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Inferno 1.1 feedback thread

First post
Author
Kadeyoo
Viziam
Amarr Empire
#441 - 2012-07-05 16:59:06 UTC
Chokichi Ozuwara wrote:
Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.

Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.

The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.

You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well.


So you usually loot ships while there's still hostiles on the field? Mmmmkay.
Nyrak
Federal Navy Academy
Gallente Federation
#442 - 2012-07-05 17:30:20 UTC
I am not sure if this is a feature or an issue.

I will undock in a shuttle and the game will have it set at the "Reset Camera" distance. Once I move about and change ships, say my Iteron V, upon undocking, I find myself halfway into my ship - as if the ship is too big for the screen. Once I hit the "Reset Camera" button, the ship will set itself to a distance. Then I return to my trusty shuttle and instead of being at the "Reset Camera" distance when I last left it, the ship is now shrunk into a blip on the screen.

Not game breaking, but just a bit annoying at times.
Chokichi Ozuwara
Perkone
Caldari State
#443 - 2012-07-05 17:33:04 UTC
Kadeyoo wrote:
So you usually loot ships while there's still hostiles on the field? Mmmmkay.

Learn to read.

Tears will be shed and pants will need to be changed all round.

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#444 - 2012-07-05 19:40:11 UTC
Kadeyoo wrote:
Chokichi Ozuwara wrote:
Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.

Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.

The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.

You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well.


So you usually loot ships while there's still hostiles on the field? Mmmmkay.
Incredibly, yes, skillful pilots do loot the field with hostiles on-grid or in-system.

In high-sec, that might mean war targets around or perhaps like-minded gankers who hope to steal and scoop the wreck of the hauler that your alt just popped. In low- or null-sec there might be a highly valuable cargo that gets ninja-looted from a super-cap wreck or a hauler that was attempting to accomplish a task.

Please come back when you have a stronger troll position.

The rest of us will keep hammering away at CCP until they un-**** what they ****** with Inferno.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

DarthNefarius
Minmatar Heavy Industries
#445 - 2012-07-06 01:01:37 UTC
"User Interface

•The context menu in the alliance ranking list sometimes displayed two options for declaring war one that worked and another that didn’t. We removed one of them.
"

So which one did you remove Blink
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Envoy Takeshi Kovacs
A.Murder.Of.Crows
#446 - 2012-07-06 12:46:51 UTC
So I have no idea whta this missle taking damage issue is all about, but I have some feedback on Min V3 graphics. You should really redesign the mamoth model, even with the v3 upgrade the front of that shipstill looks like a brown stone block from some 16 bit adventure video game in a museum. It's just rediculous looking.
Envoy Takeshi Kovacs
A.Murder.Of.Crows
#447 - 2012-07-06 12:50:00 UTC  |  Edited by: Envoy Takeshi Kovacs
Kadeyoo wrote:
Chokichi Ozuwara wrote:
Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.

Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.

The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.

You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well.


So you usually loot ships while there's still hostiles on the field? Mmmmkay.


I have to agree, even with my silly PVE alts running missions, trying to run a noctis and doing salvage and loot is pretty annoying. It seems like the inventory call for the loot your accessing just hangs for half a second, then if you opening multiples, to stack the cans in the inventory window so you can run through them one at a time faster, that hang time slows everything down.
Alaya Carrier
Republic Military School
Minmatar Republic
#448 - 2012-07-06 14:13:55 UTC
Kadeyoo wrote:
Chokichi Ozuwara wrote:
Opening loot cans is still terribly slow, the overview, the unified inventory etc are all too slow for realtime combat situations.

Good luck looting a battlefield with hostiles around, and where two seconds can be the difference between being pointed or making it out alive.

The overview in particular seems to have lost any of the supposed speed gains it made under Crucible, I assume it's somehow related to the derp derp unified inventory issues.

You know, all they have to do is make the game faster and continue to open up areas of gameplay, and most players would be happy with that. Apparently a difficult task for CCP to do simple things like that well.


So you usually loot ships while there's still hostiles on the field? Mmmmkay.


Plenty. If there are more than 10 ships you can be sure that by the time the last hostile is popped, all the wrecks have been ninja looted and salvaged. Many like bringing home those juicy 10-15M worth in modules that dropped per ship.
Bob Bedala
#449 - 2012-07-06 14:37:34 UTC  |  Edited by: Bob Bedala
Yes, clicking on open container in the field should open in a new window, I nearly lost a hull because of it on a mission.

Also it makes salvaging & jetcanning a massive PITA.

I nearly lost the hull on Pick Your Poison level 3, which is clearly meant to be speedrun. You have to get some ambassador and put them inside a SOE ship under heavy fire (for a lvl3). This was such a fiddly job and it would have been much easier with the old system, which saved a default "container in space" state for you -- one click, one drag (and on large hotspots too).

From a usability perspective it is much easier to drag from one window to another rather than clicking on a little hotspot within the same window, and then dragging onto the same small hotspot.

To test this try flying with a small cargo window open all the time in one corner (as I usually do when mission running or doing carebear biz). Using the old system, a new "container in space" window would pop always in the same location -- right above my cargo window, so dragging ore when jetcanning was easy without all this initial window setup every frickin time. I would like that extra window instance back and its configuration saved liked previously.
Knalldari Testpilot
#450 - 2012-07-06 14:43:13 UTC
Nyrak wrote:
I am not sure if this is a feature or an issue.

I will undock in a shuttle and the game will have it set at the "Reset Camera" distance. Once I move about and change ships, say my Iteron V, upon undocking, I find myself halfway into my ship - as if the ship is too big for the screen. Once I hit the "Reset Camera" button, the ship will set itself to a distance. Then I return to my trusty shuttle and instead of being at the "Reset Camera" distance when I last left it, the ship is now shrunk into a blip on the screen.

Not game breaking, but just a bit annoying at times.

Its a implemented feature, but its still buggy and laggy atm.
quasarabyss
Deep Core Mining Inc.
Caldari State
#451 - 2012-07-09 11:57:15 UTC
http://community.eveonline.com/updates/patchnotes.asp

The current Unified Inventory changes are welcome; we just need a lot more of them.
Can we get a seperate thread on this issue perhaps, so that the relevant devs/players who care about it can concentrate on that particular issue?
Also, some of the suggestions by players are contradictory(to other player suggestions), but with a dedicated discussion perhaps a consensus could be reached on how it should work.

The multiple issues with it remain, and it seems they aren't getting Full Attention from anyone.

(Insert witticism here)

GeeShizzle MacCloud
#452 - 2012-07-09 13:03:14 UTC
Quote:

Weapons & Ammunition

Missiles and bombs now take damage again.


can confirm and expand on this... they now take damage relative to their resistances again!

woop!
Edward Perry
Signs of Life
#453 - 2012-07-09 15:29:10 UTC
Just letting my 2 cents be heard too.


CPP - This tree system is really messy.

* It is unpredictable on how it works,
* It does not allow for quick access
* It hijacks other cargo views
* When click and dragging. between tree levels it switches to the new location and I have to find where I was again.


The Filter Idea is interesting but because of how convoluted this tree system is, I will never use it.

I know that someone worked hard on this, and managers approved it. So there is probably a lot of support for this new idea. But you really need to listen to us players.

PLEASE FOR GOD SAKES PUT BACK THE OLD SYSTEM.
deathpain
Umbrella. Corporation
#454 - 2012-07-09 16:26:19 UTC  |  Edited by: deathpain
...
Y U Dont
Viziam
Amarr Empire
#455 - 2012-07-09 18:16:11 UTC
So "magnetic fields" after warp-in still here? Thanks for killing stealthbombers, ccp.
Crosi Wesdo
War and Order
#456 - 2012-07-09 22:53:33 UTC
Another 26mb for nothing patch. *claps*
mjgvjbk
Wombo United
#457 - 2012-07-09 23:46:02 UTC  |  Edited by: mjgvjbk
Edward Perry wrote:


I know that someone worked hard on this, and managers approved it. So there is probably a lot of support for this new idea. But you really need to listen to us players.



The Coca Cola Company had the best selling soft drink in the World, so they decide to go ahead and change the recipe so they can gain more market share that they were losing to Pepsi. What occurred during the New Coke reformulation was a disaster and the Coke Company rapidly brought back the original formula and called it “Classic Coke”.

So some designer had a great idea and some manager signed off on it, now both are working on a new government project called work for the dole in some remote area of Alaska Lol


If eve was an animal it would now be placed on the endangered animals watch list. Blink
Lead Poisoning
4 Marketeers
Rura-Penthe
#458 - 2012-07-10 00:57:05 UTC
I have a couple suggestions,

when I am in a station with a corp office I would like to have a corp hanger window button like before. I shift clicked to get my personal hanger and ship hanger window open, and would like to be able to open the corp hanger without having to jump through hoops. I am trying to optimistic but I am afraid it is fading fast.

Also with the new ship camera it is a little frustrating when I have to readjust the camera so I can see my frigate or shuttle when switching from a battleship or having the camera only see the ship when going from a frigate to the battleship. Also the camera seems to always zoom in when I log off because when I log on in a WH the camera is not at the distance I left it.

Thanks
Shepherd Spye
Local Spyke
#459 - 2012-07-10 19:23:27 UTC
Whats going on.... i cant log in.... im stuck at the character select screen.

Ive shut the game down and restarted it 4 time to the same thing.

Ive been away from eve for 18 month and returned to noting but bugs......
Ad'Hakim Tahous
Science and Trade Institute
Caldari State
#460 - 2012-07-10 23:03:37 UTC
Edward Perry wrote:
Just letting my 2 cents be heard too.


CPP - This tree system is really messy.

* It is unpredictable on how it works,
* It does not allow for quick access
* It hijacks other cargo views
* When click and dragging. between tree levels it switches to the new location and I have to find where I was again.


The Filter Idea is interesting but because of how convoluted this tree system is, I will never use it.

I know that someone worked hard on this, and managers approved it. So there is probably a lot of support for this new idea. But you really need to listen to us players.

PLEASE FOR GOD SAKES PUT BACK THE OLD SYSTEM.



We're stuck with the new code. Fixes will occur as CCP gets around to it. Significant lag still remains at POS when moving containers to/from cargo & arrays. All criticism listed above confirmed. Filters of little utility, and estimated cargo value is useless. Enable/Disable cargo value requested. Reduction of useless borders requested. Possibility to further reduce window size from current minimums requested.

Was awful when introduced, marginally improved after god-only-knows how many patches. Losing any sense of optimism that this will ever be revisited/improved/fixed.

Bad job all around CCP.