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Self-destruct changes on Singularity

First post First post
Author
Valeo Galaem
Deep Core Mining Inc.
Caldari State
#81 - 2012-07-27 20:50:46 UTC
So after this change an SD will

  • Drop loot
  • Generate a KM
  • Pay out insurance


How is this in anyway different from a normal ship kill? What is the point?

Standalone Windows build of ccpgames/dae-to-red

https://github.com/Nu11u5/dae-to-red/releases

M Thomas
Adhocracy Incorporated
Adhocracy
#82 - 2012-07-27 21:05:01 UTC
Valeo Galaem wrote:
So after this change an SD will

  • Drop loot
  • Generate a KM
  • Pay out insurance


How is this in anyway different from a normal ship kill? What is the point?


Saves ammo and time.
Frothgar
State War Academy
Caldari State
#83 - 2012-07-27 21:14:43 UTC
Very very happy with this change.
Richter Enderas
Kaesong Kosmonauts
#84 - 2012-07-27 21:20:14 UTC
Finally. No more taking the coward's way out.
Sofia Wolf
Ubuntu Inc.
The Fourth District
#85 - 2012-07-27 21:24:47 UTC  |  Edited by: Sofia Wolf
I don't like this change, self district was excellent way of griefing people that are abut to kill you, flipping them of as saying, “Hahahaha ...you shell have no loot, no kill mail and no Lieutenant Yar!" It is far more tears inducing then any spam in local or even actually killing their ship. Just look at all those people crying in this tread about long lost killmails! What else in eve could make one player cause more frustration then then blue balling opponent at climax of victory in such beautifully destructive fashion?

In fact I’d like to propose change that would enhance this experience, in addition to denying loot and killreport when player self destructs all people that attacked him should have this video run in their EVE client screen:

http://www.youtube.com/watch?v=rX7wtNOkuHo

Blink

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Gnaw LF
Viziam
Amarr Empire
#86 - 2012-07-27 21:26:49 UTC
Valeo Galaem wrote:
So after this change an SD will

  • Drop loot
  • Generate a KM
  • Pay out insurance


How is this in anyway different from a normal ship kill? What is the point?



Self Destruct is a function that allows you to get back to your clone station with a penalty of a ship / pod loss. Reason why you need it is if you are stuck, either by your own mistake (in w-space system) or through actions of others (fight occurred away from a gate or wormhole) and you are bubbled and scrammed. Basically SD is there to prevent time greifing from others, without SD they can try to "ransom" you and waste hours of your time.
Vincent Athena
Photosynth
#87 - 2012-07-27 21:43:45 UTC  |  Edited by: Vincent Athena
Looks like a good, popular change.

Now how about ejecting when hull is below 20% remaining, and having the ship instantly explode due to loss of a pilot with the mechanic skill?

Edit: How that could be fixed: Upon ejection the percent damage does not change. Example for a damaged ship about to die:

Before ejection: Hull has 250 points, 40 remaining.
After ejecting: Hull has 200 points, 32 remaining.

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Michael Harari
Genos Occidere
HYDRA RELOADED
#88 - 2012-07-27 22:49:45 UTC  |  Edited by: Michael Harari
Id rather this apply only to capitals. There has been more than one time where I have been tackled by something I could tank permanently + a falcon (or falcons), and ended up self destructing.

Edit: Basically, there are actual uses for self destruct, mostly denying loot and km to people whose idea of pvp is an assault frigate and multiple recons.
Bubanni
Corus Aerospace
#89 - 2012-07-27 23:02:26 UTC
Two step wrote:
My preference would be that SD doesn't drop modules, but it also doesn't pay insurance. That way, you can choose to give nothing to your enemies, but you wouldn't get any insurance yourself.


I agree, self destruct should void the insurance

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Fon Revedhort
Monks of War
#90 - 2012-07-27 23:17:18 UTC  |  Edited by: Fon Revedhort
Yet another half-arsed change. Who the hell considered it's a good ideat to entirely remove an established game feature on, basically, mere grounds of a) ships having WAY TOO MUCH EHP and b) ease of creating ONE-SIDED fights QuestionQuestion

So you give players insanely overtanked ships, make them easy to jam/damp/whatever into oblivion and thus render them fat sitting ducks, and then wonder why people SD Question

How about you addressing these ISSUES instead of their minor consequences Question

What's the point in having SD now Question

Recently you just killed off an entire world of active shield tanking by introducing a single OP module which everyone and their dog is using now or gonna use soon, now this. Why remove game features or replace them with half-baked solutions Question Is it really that hard to come with proper ideas, which will not negate one each other, but complement instead Question

Idea Upon SDing:

- killmail is generated
- no loot drops
- no intel on ship setup is provided
- no insurance is payed out

solves all the problems

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Shade Millith
Tactical Farmers.
Pandemic Horde
#91 - 2012-07-27 23:48:48 UTC
Fon Revedhort wrote:

Idea Upond SDing:

- killmail is generated
- no loot drops
- no intel on ship setup is provided
- no insurance is payed out

solves all the problems



I agree.

Self Destructing is basically scuttling the ship. Destroying anything valuable would be obvious.

Yes to killmail, no to loot.
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#92 - 2012-07-27 23:51:33 UTC
There's no basically about it - self-destructing IS scuttling. With loot dropping it is entirely pointless it even having a timer, "tactical implications" (whatever they might be) or not.
Cubana69
Euphoria Released
#93 - 2012-07-27 23:52:10 UTC
Yes. And finally.
Goyathla
KarmaFleet
Goonswarm Federation
#94 - 2012-07-27 23:57:01 UTC
CCP Masterplan wrote:


Loot Drops
Ships that self-destruct will now drop loot in their wreck. This follows the regular chance-based loot-drop mechanics for items fitted to the ship and carried in the cargo hold.




This would negate the purpose of having a self destruct, while I love the kill report why should the loot drop with the same chance? If you self destruct you should at least be denying most of the loot. Lower the odds and I am ecstatic!

Much Love,

~Goya
Zorakk
State War Academy
Caldari State
#95 - 2012-07-28 00:12:04 UTC
First I like not allowing people to coward out but..

Why not just not allow SD while you have aggression if you're going to drop loot, etc like a normal kill?

Better yet SD should be an AOE explosion that generates a blast wave like the old school AOD DD. Size of blast is based on size of ship. If you got the balls to SD a Super, go for it. Anyone who had aggression when you SD'd gets a KM. And you get one for anyone you wipe out in the blast radius.

And everything in the ship is destroyed no dropped loot if you blow the ride...

Joccob
#96 - 2012-07-28 00:15:37 UTC
Yes to killmail. No to loot. Scuttling your ship has a long Naval history in RL. For example the famous
Admiral Graf Spee
Jack Tronic
borkedLabs
#97 - 2012-07-28 00:35:54 UTC  |  Edited by: Jack Tronic
Game feature to work around killmail generation if in any capital:

Wait until into 25% structure (assuming you have Mechanic V trained, got forbid you are in a capital without it)
Eject
Pop
No killmail, the loss of skills causes the ship's poof routine to fire before any death due to incoming dps.

This could work with subcaps as well but in capitals you tend to have a huge hull buffer with a damage control to let you easily eject at the right time.


Yawn, come up with more ways to generate free mails you blobbing turds.

There is at least one other method to avoid killmail generation,
l0rd carlos
the king asked me to guard the mountain
#98 - 2012-07-28 00:49:18 UTC
Not sure why the loot drops .. but KM? WHOOOO
Thanks Masterplan! You have the Masterplan :)

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Eija-Riitta Veitonen
State War Academy
Caldari State
#99 - 2012-07-28 01:15:35 UTC
A nice change, but frankly, i'm all up for SD destroying the loot - thus a viable mechanic to deny the killers the loot. Km generation, on the other hand, is YAY \o/
Kwashi
Aliastra
Gallente Federation
#100 - 2012-07-28 01:25:13 UTC
A long time coming. Huzzah for this change!