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TriExporter

First post
Author
Xenuria
#81 - 2012-06-03 17:42:00 UTC
Andares Sol wrote:
@Xenuria:

I think it will be pretty difficult to export exactly your character, as the final mesh of your character is somehow dynamically created out of a set of standard variants that are merged together. There was a nice posting ages ago, when they introduced the character creator, where it was explained. Can't find the link now though...

The best link i could find regarding Character Export was this: [Eve 2 Unreal UDK - Characters]

Mind you now i look at it again there is also an epic posting how to render ships Shocked. Maybe i should read that post as well before asking stupid questions: [Eve 2 Unreal UDK - Ships]

Kind Regards,
Andares Sol



That looks exceptionally complicated.... Perhaps I could pay somebody to do this for me.
Viktor Fyretracker
Emminent Terraforming
#82 - 2012-06-22 22:52:48 UTC
Thanks to the EVE-U video and wiki post I now solved the UV issue in Blender....

the drake..

it comes in red

Get it in Red at your local Drake Dealer

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

Andares Sol
Center for Advanced Studies
Gallente Federation
#83 - 2012-06-24 13:11:24 UTC
Any ideas in which directory i can find the new Stealth Bombers? Hound, Manticore, Nemesis, Purifier
I am too blind to find them Cool.

Thanks,
Andares Sol
Xenuria
#84 - 2012-06-24 13:59:13 UTC
As amazing as that unreal udk site is, it does also seem to be outdated.
The file names they refer too do not always match what I am encountering and they seem to want to show you how to put everything into unreal.

I want to have everything in Maya 2013.

I don't use gimp and I won't unless I absolutely have too. I have photoshop CS 2, unfortunatly when I open the dds file I do not see any layers. Which means that the layers no longer exist and the tuts are outdated OR I am doing something wrong.

I need to know where to apply the different textures once in MAYA.

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=124664

In the above linked thread I managed to import a life pod into maya and get the bump mapping to work fine. The last file though capsule_o.tga was just a short rectangle of yellow and green.

I have no clue where to apply it.
Viktor Fyretracker
Emminent Terraforming
#85 - 2012-06-24 19:26:45 UTC
in gimp you have to use the decompose button. if its an _ngs.dds remember to do the PS equal to decompose with RGBA. in a _pgs.dds format the _d.dds is strictly the diffuse and needs no changes other than conversion to tga or png as most modeling software cannot read dds files. Basically the _n.dds and the _ngs or _pgs files are saved as RGBA and with in EVE itself it knows which channels to apply where.

Also be aware that some things, the more complex things tend to have funky graphics magic happening in the background.

for example the Iterion V has caution strips on the round parts but the diffuse has none, and it is instead somehow in an assets file elsewhere.

The Orca has its blue highlights and yellow stripes in the same single color file with the data defined by the .red file.

the .red file is vital to understanding how CCP breaks things down because outside of things like the remodeled stealth bombers it is generally how they get a T2 ship, the .red defines the coloring of the mask channel.

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

Viktor Fyretracker
Emminent Terraforming
#86 - 2012-06-24 19:31:07 UTC
Andares Sol wrote:
Any ideas in which directory i can find the new Stealth Bombers? Hound, Manticore, Nemesis, Purifier
I am too blind to find them Cool.

Thanks,
Andares Sol

for the Manticore it is listed as cf6_t2.gr2

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

Xenuria
#87 - 2012-06-24 19:32:33 UTC
I wish it was more like skyrim...

With skyrim I don't even need to convert the dds files to tga. I just import them directly to maya and use them as the "color" for the default material applied to the mesh. Sure that isnt everything, Their exist several other texture that I need to figure out but at least with skyrim meshes and textures I don't have to jump through hoops to get it to look half decent.

I am seriously considering just paying somebody isk to do all this for me. How much do you think that would cost min-max?
Viktor Fyretracker
Emminent Terraforming
#88 - 2012-06-25 00:15:16 UTC
That I have no clue how much would be charged for such a thing, you would also need someone who understands just what Maya needs as I would imagine it needs different data than Blender.

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

Cmdr26
The Scope
Gallente Federation
#89 - 2012-06-25 05:03:55 UTC
After I selected the eve-directory, TriExporter keeps crashing whenever I try to run it. Does anyone know how to solve that problem? I'm using Windows 7 64 bit.
Xenuria
#90 - 2012-06-25 13:18:48 UTC
Maybe I will just pay somebody to make a guide for how to get this to work with photoshop and maya.
How much would that cost?
Roc Wieler
Brutor Tribe
Minmatar Republic
#91 - 2012-06-25 14:45:37 UTC
Cmdr26 wrote:
After I selected the eve-directory, TriExporter keeps crashing whenever I try to run it. Does anyone know how to solve that problem? I'm using Windows 7 64 bit.


You need to update your granny.dll is my guess. Take a look on the previous page. I think there was a link there.

Never start a fight you can win.

Cmdr26
The Scope
Gallente Federation
#92 - 2012-06-25 17:28:04 UTC
Roc Wieler wrote:
Cmdr26 wrote:
After I selected the eve-directory, TriExporter keeps crashing whenever I try to run it. Does anyone know how to solve that problem? I'm using Windows 7 64 bit.


You need to update your granny.dll is my guess. Take a look on the previous page. I think there was a link there.

tried that - unfortunately it didn't work
Andares Sol
Center for Advanced Studies
Gallente Federation
#93 - 2012-06-25 20:28:01 UTC
@Cmdr26:
Try deleting the TriExporter registry key...
regedit.exe -> HKEY_CURRENT_USER\Software\TriExporter

Make sure you point to the EVE directory, not the CCP directory when setting the file path.

Bests,
Andares Sol
Andares Sol
Center for Advanced Studies
Gallente Federation
#94 - 2012-06-25 21:49:01 UTC
Well, with the last Patch the *.red files are gone and replaced by *.black files in a binary format.
So that's the end to half way realistic Blender rendering and to my EveLiveWallpaper it seems...
Until someone reverse engineers the datastructure.

Grumble... Why does CCP have to make it so difficult for us...*sigh* CryShockedSad

Bests,
Andares Sol
Viktor Fyretracker
Emminent Terraforming
#95 - 2012-06-25 22:28:19 UTC
Andares Sol wrote:
Well, with the last Patch the *.red files are gone and replaced by *.black files in a binary format.
So that's the end to half way realistic Blender rendering and to my EveLiveWallpaper it seems...
Until someone reverse engineers the datastructure.

Grumble... Why does CCP have to make it so difficult for us...*sigh* CryShockedSad

Bests,
Andares Sol

I noticed that, I wonder if CCP will come out and tell anybody how the .black files work.

If they outright said that I bet someone could make a python script for blender that would actually properly color an EVE model with less voodoo required than we do now.

for example the mask layers are always white in exportation but in game they can form trim colors... only the EVE client actually knows those colors and their positioning.

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

Xenuria
#96 - 2012-06-26 02:59:01 UTC
Jesus Tap-dancing Christ, this thread and the people in it are going to give me an aneurism. Roll

Who gives a **** if it no longer works with blender. Blender is a inferior software and isn't even the software eve was made and continues to be made in.

[Spoiler]EVE was made with autodesk software![/Spoiler]

The simple fact that nobody has stepped forward to do anything and everybody just continues to complain is driving me mad.

Let me tell you a story.

A long time ago when the XBOX360 first came out and people were playing Dead or Alive Extreme Beach VollyBall, I made a post on some popular forum somewhere and ask if anybody had hacked the game or the console yet.

Some cocky dipshit made a long ass post about how it wasent possible.
You know what I did?

That week I made a nude mod for DOAXBV where they had big flopping dicks attached to their forheads, tied the animation bone to their arms so the dicks always flopped around.

Never heard from that ignorant **** again.
But then woulda you know people complained about what I did.


DON'T BE THAT GUY

The guy who sits back and waits for OTHERS to do **** for you.

Open up the .black files in notepage+ and figure it out.


God...
Andares Sol
Center for Advanced Studies
Gallente Federation
#97 - 2012-06-26 04:23:24 UTC
@Xenuria:
Aren't you the one who keeps asking to pay for information or even better a ready made Maya import plugin?
Why not start your favorite software development environment and give it a go then?

Honestly... Roll
Cmdr26
The Scope
Gallente Federation
#98 - 2012-06-26 07:47:43 UTC
Andares Sol wrote:
@Cmdr26:
Try deleting the TriExporter registry key...
regedit.exe -> HKEY_CURRENT_USER\Software\TriExporter

Make sure you point to the EVE directory, not the CCP directory when setting the file path.

Bests,
Andares Sol


Thank you very much - it finally works now Big smile
Roc Wieler
Brutor Tribe
Minmatar Republic
#99 - 2012-06-26 12:40:43 UTC
Xenuria wrote:


DON'T BE THAT GUY

The guy who sits back and waits for OTHERS to do **** for you.

Open up the .black files in notepage+ and figure it out.


God...


How's that working out for you? Find anyone to do your 3D work for you for isk yet? Blatantly hypocritical, but hey, look at my face, it's not surprised, yet mildy amused that you fail to see this in yourself.

Moving on.

Yes, the structure is a little different (I may have to redo my first video on Triexporter now), but I'm pleased really. They've cleaned up the folder structures, made things easier to understand, and actually made use of all the files. Applying racial textures like the Brutor camo are relatively easy.

I'm really happy that turrets and launchers are finally scaled. I've been rendering them on my Rifter at what is now the "official" size for years. I'm doing it right.

No, I haven't tried the .black files. I just do it by eye. I would be interested in understanding those one day, but they shouldn't stop anyone from playing around in 3D.

Never start a fight you can win.

Viktor Fyretracker
Emminent Terraforming
#100 - 2012-06-26 20:07:32 UTC
because all of us are just programmers.....

have you tried figuring the black files Xen?

The reason many tutorials are in Blender is because its free and open source meaning it is not restricted to just windows and does not cost over 1 grand for those not students and not wanting to pirate it. Same reason lots of things point to Gimp now, its open source and free.



I too actually eyeball it. its how I have been working the Covetor render I have been working on, just editing the mask files by hand and doing the mixing in Gimp and then apply it all at once as the diffuse map.

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.