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New dev blog: Unified Inventory Changes

First post First post First post
Author
Ama Zing
Viziam
Amarr Empire
#1381 - 2012-06-12 10:31:36 UTC
for the time being I unsubbed my accounts - maybe CCP does better some day - but this day seems far ....



sadly leaving a great game .....

Ama Zing
Captian Meths
Deep Core Mining Inc.
Caldari State
#1382 - 2012-06-12 10:38:52 UTC  |  Edited by: Captian Meths
Over the barrel taking longs shots from CCP without any lube - thanks CCP!

Oh I forgot; for the next patch / upgrade etc. go break something more fundamental like the user login and spend another month fixing that while promising everyone that the new improved super duper blinged up login will make all their dreams come true. If there were any other decent space MMO available, I don't think EVE would have recovered from this feckup, especially since this came only weeks after the Orca fail!

Keep up the good work chaps OopsX
Dream Five
Renegade Pleasure Androids
#1383 - 2012-06-12 11:09:42 UTC  |  Edited by: Dream Five
maxta destroyer wrote:
Hope this is the right place to write this..

Great patch so far except for the new inventory system, i can see a lot of work coding this has been undertaken so to throw it out would be off the cards and dont get me wront the idea behind it is brilliant and some of the features are nice like the estimated value of each containers,

Apart from that great work guys!


"Brilliant" at this point is definitely extremely inapplicable.
Dream Five
Renegade Pleasure Androids
#1384 - 2012-06-12 11:13:21 UTC
Mardave Matar wrote:
CCP Soundwave wrote:
CCP Soundwave wrote:
Kaphrah wrote:
Hm, I really don't like the new UI, is it really too much work to make it optional?

my biggest problem is looting containers after salvaging wrecks.
If there are 50 containers around my noctis, I'll open them and click on "Loot all". Sounds easy, but the UI window always jumps back to my cargo, and I have to click on another container again, this takes ages if you have a lot of containers around your ship.

Before this ......... Patch, I opened all containers and just hit the "Loot All" Button in every window, please bring this back


Will check this out and post an update.


This is actually a bug and it's being fixed :)



With all the 'polishing the turd' going on, this one seems to have slipped CCP's mind (or what passes for one atm).

And where are the CSM ?, what happened to the CEO's pledge of listening to the players, and why the hell am I still playing Ugh


Hahah.. that's right polish that turd!
Mr Bimble
Lost Ark Enterprises
#1385 - 2012-06-12 16:12:11 UTC
Are there any signs at all that this buggy annoying system will get fixed.Its laggy and so frustrating.Ships dont appear in the ship hangar if they are packaged.Why? A Corpmate cannot access the corp hangars when he docks,he has to wait for it to appear.All else is there.Salvaging still a headache.
The old way of ferreting around was so much smoother and less stressful.This UI is complete and utter crap,still.
LinearBurn Aideron
Hells legion
#1386 - 2012-06-12 16:28:45 UTC
I realy want to see nameable corp hanger ... example you can rename pos parts corp hangers ect. also rites per corp hanger not per system per hanger
Dragonzchilde
Brutor Tribe
Minmatar Republic
#1387 - 2012-06-12 22:10:38 UTC
When is this ****** up thing going to get sorted.

Can't be that hard to put the old system in.

next time go **** with something that actually needs fixing


GIVE BACK THE OLD SYSTEM
Tubolard
Deep Core Mining Inc.
Caldari State
#1388 - 2012-06-14 01:17:45 UTC
WTF coming back to the game everything on the inventory side is way to complicated. all this system did was double to triple the amount of clicks I need to do just to pull up my cargo hold. Items bay, ship hanger, corporate hanger, and a cargo container so I can just MOVE ONE F*****G ITEM!!!!!!!!! please revert this bullshit!
Krystyn
Serenity Rising LLC
Controlled Chaos
#1389 - 2012-06-14 13:16:02 UTC
It's official ratting and trying to drop the loot into my corp hangar is pointless. I'm still waiting for my corp hangar to open so I can use it. Apparently having too many items in the hangar makes it take too long to load.

Come on guys its been way too long and you still haven't fixed stuff.

I like the new ideas for rebalanced ships and better graphics and all but if I can't play the game it won't matter...

Please fix this inventory or revert to the old system or give me my money back.
mjgvjbk
Wombo United
#1390 - 2012-06-14 21:09:15 UTC
I commented earlier that CCP will be waiting for member complaints to die down then ccp will consider this crap of a patch in full working order, well member complaints has died off and ccp are once again patting them selves on the back saying what a wonderful job they did.

CCP WILL NEVER ROLL BACK THE UI

Even with the handful of people un-subing eve, ccp will remain on this destructive course. Hilmar Pétursson has a vision and to hell with us all he will achieve HIS vision.

We the members have the power to change eve to what we want BUT unless WE ALL stick together then ccp will continue doing what they want. So unless this happens then there is really no point writing your complaints in this forum any-longer. CCP has won, the new improved unified inventory is here to stay - GET USE TO IT

Sad
Lunas Whisper
Chillwater Ltd
#1391 - 2012-06-15 20:35:04 UTC
Dennie Fleetfoot wrote:
The amazing thing is that nearly a month ago on the test server feedback forum I made the, at the time, bold claim that many people would hate this with Incarna level's of vitriol.

I was told by many, that clearly hadn't tried the Unifubared Inventory on Sisi for more than 5 minutes, that I was being an alarmist and in that in no way was that going to happen.....

Skip to the day it hit TQ. Threadnought after Threadnought on the forums calling it what it is. Incarna 1.5

Suddenly, it's Soundwave, one of the SENIOR game designers, writing the dev blog and asking for help after Team Game of Thrones singularly failed to implement or follow up anything about the reams and reams of suggestions and feedback given about the unifubared inventory on the test server forums.

I think it's telling that Soundwave seems to have been put in charge to sort out this latest debacle.

And just so you think I'm not being totally negative. Every other aspect of Inferno that I've so far tried I love. Hell, if the Unified Inventory had been limited to just Assets I'd have liked it too. It's just beyond useless as a minute by minute gaming interface.

You should know by now what we don't like about and how to sort it out. Either fix it so it can be used in the way that WE, the paying customers would like to use it or man up, admit you broke something that wasn't and ditch it.


This

For the love that is holy and unholy(this is eve), do this.
Morganta
The Greater Goon
#1392 - 2012-06-17 13:58:57 UTC
not going to sort through 70 posts

2 things I noticed recently with unified inventory

T3 ship modules do not filter with ships equipment, they only filter on valuable

also when you open your cargo in station by clicking on the ship and then attempt to open your inventory with the button, it minimizes the cargo window and no other window opens.

you can only open the inventory tree first and then open the ships cargo with the double click on the ship in the hangar view

needless to say having to do things in a certain order like that must not be working as intended
DarkRavin
Opportunist Enterprise
#1393 - 2012-06-17 20:05:49 UTC
Just checking in.... Yep UI cargo system is still crap.... minus a shiny piece of crap from all that ^Polishing^

Guess i will join the people unSubbing, hell i have basic to go to in a few weeks anyways.... So ya. Guess I will just play with myself.

-1 Eve accounts
+1 To fail
Sir Montu
Untoward Callings
#1394 - 2012-06-17 21:43:22 UTC
So I was assured after 3 petitions were scrapped that "the Devs read and follow this thread closely". Any of you sorts care to chime up and let us know WHEN YOUR GOING TO FIX YOUR MESS?!

Why do my wrecks not close after I loot them like they used to? It was simple and neat. I already have my cargo open, I don'e want the wreck window to open it AGAIN. I have a corp hangar open in station and this vanishes when I undock, which is fair. But when I go to a POS and open another corporate hangar, and then leave the POS, it stays open. And again reverts to my ship hangar WHICH IS STILL OPEN. I always have that open and I always want it open in its own window, in or out of station or POS or salvage field.

Every now and again I want to close my corp hangars in station. Used to be that when I did, there was this happy little SINGLE CLICK button that would open it back up. Now I have to expand the tree, click the hide arrow TWICE on the bastard filter thing that isn't supposed to be unhidden in the first place, make my ship hangar that used to be all concise and compact large enough to fit the scroll bar, find the corp hangar tab I want (btw, right there is a clue of when you will **** off your players - when you change something that is an embedded part of the game vernacular), and finally click to open it. So - single click now = 5 or 6 clicks and a few click/drags. That's "progress" like "shell shock" to "post-traumatic stress syndrome" was "progress".

So - DEVS. Where are you, are you actually reading this, and WHAT ARE YOU DOING TO FIX IT?

I'm getting more used to it for the simple fact that I have no choice if I wish to play, but it's still broken and it still is "better" in the way a milling machine is "better" than a steak knife. Sure, it'll still cut your food, but you need 6 months of training to know how to program it, it will take 10x longer to accomplish the same thing, and there's a solid chance you will end up with steak splattered all over your kitchen instead of in your belly. Oh, not to mention your new and improved steak knife is so huge you can no longer fit the dining table or a stove in your kitchen. But it's better. Right?
AnzacPaul
Tactical Farmers.
Pandemic Horde
#1395 - 2012-06-18 00:54:54 UTC
Dennie Fleetfoot wrote:
The amazing thing is that nearly a month ago on the test server feedback forum I made the, at the time, bold claim that many people would hate this with Incarna level's of vitriol.

I was told by many, that clearly hadn't tried the Unifubared Inventory on Sisi for more than 5 minutes, that I was being an alarmist and in that in no way was that going to happen.....

Skip to the day it hit TQ. Threadnought after Threadnought on the forums calling it what it is. Incarna 1.5

Suddenly, it's Soundwave, one of the SENIOR game designers, writing the dev blog and asking for help after Team Game of Thrones singularly failed to implement or follow up anything about the reams and reams of suggestions and feedback given about the unifubared inventory on the test server forums.

I think it's telling that Soundwave seems to have been put in charge to sort out this latest debacle.

And just so you think I'm not being totally negative. Every other aspect of Inferno that I've so far tried I love. Hell, if the Unified Inventory had been limited to just Assets I'd have liked it too. It's just beyond useless as a minute by minute gaming interface.

You should know by now what we don't like about and how to sort it out. Either fix it so it can be used in the way that WE, the paying customers would like to use it or man up, admit you broke something that wasn't and ditch it.



+1 UI is ******* awful. As in i'm not even bothering to play whilst it's this bad.
Tomjhak
Konstrukteure der Zukunft
#1396 - 2012-06-18 18:53:12 UTC
]
Dennie Fleetfoot wrote:
The amazing thing is that nearly a month ago on the test server feedback forum I made the, at the time, bold claim that many people would hate this with Incarna level's of vitriol.

I was told by many, that clearly hadn't tried the Unifubared Inventory on Sisi for more than 5 minutes, that I was being an alarmist and in that in no way was that going to happen.....

Skip to the day it hit TQ. Threadnought after Threadnought on the forums calling it what it is. Incarna 1.5

Suddenly, it's Soundwave, one of the SENIOR game designers, writing the dev blog and asking for help after Team Game of Thrones singularly failed to implement or follow up anything about the reams and reams of suggestions and feedback given about the unifubared inventory on the test server forums.

I think it's telling that Soundwave seems to have been put in charge to sort out this latest debacle.

And just so you think I'm not being totally negative. Every other aspect of Inferno that I've so far tried I love. Hell, if the Unified Inventory had been limited to just Assets I'd have liked it too. It's just beyond useless as a minute by minute gaming interface.

You should know by now what we don't like about and how to sort it out. Either fix it so it can be used in the way that WE, the paying customers would like to use it or man up, admit you broke something that wasn't and ditch it.


+ 1 /sign

Sorry CCP. I just logged in after few weeks Diablo3-related-break.
The Cargosystem is the worst Update I have seen in EVE ever.
I thought the new "shiny" eve-online.com Webpagecan't be negativly beaten, but as I see you made it with Inventory system.
Please listen to your community, CSM etc and REMOVE THE INVENTORY SYSTEM.

/tomjhak

Hakugard Odinsson
Dustesh Incorporated
#1397 - 2012-06-20 00:15:59 UTC
All this talk of unsubbing over something like an Inventory system I find utterly childish.

Unfortunately nobody here has actually managed to figure out that the old inventory system was not actually that dissimilar. Things like UI in EVE need to change, because frankly in the past they have looked more like a spreadsheet of arbitrary boxes rather than an actual game.
Consider this, had the UI always been in the same state it is now we would all live with it it seems that any change to eve is vehemently opposed by one section of the community or other. This is stupid, rather than simply posting that you have unsubbed rather ask yourself what is actually wrong with the system? What would you have changed in the current system rather than pointlessly whining for the old one back?

My suggestion, allow things like ships in the inventory window to be dragged out of the main UI to form other boxes, similar to the shift slick thing except seamless. Also as mentioned previously T3 subsystems should really be considered as ship equipment if they aren't already, some work needs to be done on the filters. Apart from that and the weird ISK valuations on mods I don't see it as being so irrevocably broken to throw my toys out the pram and play WoW. I will however admit that it has made some Industry actions a bit more time consuming and this needs to be smoothened out.

Also in reply to some of you who are complaining that this hasn't been fixed yet, 1.1 has been delayed specifically so it doesn't eff up anything for you. What the hell do you want!?
Enzaki
Imperial Academy
Amarr Empire
#1398 - 2012-06-20 04:39:09 UTC  |  Edited by: Enzaki
When will there be an option to use the old inventory system rather the the new Unified Inventory ??

we on the 10 update and still not working ......
Frostiz Celtic's
#1399 - 2012-06-20 11:35:44 UTC
Yesterdays update was to fix, among other things, the locking of items dropped into containers that had the unlocked option in place but it seems it wasn't implemented or it just didn't work. New items dropped into a fresh session can still lock all item, Bummed...


" To err is human, to really mess things up requires a computer"

Rommiee
Mercury Inc.
#1400 - 2012-06-20 13:54:35 UTC  |  Edited by: Rommiee
StoneRhino wrote:

CCP had the new UI on SiSi for well over two months. What few thousand or so folks did check it out and didnt say, "NO! We dont want this!" means CCP rolled it out in its current raw, and unperfected form. Congratulations on not voicing your opinion when asked for it.


I don’t know what you are smoking, but there were at least 2 weeks of constant complaints on the Test server threads over this UI. So to say that CCP were not told about these issues is plain wrong.

Get your facts straight before making comments such as this in future.