These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

FW: rebalancing NPCs and you

First post First post
Author
Deena Amaj
Native Freshfood
Minmatar Republic
#361 - 2012-09-01 03:34:19 UTC
Marcel Devereux wrote:
CCP Fozzie wrote:
Durrr wrote:
it will be at least 6 months (if not a year) before the cruisers get some love


Sure about that? Cool


Look what you did Durrr, you made Fozzie mad! Now he is going to hold out on rebalancing the cruisers for two years. Good job. Good job.

Fozzie, you have no officially gone on the record saying that you will fix cruisers by Winter ;-)

I know, I know, I have issues and should see a therapist about my trolling issues.


Actually, LOL.
I didn't think about it that way. You actually thought out of the box there dude , don't see the therapist. ;P

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Cearain
Plus 10 NV
#362 - 2012-09-01 03:39:17 UTC
Overall these changes to npcs are very good. This will allow people to pvp in plexes without the rats being a major nuisance. Thats half the battle won!

But really the plexes will still best be done in pve ships and by avoiding pvp.

Until we get a notification system and/or some sort of timer countback (even jsut a couple of minutes back) that won't change. Its too bad these ideas aren't front and center for winter as they address the fact that faction war is really a carebear race.

The whole moving the button closer to warp in is a bad idea though. If i wanted to compulsively hit dscan I would be in a wormhole.

As far as stopping the timer as long as you are anywhere on grid, I am not sure I get why you are doing that. Not only will kiting ships get an unnecessary boost but, can people just cloak up and go afk preventing the plex to be captured and therefore new ones to spawn?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bad Messenger
Rehabilitation Clinic
#363 - 2012-09-01 08:33:52 UTC  |  Edited by: Bad Messenger
T3 ships can enter mediums?

Do missiles hit those FAST ships you are talking about or can any gun track those without webbing?

This may end AFK farming yes, but question is that who will take these anymore and why?

Combined with new rules from FW: I-hub and system upgrades thread, i do not see any reason why or how anyone will or could take systems anymore?

My vision what will happen is that no one is going to take systems anymore, everyone goes back to missioning until those are nerfed.

After that everyone just quits militia.

There is no reason to take systems and there is no reason to fight for plexes also it is too hard to take those with these rules so no one bothers.

I might missed great wisdom of these changes?

edit: also if it is enough to be inside plex, do you have to be on grid too?
Nyla Skin
Caldari Provisions
Caldari State
#364 - 2012-09-01 09:33:02 UTC
CCP Ytterbium wrote:


* Capture beacon location: first, we want to move the capture beacon closer to the room entrance (0-10km instead of 60-70km) to promote fights next to the acceleration gate exit point and being able to intercept incoming hostiles more easily.


Personally I hate Eve for forcing all fights to happen next to gates or stations. Further promoting this is bad imo.

All other changes mentioned seem to be pretty good though.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Syzygium
Ventures Bar
#365 - 2012-09-01 10:03:17 UTC  |  Edited by: Syzygium
I sincerely hope that you keep in mind that players will try to exploit your changes at nearly all costs. :)

At the moment I can hardly imagine an NPC that can catch a speed-pimped Interceptor (5k m/s +) without using Ewar and still being able to apply *any* kind of damage to him. Right now, NPC-tracking is absolutely bad and even in wormholes and incursions the NPC-frigs are only able to catch smaller splayerships by using webs or break permatanks by using neuts.

Maybe you should consider giving NPCs EWAR Modules but let them stop using them once a hostile player enters the site.

Quote:
Personally I hate Eve for forcing all fights to happen next to gates or stations. Further promoting this is bad imo.

All other changes mentioned seem to be pretty good though.

The problem was, that you could hardly intercept someone in a site, because you had to use the acceleration gate and once you dropped he saw you 90km away and just warped out. It prevented PvP, simple as that.

And no, even cloaked ships are no solution, because the guy just drops a container when he warps into the site, so everyone uncloakes who enters the site without a chance to prevent it.
Cearain
Plus 10 NV
#366 - 2012-09-01 10:24:12 UTC
Let me second what someone else already said. It's great to see you posting these ideas in the forums asking for some feedback.

I don't mean to be overly negative about this. I think the rookie plex would be a very good addition to the other plexes.

But if you just combine all ships into the other three it gets a little crampled. You basically turn mediums into smalls with afs. And major restricted into mediums with hacs but no bcs. Now all but the rookie plexes get a bit expensive if you want to run them solo. I would rather lose cruisers than one hac.

Let me ask some questions:

A firetail or a slicer would fit in a small one right? But a firetail and slicer only do about 200 dps on a good day. (I actually don't fly either but think its a bit lower for most pvp fits) An incursus can do about that much damage as well. So we will still have t1 frigates running mediums, or we will have no plexes that our navy frigates can run.

As far as the large plexes you will have to base the damage on what a t1 cruiser can do. And well many destroyers can put out the damage of a cruiser. The tank may be a problem but probably not if you pve it up. If you have the rats do too much damage for those types of ships you will probably have them do too much damage for a pvp ship that should be fitting a point etc.


You will find that a ship set up for pve will always be able to out tank and gank a pvp ship. They don't have to worry about a scram or other ewar or tracking and other things that win in pvp. And they typically know exactly what tank they need. This is why to avoid plexing being a pve activity you also need to do some other things like a form of timer countdown and notifications.

Maybe your sleeper AI covers this. But I think it would be very hard to do. Players pretty much learn the minminmum to beat just about any pve ship in about a month or 2.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#367 - 2012-09-01 10:32:57 UTC  |  Edited by: Cearain
Syzygium wrote:

Quote:
Personally I hate Eve for forcing all fights to happen next to gates or stations. Further promoting this is bad imo.

All other changes mentioned seem to be pretty good though.

The problem was, that you could hardly intercept someone in a site, because you had to use the acceleration gate and once you dropped he saw you 90km away and just warped out. It prevented PvP, simple as that.




No it prevented allot of ganks and made it so you didn't have to compulsively hit dscan. That was all. Now you have more t1 pvp ships getting ganked by hacs and afs. Now if you will have to compulsively hit the dscan if you want to avoid the blob landing right on top of you. This is not really an improvement.

If you want to ganks do the whole gate camp thing. Don't make fw plexes revolve around that.

What has been preventing fights is the fact that you run plexes much more efficiently in a pve ship. Nothing in the winter proposals changes that.

Bottom line is I can fit more stabs on a cruiser than I can on a frigate. So yes i will be in a cruiser but because I can still hide in my plex I will be better off just leaving if an enemy does come. Just like now I can leave the plex run and run another a system or 2 away.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Syzygium
Ventures Bar
#368 - 2012-09-01 10:45:01 UTC
let me summarize that:

- you are in a low-security system and you know that everyone there can and probably will try to kill you
- you are in a ship not equipped for PvP
- you are in a public available position and know that anyone can warp to you any second
- you refuse to hit the scanner frequently even when probably hostile players enter the local

.
.
.

And you still want the environment protecting your while making money? Seriously?

Note: 99% if all people who are "ganked" while doing PvE made a lot of mistakes previously that lead to the outcome. If FW should be mainly about PvP, the environment should not prevent it.
Bad Messenger
Rehabilitation Clinic
#369 - 2012-09-01 10:51:47 UTC  |  Edited by: Bad Messenger
also these new ship restrictions mean that people will use t2 ships mostly or pirate faction cruisers/frigs so FW is not for new players anymore with cheap ships Ugh

rookie plex sure is but meh condor vs condor fights must be fun
Cearain
Plus 10 NV
#370 - 2012-09-01 11:01:13 UTC  |  Edited by: Cearain
Syzygium wrote:
let me summarize that:

- you are in a low-security system and you know that everyone there can and probably will try to kill you
- you are in a ship not equipped for PvP
- you are in a public available position and know that anyone can warp to you any second
- you refuse to hit the scanner frequently even when probably hostile players enter the local

.
.
.

And you still want the environment protecting your while making money? Seriously?

Note: 99% if all people who are "ganked" while doing PvE made a lot of mistakes previously that lead to the outcome. If FW should be mainly about PvP, the environment should not prevent it.



Let me summarize some things for you:


People should be able to expect to see an enemy come in when they are attacking the enemies complex.

Plexing should be about pvp.

Your style of ganking people with several ship classes higher or greater numbers should not replace the current mechanics.

CCP is essentially saying well we will leave plexing a pve mechanic but just make it a bit easier to gank the pvers unless the pvers do some tedious task like spam dscan. This is the wrong approach.

It shouldn't be more difficult to run a medium plex in a t1 pvp cruiser. It should be all but impossible to run one in a pve fit.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Syzygium
Ventures Bar
#371 - 2012-09-01 11:18:07 UTC
you "see" your "enemy" in local at least a minute before he comes into your plex?
you then "see" him on dscan if you are not too lazy to do the click once you have hostiles in local
and then you "see" him entering your grid which gives you about 10 more seconds to decide if you want to fight or run - more than enough for a frigate to warp out, even for a cruiser of you care to pre-align once you "see enemies" in local.

still not enough? pfffff....
Cearain
Plus 10 NV
#372 - 2012-09-01 11:37:41 UTC  |  Edited by: Cearain
Syzygium wrote:
you "see" your "enemy" in local at least a minute before he comes into your plex?
you then "see" him on dscan if you are not too lazy to do the click once you have hostiles in local
and then you "see" him entering your grid which gives you about 10 more seconds to decide if you want to fight or run - more than enough for a frigate to warp out, even for a cruiser of you care to pre-align once you "see enemies" in local.

still not enough? pfffff....



You don't get it.

Plexing should not be a game of gank the pver. You are applying the pirate versus carebear dynamic to the wrong part of eve. We have enough of that already in eve.

I go in plexes where there are enemies. That way it increases the chance of a fight. I just want some distance from the warp in, case there is a blob.


The other mechanics like notifications and timer rollback are the mechanic changes that make plexing a pvp mechanic without making it a silly gank the pver game.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Syzygium
Ventures Bar
#373 - 2012-09-01 13:06:50 UTC
Cearain wrote:
Syzygium wrote:
you "see" your "enemy" in local at least a minute before he comes into your plex?
you then "see" him on dscan if you are not too lazy to do the click once you have hostiles in local
and then you "see" him entering your grid which gives you about 10 more seconds to decide if you want to fight or run - more than enough for a frigate to warp out, even for a cruiser of you care to pre-align once you "see enemies" in local.

still not enough? pfffff....



You don't get it.

Plexing should not be a game of gank the pver. You are applying the pirate versus carebear dynamic to the wrong part of eve. We have enough of that already in eve.

I go in plexes where there are enemies. That way it increases the chance of a fight. I just want some distance from the warp in, case there is a blob.


The other mechanics like notifications and timer rollback are the mechanic changes that make plexing a pvp mechanic without making it a silly gank the pver game.

I do get it. It is just my opinion, that there are quite enough chances to avoid being caught in case someone don't want to fight. The plex being 70k off the Accgate just shifts the balance way too much in favor of the one being inside because he needs zero attention and can still evade all and every combat.

Since I am a fan of good balance, I like the proposed change. The one wanting to make the catch needs to be quick, the one wanting to escape needs to be careful. Good thing.
Mariner6
The Scope
Gallente Federation
#374 - 2012-09-01 13:36:35 UTC
Changes seem fine, but I guess my only concern is with the need now to kill the NPC's at sites won't this drive faction standing down so low that it will be quite painful to grind it back up when/if they leave faction warfare? I think that may be a fairly big negative to those contemplating FW if that's the case.
Aryth
University of Caille
Gallente Federation
#375 - 2012-09-01 14:22:06 UTC
Hans Jagerblitzen wrote:
X Gallentius wrote:
Aryth wrote:
Do you guys feel that defensive plexing may end up being the new farming flavor of the month?

At least the farmers will now have to bring the appropriately sized ships for the job. Their defending alts (activated at about 95% contested level), however, will remain in fast frigs. Farmers are gonna farm. Farming will be a bit harder in the next patch.


My message to CCP is to have rats spawn in the plexes according to who's inside - I don't know yet whether this is technically feasible or not, but I'm heavily encouraging it. What is needed here is that if I'm running a defensive plex, There are Amarr attacker spawns entering periodically. If I'm running an offensive plex, there are amarr defender spawns entering periodically.

The devil will be in the AI / aggro / programming, but this should be the absolute design goal to strive for if at all technically feasible. The last thing I want to see is the farming issue moved to D-plexing but not eliminated entirely.


This would be perfect.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Veshta Yoshida
PIE Inc.
Khimi Harar
#376 - 2012-09-01 15:00:02 UTC
No, perfect would be to drop the folly of the easy LP that comes from defensive plexing and introduce the automatic timer instead plus meaningful upgrades (ie. ones that will encourage people to spend the hours orbiting).

But the Farmers Union is too strong now after six months of infini-LP so guess we'll (read: I'll) have to settle for even more LP being thrown after the gunless stabbed frigs of the alt armies. Sad
X Gallentius
Black Eagle1
#377 - 2012-09-01 16:45:01 UTC
I guess ultimately I would have defensive LP be worth at most 10-20% the current rate so that defensive plexers can replenish the ihub. 75% LP return invites easy farming of unfit defensive plexing frigs. The real ROI should be the upgrades and LP store.

Offensive plexing starts all the drama/fights/controversy. It is the one that takes all the effort that requires an enemy to go into the other guy's system to accomplish something. Defensive plexing supresses interaction by making "winning" seem impossible.



corestwo
Goonfleet Investment Banking
#378 - 2012-09-01 17:06:47 UTC
Cearain wrote:
I go in plexes where there are enemies. That way it increases the chance of a fight. I just want some distance from the warp in, case there is a blob.


So hit dscan before you actually warp into the plex. Heaven forbid you use the tools available to you to garner intelligence.

Mariner6 wrote:
Changes seem fine, but I guess my only concern is with the need now to kill the NPC's at sites won't this drive faction standing down so low that it will be quite painful to grind it back up when/if they leave faction warfare? I think that may be a fairly big negative to those contemplating FW if that's the case.


This is a good point.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Atomic Option
NO Tax FAT Stacks
#379 - 2012-09-01 17:25:04 UTC
Quote:
Increase contested range: at the moment an hostile pilot will only contest a capture timer if he is within capture range (whose reach varies depending on the point above). We want to move the contested area to the whole complex range, which would mean as long as hostile pilot is within your room the capture timer would be paused.


Assuming "whole complex range" means "on grid with the complex" you'll be able to cause a lot of delay and be almost untouchable with some grid fu and a fast ship. Unless complex grids somehow aren't as stretchable as regular grids.
Rengerel en Distel
#380 - 2012-09-01 17:33:03 UTC
Atomic Option wrote:
Quote:
Increase contested range: at the moment an hostile pilot will only contest a capture timer if he is within capture range (whose reach varies depending on the point above). We want to move the contested area to the whole complex range, which would mean as long as hostile pilot is within your room the capture timer would be paused.


Assuming "whole complex range" means "on grid with the complex" you'll be able to cause a lot of delay and be almost untouchable with some grid fu and a fast ship. Unless complex grids somehow aren't as stretchable as regular grids.


I agree this part will have to be changed. Something like 60k will make people trying to defend actually enter the combat area, instead of orbiting at 150k, or sitting 100k away and sniping while defensive plexing the site at the same time.

With the increase in shiptoasting, the Report timer needs to be shortened.