These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New Dev Blog: Player-owned Customs Office

First post First post
Author
Sessym
Ministry of War
#41 - 2011-10-18 13:50:13 UTC
Ra Voreen wrote:
Sessym wrote:
Ra Voreen wrote:
How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ?


Aside from the stations that had to be conquered, nothing in sov space was exactly reserved ever. The only stopping factor was your luck getting in doing things then away with it.

So, I guess, this is also a step towards the 'sov must mean something' part, as obivously the sov holders will have the first chance to build the customs offices. Of course, IF the holding alliance bothers / is able to enforce the policy.


You cant launch command centers in system where another alliance have sov (or they changed it).


Heh. That's lame Shocked

[b]_____ ,,,,,,,,,,,,,;;;;;####;;-------======-]> --,,,,,,,,,.... //_###_____------;;;;;;;;;;;;'''----======-]> --'''''"""" //_/ -------[/b]

muhuh Aihaken
MBlue alt
#42 - 2011-10-18 13:50:17 UTC
CCP Omen wrote:
Nalha Saldana wrote:


Good point, it should, however, there is a tool tip on all the headlines that explains more. I'll try and have someone fix it.

Cheers
Omen


Can we get a checkbox to set it for alliance only rather than having to make all our friends +5? Also is it based off corp standings or alliance standings?
Nalha Saldana
Aliastra
Gallente Federation
#43 - 2011-10-18 13:51:12 UTC
One way to make this more interesting is to make PI in nullsec worth a lot and make the customs offices require a sov upgrade to anchor them, this way it would be worth doing PI and worth fighting over it. You should still be able to anchor them in lowsec and npc null without any upgrades or whatever but it shouldn't be as good.
Brunaburh
Ever Vigilant Fountain Defenders
#44 - 2011-10-18 13:51:20 UTC
CCP Omen wrote:
Akrasjel Lanate wrote:
Very interesting...

Edit: Why not in hi sec to ?


We consider Player Owned Customs Offices in High-Sec a MUCH bigger impact on the game and the economy. It's not part of what we are doing now, but we aren't excluding it if this feature pans out well =)

Regards
Omen

I personally LOVE the idea that Customs Offices in Hi Sec are CONCORD owned and taxed at higher rates. Sure it means my PI monkey alts have to move to losec to be productive, or use launches and more frequent trips, but space outside of 0.5 needs unique and valuable features, and this is a good baby step.
Mar Drakar
LDK
#45 - 2011-10-18 13:52:07 UTC
Is this the small gang target that should be prevented by another small gang?
if so, please give more like these...

chargeable gates with "customs", autonomic repair structures on I'hub/ tcu ?
David Carel
Amok.
Goonswarm Federation
#46 - 2011-10-18 13:52:34 UTC
a) Will it be possible to set a tax rate for different standings/groups? Say, Alliance has 0%, +10 has 0% too, +5 has 10%, +0 has 20%, -5 has 50% and -10 has 100%?

b) Can you anchor a Customs Office next to a station/outpost?
non judgement
Without Fear
Flying Burning Ships Alliance
#47 - 2011-10-18 13:52:35 UTC
CCP Omen wrote:
Ra Voreen wrote:
How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ?


We are undecided on this topic, it could go either way right now any preference?
Regards
Omen

I feel like saying let anyone put them in null. But I can see reasons for either way.
I think it'll make more fights if you let anyone blow them up and put their own in null.

The down side is there could be a bit of griefing because of it. But that sort of happens with sbu's.
And of course people would become more defensive of their space. When they think random people flying through their space might be going to remove a customs office. lol

I say let anyone building them in null.
It'd be heaps of fun. More things to fight over. Some people might not bother with them. Others will...

Otherwise it'd just be another way for alliances/corps to take money from their members/renters.
Candente
Navy Veteran Club
#48 - 2011-10-18 13:53:56 UTC  |  Edited by: Candente
I hope there will be a sensible set of defense modules upgradable on custome offices, similar to pos system, so random people don't reinforce an office whenever they feel like to. Anyway I hope this isn't just an attempt to increase upkeep cost of PI... some "perks" (other than the bandwidth increase and taxables) should be considered for balance.
CCP Omen
C C P
C C P Alliance
#49 - 2011-10-18 13:53:59 UTC
Starr Tookus wrote:
So this makes setting up your planets for launches important in case jerks run the customs office. I like that.

Question: What kinds of defenses can be installed?


Currently: Nothing.

You will have to defend your customs office with space ships, (beside the reinforcement). From comments to the blog, we realize there is a worry that all customs offices will be griefed all the time. I promise we will keep an eye on this, but our hope is that a new type of players/corporations can emerge that are paid to protect customs office etc.

Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison

Bloodpetal
Tir Capital Management Group
#50 - 2011-10-18 13:54:36 UTC  |  Edited by: Bloodpetal
CCP Omen wrote:
Starr Tookus wrote:
So this makes setting up your planets for launches important in case jerks run the customs office. I like that.

Question: What kinds of defenses can be installed?


Currently: Nothing.

You will have to defend your customs office with space ships, (beside the reinforcement). From comments to the blog, we realize there is a worry that all customs offices will be griefed all the time. I promise we will keep an eye on this, but our hope is that a new type of players/corporations can emerge that are paid to protect customs office etc.



Mimidae Risk Solutions in first. :)


The major issue, I have to tell you, with that thinking - as a Mercenary already, is that the value has to definitely increase enough to want to hire Mercs to do it.


It's also the BLOB factor. The reality is, no Merc can outblob a major alliance/crew. it is just not happening (Unless you're PL I guess).


Without some control on the BLOB factor, there is no way that you're going to stop griefing from happening. I think you're going to have to rethink that carefully, especially for Null Sec.


HEY< WE"RE ALL BORED< LET"S GO SHOOT SOME CUSTOMS OFFICES IN NPC PLANET SPACE.


I love the idea, but you're not going to stop the griefing by simply using the reinforcement timer function. It's going to become a sov mechanic all over again. The biggest numbers win. Over and over. You need to fix that and make it viable in other ways.

Where I am.

Olusegun Obasanjo
Mnemonic Enterprises
#51 - 2011-10-18 13:55:14 UTC
how much HP will this thing have? can a small gang put it into reinforced in any reasonable amount of time?
Dorian Wylde
Imperial Academy
Amarr Empire
#52 - 2011-10-18 13:55:50 UTC  |  Edited by: Dorian Wylde
While I do support putting more control into the players hands, I am a little sad about this change from the perspective of someone who lives in a wormhole. I hope the customs offices are either A: not too expensive, or B: fairly durable. Basically I'm envisioning people coming into occupied wormholes, blowing up customs offices, and leaving. No real interaction, just costing us money for the sake of griefing.

Also, nice touch adding the BP to the faction warfare stores. I know it isn't much, but I hope the little attention paid to the abysmal feature of FW will be appreciated.
Hiram Alexander
State Reprisal
#53 - 2011-10-18 13:56:20 UTC
CCP Omen wrote:
Ra Voreen wrote:
How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ?


We are undecided on this topic, it could go either way right now any preference?
Regards
Omen

I no longer fly in Null, however, from the outside looking in, I see an excellent way of increasing antagonism and tears which might contribute (ever so slightly) to the possibility of fail-cascades and pewpew, as once BFF's get moodier over perceived insults etc.

It's too friendly out there - (so I hear...)

So, (personally) as an outsider I'd like to see these structures being outside of Alliance control.

I'd also love to see different tax settings, for different standings. For instance, if I was controlling a gateway system linking into hisec, I might want a 5% setting for blues, but 20% for neutrals... Though that might overly delay the release of what seems to be a brilliant change :)

As a wormhole dweller, this is extremely interesting - and evicting people from their current holes just took on a whole new dimension.
Simvastatin Montelukast
Ultramar Independent Contracting
#54 - 2011-10-18 13:58:37 UTC
Are these things going to show up on kill mails?

Perfect place to get easy kills if nobody else is around.

Nice
Viscount Hood
Deep Core Mining Inc.
Caldari State
#55 - 2011-10-18 13:58:50 UTC
Well you certainly know how to make PI more irritating.
Dr Mercy
Imperial Shipment
Amarr Empire
#56 - 2011-10-18 13:59:37 UTC
Any comments on HP levels?

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

Sessym
Ministry of War
#57 - 2011-10-18 13:59:39 UTC
CCP Omen wrote:
Starr Tookus wrote:
So this makes setting up your planets for launches important in case jerks run the customs office. I like that.

Question: What kinds of defenses can be installed?


Currently: Nothing.

You will have to defend your customs office with space ships, (beside the reinforcement). From comments to the blog, we realize there is a worry that all customs offices will be griefed all the time. I promise we will keep an eye on this, but our hope is that a new type of players/corporations can emerge that are paid to protect customs office etc.


Then 'ninja-PI' should really be allowed. Think of the people fighting over it! Keeping a planet would take orgnaized effort - and well played, it could be a really good step towards the Dust link

I'm glad you're doing this, but as you see the players have already expanded on the original idea Blink

[b]_____ ,,,,,,,,,,,,,;;;;;####;;-------======-]> --,,,,,,,,,.... //_###_____------;;;;;;;;;;;;'''----======-]> --'''''"""" //_/ -------[/b]

Bloodpetal
Tir Capital Management Group
#58 - 2011-10-18 13:59:51 UTC  |  Edited by: Bloodpetal
I'm using the precious real estate immediately under the Dev Comment for what I was going to say here. :)

Refer to my post above under the Dev Comment.

Where I am.

Nathan Jameson
Grumpy Bastards
#59 - 2011-10-18 13:59:54 UTC  |  Edited by: Nathan Jameson
Did I miss where he said how many HP these new customs offices would have? Or is that to be determined?

http://www.wormholes.info

Akrasjel Lanate
Lanate Industries
#60 - 2011-10-18 13:59:56 UTC
CCP Omen wrote:
Akrasjel Lanate wrote:
Very interesting...

Edit: Why not in hi sec to ?


We consider Player Owned Customs Offices in High-Sec a MUCH bigger impact on the game and the economy. It's not part of what we are doing now, but we aren't excluding it if this feature pans out well =)

Regards
Omen



Hmm... Ok

CEO of Lanate Industries

Citizen of Solitude