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Redistribution of SP's?

First post
Author
Kitty McKitty
In Praise Of Shadows
#21 - 2011-10-11 02:29:55 UTC
The Apostle wrote:
A well co-ordinated alliance could really have fun with this as a concept.

A well co-ordinated XXXXXXX could really have max skilled ships on demand despite a deficit of skillpoints making a mockery of specialising or diversifyling.

Haviing your portrait painted here helps INTAKI Disabled Children ♥

Mortis vonShadow
Balanaz Mining and Development Inc.
#22 - 2011-10-11 02:54:00 UTC
If they allowed you to basically revamp your toon every 90 days, this game would be no better than WoW. And we all know how lame that turd of a game is.

Sometimes in life, you have to live with the choices you've already made. EVE should be no different than that.

Some days you're the bug, and some days your the windscreen.                   And some days, you're just a man with a gun.

Digital Messiah
Center for Advanced Studies
Gallente Federation
#23 - 2011-10-11 03:02:55 UTC  |  Edited by: Digital Messiah
Because I had a well thought out post that was deleted, I am now quite flustered Oops. So here is a short version of it... By the way CCP I hope you read this. Why does the new forum eat threads when you could simply go back to your post in the old ones? Yours truly, an avid forum lurker.

1. Redistribution should be attached to remaps.

2. You can only redistribute skill points that share the same primary and secondary into each other.

3. The amount of skill points that can be redistributed per remap should be limited to something like. 10% of the average amount of skill points all players are able to receive with none or +5 implants. 2,168,100 is what I came up with. My math might be very off, as it often is...

So long as CCP doesn't sell remaps I can see this as being fair. To all of those who wish to stay unique snow flakes. "Which just means everyone has a slightly different amount of sp in industry they don't want." Than I can agree with you to. I am just trying to put an idea forward that is slightly rational.

Something clever

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#24 - 2011-10-11 03:45:20 UTC
the only way this would work is if 50% of the SP u redistribute is lost... so you can change 2mil in industry skills to 1mil in gunnery.
Andski
GoonWaffe
Goonswarm Federation
#25 - 2011-10-11 06:58:37 UTC
**** thread

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Karn Dulake
Doomheim
#26 - 2011-10-11 07:15:06 UTC
The Apostle wrote:
Something Kitty Mckitty said in another post got me thinking.... Yeah, yeah. I know. Don't think etc.....

Buuut, there's been a lot of talk over time, some for just plain old lols, about buying SP's etc. in game... Obviously buying SP's is akin to gold ammo imho and would be abused out of proportion. It's a pretty clear "no fn way!" from me.

I wonder though if the idea of redistribution of SP's has ever been discussed?

SP's to a player are a very valuable commodity, i..e. try buying a high SP char through the Bazaar.

Would it be in the games best interest to allow a redistribution of SP's for the individual every 30 days (for arguments sake). A little bit like attributes every 12 months but make it more much dynamic for players, specifically PvP'ers, FC's, alliance needs etc...

Would this be a suweeet option for you? Imagine, today I could fly HACS, tomorrow I could fly a Hulk (choke).....

- Would there be ramifications to Eve? If so, what would they be?
- Would you benefit from/enjoy such an option?

Box.....



CCP would never allow it as the reason that a lot of players play is because they are waiting for there skills to finish and there next ship to become active. if you allowed Distribution then everyone could try every ship pretty quickly and a large part of the player base would disappear once everything had been flown.
I dont normally troll, but when i do i do it on General Discussion.
Shadowsword
The Scope
Gallente Federation
#27 - 2011-10-11 07:19:45 UTC
I'm giving this a 5/10 because the timing is good, with all the supercap pro-elite pvpers whining about their "worthless ships".
CCP Spitfire
C C P
C C P Alliance
#28 - 2011-10-11 07:31:26 UTC
Moved from "EVE General Discussion".

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Tippia
Sunshine and Lollipops
#29 - 2011-10-11 09:26:31 UTC
The Apostle wrote:
Yeah, I get the FOTM thing. But why would it be horrible to the game?
It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.
The Apostle
Doomheim
#30 - 2011-10-11 09:29:34 UTC  |  Edited by: The Apostle
Tippia wrote:
The Apostle wrote:
Yeah, I get the FOTM thing. But why would it be horrible to the game?
It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

Gosh darn it.

Now you posted, no point continuing. I've only got 50 more years to live and I ain't quoting my life away...

Ciaou baby.

/terminated

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Jory Stormborn
Custodes Fati
#31 - 2011-10-11 11:00:17 UTC
I like this but it should be made to cost real money, and perhaps only usable once per character, or something that limits the mis-use.
Adrenalinemax
Lap Dancers
Brothers of Tangra
#32 - 2011-10-11 12:46:42 UTC
Instead of trashing 50% of the SP, what about deleting all skillbooks

So, if someone trained a Titan skill and wants to redistribute, that is 5bil for a Titan skillbook he just lost and prolly easily another 2bil in various skillbooks to get the Titan skill.
McGrits
Sebiestor Tribe
Minmatar Republic
#33 - 2011-10-13 00:49:14 UTC
Any redistribution of SP would break the game, more so than the gold ammo people talk about.

The primary currency of EVE is time, not isk. It is the time to learn a skill, the time it takes to mine an asteroid, the time it takes to research a blueprint, the time it takes to manufacture an item, the time it takes to ship an item, and so on. Even the time to get your ship blown up is part of the game.

In EVE, time is like a combination of money and experience points. Any redistribution of SP, be it on a set period or even just once, creates an exploit that breaks the true currency of this game and creates the opportunity to invalidate all the time investments that have been made.

People would argue that the game should forgive poor decisions, but this only highlights how valuable time is in EVE. People talk about isk/hr for missioning or other EVE endeavors. People talk about how many fights per hour. These are variable and dependent on the player unlike skill points.

Skill points have enough game breaking issuess already with implants being purchased with real money from the plex avenue. Adding redistribution or reallocation destroys skill points and EVE game mechanics completely.

The example of expolits given in the above posts are good and just the beginning if the original poster's suggestion were to happen. The hard work and time a player takes to become the advanced industrialist is destroyed. The dedication and time a player takes to be a pvp logi specialist is destroyed. So on, and so on.

I ask that any CCP personnel to please not introduce any SP reallocation into this game and to fight all suggestions of this internal or external.

Thanks
Akara Ito
Phalanx Solutions
#34 - 2011-10-13 12:44:23 UTC
The only way this could ever be balanced would a huge loss of the redistributet SP.
Something like, you delete that rank 1 level V skill for 256k SP and get 50k, maybe 80k of free SP.
That and a large timer like remaps (but the option of doing several skills at once) might work out.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#35 - 2011-10-13 12:57:51 UTC
I had country fried steak with homefries and wheat toast and a side of bacon for breakfast today.

It was delicious.

What'd you guys have?
Carabusu
Imperial Shipment
Amarr Empire
#36 - 2011-10-13 13:54:59 UTC
Tippia wrote:
The Apostle wrote:
Yeah, I get the FOTM thing. But why would it be horrible to the game?
It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.



'Nuff Said.....

Fly Well, Kill Many The Busu

Alua Oresson
Alcorp Unlimited
#37 - 2011-10-13 14:31:04 UTC
I wouldn't be averse to a SP redistribution as long as it contained an insanely high cost in time. I think something like a 1 time redistribution for a 50%SP cost made available after a year or so would actually be something nice. I know I would gladly pay even that harsh cost to get rid of some skills that I highly regret and am embarrassed by.

http://pvpwannabe.blogspot.com/

Akara Ito
Phalanx Solutions
#38 - 2011-10-13 17:24:31 UTC
Alua Oresson wrote:
I wouldn't be averse to a SP redistribution as long as it contained an insanely high cost in time. I think something like a 1 time redistribution for a 50%SP cost made available after a year or so would actually be something nice. I know I would gladly pay even that harsh cost to get rid of some skills that I highly regret and am embarrassed by.


If no that than please CCP offer a service to delete skills without any recompensation, hell I'd pay for it I guess.
Fracture Antollare
TEMPCO CORP
#39 - 2011-10-13 18:29:22 UTC  |  Edited by: Fracture Antollare
IF a PLEX costs 400MM ISK and that there are 43200 minutes to a 30 day time period....

AND assuming that a player only trains in skills that fully utilize a 30/30 attribute split (leading to 45 sp/minute)...

THEN a character can produce 1.944MM sp per month.

If you could freely sell them, then so long as the price was above 205.76 ISK per sp, then it would be profitable to not even play the character.

THEREFORE allowing the sale of skill points would massively inflate the price of PLEX. Past occasions where PLEX price has risen led to a slowdown in overall game activity, and higher subsequent prices for manufactured goods and ships.

However, if CCP allowed you to redistribute your own skill points at a 25% loss, then that would be a viable solution. Or if they introduced some kind of rate increasing booster, they'd open up a new industry.


EDIT - I should state my point - you can't and shouldn't allow selling of sp to other characters. It would cause chaos as ultra-wealthy individuals suddenly become gods, then all their alts become gods in turn.
Androo Darger
Red Star Shipping
#40 - 2011-10-13 22:40:27 UTC
the main issue that people have over SP respec / purchasable SPs and other in game sp purchasables they all seem to revolve around the " I have played for 5 years and i dont see why i should have to compete against someone who can start tomorrow and be like me".

they normally follow it up with somthing along the lines of " you can be specialised in a ship in 30 days blah blah blah".

I am an older gamer now i admit it and now i work full time and dont have time to spend invested in a MMO and both my bro and friend have said this. The time we spend online should be fun if i log on and see a skill i sgoing to take 19 days (or 300 days or whatever) then i think well thats 19 days of having to wait before i can do x y z. that is a delay i dont really want.

The main issue is that if i have to invest in a character for a year the chances of me pvping become zero. why do i want to risk a years worth of work for failing. IF i spend money on redistribting stats or buying sps or a booster that makes leveling faster then the risk becomes down to funds and not time. money is easy to aquire but time isnt .

CCP should offer characters the ability to redistribute SPS (look at my char its all over the place) but likewise they should also sell sps based on how much it would have normally cost PER month to subscribe for that amount of sps. thats my view.
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