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Inferno 1.1 issues thread

First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#81 - 2012-06-25 20:08:56 UTC
Major graphics lag as reported by others. Was getting 60 fps on high graphics (textures high, shaders high, no AA, HDR off, all effects on). Now get max 30 and often significantly less FPS plus a lot of sporadic jumps in lag while in space doing pretty much anything, and this is with textures low, shaders on low, and other settings the same.
Lag spikes (10 or less FPS) especially when undocking, jumping, and approaching a POS. After using a jump bridge my ship won't even reappear for another 10 seconds or so.

I would really appreciate it if there was some dev comment on this.

Enjoying the rain today? ;)

Thuffyr Ewwith
Karlin Mining Limited
#82 - 2012-06-25 20:09:10 UTC
decrease of graphical speed, decrease of overall quality, decrease of satisfaction
T.
Skogen Gump
Sebiestor Tribe
Minmatar Republic
#83 - 2012-06-25 20:09:36 UTC
Madner Kami wrote:
Aren't we missing something here?

http://img696.imageshack.us/img696/4049/tempestlefttilt.png

The missing part is visible if you look at it from the other side, btw. And yes, this is consistently displayed over several different clients, different computers, verified game-files and so on.


Not just the missing part; that texture is sadly atrocious :(

When I see the thing of beauty that Amarr V3 became, I actually want to cry for Minmatar.

That said, the black Sebiestor ships are quite nice Shocked
Mashie Saldana
V0LTA
WE FORM V0LTA
#84 - 2012-06-25 20:10:15 UTC
Thanks for nothing CCP seeding collectors items in the NeX store for 500 AUR...
Potrondal Morrison
The Scope
Gallente Federation
#85 - 2012-06-25 20:21:10 UTC
Serious lag and items i have for sale on the market have just vanished, no-one has bought them and they are not in my inventory.
Bruce Wie
Useless Industries
Memento Moriendo
#86 - 2012-06-25 20:21:44 UTC
CCP Guard wrote:
EVE Online: Inferno 1.1 has been deployed. TQ is up and docking requests are being accepted.

This thread is for issues that you may encounter and is intended to help our devs quickly spot problems that can occur following a release.

If you want to tell us what you think of Inferno 1.1, the general feedback thread can be found here.

Full patch notes can be found here.



https://forums.eveonline.com/default.aspx?g=posts&t=124055&find=unread

Ive petitioned this and bug reported the lag issues/ unresponsive warp command. Please fix and let GM Grave to reimburse the implants ----

Your tinfoil hat is in the post.

Taihbea
Doomheim
#87 - 2012-06-25 20:21:52 UTC
At some point (after undocking / gate jump for example) I get FPS from 60 to 2-3.
Terrible
Standing Bear
Hanhepi
#88 - 2012-06-25 20:28:51 UTC
Standing Bear wrote:
Same corrupt file download issue as others above and it fails in the last 10%. Have no problem with small patches, but the last 2 major updates have required a client re-install.


Ran the repair tool twice and game is back to normal. First run took 19 minutes and failed, second run took 10 secs and completed.
Bibosikus
Air
#89 - 2012-06-25 20:35:20 UTC
Dual-boxing no longer an option. Down from 50fps to 15fps.

Won't bother posting hardware as this is clearly a ****-up elsewhere.

Crap.

Eagles may soar, but weasels don't get sucked into jet engines.

Nice Claran
The Scope
Gallente Federation
#90 - 2012-06-25 20:38:27 UTC  |  Edited by: Nice Claran
Same thing. Down from 35fps to 5 fps! All settings low.

Macbook Pro. OSX Lion

Addendum: Same thing happened with Inferno 1.0 btw until they released an update patch. Somehow they reverted ther code again...
Joelleaveek
Center for Advanced Studies
Gallente Federation
#91 - 2012-06-25 20:39:17 UTC
As reported by others, terrible terrible lag. I can't run multiple clients now. Two clients are ok, fails with 3.
adam smash
Department of Gub'nent Welfare
Harkonnen Federation
#92 - 2012-06-25 20:47:47 UTC
Issue
Patch blows
Reason
No UI roll back, more UI fail
Ships look like ****

Fix

Roll back.
Kharo Khann
Cosmology
#93 - 2012-06-25 20:51:55 UTC
Agreed
Bibosikus
Air
#94 - 2012-06-25 20:53:54 UTC  |  Edited by: Bibosikus
FYI...

Also cleared cache,

Ran Repair

Soon as I undock 2nd account char, the framerate plummets to 5fps.

Changing GFX quality has no effect.

Bug Report filed.

Eagles may soar, but weasels don't get sucked into jet engines.

Potrondal Morrison
The Scope
Gallente Federation
#95 - 2012-06-25 20:57:07 UTC
I noticed that EVE is taking up a hell of a lot of my broadband downstream bandwith. I get normally 18.3mbs and with eve running i slashes it to stupid levels to the extent i ran speedtest.net both with eve on and off a few times. With eve off, 17.5 - 18.5mbs , and with eve running, 0.3 - 7.5mbs, and thats with just one client, when i run 2 or three, it takes ages to simply load up google on my web browser.
Internet Lawyer Steve
Doomheim
#96 - 2012-06-25 20:59:38 UTC
I guess 5 pages of people reporting lag isnt enough for CCP to look at the thread. Sorta like the other Feedback threads, IE Test Server.

Internet Lawyer Steve and Associates,

Bringing Justice to New Eden, One post at a time...

Kismeteer
Bat Country
Pandemic Horde
#97 - 2012-06-25 21:00:53 UTC
I am unable to lock new items in a station warehouse. I have put in a petition on it as well.

http://i.imgur.com/hYfL6.png

There are other problems surrounding this problem in that petition as well.
Tenjou Utena
Dreddit
Test Alliance Please Ignore
#98 - 2012-06-25 21:14:50 UTC
Quote:
Character portraits are now captured in 1024x1024 resolution (was 512x512 before)

Some portrait captures are still downloading at only 512 instead of the intended 1024.
nardaq
Orion Expeditions
#99 - 2012-06-25 21:32:21 UTC  |  Edited by: nardaq
Joelleaveek wrote:
As reported by others, terrible terrible lag. I can't run multiple clients now. Two clients are ok, fails with 3.

agree....

for once the fps went smooth around April this year, and got messed up again since todays patch

60fps before on each client, witch is now 30-20 atm......
Ken Kyoukan
#100 - 2012-06-25 21:55:46 UTC
Just a theory, for those with an fps drop, is your resource cache on, as this loads all the gfx into memory and holds them for the next use.

Now if you recall all minmatar sub caps and 2 other ships just got v3'd and tweaked. this means they have more graphical detail so whilst not having much larger file sizes they do take more gfx effort and memory to render.

Of the problems with missile lag i believe it's the same option as in trying to cache the missile trail particles, which it shouldn't.

Hopefully turning this off will help, give it a try and see if it helps.

it also looks like the networking has gone multi threaded, if so ccp should really add an option to tone it back.