG
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Dinsdale Pirannha
Pirannha Corp
#468 - 2011-10-18 19:12:46 UTC
Deviana Sevidon wrote:
Hmm that will effectily be a big nerf to lowsec, since it would be impossible to defend a POS farm, especially 23/7. The cost for some PCO will probably eat up the profit of weeks and if one of them gets blown up it is probably more profitable to mine Veldspar in a newbie-ship.

No I am not crying, but I predict a very sharp price increase in POS fuels will be the result, the ones who will cry will not be the masochists who do PI, but the POS owners who needs the materials.


As of 45 minutes ago, coolant was up 75% over yesterday's price, mech parts and robotics up 60%,
All are climbing rapidly on speculation, but this will put some small scale POS owners out of business.

I am betting a 300-400% increase in PI POS fuel prices 2 months after this goes live.

Alot of small scale high sec manufacturers will be out of business soon after.
Goons got what they wanted, the eradication of high sec T2 manufacture by small scale corps.
Scrapyard Bob
EVE University
Ivy League
#469 - 2011-10-18 19:13:28 UTC
Dinsdale Pirannha wrote:
Great, so now someone who runs PI in a quiet low sec system on a small scale basis is screwed.
Now they have to put up PI structures within said quiet low sec system, with a "blow me up" sign on them.

Small scale low end PI in low sec is now dead for small corps.
Once again, CCP has developed something for the huge alliances, and screwed the little guy.


Yeah, those POCOs really need to be able to have defenses anchored - just like a POS tower. Give us multiple sizes so that we can trade-off HP vs PG vs CPU vs cost, let us anchor batteries and hardeners to make them tougher to take down. Give us a micro-version used for places where the chance of getting ganked is nearly nill.

(Making them a special version of a POS tower is probably going to look better then trying the "big floating object that you can shoot without it shooting back" method.)
Les Conrads
JoghLes
#470 - 2011-10-18 19:13:47 UTC
Ok. I own 2 accounts which are fully stacked with PI personnel. I am in a tiny alliance with some friends - we are having a good time, doing this and that, PI and trading, sites and mining.
I recently dipped a toe into into low sec, because I liked the higher reward that comes with the risk of getting ganked at the gates, getting found at the offices etcetc. I lost 1 sigil full of crap because there was an insta-lock gate camp which I couldn't even clear with cloak and an afterburner - but that's ok. I made more than enough money from these planets.
I was about to think about getting into WHs and set some stuff up there aswell.

Doesn't look like I'm going to leave High Sec now, does it?

Nobody ever will put up customs offices for the general public. They are so ******* expensive and can be blown up "easily". The tax-revenue from a planet is also very low, as you can't allow too many people to settle on it anyways - else the planet will just be sucked dry.

I wouldn't mind, if this crap would only happen in null and wh space, as this is basically the wild west (which I'd never enter). But lowsec is still empire. And the empire should control those offices.

To sum it up: this change will put every tiny step I made from being a TOTAL carebear to waste and leave me no other option but to stay in high.
Really, really sadface about that :(
Liandra Xi
Imperial Academy
Amarr Empire
#471 - 2011-10-18 19:14:09 UTC
Trainwreck McGee wrote:
It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec.

Regards
Omen

HAHHAHAHAHAHAHAHAHAHAHA you got to be ******* kidding me. Can we get a new head of PI dept?


Hell no, some us love the one we currently have. At least he is actively reading the thread and replying, to all those asking why you weren't consulted, what do you think this thread is for? Duh lol.
Scarlett Ninja
Section 5
#472 - 2011-10-18 19:16:14 UTC
Right.......where to start!

I currently run a small alt corp that does PI in Sydicate space, the system i do this in has a station with medical so is rather busy.

There is one large Alliance that uses this system as their base, the system always has their members present.

I have 3 characters running PI in this system, all transportation has to be done covertly and a Jumpfreighter is needed to get the goods to market.

So....... the odds of me being the person who has control of the customs office is zero, if i launch it will be destroyed by the resident Alliance ( they are like that! )

They can set the standings to allow only their alliance access or put taxes so high it is unprofitable so deniying me the oppertunity to do PI........( remember this is syndicate NPC space )

I read a blog a little while ago saying that CCP were going to make it easier for small corps or solo players to get a foothold in 0.0.........how is this PI change doing that?

I already have made a substantial investment in skills, time and isk and risk enough already i think!

I also note that all the ppl saying this is good are also the ones asking about how much HP the CO will have, i'm sure there must be a link there :P

Basicaly you have just anexed my sorce of income and given the keys to the biggest Alliance around......thanks for f**k all!
Cassius Longinus
Stimulus
Rote Kapelle
#473 - 2011-10-18 19:17:12 UTC
Giving them the HP of a small POS means they are generally outside the realm of smallgang/subcap gameplay.

Change the shield/armor/structure HPs around and I could use this to generate timers to get non-pos-fights.

As it is, it's just more crap I'm going to ignore since I don't put SC's on the field.

But this does seem like a nobrainer for bored SC pilots. Maybe they need more to do.
Ingvar Angst
Nasty Pope Holding Corp
#474 - 2011-10-18 19:18:29 UTC
They certainly need to be a lot more accessible to people that don't farm Concord or FW LP. They also need to be able to be built at a pos.

Six months in the hole... it changes a man.

Mikron Alexarr
New Age Solutions
#475 - 2011-10-18 19:18:46 UTC
Scarlett Ninja wrote:
Right.......where to start!

I currently run a small alt corp that does PI in Sydicate space, the system i do this in has a station with medical so is rather busy.

There is one large Alliance that uses this system as their base, the system always has their members present.

I have 3 characters running PI in this system, all transportation has to be done covertly and a Jumpfreighter is needed to get the goods to market.

So....... the odds of me being the person who has control of the customs office is zero, if i launch it will be destroyed by the resident Alliance ( they are like that! )

They can set the standings to allow only their alliance access or put taxes so high it is unprofitable so deniying me the oppertunity to do PI........( remember this is syndicate NPC space )

I read a blog a little while ago saying that CCP were going to make it easier for small corps or solo players to get a foothold in 0.0.........how is this PI change doing that?

I already have made a substantial investment in skills, time and isk and risk enough already i think!

I also note that all the ppl saying this is good are also the ones asking about how much HP the CO will have, i'm sure there must be a link there :P

Basicaly you have just anexed my sorce of income and given the keys to the biggest Alliance around......thanks for f**k all!


I'd like to see more of the small PI producers in this thread like this guy.
Phoenix IV
Stay Frosty.
A Band Apart.
#476 - 2011-10-18 19:19:15 UTC
Dinsdale Pirannha wrote:
Great, so now someone who runs PI in a quiet low sec system on a small scale basis is screwed.
Now they have to put up PI structures within said quiet low sec system, with a "blow me up" sign on them.

Small scale low end PI in low sec is now dead for small corps.
Once again, CCP has developed something for the huge alliances, and screwed the little guy.

It is one thing to dodge the gankers in low sec to do PI, it quite another to fight alliances.

All hail the megacorps and mega alliances.


Please show me ONE "huge alliance" which lives in low-sec.

Shayla Sh'inlux wrote:
Oh great. Another nerf to the already completely pointless place that is lowsec!


No, exactly the opposite. Finally a good reason to live in low-sec.

The COs can be killed by a small fleet, that's why most of them will be controlled by the local residents (be it pirates, fw corps, small corps/alliances).

It can be the best change for low-sec ever.
Mavric
Viscosity
#477 - 2011-10-18 19:22:45 UTC
Apollo Gabriel wrote:
CCP Omen,

Perhaps CCP could have a transition period, for 2 weeks the NPC CO's stay up, while we get to deploy ours.

Just a thought,
AG



Screw it. Just leave them alone all together. While we are at it move the POS fuels back to the NPC market.

This is just a bad idea on multiple levels.
Mikron Alexarr
New Age Solutions
#478 - 2011-10-18 19:24:23 UTC
Phoenix IV wrote:
Dinsdale Pirannha wrote:
Great, so now someone who runs PI in a quiet low sec system on a small scale basis is screwed.
Now they have to put up PI structures within said quiet low sec system, with a "blow me up" sign on them.

Small scale low end PI in low sec is now dead for small corps.
Once again, CCP has developed something for the huge alliances, and screwed the little guy.

It is one thing to dodge the gankers in low sec to do PI, it quite another to fight alliances.

All hail the megacorps and mega alliances.


Please show me ONE "huge alliance" which lives in low-sec.

Shayla Sh'inlux wrote:
Oh great. Another nerf to the already completely pointless place that is lowsec!


No, exactly the opposite. Finally a good reason to live in low-sec.

The COs can be killed by a small fleet, that's why most of them will be controlled by the local residents (be it pirates, fw corps, small corps/alliances).

It can be the best change for low-sec ever.


I respectfully disagree. I've lived in quite a few different areas of lowsec. The positives that you're talking about are the exception, not the rule. Many areas of low-sec are either abandoned or owned by people that would rather not be generous with any shared resources.

Too many people have this idea that low sec is the stepping stone to null sec, where alliances are formed and broken like in null. They think you can really get a foothold in low-sec if someone doesn't want you there. This is the wishful thinking of someone that has yet to experience all that low-sec has to offer.
Jean Starwinds
The Scope
Gallente Federation
#479 - 2011-10-18 19:25:08 UTC
I see this as a mixed as it will effect my low sec. With PI the danger was allready there with running gate camps. The ability for the group of gankers to watch the logs, and set up/move a camp will incress prices of anything that need PI. The Customs office defences will be needed as it will be killable. If it has defences in low sec, will the custom office work like POS. In that case access becomes an issue. Will I lose my ability to use the lowsec PI?
Smoking Blunts
ZC Omega
#480 - 2011-10-18 19:25:35 UTC
Mavric wrote:
Apollo Gabriel wrote:
CCP Omen,

Perhaps CCP could have a transition period, for 2 weeks the NPC CO's stay up, while we get to deploy ours.

Just a thought,
AG



Screw it. Just leave them alone all together. While we are at it move the POS fuels back to the NPC market.

This is just a bad idea on multiple levels.



pos fuel on npc markets, best idea yet, pi is ******* bad. i loved my npc sell orders, bring them back

OMG when can i get a pic here