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New dev blog: Unified Inventory Changes

First post First post First post
Author
Izo Alabaster
Black Death Skorpions of Death
#921 - 2012-05-25 19:17:35 UTC
I like the new inventory system.

I'd like an additional function to be able to sort stacks of loot based on which stack is worth the most estimated isk. In my mission station hangar, I have literally hundreds of stacks of items, and it would save time looking for stacks of stuff that are worth taking to market. Keep up the good work! Smile
Jehan Markow
Wu Si Yuan Luojishan
#922 - 2012-05-25 19:18:43 UTC
Let me start by suggesting a couple of procedural overhauls.

First, if you have the choice on one hand of implementing a new feature that removes easiness and flexibility (and therefore experience control) from your players, and on the other hand of waiting another month to fully develop the feature; go with the latter option. Rather, please go with the latter option. There is no reason to have instituted a new inventory system until you figured out how to pin our individual windows in familiar places, especially when the primary reason for creating the new system is to simplify our gameplay, not complicate it.

Second, please remember that EVE is a work of art. You win awards for your beauty and your intellect. The previous inventory system, flawed though it may have been, had easy-to-push buttons available in large, stationary windows with a simple but elegant look. You've replaced it with a clunky bunch of boring drop-downs in a complex window with several, inelegant colours. In the future, remember to keep the atmosphere in line with CCP's goal of simplifying gameplay.

No matter what else you do, if you stick to these two principles, you can do no wrong. Whatever comes out, we'll enjoy it.

But if all else fails, you can always offer the next half-assed change as an "option" until you finally get the bugs worked out. When nobody is using the old system anymore, remove the option.
-JM
Victor Sane
A-1 Industrial and Salvage
#923 - 2012-05-25 19:19:59 UTC
ive got a giant overgrown Fishbowl in my backyard with furnitures inside.. wanna join me for a drink ladies ? :)

sorry couldnt ressist it anymore must be the beer.
Eos Alexander
NOVA TECH
#924 - 2012-05-25 19:20:14 UTC  |  Edited by: Eos Alexander
What i don't understand: Was there any problems with the old UI system? I never seen any. So why CCP must change a running system?
Are there any french engineers? They allways have to change anything, unless it's good or not. It is uncomfortable, not saying ****** to use. And the next thing, as i read here and at other chat's, the problems and "suggestions" were on the test server.

Why did you deploy the change when you know it's not welcome? Unbelievable for me.

Are we (paying customers) players so unloved, useless, crazy, mad that CCP just ignore the voices like a CEO of a big company ignore the employees?

Because we don't know the big business? Wth we have done so far? Do we pay to much, that there are some new programmers of the ****** itzibizy shiny Apple I-whatever generation must force us theire frontend?

It's completely useless to know how much value there is in the cargohold. Only for gankers and pirates. Or you work for the pirates now.
Tell us, if we are not welcome. Then we will have a look for an other game. Make a global vote concerning the new UI. I promise you far over 90% wants the old one back. But honestly, i'm sure you will do nothing as you are not interested in our opinion.

I'm in a WH now and have to open a couple of containers to moove stuff around......****²

Eos Alexander
Marisol Shimaya
Doomheim
#925 - 2012-05-25 19:29:04 UTC
Oh now it's working so far

I will see for how long before it crashes again.

Fight For Our Rights

Mechael
Sebiestor Tribe
Minmatar Republic
#926 - 2012-05-25 19:42:13 UTC
Jebediah MacAhab Dallocort wrote:
Also, get rid of the forum censor, it's not needed.


A million times this. Words aren't bad in and of themselves, how they're used is what can be harmful (and only to the insecure, who frankly need to grow the **** up.)

Whether or not you win the game matters not.  It's if you bought it.

Reeper McArthur
Short Bus Enterprises
#927 - 2012-05-25 19:42:50 UTC
Would be nice if the active ship is also shown in the ship hangar.
Davina Sienar
The Misinterpretation of Silence
#928 - 2012-05-25 19:44:10 UTC
just another thing, dunno if mentioned before..

what bothers me most is the corp hangar..

WHY is it in MY inventory at all ???
it's a total seperate "place", not even belonging to me solo

and if downsize number of windows was a goal... bzzzt .. fail !

before i had 1 window with 7 tabs easy to navigate
no I would have to open 7 seperate windows in order to sort what loot goes where
and even more fun in trying to open containers in those .... ^^


so
fix #1: get the corphangar out there ASAP !! and restore it in old style.. was totaly ok
fix #2: move my dang active ship back into the "my hangar" thing
Jebediah MacAhab Dallocort
The Scope
Gallente Federation
#929 - 2012-05-25 19:45:28 UTC
Mechael wrote:
Jebediah MacAhab Dallocort wrote:
Also, get rid of the forum censor, it's not needed.


A million times this. Words aren't bad in and of themselves, how they're used is what can be harmful (and only to the insecure, who frankly need to grow the **** up.)

Well yeah, but I was more pointing out that there's no such censoring system in-game, so this is really ******* pointless.

How to Improve Quality Assurance at CCP

Professional Programmer, DBA, Game Developer and Systems Analyst

CCP Soundwave
C C P
C C P Alliance
#930 - 2012-05-25 19:52:46 UTC
Mika Svetlana wrote:
Hi CCP. As others have probably pointed out, you can't drag items from the Assets pane to the Inventory system. I filed a bug report but it was shut down, devs said it was a 'feature request' to make items draggable between these panes. If you would like to reproduce my exact issue please see issue number 136542.

So I am requesting better integration of Assets into Unified Inventory as a 'feature'. Best case would be to merge them, but allowing pilots to drag from Assets to Inventory would be a fine start.


I'll look into this one, thanks for bringing it up.

We'll be back in the office Tuesday but I'll post a bit again Sunday.
Victor Sane
A-1 Industrial and Salvage
#931 - 2012-05-25 19:54:41 UTC
Reeper McArthur wrote:
Would be nice if the active ship is also shown in the ship hangar.


Victor Sane wrote:
on improvement on the unified hangar / items ui, i was thinking in terms of ships viewing like this showed on my photobucket.com jpeg image

http://i47.photobucket.com/albums/f173/nightcrawlor/eveshipshangarmanagementpreview.jpg

doesnt have to be an active preview picture showing full scale detail of the ship but a normal picture like the info ones if you want. But it would be nice to see the preview used for this feature aswell.

and also please put in a search feature on the index reform window


mmhmm
Chloe Celeste
Net Effect
#932 - 2012-05-25 19:57:03 UTC
Victor Sane wrote:



This and many other things like people screaming i will unsub and swear stuff at them wont help either thats the reason why they dont want to answer us.



Well, I apologize as I did not intend for any of the actual playerbase to feel negatively towards my posts. I am just trying to get my voice heard by the powers at be and the unified inventory has just gotten under my skin and very frustrated.

Georgiy Giggle
REFORD Division
REFORD
#933 - 2012-05-25 20:00:26 UTC
Nice idea but horrible execution.

REMOVE or change this ****.
I'm bored to press SHIFT each time when I want to open item hangar or cargohold.
I bought some stuff, want to deliver it to cargohold, click on cargohold and f*cking item hangar is closed.

Thubms up if you bored clicking SHIFT to manage your windows normaly.

Also... now I can't deliver item to corp hangar if I do not have rights to view division in corp hangar array. WTF?
How do you want me to deliver ammo to my corpmates?

Not mastering proprieties, won't become firmly established. - Confucius

Victor Sane
A-1 Industrial and Salvage
#934 - 2012-05-25 20:03:16 UTC
it would be nice to see the corp hangar down on the bar again.. does get a bit annoying.
dgastuffz
#935 - 2012-05-25 20:09:49 UTC
i did try to sort out my inventory guese what happends pc went of well done ccp
Logicycle
Stimulus
Rote Kapelle
#936 - 2012-05-25 20:11:03 UTC  |  Edited by: Logicycle
So its obvious that a lot of people don't like the new Inventory.
Some people do like it.
CCP wants to keep it.
Maybe there is way we can all get want we want.

1) Allow the ship hanger to be dragged from the new UI window, back to the Neocom.

2) Allow the Inventory button and ship hanger buttons to be locked at the bottom of the Neocom.

3) Allow the corp hangers to be dragged back to the station panel on the left.

4) Put the active ship back in the ship hanger, and not the default thing that opens up when I push the inventory button. (When I push the inventory button I should get my items. Not my cargo hold.)

5) Place a check box in the ESC menu that will open all hangers/containers in a new window. (Pushing Shift+Click is not a valid solution....It now takes 2 hands to do what I used to be able to do with 1 hand)

Basically make the Inventory customizable so that we can get it to look, feel, & function very similar to the way things used to work.
Gnast
The Legion of Spoon
Curatores Veritatis Alliance
#937 - 2012-05-25 20:16:08 UTC  |  Edited by: Gnast
Or make it optional?

For some professions/playstyles the new UI is a time/gamekiller. Its just how it is.

It was done with captains quarter.

CCP wont run the risk that EVERYONE will turn off UI, cause some people genuinly enjoy the layout/design.
Kasriel
#938 - 2012-05-25 20:18:08 UTC  |  Edited by: Kasriel
CCP Soundwave wrote:
Mika Svetlana wrote:
Hi CCP. As others have probably pointed out, you can't drag items from the Assets pane to the Inventory system. I filed a bug report but it was shut down, devs said it was a 'feature request' to make items draggable between these panes. If you would like to reproduce my exact issue please see issue number 136542.

So I am requesting better integration of Assets into Unified Inventory as a 'feature'. Best case would be to merge them, but allowing pilots to drag from Assets to Inventory would be a fine start.


I'll look into this one, thanks for bringing it up.

We'll be back in the office Tuesday but I'll post a bit again Sunday.


honestly soundwave, i know your job isn't easy but you may as well not bother, i've been scanning through the three threads all day, this is the first time i've seen a post off you from maybe.. 3? blue posts not of which addressed the MAIN ISSUE, it's not like you've got over 3000 posts on your forums about it or anything right?

so much for communication on CCPs part right? because we know how much you guys value your customers opinions.. so long as they match up with what you want and don't want to work towards a compromise that makes ALL your players happy

and don't even get me started on the complete and utter joke that is the CSM, mittani might be an ******* but at least he didn't run and hide from incarna the way these guys are hiding from this. that at least earned some respect

every single member of the current CSM should be ashamed of themselves. and so should most of the staff at CCP
Drahcir Nasom
Independent Manufacturers
#939 - 2012-05-25 20:18:58 UTC  |  Edited by: Drahcir Nasom
I can live with the new inventory system if we have the following changes:-

1. If I undock with the corp hangar (or hangars) open in it's own window (their own windows), when I redock the corp hangar (hangars) should open automatically in it's (their) own window(s). And if I have multiple corp hangar windows open and stacked, they should remember they are stacked.

2. If I Shift-Click a POS structure with corp hangar sections, it should remember the last section I had open. LIke many corps, our corp hangars go in increasing levels of security, and I mostly work in 4 and 7, but when I shift-click to open a structure atm, it opens section 1 by default.

3. Active ship back in the Ships Hangar window

4. A button to quickly open the Corp Hangar, or the ability to create a shortcut on the neocom

5. A button to quickly open the Corp Deliveries, or the ability to create a shortcut on the neocom.

6. Get rid of the isk valuation on corp hangars, there are corp members who I don't want to know what the value of corp assets are.


Drahcir
Allan Ahra
The Scope
Gallente Federation
#940 - 2012-05-25 20:21:46 UTC
I really... Really... REALLY dislike the new inventory thing. It's so bad it's downright annoying to use...

1) eve doesn't properly remember where (and which) inventory windows I had open and "docked" where. Each logon/dock/undock, they're all gone and I can go fiddle with it again until it's the way I want it.

2) fiddling around long enough I can "somehow" make the inventory work like it did before where doubleclicking a container opens a new window rather than changing the window to display the contents of something else. alas, see 1. I can fiddle for 10 minutes each time I log on to make it work this way.

And yes, this is a big deal. I want to DOUBLECLICK to open a container, and I want it in another window like it worked before. This is a convenience issue. I know I can shift click. But would you buy a car where you can only turn left... Hey to turn right, you can turn left 3 times. It'll get you there... But it's not what you expect of a car.

We had a perfectly usable inventory system. You decided to replace it but instead of just adding some bells and whistles you took away pretty much everything that was good about the old system. And gave us something that is barely usable. Have you bothered trying to manipulate large volumes of items across multiple containers ? How about salvaging ? the new system is downright annoying to use.

3) Give us an option to remove the X items, and yyy Est. price rows at the bottom. Neither of these is useful and it's taking up precious screen realestate.

4) Why can my ship hangar no longer show the ship I'm in in an "active" state like it used to. Now I have to try to deduce which ship ISN'T in the hangar to know for sure which one I'm flying. yada yada,