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EVE Online: Inferno - Feedback thread

First post First post
Author
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#1021 - 2012-05-26 17:40:37 UTC
In factional warfare, there needs to be some kind of reward for doing defensive plexes. There needs to be some sort of incentive for doing so, else people won't defend their territory. This is preposterous.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

betoli
The Scope
Gallente Federation
#1022 - 2012-05-26 18:34:45 UTC
Not wading through 50 odd pages to see if this was already reported....

If I create a custom filter in the inventory and apply it, unticking the box does not clear the filter. Even completely deleting the filter doesn't disable the filter.

In order to see all my stuff again I have to uncheck the filter and relog.

This sucks.

Jakob Constantin
Ministry of War
Amarr Empire
#1023 - 2012-05-26 19:15:08 UTC
id like to say that the inventory is quite clumsy, tho i can get used to it since i havent been playing for long. missile effects are great too. but many people have been experiencing problems with eve voice, including me. that started from the day the inferno deployed. its sad rly because it rly prevents me from having a decent experience with the game. fix those bugs people...and fast...
thank you.
Mathieollo
Ind Inc
#1024 - 2012-05-26 19:26:14 UTC
MotherMoon wrote:
Alexia Killfist wrote:
REMOVE the unified window patch, make it OPTIONAL or FIX it, please.

I like having my ships, station inventory, and cargo ALL open when I dock. The rest I can live with, but it will still suck if you don't at least fix that. Browsing for new windows to open is a pain. I've been subscribed now for close to nine years -it's hard to accept a change to something that wasn't broken to begin with.



funny part is you can press the << button to hide it. so just one more step, the way windows open, and it's a great new UI

Mathieollo wrote:
Onin Pythos wrote:
I'm guessing this is all a "TEST for the up coming DUST 514 playstation game as they don't use a mouse and must have a "tree" inventory.


god, i'm so glad i wasn't the one who brought that up, i really didn't want to be the first to say it, on one hand if that is the case (which honestly, would explain way too much) we do have one small concession to this ruining of the game:

it's probably due to sony forcing ccp, not ccp themselves directly, whoever's fault it is however, hear one thing:

you're ignoring your customers, how many times do you have to screw up the same way and beg us all to forgive you?



yes becuase the new UI, which is just like the tree in windows 7, is obviously built for console games. since you know, eve online is going to get ported soon.

oh wait that's just paranoid


way to to read what you wanted to see.
at any rate, what i was getting at is that this UI is probably going to either be used for both or cross game/platform, in other words not "derp ported to derpbox soon" but more like laying the groundwork so that they can reuse this garbage a second time and avoid doing it properly for dust.
Serenety Steel
Amok.
Goonswarm Federation
#1025 - 2012-05-26 22:07:08 UTC  |  Edited by: Serenety Steel
So, CCP Unifex would IBM let something this fail be released as an "improved" update/release?

Just sayin......

.

Andromia sinova Leusten
MIIA Best Snake
#1026 - 2012-05-26 23:50:01 UTC  |  Edited by: Andromia sinova Leusten
The new ships and items window that has been added is terrible and makes things really hard to organize stuff.
CCP can u put the item and ships tabs back to the way they were as it was much easier to do things but keep the little filter bar as i think that is a good idea.

put the ship tab back to the way it was as it never needed changing

make it so opening containers and wreak open new windows again as it made things very easy to transfer where now its alot more effort to do it.
Jules Deathbringer
Redemption or Retribution
#1027 - 2012-05-27 02:28:58 UTC
Steijn wrote:
Congratulations CCP, as far as my 2 accounts are concerned, you just killed Eve with this Inventory crap. How the **** you could release this in the current state after the amount of feedback you got from SiSi is beyond me, well no thinking about it, its what you do as you seem to ignore the people who play the game and do what you want.

2 accounts now going dormant until the subs run out.




i am hearing alot of my old buddies saying the new ui crap is killing eve. 3 guys that never miss a day logging in are now not even bothering, i talked to them on msn and was told that the new ui is the reason they are quitting.

1 of them gave me his stuff, i believe that guy wont be back.. ccp wake the fk up, put down the donuts, and fix this crap u made or continue to lose subscribers until this game becomes so underpopulated that your all out of jobs.

at least bother to reply and give us the same old bs line that your investigating the issue.. i mean really wake up

Ribikoka
Royal Amarr Institute
Amarr Empire
#1028 - 2012-05-27 07:44:25 UTC
Jules Deathbringer wrote:
Steijn wrote:
Congratulations CCP, as far as my 2 accounts are concerned, you just killed Eve with this Inventory crap. How the **** you could release this in the current state after the amount of feedback you got from SiSi is beyond me, well no thinking about it, its what you do as you seem to ignore the people who play the game and do what you want.

2 accounts now going dormant until the subs run out.




i am hearing alot of my old buddies saying the new ui crap is killing eve. 3 guys that never miss a day logging in are now not even bothering, i talked to them on msn and was told that the new ui is the reason they are quitting.

1 of them gave me his stuff, i believe that guy wont be back.. ccp wake the fk up, put down the donuts, and fix this crap u made or continue to lose subscribers until this game becomes so underpopulated that your all out of jobs.

at least bother to reply and give us the same old bs line that your investigating the issue.. i mean really wake up



This!
Veshta Yoshida
PIE Inc.
Khimi Harar
#1029 - 2012-05-27 09:22:30 UTC  |  Edited by: Veshta Yoshida
Militia Interface:

Let me start by saying .. about bloody time! Was utterly useless.

Statistics pane: Good move condensing all the separate into the one .. ultimate solution would be to have a section where a person could enter a specific API query in addition to current.

RoE pane: Now that is a right proper super-sized warning label. Reckon it is needed but holy cow Smile

Warzone Control pane: What determines what can be seen? Standings, bloodline, location, price of beer in Reykjavik?
It would help immensely if you added a drop down menu so that one can 'view' both fronts from the same interface and be able to choose which militia to join .. there is no mention of how/what/where to join a militia other than the single option presented.
Akiriy Azuriko
Kybernauts
Kybernauts Clade
#1030 - 2012-05-27 10:47:21 UTC
When are the T3 Strategic cruisers and Capital Ship going to have the new V3 Shaders and their Propulsion effects updated ?

Kaivaja
State War Academy
Caldari State
#1031 - 2012-05-27 11:04:01 UTC
The new "connection lost" window looks good, but it has one problem: I can't access the chat tabs and chat scrollback anymore, like I used to. I wonder if access to chat could be allowed again after disconnection?

About the inventory... people have been used to find their stuff using muscle memory. New system desperately needs that. The same windows should always open in the same location with the same size. Since inventory is copying from Widows Explorer, it should have one feature that such explorers usually have: back button. If you open a container or hangar that replaces something important (since you forgot to press shift), you should have the ability to go back to the previous view easily and reliably.
Chribba
Otherworld Enterprises
Otherworld Empire
#1032 - 2012-05-27 11:48:26 UTC
Is there any option to turn off the "do you want to restart or quit" popup? I'd like my client to quit/restart per default when a disconnect occurs.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Mersault
Blue Nine Industries
#1033 - 2012-05-27 12:22:04 UTC  |  Edited by: Mersault
Loving the Missile effects - really great job on that , not just the trails and the launchers themselves but the different visual and audio effects when the missiles hit are awesome I really like it.


With the previous improvements to turrets, and then with the shots missing you animations EvE never looked better imho. I did some level 4's last night on my Alt and was really loving the graphics and the environment. Great job.

Oh and personally I like the new Amarr colors , the new Pilgrim just looks amazing , love the new Stealth Bombers too even the Hound, don't know what the fuss is about that from other folks I think it looks great

Deliberately missed out the other bit I am struggling with :D
Vedje
Deep Core Mining Inc.
Caldari State
#1034 - 2012-05-27 12:32:28 UTC
Kaztro wrote:
Did I just get a rectal exam? Ohh wait it's the new interface!



Yes and you failed the exam
Space Wanderer
#1035 - 2012-05-27 13:49:55 UTC  |  Edited by: Space Wanderer
So much people crying about the inventory changes, which may be a bit uncomfortable, but do not seem to me gambreaking. Besides, I expect that with the next iteration cycles they will sort out the worst issues.

What I am surprised is not seeing anybody giving feedback about the new modules (admittedly I might have missed somebody in 52 thread pages talking about inventory). Well I guess I'll start with the only module I have had time to check.

Feedback about ancillary shield booster

It seems to me so highly OP I can't even start... You are just making the old shield boosters completely obsolete. But let's keep it scientific. I'll start making a comparison with its T1 counterpart, the normal "shield booster I".

Advantages

  • Boosts about twice the amount of the normal booster. Or in other words, it almost like having a large booster for the fitting cost of a medium...
  • First 10 cycles are completely free. For an XL ancillary shield booster that means getting the first 40 seconds of shield boosting for free. Besides that you can fit and run more than one for the same ship so you can fit 3 of those things on the same ship and have 40 secs of free invulnerability even if you get called primary. Oooook....



Drawbacks

  • Boosting efficiency is slightly lower than its counter part. A common booster I has an efficiency of 1.13 shield points recharged per GJ, while one of those things has an efficiency of 1.03.
  • They have slightly higher skill requirements, but nothing major (in the worst case you need shield operation at level 4...)
  • The ancillary gets damaged by overload 30% faster than the normal booster. Considering that an overloaded T1 booster is still boosting much less than the unoverloaded counterpart, I fail to see this as a problem.


There is also a 60 seconds recharge time (which will make the module unusable for 60 secs after you switch it off) which i did not list among the drawbacks. That is because you can turn off the autorecharge, so the booster can work off the cap (switching is on and off at leaisure), and then you cna choose to actually recharge it only when you disengage.

As for the rest, it's the same for both modules. Anciallry and normal boosters of the same size have the same fitting requirments, and all the modules and rigs that affect the normal shield booster affect also the ancillary (that includes capacitor power relays, shield boost amplifiers, and many rigs). The only exception seems to be the "core defense operational soldifier", but considering that every other module/rig seems to affect it, it's probably a bug. Even if it weren't a bug, I can't see this as an issue: fitting 3 core defense operational soldifier won't get enough boost to match the boost from the ancillary.

Observations

1) What possessed you guys to give cycles for free without even differenthiating between charges? Loading a medium ancillary with a 50 cap booster or a 100 cap booster does not make any difference; you get a free boost in both cases! Obviously everybody will just use the smaller charges, since they can fit more of them in the booster. Besides, you get a boost that would cost 127 GJ for the cost of a 50GJ... If anything, it should have been the opposite (you should get a boost that costs 127GJ for the cost of 200GJ). I hope that the current behavior is a bug...

2) You shouldn't allow more than one of those things in the ship otherwise we'll have horrible stacking issues (40 seconds of invulnerability???).

3) The only conceivable reason for anybody to use a T1 booster is to afk run missions, because the ancillary requires cap management.

4) The situation seems marginally better if you compare the ancillary shield booster (meta 1) with the T2 version of the normal booster (and perhaps the meta 4). The boost amount you get from the ancillary is still vastly superior to the T2, but at least the efficiency of the T2 is much higher (1.5 vs 1.03). On the other hand, considering that the first 10 cycles are completely free, this difference in efficiency won't start showing before 40 cycle (at least 2 minutes after switching the booster on).

Possible balancing modifications

1) Restrict the module to 1 per ship.
2) Differentiate effects among different charges. To be able to have a free cycle you should be using a charge LARGER than the cost of the cycle, not a smaller one. Smaller sharges should reduce the amount of cap used for that cycle, not remove it altogether.
3) Drop the efficiency of the ancillary much more than it is now.
4) NEVER introduce a T2 of this thing unless you seriously nerf it.

TL;DR: That thing is severely OP!
Kasriel
#1036 - 2012-05-27 15:24:16 UTC  |  Edited by: Kasriel
Space Wanderer wrote:
So much people crying about the inventory changes, which may be a bit uncomfortable, but do not seem to me gambreaking


that depends entirely on what you do in the game, i don't fly combat so the ancillary shield booster doesn't affect me in the slightest for example, it would be just a bit condescending of me to come out with something like:

"I don't see why so many people are crying about the ancillary shield booster, which may be a bit unbalanced, but does not seem to me gambreaking. Besides, I expect that with the next iteration cycles they will sort out the worst issues."

don't you think?
Vaerah Vahrokha
Vahrokh Consulting
#1037 - 2012-05-27 16:09:23 UTC
1) Please put the currently used ship back in the hangar list. It's very nice to be able and know what ship you are currently into just by glancing at the hangar list, expecially when you have 10-20 ships of the same type.

2) What happened to Amarr colors? From gold to poop shaded? TBH I prefer gold over poop.

3) New inventory system: it's as fun and useful to use as having your molars infected and devitalized. Without anesthetization.
Space Wanderer
#1038 - 2012-05-27 17:55:32 UTC  |  Edited by: Space Wanderer
Kasriel wrote:
Space Wanderer wrote:
So much people crying about the inventory changes, which may be a bit uncomfortable, but do not seem to me gambreaking


that depends entirely on what you do in the game, i don't fly combat so the ancillary shield booster doesn't affect me in the slightest for example, it would be just a bit condescending of me to come out with something like:

"I don't see why so many people are crying about the ancillary shield booster, which may be a bit unbalanced, but does not seem to me gambreaking. Besides, I expect that with the next iteration cycles they will sort out the worst issues."

don't you think?


Sorry, but i don't agree with the argument you provide.

Reasons:

1) I tend not to heavily favor one playstyle over others, but pvp is rather low in my priority scale. I tend to do much more production, exploration and trading than any kind of pvp, so I am much more on the industrialist side of the spectrum than on the pvp side, and yet I don't find this change gamebreaking. Annoying, yes, decreasing my clicking efficiency, yes, gamebreaking, no.

2) Having a module that basically makes another existing one obsolete, while currently is not gamebreaking either, is a very bad step in the direction of WoW. "Give them more levels and more epic gear". Is that the direction you want EVE to go?

3) As you can see in the dev blogs, they ARE going to iterate on the inventory system. I see no such blog about the new modules.
Darknilas
Chosen Frozen Industries
#1039 - 2012-05-27 18:22:12 UTC
Tried Inferno out for the first time yesterday. Let me just say the misslies effects are great. The one change I do not like is the Unified Inventory window. I thought was to make things easier. They just took a simple window and made it very annoying to use. It uses more screen space per window and all that shift clicking to open more than one window. Running multiple accounts at same time doing missions and moving things around was just frustrating.
Why do I need a Unified Inventory window while in space?
Ribikoka
Royal Amarr Institute
Amarr Empire
#1040 - 2012-05-27 18:26:51 UTC
Vaerah Vahrokha wrote:
1) Please put the currently used ship back in the hangar list. It's very nice to be able and know what ship you are currently into just by glancing at the hangar list, expecially when you have 10-20 ships of the same type.

2) What happened to Amarr colors? From gold to poop shaded? TBH I prefer gold over poop.

3) New inventory system: it's as fun and useful to use as having your molars infected and devitalized. Without anesthetization.


Why ?
You can dock yourself now to "ShipInventoryBay" :P lol