These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Inferno 1.1 feedback thread

First post
Author
Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
#261 - 2012-06-26 21:07:38 UTC
Unified Inventory

When it first came out, it took me 90 minutes to figure out how to find the corp hangers. Hauling stuff from an item hanger in one station to a corp hanger in another station is not really that unified as the cargo window seems to remember that there was no corp hanger at the last station. Easy work around by closing cargo window and opening inventory again, then selecting ship cargo, open corp hangers, drag stuff from ship to corp hanger.

Just tested the unified inventory while mining. I put the ship cargo in a small box at the top so I can see when the hold is full. I get attacked by rats. I send out the drones. I bring back the drones. I open the wreck and get a huge window covering most of the screen with a loot all button. I press the loot all button and the context of the wreck window changes to the ships cargo. I now have two ships cargo windows open and one of them is covering up a bunch of stuff including the second wreck. So I close the big window, open the next wreck and it does the same thing.

I sort of like the idea of the unified inventory but when you press loot all, the loot window should go away, not change context. Client should remember that I had a certain corp hanger opened last time and not force me to risk carpel tunnel whatever just to move some stuff to a corp hanger.

The ship cargo window and the item hanger seem to stay where they belong while running courier missions. Please try to not break that while making improvements. I like being able to see ships cargo at the same time that I see item hanger,
Dennie Fleetfoot
DUST University
#262 - 2012-06-26 21:34:15 UTC
Dawiid BenAimaic wrote:
Unified Inventory

When it first came out, it took me 90 minutes to figure out how to find the corp hangers. Hauling stuff from an item hanger in one station to a corp hanger in another station is not really that unified as the cargo window seems to remember that there was no corp hanger at the last station. Easy work around by closing cargo window and opening inventory again, then selecting ship cargo, open corp hangers, drag stuff from ship to corp hanger.

Just tested the unified inventory while mining. I put the ship cargo in a small box at the top so I can see when the hold is full. I get attacked by rats. I send out the drones. I bring back the drones. I open the wreck and get a huge window covering most of the screen with a loot all button. I press the loot all button and the context of the wreck window changes to the ships cargo. I now have two ships cargo windows open and one of them is covering up a bunch of stuff including the second wreck. So I close the big window, open the next wreck and it does the same thing.

I sort of like the idea of the unified inventory but when you press loot all, the loot window should go away, not change context. Client should remember that I had a certain corp hanger opened last time and not force me to risk carpel tunnel whatever just to move some stuff to a corp hanger.

The ship cargo window and the item hanger seem to stay where they belong while running courier missions. Please try to not break that while making improvements. I like being able to see ships cargo at the same time that I see item hanger,


That problem has been present since day one of the release of this P.O.S. on Sisi eight week ago and still hasn't been fixed.

Welcome to the brave new world of Unifubared Inventory. We have T-Shirts and everything...

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
#263 - 2012-06-26 22:17:14 UTC
I decide to fly to Dodixie in my pod to get a new ship and this is the message I get. I did not lose my ship, I just left it in my hanger at the station! I suppose that flying in a pod to get free Reapers and 1 Trit might be considered an exploit.

Pend Insurance Inc.
From: Secure Commerce Commission
Sent: 2012.06.26 22:11

We from the friendly insurance company Pend Insurance regret the recent loss of your spacecraft. According to the agreement between Pend Insurance and SCC, we hereby grant you a brand new Reaper, fully fitted. Also included is a gratuity gift of Tritanium.
Ishtanchuk Fazmarai
#264 - 2012-06-26 22:19:37 UTC
OlRotGut wrote:
Ishtanchuk Fazmarai wrote:
The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.

I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.



ya might wanna change your signature.. ;)


No point bothering, just resubbed for a month to pay for an Orca, now it's done and my alt will be gone in three days. As for this one, i'll see what to do when it comes the time, but obviously i'm not going to go shopping around for clothes as there are no clothes worth shopping. It's like being back to june 2011.

Roses are red / Violets are blue / I am an Alpha / And so it's you

SillyWaif
#265 - 2012-06-26 22:24:37 UTC
Woah CCP, Shocked

(about Uni Inv)
Today's patch made opening wrecks even slower than with the first iteration of Unified Inventory.
As is posted before, since the windows are not 'dedicated' for a wreck or container salvaging/lootin' is now seriously tedious and slow going.
Open the fps window, shift-click to open a wreck and see the fps drop like a stone... and still you think its ready for TQ.. Ugh
Even worse about it is that mouse clicks while opening inventories tend to be ignored by the game, so even more delay while playing. Evil

(about missiles)
While the effects are nice and all, the graphics explosions are way out of sync with the ship blowing up ...
I rather have the basic missile effects from before Inferno and use the optimal number of missiles to get the kill than the fancy stuff and wonder if i fired enough or not... Evil

Note: just flew a few missions and above annoyed me enough to make me 'whine' about it...

PS: really I don't need the shiny stuff I rather have the game run properly. Roll

Ow, and fix the in space backgrounds while you're at it. A couple of times I ended up with solid colors as a background and no stars. The game then looks like a nineties space shooter... Evil
Jiji Hamin
Aliastra
Gallente Federation
#266 - 2012-06-26 22:40:18 UTC
Dawiid BenAimaic wrote:
I decide to fly to Dodixie in my pod to get a new ship and this is the message I get. I did not lose my ship, I just left it in my hanger at the station! I suppose that flying in a pod to get free Reapers and 1 Trit might be considered an exploit.

Pend Insurance Inc.
From: Secure Commerce Commission
Sent: 2012.06.26 22:11

We from the friendly insurance company Pend Insurance regret the recent loss of your spacecraft. According to the agreement between Pend Insurance and SCC, we hereby grant you a brand new Reaper, fully fitted. Also included is a gratuity gift of Tritanium.


and why are you posting this in this thread?
Aurillia Dhu
Ordo Tzimisci
#267 - 2012-06-26 22:41:29 UTC
Quote:
An issue where cloaked ships would attempt to jump/dock/enter wormhole before they had being decloaked is now fixed.


This wasn't an issue, it was a feature. Before the patch, I was able to sit 2-5km off a WH, cloaked, and check how long I had on my jump cool down by clicking the jump button. Now, when I click the jump button while cloaked, I simply start moving towards the WH. Either change it back or give us some other way of seeing how long we have until we can jump again while remaining cloaked.

Also, my one complaint about the UI... can you make it so that the 'my filters' menu defaults to compact rather than open? I almost never use the thing, it just gets in my way.
Janovin
Raptus-Regaliter
#268 - 2012-06-26 22:47:13 UTC
Whoever it was from earlier...yea I can't get two clients to run well at all. It is completely unplayable as soon as I undock with either client. Never even had slowdown even with 3 clients open before. After this patch I can barely even get from one station to another.
Certis
Boa Innovations
Brothers of Tangra
#269 - 2012-06-26 23:09:10 UTC
KingSkunk wrote:
The hell with all the new **** just give me a game that works wtf is with all you people wanting new items in the store you should be telling ccp to just get a version of this game to work correctly for a change for Christ sakes get your heads out of your asses we pay for a game that don't work lol


Exactly ! But the fasct is I'm afraid that no-one at CCP has the balls to admit that they got something horribly wrong - AGAIN!

No-one at CCP{ has the balls to admit that the much vaunted CEO apology for not listening to the player base was just a knee jerk inglorious peice of bullshit PR.

Finally no-one at CCP appears to give two squirts of dog **** on a barbed wire fence about the majority view of it's subscribers who pay for and support this once great game that is most assuredly dying by the day.

Merchant of doom I may be, but IMO, we are now but a hair's bredth away from: Hello Dust - RIP Eve

Skrillex Arabia
The Scope
Gallente Federation
#270 - 2012-06-26 23:10:22 UTC
The UI is fine, but this new patch has reduced my game framerate by HALF. Even though no settings where changed, I get around 15 fps on LOWEST settings, when I used to get around 30 fps on HIGH setting. CCP really needs to fix this, or else I can't play.
Haifisch Zahne
Hraka Manufacture GmbH
#271 - 2012-06-26 23:52:21 UTC  |  Edited by: Haifisch Zahne
Four (features) and 19 (fixes) does not make a ton. A ton of cr*p, sure.

CCP Soundwave wrote:

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp
Haifisch Zahne
Hraka Manufacture GmbH
#272 - 2012-06-27 00:10:55 UTC
Ishtanchuk Fazmarai wrote:
So long CCP, and thanks for all the [EDIT: rotten, disgusting] dry shark.



This, with my edits.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#273 - 2012-06-27 00:24:09 UTC
Bad CCP:
- Can't open cargo holds in-station using shift-click. I can open all other containers, but each ship's cargo hold is limited to the unified window.
- Always auto zooms in and won't remember my zoom settings. I seem to remember reading something about setting all zooms to the same distance, but I didn't think that meant it could NOT remember where the player sets it.
- Loot windows don't close after LOOT ALL.
- [ insert lengthy list of unfixed garbage here ]

CCP: I think you are guys dancing in circles around many problems and not really fixing root issues.

I was working large hours for the last two weeks so I didn't have a chance to get onto SiSi, consequently I didn't see these problems until today.

The one-window concept and the descending-tree-thing with it's tail-end off-screen just blows chunks and makes game play much more tedious and cumbersome, at least for most of the tasks I do in-game.

Some say the only problem is purely a reluctance to adapt to change. They may be right. I really don't want to adapt to shite sandwiches.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#274 - 2012-06-27 01:11:25 UTC
Urgg Boolean wrote:


I was working large hours for the last two weeks so I didn't have a chance to get onto SiSi, consequently I didn't see these problems until today.



Well there were plenty of ppl who were not working long hours and DID post feedback....so it wouldn't have done much good since they ignored most of it anyways. In which case, be glad you were earning money instead of spending your free time beta-testing this hogwash that we have been given, only to be ignored when we give feedback.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Crosi Wesdo
War and Order
#275 - 2012-06-27 01:50:01 UTC
Aurillia Dhu wrote:
Quote:
An issue where cloaked ships would attempt to jump/dock/enter wormhole before they had being decloaked is now fixed.


This wasn't an issue, it was a feature. Before the patch, I was able to sit 2-5km off a WH, cloaked, and check how long I had on my jump cool down by clicking the jump button. Now, when I click the jump button while cloaked, I simply start moving towards the WH. Either change it back or give us some other way of seeing how long we have until we can jump again while remaining cloaked.

Also, my one complaint about the UI... can you make it so that the 'my filters' menu defaults to compact rather than open? I almost never use the thing, it just gets in my way.


Same is true of acceleration gates into dead space. its no longer possible to covertly enter an acceleration gate while cloaked. Bug report filed.

This brings to an end dozens of lulzy kills ive had against stabbed speed tanking farmers this month as they orbit a button making bank thinking they are untouchable. Well indeed, now they are.
Burzrujat
XieDu Fleet
#276 - 2012-06-27 03:24:44 UTC
Hakaru Ishiwara wrote:
Callidus Dux wrote:
Burzrujat wrote:
I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to.


Double Click -> Two Windows -> Drag&Drop -> Job done.

You do think, that this was not user-friendly or click-efficient? Roll
Bam! You nailed it on the head.

It is true that change can sometimes be a difficult beast to which an EVE subscriber adapts.

But it is also true that it is very challenging to develop a new way of doing things (change, again) from the design and implementation standpoint. In the case of CCP's attempt to introduce a new way of managing EVE inventory containers and objects, the design and performance is not meeting many customers' expectations and, in their eyes, is a bad change.

In my book, CCP did neither a good job designing and delivering on this change in functionality nor did CCP do a good job of managing the impact of this change on their customers.

Dismissing legitimate feedback on defective design and poor EVE client behavior / performance as "resistance to change" is a shallow and inadequate means of addressing these concerns.

Furthermore, it is perfectly acceptable for the UI change(s) to work well in the case of Burzrujat's experience. That is a good thing as long s/he recognizes that other EVE subscribers are experiencing legitimate problems. This is a concept that CCP also needs to understand especially considering Hillmar's Post-Layoff, Fall 2011 message of humility.


Fair enough. But just to be clear, I'm not a huge fan of either UIs. Both have their pros/cons.
Droidyk
Maniacal Miners INC
The Legends In The Game
#277 - 2012-06-27 03:33:17 UTC  |  Edited by: Droidyk
Burzrujat wrote:
Hakaru Ishiwara wrote:
Callidus Dux wrote:
Burzrujat wrote:
I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed to.


Double Click -> Two Windows -> Drag&Drop -> Job done.

You do think, that this was not user-friendly or click-efficient? Roll
Bam! You nailed it on the head.

It is true that change can sometimes be a difficult beast to which an EVE subscriber adapts.

But it is also true that it is very challenging to develop a new way of doing things (change, again) from the design and implementation standpoint. In the case of CCP's attempt to introduce a new way of managing EVE inventory containers and objects, the design and performance is not meeting many customers' expectations and, in their eyes, is a bad change.

In my book, CCP did neither a good job designing and delivering on this change in functionality nor did CCP do a good job of managing the impact of this change on their customers.

Dismissing legitimate feedback on defective design and poor EVE client behavior / performance as "resistance to change" is a shallow and inadequate means of addressing these concerns.

Furthermore, it is perfectly acceptable for the UI change(s) to work well in the case of Burzrujat's experience. That is a good thing as long s/he recognizes that other EVE subscribers are experiencing legitimate problems. This is a concept that CCP also needs to understand especially considering Hillmar's Post-Layoff, Fall 2011 message of humility.


Fair enough. But just to be clear, I'm not a huge fan of either UIs. Both have their pros/cons.


Personally I have no problems with the new UI, cant see why other people take it so mean and hard. It is really easy to work with the new Inventory just try to see what they accomplished here, its not that big change... It is really well aranged and you get detailed info about everything.
Nutmegpainter
Whale Girth
#278 - 2012-06-27 03:34:52 UTC
Still not fixed..


game freezes and crashes constantly even when running just 1 client


getting to the point where i cant even play

so what am i paying for? i guess to "whine" on forums


(no its not my rig i have a very very nice machine)

p.s. Please fix so i can play what i PAY for
Rayford Carpathia
ImperiaI Federation
Goonswarm Federation
#279 - 2012-06-27 03:39:47 UTC
Ishtanchuk Fazmarai wrote:
OlRotGut wrote:
Ishtanchuk Fazmarai wrote:
The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.

I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.



ya might wanna change your signature.. ;)


No point bothering, just resubbed for a month to pay for an Orca, now it's done and my alt will be gone in three days. As for this one, i'll see what to do when it comes the time, but obviously i'm not going to go shopping around for clothes as there are no clothes worth shopping. It's like being back to june 2011.


You're quitting the game because there are no clothes for you to buy? Did I read that correctly?

"Things don't get better because you want them to. Starting now, we have to live in the real world. If you don't fight, you die." - Rick Grimes, The Walking Dead

Ishtanchuk Fazmarai
#280 - 2012-06-27 07:00:32 UTC
Rayford Carpathia wrote:
Ishtanchuk Fazmarai wrote:
OlRotGut wrote:
Ishtanchuk Fazmarai wrote:
The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.

I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.



ya might wanna change your signature.. ;)


No point bothering, just resubbed for a month to pay for an Orca, now it's done and my alt will be gone in three days. As for this one, i'll see what to do when it comes the time, but obviously i'm not going to go shopping around for clothes as there are no clothes worth shopping. It's like being back to june 2011.


You're quitting the game because there are no clothes for you to buy? Did I read that correctly?


I already left the game, rejoined for some stuff and hoped to stay for clothing, now the stuff is done and i got no clothing, so i'm reverting to unsubbed.

Roses are red / Violets are blue / I am an Alpha / And so it's you