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Incarna/WiS Disappointment

First post First post First post
Author
Lexmana
#421 - 2012-07-05 11:25:24 UTC  |  Edited by: Lexmana
DeMichael Crimson wrote:
No dedicated experienced explorer is going to enter these sites with the risk of losing their clone, their skill points, their implants, their ship, their loot and end up in a medical clone on the other side of the universe.

That was about the saddest thing I have read in a while.

Explorers have been taking extreme risks since the beginning of time. Many have suffered and died on their quest and no one even remembers their name. Some have succeeded and been rewarded with fame, fortune and immortality. But that was before New Eden and DeMichael Crimson's gang of "dedicated experienced explorers". This new breed of "explorers" feel entitled to unlimited richness with minimal risk and effort "exploring" with impunity under CONCORD protection. You should be ashamed calling yourself explorers. You are nothing more than farmers in blinged out spaceships.

I really hope they go through with this idea just to see a new breed of true explorers prosper and replacing the followers of DMC. I hope CCP will reward them well with richness far beyond those the current "dedicated experienced explorers" can even imagine.
Crimson Midnight
Commando Guri
Guristas Pirates
#422 - 2012-07-05 12:27:36 UTC
CCP t0rfifrans wrote:
If the clothes we're putting out now at lower prices sell well, we are very likely to kick off the manufacturing pipeline again, where we were planning to do more exotic ( cyberpunk, pirate etc ) clothes, than the more plain business and military clothes we have now.


That would be very good. The range is currently too close to what people wear in the real world. I think the men's esquire coat is quite good, more appropriately sci-fi. Much wider range of clothing in general would be great.

Do you have any idea if the clothes are selling well independent of the aurum people still have stockpiled from the giveaways?
Hermia
HIVE
Memento Moriendo
#423 - 2012-07-05 12:55:11 UTC
CCP t0rfifrans wrote:
CCP RedDawn wrote:
Rees Noturana wrote:
The NeX store pricing fiasco was probably an even bigger reason that WiS stalled out. At least the second round pricing seems in line with expectations.


The team wholeheartedly agree with the cheaper pricing structure. Big smile

Indeed. Although it would be amusing to put out a bi-monocle ( spectacle ) at double the price of the old monocles just for the troll of it.

But seriously, yes, we felt that this kind of pricing made much more sense, and we see it in how the items are selling now, that once the price was brought down and we added interesting designs, people are buying them. We'd like to put out more distinctive stuff, like the full body rubber female suits seen on Singularity, and a full body female leather strap catsuit, both which are important work attire for any serious capsuleer. If the clothes we're putting out now at lower prices sell well, we are very likely to kick off the manufacturing pipeline again, where we were planning to do more exotic ( cyberpunk, pirate etc ) clothes, than the more plain business and military clothes we have now.


Since you've covered clothing for Goths and Emos can you also do stuff for everyday people as well?

Im thinking Elegant, Sexy, Cute, Prada. More civil clothing for guys as well. :)


Thank you !
L Salander
All Web Investigations
#424 - 2012-07-05 13:07:12 UTC
The only thing I didn't like when it first came out was how you were forced to load the interior, and how it was slow and annoying to load especially considering you got nothing out of it except a single identical room. Since changing it to be something that's 'optional' I quite like it, if I'm docking up for some quick refitting or whatever I don't have the extra loading time (and hey, it makes sense as far as the lore goes - if a ship is just quickly docking for repairs or resupply or whatever there's not much need for the pilot to leave the ship, is there?), but if I want to look around the pretty interiors (which I do from time to time, especially now that there are more of them) then a single button lets me do that.

I think if that button had been there to begin with no one would have complained at all.
Guttripper
State War Academy
Caldari State
#425 - 2012-07-05 13:30:22 UTC
The idea of exploring with avatars does have the potential to open up whole new skill sets for training!

*starts backing away from the mobs gathering pitchforks and torches... Shocked
Acac Sunflyier
The Ascended Academy
#426 - 2012-07-05 13:33:45 UTC
CCP RedDawn wrote:
Commissar Kate wrote:
Speaking of the NeX store and Incarna.

When are you guys gonna fix the underwear bug that has been in game since the Incarna expansion. I'd like to use some of the new stuff in the NeX store but until the bug is fixed my character will just look silly. http://i.imgur.com/pVHaf.png





Yup, we have known of this bra defect for a long, long time. Unfortunately it's just been a matter of prioritisation.
To be honest most of our defect fixes have suffered due to our prototyping efforts but i'll raise this one up again and push for a fix.


That's actually not a bug, that's just how some women dress iRL. She needs a special bra that for that particular top is all.Clearly that capsuleer's mother didn't teach her everything she needs to know.
Morwen Lagann
Tyrathlion Interstellar
#427 - 2012-07-05 13:43:08 UTC
Ishtanchuk Fazmarai wrote:
Just curious, but, where are all the items that are not in the NEx? Where can they be found? Is there a listing of what has been seeded to where? Also, I think CCP Karkur pointed that some items haven't been seeded yet, and you can bet that my first impression after seeing only 13 new female items in the NEx and nothing else in Jita was less than pleased... will there be more "missing" items for the Nex, or the remaining seeding is gonna be done elsewhere?


If you uncheck the box on the bottom of the market window that filters out things that aren't available within the range you've specified for the market, you'll see them in the list.

If you go to a seeded market hub on SIngularity you'll be able to buy them and try them on.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Natsett Amuinn
Caldari Provisions
Caldari State
#428 - 2012-07-05 13:50:09 UTC
RAP ACTION HERO wrote:
Malcanis wrote:
CCP RedDawn wrote:
Some answers,

For me WiS is not something that only 0.0 players should benefit from. It should be available to all who wish to participate.
Rewards should be justified though. The more you danger you put yourself in, the more rewards you should reap.

The WiS ecosystem should tie in with FiS gameplay, this shouldn't be some stand-alone gameplay avenue that doesn't effect pilot-based only players. Manufacturing could play a part in this for example.

Death with your avatar (if used) does lead to some interesting 'perma-death' questions. (Who would vote for a EvE hardcore mode?)



If WiS Exploration uses a 'Redshirt' model, then hardcore mode would be just fine.

Otherwise we'll just use that magic DUST tech tyvm.


I think we are capsuleers, as in pilots, our brains are wired differently, we need to hold an exponentially larger store of knowledge to pilot ships than ground grunts working with small-arms, therefore we cannot use DUST tech.

and a big no to instanced 100% safe avatar-based isk grinding. hell no

The dust tech should be more advanced. The amaar were ripping the implants out of sleepers they found. It's made out of a material and tech that they didn't even understand. Templar one explains everything leading up to dust.

The sleepers are more advanced then the Jove.

If dusties are anything like the first soldiers made withe the sleeper tech, the should have an extra lobe in their brain.

Also, I'm not sure any of this has anything to do with how much our characters can learn. You don't have to be a capsuleer to fly a drake, you'll just be able to react faster if you are, and have an easier time of it if you are.
Ciar Meara
PIE Inc.
Khimi Harar
#429 - 2012-07-05 13:50:57 UTC  |  Edited by: Ciar Meara
DeMichael Crimson wrote:
No dedicated experienced explorer is going to enter these sites with the risk of losing their clone, their skill points, their implants, their ship, their loot and end up in a medical clone on the other side of the universe.


Welcome to EVE, now tell me what game where you playing exactly?

You have not played eve until you've lost about a million skillpoints by being podded.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Everet Ruhen
University of Caille
Gallente Federation
#430 - 2012-07-05 14:00:12 UTC  |  Edited by: Everet Ruhen
(Zzzzzip, puts on flame suit) I think we could borrow something from WOW, Mists of Pandaria.

Just to be clear I despise Blizz for ruining the sandbox headed genre and for purposely working to keep MMOs dumbed down dungeoin crawlers. Naturally like all WOW content it appears shallow, unimmersive, and unimpressive, but it does one thing that EVE could benefit from.

It has a special black market trade hub where (on PVP servers) everything is full PVP (yes it's pathetic that on a PVP server they had to state this, I mean it should have been PVP already right). EVE could benefit from a "remote" black market trade hub where people must go, doc, and Avatar trade. This could be in space, or it could even be a large outpost on a planet somewhere. That way the bears get a place to sit or dance and the other players get to kill people, 2 birds, 1 stone.
Lipbite
Express Hauler
#431 - 2012-07-05 14:40:46 UTC
CCP t0rfifrans wrote:
and a full body female leather strap catsuit, both which are important work attire for any serious capsuleer.


Yes, please. Also could be nice to see hats (or "glasses") in form of cat ears. Catsuit without ears is incomplete.
CCP t0rfifrans
C C P
C C P Alliance
#432 - 2012-07-05 14:42:50 UTC
Everet Ruhen wrote:
(Zzzzzip, puts on flame suit) I think we could borrow something from WOW, Mists of Pandaria..


(disarms the airlock doors and engages the manual override while grabbing tight onto a railing)

But yes, black markets are cool and have actually been discussed as one of the activities done inside avatar social spaces, making it necessary for capsuleers to meet face to face, off the grid so to speak.

Bloodpetal
Tir Capital Management Group
#433 - 2012-07-05 15:05:30 UTC  |  Edited by: Bloodpetal
Player Owned Social Establishments, perk ideas and usage patterns :



Black Market Bar

PURPOSE
Allows for trading of specific goods unavailable on markets. LFS (Looking For Stuff Exploration) goods, such as implants, boosters, secret weapons may only be tradable in this location rather than on open market because of being highly illegal and such.

OWNER ADVANTAGE
Owning a Black Market Bar will give you a bit of a kickback from all sales down in that establishment. Kind of like a tax. You can maybe charge this at various places. Either a cover charge to enter, or at the point of sale, or in the form of a portion of the sales. Can be arranged in a social way with "Dealers" who want to work from your establishment, rather than from the people coming in and buying, etc.

CLIENT ADVANTAGE
Dealers can use the space to sell what they want. Users can purchase goods they want.




Trade Market Exchange

PURPOSE
As a trading hub for WIS. Lots of traders never really undock, so would give them a place to mingle and be social together.

OWNER ADVANTAGE
Would allow to set and take their own broker fees. Could create trading cartels in stations through social exposure.

CLIENT ADVANTAGE
May pay less taxes by using the facility. Might be able to use interactive user interface to make trading faster (your whole screen becomes a trade hub experience, not just a little window.) You can see market tickers fly by with information you want to view in this establishment. Etc, etc. Can socialize with other players to create deals.




Clothing and Body Modification Salon

PURPOSE
To allow customization for characters. Clothing and Body mods should be in the same establishment. The proprietor can buy "blueprints" for the clothes/body modifications he wants to do and can use them in the facility. These would be unique modifications to the salon system, and not available in average character editor.

OWNER ADVANTAGE
Can make money from body modifications. Become famous for having cool deals, cool fashions, or cool ideas. Can setup mannequins with prefab concepts on the shelf and players can come in and like the ideas and match the style for themselves.


CLIENT ADVANTAGE
Well, they get to use clothes and body mods unavaialble elsewhere, interact with players that really want to do fashion based gameplay, and so on.





Other Social Establishments should be open to various options of customization. Essentially, it should be anything from a bar, to a casino, to a strip club, etc. It should not conflict with the Black Market Bar in purpose or function. Not to say there can't be some blending in what is happening. Perhaps player strippers? Shocked Advantages here will really rely on the customization of the establishment. Making money off of the gambling, strippers taking "tips". Purely social establishments are a bit tricker to implement without a consistent and reliable WiS audience, such as from free 2 walk players who aren't subbed. In that case, purely social establishments can be used to recruit bodies for LFS exploration content that they might not be sure where or how to find.

Where I am.

Rees Noturana
Red Rock Mining Company
#434 - 2012-07-05 15:43:00 UTC
CCP t0rfifrans wrote:
Everet Ruhen wrote:
(Zzzzzip, puts on flame suit) I think we could borrow something from WOW, Mists of Pandaria..


(disarms the airlock doors and engages the manual override while grabbing tight onto a railing)



This is the only proper response to a suggestion involving WoW.

_ _

Axl Borlara
Sebiestor Tribe
Minmatar Republic
#435 - 2012-07-05 16:32:31 UTC
Bloodpetal wrote:

I'm dubbing Exploration Prototyping :: LFS (Looking for Stuff)

#1 - Players can fabricate fake implants that look identical to the ones they find in LFS. These implants can only be identified by players in person. Meaning that people sitting in a ship might risk buying fake implants if they don't get out and verify the goods.


I'd actually spin that the other way.

Have your suggested Black Market bar, where you can only do deals in person.
Fake items could only be sold here - along with real items, obviously.

Fake items would be produced using 'something' found in exploration. That's a bit vague. Blink

So you get out of your ship. Wander along to the bar. Do a deal with Mr Dubious and get some stuff real cheap. Big smile
Then, when you get back in your ship, you try to fit/stack said items, only to find some/all of them are fake! Evil

You could run back to give Mr Dubious a slapping. Or hunt him down in his ship. Or ask politely for a refund. Roll
Or become Mr Dubious yourself and sell them on to someone even more gullible.
CCP Bayesian
#436 - 2012-07-05 17:11:53 UTC
Just a quick dev blog and video update. It will hit sometime after the 19th of July as it's currently waiting approval (again) from CCP Unifex who is off on a well deserved break at the moment. That's the original dev blog tidied up to show where we are at right now and a video of a presentation we gave internally a couple of weeks ago that I edited into a twenty minute version that hits all the salient points about the gameplay prototype we made as well as showing us playing through it for about ten minutes. Sorry for the delay (again), it's out of my hands and I'll be banging down Unifex's door as soon as he gets back.

EVE Software Engineer Team Space Glitter

Cailais
The Red Pill Taker Group
#437 - 2012-07-05 17:51:37 UTC
CCP Bayesian wrote:
Just a quick dev blog and video update. It will hit sometime after the 19th of July as it's currently waiting approval (again) from CCP Unifex who is off on a well deserved break at the moment. That's the original dev blog tidied up to show where we are at right now and a video of a presentation we gave internally a couple of weeks ago that I edited into a twenty minute version that hits all the salient points about the gameplay prototype we made as well as showing us playing through it for about ten minutes. Sorry for the delay (again), it's out of my hands and I'll be banging down Unifex's door as soon as he gets back.


heh, and I thought my boss was a paranoid control freak.... Blink

C.
Bloodpetal
Tir Capital Management Group
#438 - 2012-07-05 18:02:43 UTC
Axl Borlara wrote:
Bloodpetal wrote:

I'm dubbing Exploration Prototyping :: LFS (Looking for Stuff)

#1 - Players can fabricate fake implants that look identical to the ones they find in LFS. These implants can only be identified by players in person. Meaning that people sitting in a ship might risk buying fake implants if they don't get out and verify the goods.


I'd actually spin that the other way.

Have your suggested Black Market bar, where you can only do deals in person.
Fake items could only be sold here - along with real items, obviously.

Fake items would be produced using 'something' found in exploration. That's a bit vague. Blink

So you get out of your ship. Wander along to the bar. Do a deal with Mr Dubious and get some stuff real cheap. Big smile
Then, when you get back in your ship, you try to fit/stack said items, only to find some/all of them are fake! Evil

You could run back to give Mr Dubious a slapping. Or hunt him down in his ship. Or ask politely for a refund. Roll
Or become Mr Dubious yourself and sell them on to someone even more gullible.


I don't have an issue either way. The question is how do you know the real from the fake?

This is basically enabling scammers in a gameplay method, which I can see being something CERTAIN players grab on to doing...

But how? Fake booster pills, fake implants, fake illegal blueprints... all would be cool stuff to "spice up" the black market concept. But how does that turn into a way to make sure you're not getting fakes somewhat reliably?

Where I am.

Morwen Lagann
Tyrathlion Interstellar
#439 - 2012-07-05 18:09:58 UTC
Bloodpetal wrote:
But how? Fake booster pills, fake implants, fake illegal blueprints... all would be cool stuff to "spice up" the black market concept. But how does that turn into a way to make sure you're not getting fakes somewhat reliably?


Could leave the stats in the item's info. Let the buyer beware, just like on any contract ingame now - if they're too stupid or inattentive to check all the details to verify they're correct... it's their own fault.

A 'counterfeit' X-Instinct booster, for example, might have higher odds of causing a drawback. Or a lower base duration. Or, even more amusing: an inverse bonus - an increase to the sig radius of your ship instead of a reduction.

If you provide the actual stats of the item to people in the showinfo window, it would be fair, I'd think. Anyone dumb enough not to check the information first before purchasing, would have earned what they got - just as if they'd blindly accepted that contract out of Jita local without reading to see that it had CalNav cruise missiles instead of cruise missile launchers.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Bloodpetal
Tir Capital Management Group
#440 - 2012-07-05 18:23:42 UTC  |  Edited by: Bloodpetal
Morwen Lagann wrote:
Bloodpetal wrote:
But how? Fake booster pills, fake implants, fake illegal blueprints... all would be cool stuff to "spice up" the black market concept. But how does that turn into a way to make sure you're not getting fakes somewhat reliably?


Could leave the stats in the item's info. Let the buyer beware, just like on any contract ingame now - if they're too stupid or inattentive to check all the details to verify they're correct... it's their own fault.

A 'counterfeit' X-Instinct booster, for example, might have higher odds of causing a drawback. Or a lower base duration. Or, even more amusing: an inverse bonus - an increase to the sig radius of your ship instead of a reduction.

If you provide the actual stats of the item to people in the showinfo window, it would be fair, I'd think. Anyone dumb enough not to check the information first before purchasing, would have earned what they got - just as if they'd blindly accepted that contract out of Jita local without reading to see that it had CalNav cruise missiles instead of cruise missile launchers.



I'd be fine with that.

What about some trainable skill that gives you a chance of identifying half the stats on the counterfeits/real items, and you can't see the "other" half without some better skills (diminishing return and all). So that you can be sure that you're getting what you want, but not everything until it's in your hands?

/me scratches chin

I'm much bigger on player skill, but player skill combined with trained skills can leverage things and also separate those who want to commit not only skill but time to being good at something.

Said skill can only be found in LFS exploration sites, and wouldn't be easily acquired as well, meaning longer time and expense to distribution of the skill for "Booster Authentication", "Implant Authentication", etc.

Where I am.