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New dev blog: Next Unified Inventory Update

First post First post
Author
Rock Kicker
Full Bore Inc
#401 - 2012-06-07 19:53:30 UTC
CCP Goliath wrote:
Smoking Blunts wrote:
functionality is not the same with this new ui as with the old.

4 corp hangers at a pos.

old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division

new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try.
now try division 2, 3 4, 5, 6 and 7...

oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare

why have you removed right click menus that actually have a function ccp?


I might be reading this wrong, but I don't see why you aren't using the tree view for this - it gives you the same functionality as before, but in one window (or 4 if you prefer one for each hangar) and you just 1 click to each division.


Not even close. I have 4 labs, component/ammo/drone/equipment arrays, corp hangar and 3 ship arrays at one tower. When I'm working, since I don't want to have to constantly close and open arrays, I generally have at least 6 arrays open at one time, moving things around to do jobs. Old system, no problem. Even opening them was a breeze. If I had to change a division on an array, 1 click, or even just drag/drop on that tab. Fast and simple.

Alongs comes the UI. You guys want us to work from a tree with 1 inventory window at a time. If I expand 6 arrays in the tree to show all the divisions, it's taller than my screen. So I'd have to click-shrink arrays to keep things where I can see them or scroll the tree up and down to keep both arrays visible. Plus I can only view one inventory at a time in the window. Sometimes I want to see what I've got in 2 or more at the same time to make a decision on what I am working at doing.

Now as I said before, if you have cans in your cargo, you can open an inventory for your ship cargo, and one for each can thru the bloodly shift-double-click nonsense. Get rid of the damn 'Shift' part of that so I don't have to use both hands to do something that only took one hand.... I can't count how many times I've double-clicked a container expecting it to launch a window, only to get pissed cuz it opened over the other inventory i already had open... Hell, put back functionality on the right-click menu so it launches a separate window when you 'access storage' from it and you'll stop alot of my grief.

But you still have to play with the damn tree to get into different divisions. Eats up alot more screen space than tabs across the top of the inventory.

So down to the TL;DR...

1. Right Click menu, 'access storage' launches it's own window instead of stuffing it into your current open inventory.

2. Replace Shift-Double-click (and shift-click) with the industry standard double-click to open an inventory in a new window.

3. Add an option so we can toggle on that we have tabs for divisions on the top of an inventory. Leave em on the tree too, I don't care since i minimize the trees. I just want the faster access the tabs provided.

These 3 items alone would make things much easier and faster for me. Hmmm... Basically restores functionality that you took away. You also get to keep your tree that you think is the bomb, and I can basically turn it off and get back to working efficiently.

Now a bonus would be an option to turn off the isk estimated value to reduce query lag time. Never matches anything I can find anyhow. OR, what would actually make sense, is that I could setup the isk estimator to use a specific market (and how it works, hi/low/median against buy/sell prices). THAT would be way cool!

The new UniFUBAR Inventory.  Where Clickfest rules and Usability fails.

Dream Five
Renegade Pleasure Androids
#402 - 2012-06-07 19:58:26 UTC
Haifisch Zahne wrote:
Well, if the tree view is "not going anywhere", I can tell you that I will. One subscription cancelled.


CCP Goliath wrote:

Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.



At least they are communicating now, I think there's still hope they'll come to realize the tree is not that great for everything. It certainly doesn't make sense to have it as a part of every UI element for reason outlined.
mrpapageorgio
Cutting Edge Incorporated
#403 - 2012-06-07 20:03:31 UTC
As several people have said, tabbed view is a much better solution for corp hangars.

Tree view takes a lot of vertical and horizontal space (assuming you actually want to read the labels). This is a huge problem especially if you want to keep the window small in size.

Having to scroll though the tree to find something instead of being able to always see the tab you are looking for at the top is not the same functionality. It requires more work from the user and is a bad design. There is a reason all modern web browsers use tabs and not trees. It is easier to see what you have open and get to it without more work.
Dream Five
Renegade Pleasure Androids
#404 - 2012-06-07 20:13:03 UTC
Shift-click on open inventory for POS structures doesn't save window positions, instead they stack on top of the last opened one. Highly unpleasant. Why shift click in overview? That's against overview conventions. What is happening?
Rynnik
Evasion Gaming
The Ancients.
#405 - 2012-06-07 20:18:09 UTC
Are you guys going to consider a slimmed down version of the window without needless things like the item count/price, double menu rows at the top, etc etc?

I am fine with it being an 'in-space only thing' but with all the nice changes you folks have done I still find it really annoying as a PvPer that I can't easily access my drugs or watch my ammo/cap booster usage without having to be distracted by a bunch of text and interface that doesn't apply to the task at hand.

It can be optional, it can be limited to cargo hold or in space, whatever makes it easiest for you but PLEASE consider a minimalistic approach for those that need or want it.
Rock Kicker
Full Bore Inc
#406 - 2012-06-07 20:22:10 UTC
Rynnik wrote:
Are you guys going to consider a slimmed down version of the window without needless things like the item count/price, double menu rows at the top, etc etc?

I am fine with it being an 'in-space only thing' but with all the nice changes you folks have done I still find it really annoying as a PvPer that I can't easily access my drugs or watch my ammo/cap booster usage without having to be distracted by a bunch of text and interface that doesn't apply to the task at hand.

It can be optional, it can be limited to cargo hold or in space, whatever makes it easiest for you but PLEASE consider a minimalistic approach for those that need or want it.


^^^ this! Annoying as heck to have about 8 lines of screen space opened for my ship cargo when I only have 3 items visible.

The new UniFUBAR Inventory.  Where Clickfest rules and Usability fails.

Dream Five
Renegade Pleasure Androids
#407 - 2012-06-07 20:41:48 UTC
dragging a stack onto another stack in cargohold now always tells "no more units in source location" and doesnt allow to drag directly onto another stack even if there's sufficient cargo space. Previously it correctly clamped the number of units to max cargo space. This is broken now.
Maul555
Xen Investments
#408 - 2012-06-07 20:45:01 UTC
I will wait for the next round of fixes... after that I will be creating a new bug report petition for every single major issue I can find, on all of my accounts....
Scaugh
Republic Military School
Minmatar Republic
#409 - 2012-06-07 20:45:12 UTC  |  Edited by: Scaugh
CCP Goliath wrote:
Smoking Blunts wrote:
functionality is not the same with this new ui as with the old.

4 corp hangers at a pos.

old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division

new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try.
now try division 2, 3 4, 5, 6 and 7...

oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare

why have you removed right click menus that actually have a function ccp?


I might be reading this wrong, but I don't see why you aren't using the tree view for this - it gives you the same functionality as before, but in one window (or 4 if you prefer one for each hangar) and you just 1 click to each division.



Goliath,

you are are correct indeed. We do not see how we should be using the UI tree as intended by CCP. Please release a devblog or youtube video on how we should using the UI tree.

From my own personal experience i am finding it somewhat troblesome trying to arrange the 100 or so containers I have in my corp hangars into a way that will make the UI tree workable for me. I'm am trying to adapt with some sucess. Allbeit little sucess.

Just a little bit more info:

I run a ressearch & copying POS where I make copies of lots of different BPO's to sell. Let me take one of these as an example.

Rifters
I currently make 1 run / 5 run / 10 run / 15 run / 20 run and 30 run copies to sell on contracts.This equates to 6 containers. If i didnt then i'd have no way of telling what run a BPC was unless i individually clicked onto each bpc before moving the bpc from my POS to a station and creating a contract. As mentioned the current solution to this is I have labelled containers. Lots of containers. In such a myirad of corporate hangars a single UI tree is navigated to the BPC location before dragging what I want to where I want. This allows me to create contracts of mulitpal BPCs.

Each POS mod has 7 hangars and I've got POS 10 mods to choose from. Yes 70 folders each expanding to the containers held in them. Considering that the only way currently to open a container inside a corp hangar is through the UI tree (The shift+click does not open the container -bug report already sent in). I am left with little option other than trying to negoitate several UI windows while remembering to try to shift+click my way thought the tree.

Stressful I tell you.

Creative Solution

Allow me to be able to open both my POS mods and containers contained within with double clicks (not shift+clicks) in different UI windows. The containers can then be opened and the mod dropped into where I need them before I package them off to contracts.


Edit: I don't know why I've posted here as I've already unsubbed. I'm getting seriously stresed at a computer game, and i didn't even get a little annoyed with Incarna (3+yrs of playing ..now what game will I play.... sigh)
Bantara
Dolmite Cornerstone
#410 - 2012-06-07 21:20:02 UTC
Haifisch Zahne wrote:
Well, if the tree view is "not going anywhere", I can tell you that I will. One subscription cancelled.

Smoking Blunts wrote:
16 June 2012 - 1:07 pm (in 8 days), thats when my 3 indy accounts run out, may they rest in peace.

Scaugh wrote:
I don't know why I've posted here as I've already unsubbed. I'm getting seriously stresed at a computer game, and i didn't even get a little annoyed with Incarna (3+yrs of playing ..now what game will I play.... sigh)

1 - They don't want to read that you're unsubbing, because remember, it's what you do, not what you say, that they will be watching.
2 - So all you're doing is flooding forum with rants. Stop. And can I haz your stuff?
3, Scaugh: Why, DUST 514, of course!! ;) (In all seriousness, what about Rift? Or Secret World?)

And in general....good Lord, people, how much crap do you own!?!? More tree entries than you have screen height? I gotta see this, please post a screen shot.
Smoking Blunts
ZC Omega
#411 - 2012-06-07 21:24:55 UTC  |  Edited by: Smoking Blunts
Bantara wrote:
Haifisch Zahne wrote:
Well, if the tree view is "not going anywhere", I can tell you that I will. One subscription cancelled.

Smoking Blunts wrote:
16 June 2012 - 1:07 pm (in 8 days), thats when my 3 indy accounts run out, may they rest in peace.

Scaugh wrote:
I don't know why I've posted here as I've already unsubbed. I'm getting seriously stresed at a computer game, and i didn't even get a little annoyed with Incarna (3+yrs of playing ..now what game will I play.... sigh)

1 - They don't want to read that you're unsubbing, because remember, it's what you do, not what you say, that they will be watching.
2 - So all you're doing is flooding forum with rants. Stop. And can I haz your stuff?
3, Scaugh: Why, DUST 514, of course!! ;) (In all seriousness, what about Rift? Or Secret World?)

And in general....good Lord, people, how much crap do you own!?!? More tree entries than you have screen height? I gotta see this, please post a screen shot.



way more entrys than screen height. oh im not quiting, just letting 3 accounts of the 6 die, i already cut back from 12. to much effort to use the ui now. i have enough isk to pvp and plex till eve dies. so no, my stuffs is my stuffs.

its a shame though, industry was something taht i enjoyed doing as the background part of my game. i just can not face trying to shift click my way though 100's of hanger divisions

OMG when can i get a pic here

Bantara
Dolmite Cornerstone
#412 - 2012-06-07 21:35:19 UTC
Smoking Blunts wrote:
its a shame though, industry was something taht i enjoyed doing as the background part of my game. i just can not face trying to shift click my way though 100's of hanger divisions

So when you say this, are you talking about all of your characters, or 1 character?
I didn't put it on the previous post, but I'm not a person involved with POS's, so I'm just trying to get an understanding of what y'all are complaining about, cause I think the tree's great. I hated mutlple inventory windows open, for the very same reason others are saying--too much screen real estate. Now it's all in one place. I'm never looking in two different places at once, just one. I know what I want to go where--go there, drag it over. Easy, simple, and done.
Chokichi Ozuwara
Perkone
Caldari State
#413 - 2012-06-07 21:37:31 UTC
Dream Five wrote:
At least they are communicating now, I think there's still hope they'll come to realize the tree is not that great for everything. It certainly doesn't make sense to have it as a part of every UI element for reason outlined.

They won't realize it. They are still too confident in all of their responses that the problem is us, not their UI.

The only way to make progress on this is unsubscriptions. I regret that I sub in 6 and 12 month blocks.

Never again. I don't do it with any other software, but it just seemed efficient to do it with Eve. From now on, they earn my subs month to month, or they lose the income. I would rather pay $50 more a year and be able to save that $50 by quitting early if they bork the game, than to pay them in advance and then end up with situations like this that make me miserable trying to play the game.

I appreciate Goliath posting, but like everyone who has posted except Soundwave, I don't think he understands the issues at all. And while I appreciate he probably takes pride in, and tries to do a good job, the fact is, Q&A was absolutely miserable on this major change. They completely missed the boat.

Tears will be shed and pants will need to be changed all round.

Iniquita
Perkone
Caldari State
#414 - 2012-06-07 21:47:56 UTC
One problem I have is that the tree view of the unified inventory doesn't behave like you would expect in a number of circumstances. There are so many things that aren't really easier to do with the new unified inventory given that the common actions involved moving things between various containers.

For example, If I want to drag something from the current expanded view to something not visible on the tree, dragging it over the tree does not cause the tree view to shift in any direction.

So in order to move something I need to select what I want, manually move the tree view, and then drag the stuff I want moved into the proper area. It seems that you are trying to mimic windows explorer in so many ways so why wouldnt you have the tree view move up and down when attempting to drag files around if all containers are not in view.

You cannot right click your ship in a hangar or capacitor to show the fuel bay. Double clicking somethign in your ship hangar makes it your active ship and doesn't open its cargo hold. Even shift clicking ships doesnt open their cargo in a new window

The ability to make shortcuts to different custom views and have these views accessible via custom buttons on the neocomm is a very needed addition to the inventory system. This would allow things like buttons for ships, corp hangars, or inventory as they existed under the old system.

Im sure theres more, but figured Id post something
Par'Gellen
#415 - 2012-06-07 22:01:49 UTC
mrpapageorgio wrote:
As several people have said, tabbed view is a much better solution for corp hangars.

Tree view takes a lot of vertical and horizontal space (assuming you actually want to read the labels). This is a huge problem especially if you want to keep the window small in size.

Having to scroll though the tree to find something instead of being able to always see the tab you are looking for at the top is not the same functionality. It requires more work from the user and is a bad design. There is a reason all modern web browsers use tabs and not trees. It is easier to see what you have open and get to it without more work.

Quoted for the god's honest truth!

"To err is human", but it shouldn't be the company motto...

JOATMOS Incorporated
Serenity Rising LLC
Controlled Chaos
#416 - 2012-06-07 22:04:26 UTC
CCP Goliath wrote:
Par'Gellen wrote:
CCP Goliath wrote:
Par'Gellen wrote:
CCP Goliath wrote:
To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it.
Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)?


The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour)

And you just pointed out the biggest problem with the whole mess. Thank you.


Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.


CCP Goliath, atm the best terms are simply to unsubscribe given CCPs attitude. (2 accounts lapsed, 1 dying out now).

Also you folks at CCP SERIOUSLY need to read up on HCI design principles. (I have seen several people list a few books for you here already in the forums.) Many UI design books that are based on HCI will hand a sizable section (if not a whole chapter) explaining in very plain words about why tree structure is BAD when trying to make things understandable to the general population. It works for IT people, but not the rest of humanity in general.

This account dies in about a week, I will check in via trial accounts to see if you fixed stuff around Aug/Sept. But you aren't getting a dime until this is properly fixed. FIXED, not crappy work arounds.

Welcome to Wincarna 2.0!

Smoking Blunts
ZC Omega
#417 - 2012-06-07 22:12:49 UTC  |  Edited by: Smoking Blunts
Bantara wrote:
Smoking Blunts wrote:
its a shame though, industry was something taht i enjoyed doing as the background part of my game. i just can not face trying to shift click my way though 100's of hanger divisions

So when you say this, are you talking about all of your characters, or 1 character?
I didn't put it on the previous post, but I'm not a person involved with POS's, so I'm just trying to get an understanding of what y'all are complaining about, cause I think the tree's great. I hated mutlple inventory windows open, for the very same reason others are saying--too much screen real estate. Now it's all in one place. I'm never looking in two different places at once, just one. I know what I want to go where--go there, drag it over. Easy, simple, and done.


im pissed about all of them really, the ones this thing mostly screws is the ones that have to deal with many corp hangers at once. so 3 accounts 9 toons

but, have you tried bouncing caps about recently, the ******* ui thing refreshes every 10 sec's and its anoying as hell. and recenters itself with every jump, all i want is 2 windows stacked, one hanger and one fuel bay open, how bloody hard is that to achive?

OMG when can i get a pic here

Par'Gellen
#418 - 2012-06-07 22:42:39 UTC
CCP Goliath, would you consider 20 minutes a long time to watch this happen? Or is this an inherent part of the new UI that I just need to STFU about?

http://www.neoncranium.com/SpinningCircles.jpg

"To err is human", but it shouldn't be the company motto...

Acks
RONA Corporation
#419 - 2012-06-07 23:08:35 UTC
CCP Goliath wrote:
Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.


OK ... Here is where the disconnect is occuring and the point you especially Goliath at least APPEAR to be missing:

CCP and particularly you Goliath are of the opinion that the new tree view is much better. As such you feel it is important to defend it and try and compromise enough to keep it and try and make us happy.

The EVE player base OMFG HATE THIS UI more than pretty much anything I can recall in my 8+ years playing this game. As a result we are raging about this.

Are there SOME players who are ok with the new UI? Yes. Are they the majority? Not even close.

What this boils down to is that you have made a design decision that makes sense to you and only you (you = CCP). You are attached to this new design without giving any information at all as to why you are so unreasonably attached to it. If there are 50 features in the pipe that require this new inventory UI to work then tell us that. But when you get a massive pile of feedback from the test server and weeks of feedback and in some cases just blind rage and you offer no justification for A) why this NEEDED to be done and B) Why it can't be the way the majority of us want it you are only going to continue to lose hearts and minds.

Now I believe that it was not your intent to make your quoted statement above sound like this but to us, the players this is what we hear when we read this:

"We did this thing because one of us thought it was a good idea. We got attached to the idea and ran with it and we are not looking back damn the consequences. You can yell and scream and kick all you want and while we will tweak a few things for you to make it suck slightly less, we are not going to actually listen to you or give you what you want. Here is some lube, grab your ankles and learn to like it because this is going to happen and there is nothing you can do to stop it."

I am not trying to attack you or anyone else I am trying to point out what I see as a significant disconnect between CCP and it's paying customers. This UI would be AWESOME for the player INVENTORY screen allowing us to see all our junk everywhere in game including containers, ship holds, etc. It is IDEAL for that purpose. It is not however ideal, useful, etc for day to day operations. I have read all of the threadnaughts, I have posted "constructive" feedback, I have read all of the dev blogs and dev responses.

I believe you want to deliver awesomeness. I believe you THINK you are delivering awesomeness. The issue is you do not appear to be willing to accept that we do not agree with your definition of awesomeness.

CCP has built a great game that truly has no equal. We the players would not get so enraged if we were not so emotionally invested in this game that for many of us is an integral part of our lives. Please take a step back and realize that we are not just internet rage trolling and that as a whole, we really do know what we are talking about on this subject.
Maul555
Xen Investments
#420 - 2012-06-07 23:28:13 UTC  |  Edited by: Maul555
Maul555 wrote:
Opening orca bays before inferno:

*right click orca > open cargo hold
*right click orca > open ore hold
*right click orca > open corp hangers


Opening orca bays after inferno and fixes so far:

*Hit cargohold button at bottom of screen
*right click orca > shift+click open corporate hangers
*expand tree view > close filters > scroll > shift+click ore hold > collapse tree view
*and now remember to hit shift+click for EVERYTHING else.....
*also remember to manually close windows that you are about to warp away from to avoid getting another cargohold view that you will have to manually close anyways...

- - - - - - - - - -
Please return full original functionality... please



I would really like to get a DEV response on this exact scenario. Please explain to me what I am doing wrong, and how the new UI can help me do things better than before. I keep these windows open because I will need to redistribute ores into all the bays while mining, and then empty all these bays to a single location, several times a day... I can just go to the pos, open the appropriate hangar, and drag all the items from all the open bays to thier new location, then repeat... I have to use special tricks now just to retain this ability. Your new UI, if used as intended, would have me scrolling and switching views in 1 window every time I wanted to do this mundane and routine procedure, thus making it more tedious.

there are many other such usage cases that have been fubard equally, if not more. So many usage cases that it might as well be an infinite number of possibilities... And after all, isn't Eve all about infinite possibilities? And is your UI enhancing, or restricting those infinite possibilities?

I am not asking for an end to the much loved tree. I am only asking that I retain my old workflow. That I not have to use special tricks to retain my old workflow. I do not see this as too much to ask, even slightly.

And not to get personal, but what value does a DEV(leader?) that has been working for CCP or playing Eve for less than a year (or more?) place on the experience and feedback of players that have years of experience using EVE day in and day out? In my case 10 years now..? I ask this only because the responses so far have led me to believe that CCP thinks it knows how to play this game better than me. I know General Motors can make a car, but can they drive it as well as a trained stunt driver? And would they be wise to ignore his advice just because they built the thing? Please don't tell me that I am using this car wrong just because you are expecting normal highway conditions, when I want to run an off road derby race at full speed, and your new stuff stops me. The car is advertised as more than capable of an off road derby race at full speed, and your new update (improvement?) is not up to the task.