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EVE Online: Inferno - Feedback thread

First post First post
Author
Lunas Whisper
Chillwater Ltd
#921 - 2012-05-25 04:57:16 UTC
WolfSchwarzMond wrote:
CCP Punkturis wrote:

I was working on War Dec and Kill Reports this release - hope you like that stuff!

This was on the 1st page of this thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!"

So after 23 pages, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......]

"Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar Pétursson, CEO

And so they repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway.

"The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar Pétursson, CEO

Well Sir, this was a lesson you didn't learn. You proved it today. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items a tedious, time wasting, torture sessions. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again....

I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news.
Prove to us you can learn from your mistakes. And stop repeating them.

Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672

+1
Grizilk Chanlin
Aliastra
Gallente Federation
#922 - 2012-05-25 05:07:11 UTC
The inventory system is quite laggy on my MBP. I moved in total 180 items from my Noctis cargo hold to my items hangar and the system really lags out as it attempts to populate the prices of all the items.
Desperate Female
Lelaenalem
#923 - 2012-05-25 05:16:19 UTC  |  Edited by: Desperate Female
The look of the inventory system is nice.

Sadly its functionality is trash. Did you guys even use this crap before you deployed it? Seriously.

Salvaging a site of wrecks now is painful as the inventory window switches to the contents of your ship after looting EVERY TIME. How about just making the window disappear after looting like it did before?

Moving cargo from one container, whether it be a storage container, my items hangar, or a ship's cargo hold, is crazy clumsy. This could easily be resolved by allowing the users to override which types of containers open in a new window by default in some sort of settings or preferences screen.

Thank you CCP, for again releasing something that isn't really finished yet. Its almost like you crashed my emotional attachment to ship spinning again. Do you guys actually have real software developers over there or do you just take some of the kids from the local schools and let them slap some crap together as part of their finals?

EDIT: Why in the hell does SISI exist? Players give feedback but it must be routed straight to /dev/null. I'm tired of putting up with insanely bad software on a test server only to revisit my exact experiences after release. Some people say Eve is a sandbox. For the past year at least, its more like a dumpster.
Gandin Grothe
Perkone
Caldari State
#924 - 2012-05-25 05:37:09 UTC
The missiles effects are fantastic.

Pinning windows and locking them in place seems to work for me, can have different positioning for space or in station.

Getting use to salvaging, looting first as long as I use "loot all" works well. However cherry picking, I can drag loot from a wreck to my cargo hold via the menu but occasionally this will open the cargo hold and I have to re-select the wreck-slightly annoying. I can understand how some may have difficulty adjusting to the way this works.

Frigate balancing appears unbalanced not liking the new Merlin no launchers is pretty lame for a Caldari ship and seems way undertanked compared to the incursus, which is faster too, sort of makes the Merlin not very attractive.



Stella androidna
Seven Guardians
#925 - 2012-05-25 05:46:04 UTC
Mac OsX 10.7.4 :

lost connection after 5 minutes of inactivity in the game, never happened before new version.
Makaganti
Doomheim
#926 - 2012-05-25 05:51:22 UTC
Stella androidna wrote:
Mac OsX 10.7.4 :

lost connection after 5 minutes of inactivity in the game, never happened before new version.


Mac's suk anyway so no one really cares lol

With Unity there is Power

ShadowMech73
Combat Monkey Brigade
#927 - 2012-05-25 06:11:58 UTC
The only saving grace of the assnine inventory system on the test server was being able to turn it off. Yet you didn't listen. WHY does CCP insist on messing with things that work fine, were told that was a horrible idea, instead of fixing things that need fixed. Overview and pos hangers are two that need overhauled totally.

Also 99.8% of the time I don't care one bit about the value of my cargo hold or cans. Yet I am forced to have wasted space with that junk. It takes up critical space.

Also moving cap ships and gear around is so cumbersome. Rorq pilots are having nightmares. Plus its laggy.

What worked smoothly and easily before you have now made cumbersome, inefficient and ********. Why should I have to shift click to open a can in a window instead of having a setting to make it do that by default.

This keeps up and I'll be having to drop a few accounts because its so cumbersome and such a pain that it becomes a distraction and could cause me to get jumped.

As others have said roll this back. You finally did it with the station walking around, do it with this.
ShadowMech73
Combat Monkey Brigade
#928 - 2012-05-25 06:21:26 UTC
also can we PLEASE PLEASE get a corp or blue icon next to our name in local? Why should my name not be blue to myself? When looking through local or having it jump and ya see no icon it instantly screams hostile. Then ya notice its myself or an alt. Sorry this should have been a no brainer. (local whiners please stay out of it don't want local go to a WH)
Cman Vaille
Aliastra
Gallente Federation
#929 - 2012-05-25 06:35:39 UTC
I think the new inventory is awesome. Less windows means less clutter. and its easy. i dont get the big deal. Nice job guys
Runator
Sebiestor Tribe
Minmatar Republic
#930 - 2012-05-25 06:37:29 UTC  |  Edited by: Runator
I'm loving Inferno! That said, i was wondering why my missile launchers have 2 barrels? I mean shouldn't it be a rack or single tube or something? it just looks like a another gun to me on my Claymore.

On the Claymore, I do prefer the darker graphic. The brighter multicolored graphic just makes my super uber ship look like a garbage scow.

I do also miss tabs on my inventory windows. Doing simple things like loading ammo takes a few to many clicks. May be a selector in options to select the window browsing type for items is possible? Tho I do see opening a second window with the shift key works. It just seams odd that opening up my inventory opens up the inventory browser first. That's the type of thing one would expect when he hits the "Assets" tab.

I have a non inferno request as well. Can the damage notification window be made to move please. I'd like to see the info but i do dislike it right in the middle of the screen.

I would also like to see an option to have the cross hairs of the ships in visual range fade as they come into visual range.

I would have liked to be able to walk around in a station but I would prefer to see Minmatar ships get an upgrade most of all.

Some Amarr ships look better shiny. Like the haulers. They look nasty now.
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#931 - 2012-05-25 07:11:42 UTC
CCP Punkturis wrote:
Vimsy Vortis wrote:
So the wars panel of the corporation window now doesn't display any information about whether or not a war is active, as in there is no indication of the 24 hour warmup or cooldown at the start and end of a war.

Also the war history is extremely boss.


Hmm...
It says "started [date]" if it is active and it also has the text "- Can fight at [time]" if it's the warmup time

is this not working for you? if it is not, it would be great if you created a bug report via the in game tool (F12, bottom button)


So, are you guys ever going to make the 'Our Wars tab' show the time that the war ends again (once cooldown has started), or just ignore this incredibly important piece of information? For those of us involved in many wars at a time, this information is vital to our operations.
GardenHose
Imperial Academy
Amarr Empire
#932 - 2012-05-25 07:14:07 UTC  |  Edited by: GardenHose
The new unified inventory is really bad, plz roll it back to the old system or make it optional like that other bad idea CQ Attention
I love the missile effects though Smile
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#933 - 2012-05-25 07:22:38 UTC
I went to log on to eve this morning as I normally do to check on skill queues, personnel issues. maybe buy and fit a new ship to bring into the wormhole system. I've done this almost every day for 2 years.

Today something different happened.

I found that I just could not face the idea of navigating the the new unified inventory.

So I didn't log on - check the server logs if you like.

I could sit and write a paper on how the new unified systems does not meet user needs. You could counter it with a well constructed argument about how it does meet my needs, but that I just don't like the way it works.

Both have merit, but what it boils down to is that it turned, for me, an excellent game that I loved into an unpleasant UI annoyance.

I run a small wormhole alliance - probably 100 human beings who regularly log on and fly and fight with me. When I am online, more gets done. More missions, more sleepers, more PVP and so on, and it's been great - I have loved every hour of it.

So 100 players' game experience is directly affected by how often I play.

Right now, my motivation to play has been removed. For me, the UI is just too... difficult. Irrationally perhaps, I spit blood every time I see it. Maybe because until now I felt irrationally positive about Eve. Who knows?

It seems like such a small thing, and yet it turns out that it has affected my play experience to the extent that I no longer wish to log on.

So 100 player's game experiences are about to become less engaging. Some of them will drift off and stop playing. They'll kill fewer ships, produce fewer nano-ribbons, buy fewer PLEX and spend less money on subscriptions.

I know I'm not alone in how I feel about this - I've read the forum and consulted the guys in my alliance.

Out of 30 people's view I canvassed directly last night, 1 was OK with the new system. 29 loathed it - quite vehemently.

I am sorry we didn't like your new baby. Truly, because I was looking forward to using a few of the new modules:
drone damage mods - wonderful news for a gallente pilot like me, new possibilities
cpu rigs - again, helping enhance gallente drone combat - their advertised strength
the new shield booster - giving active-tanked shield roams new angles - great!
new armour mod - possibly very helpful in small-scale pvp - I was planning to test that today... but.. now I just don't want to.

No-one likes criticism. It must be very hard to have championed this change through the design authorities at CCP, and to see such vitriol expressed by the player community must be upsetting, not to mention potentially career-damaging. There is a simple answer, please let me optionally enable and disable the new look. This way we all win. CCP becomes once again the feted champion of the players, and we all get to quietly forget that this ever happened.

Here is what I need to see before I am going to want to play with the UI again:
1. corporate division tabs back at the top (a division is not a 'kind of' container)
2. one click, one container opens, and only one. No subscriptions to all containers on grid.
3. Each container remembers its exact position and size in my client cache
4. ISK value removed
5. thin borders. keep the "progress bar" if you like, but make it 2 pixels high.
6. container windows auto-dock with each other - and here's where your inventory tree could be used:

note: I don't mind whether multiple docked containers have horizontal tabs or a vertical tree - so long as I choose how many are in the window cluster. I don't want every loot can, every gun emplacement, every carrier corporate hangar, every ship maintenance array and every assembly array. I never will.

7. separate ship, items, deliveries and corporate hangar buttons in a station. These things are not equivalent. In code I know they are all a "kind of" container, but when I use them they represent very different contexts and use cases.

So, farewell for now. I'll monitor the forums for a while to see if there will be movement on this. If not, you'll probably lose me.

I have played for 2 years, and bought 48 PLEX for my 2 accounts. Equivalent of close to £500. I have also lead a corporation and alliance of players who now regularly PLEX their accounts, feeding the Eve PLEX market, creating demand - which means that some wealthy players have been able to take advantage, trading cash for ISK, thus feeding CCP, its employees and directors.

Last time this happened (in-station 3rd-person view), the wise path was taken. CCP provided a check box, I clicked it, and I have never ever once even considered un-checking it to take a look at a man sitting on a sofa. So the precedent is set. You can allow us to undo this UI change, and really you must. The economics will speak for themselves in short order.

Sincerely.

R

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Animelisa Hastmena
Corp Nikki
#934 - 2012-05-25 08:02:05 UTC  |  Edited by: Animelisa Hastmena
I am jumping on the integrated inventory management band wagon. I might be able to live with the general clumsiness but one thing I don't need is to hit the loot all button on a huge window containing the minor contents of some rat cargo hold only to have that window be automatically replaced with the contents of my cargo hold occluding my view of the system. This places me at risk. Changing the behavior of loot all such that the window closes is automatically is imperative.
Don Shadow
Brutor Tribe
Minmatar Republic
#935 - 2012-05-25 08:38:30 UTC  |  Edited by: Don Shadow
Less that one year ago, CCP draw a line in the sand, asking us to trust them one ome time;

They said they learned from they're mistakes, and that us, the customers won't be ever put in the same situation again... yea, right Ugh

That "line in the sand" was about releasing incomplete and untested software on servers, and i'm very disappointed to see that you CCP, forgot your promises in less than one year.

Let me put it clear: your new UI system is TRASH;
the developers that made it have no idea how this game is played;
the inventory thing it's not a ******* management accounting thing, it's way more that that; i don't care how much my hangar stuff worth every time i dock, i don't wanna load those one million items from corp hangar every time i dock...
i want to have a nice, fast and smooth working sistem that allows me to dock, refit, resupply, undock in seconds, for example; you know, like the system you, CCP just ERASED!?

This change is a ******** one in so many ways, and the ppl that pushed this on should be fired!
How about "if it aint broken, don't fix it"???

CCP you are stepping on very thin ice here, and if you belive that your costumers have forgot about last year fiasco and your promises, you are terribly wrong!

This account will expire in 3 days, and guess what..?

P.s. : CCP, feel free to mail me in the future, about your "new feature": "you may now use the old inventory system again"
ZYDOR73
OMEGA CENTAURI LOGISTICS
#936 - 2012-05-25 08:52:14 UTC
Hi there to all, hi there CCP, i have seen a few posts in regards to unified inventory and items, do allow me to comment briefly on this new feature too. It truly does not do the job, or better , it would if you allowed us to open the different tabs seperately, the fact that its a single window, it forces the player to drag and drop to the different tab and having to constantly switch to the previous tab, basically we are unable to view 2 or more tabs, with the items contained in it, at the same time. Also, by right clicking on capital ships or jump freighters, both while docked or in space, i am unable to view fuel bay or ship hangers, in a quick and easy way as before. Please fix this issue, many of the changes INFERNO brought are really nice, especially the new "skins" of amarr ships and missile launchers, Thank you.

ZYDOR73
Amseln deBrabant
Ochsenbruegger
#937 - 2012-05-25 09:23:18 UTC
i want 50 or 100-stacks for datacores pls.

5-stacks is so annoying clickfest

Otherwise great patch
Ohmega
The Scope
Gallente Federation
#938 - 2012-05-25 09:48:08 UTC
Don Shadow wrote:
Less that one year ago, CCP draw a line in the sand, asking us to trust them one ome time;

They said they learned from they're mistakes, and that us, the customers won't be ever put in the same situation again... yea, right Ugh

That "line in the sand" was about releasing incomplete and untested software on servers, and i'm very disappointed to see that you CCP, forgot your promises in less than one year.

Let me put it clear: your new UI system is TRASH;
the developers that made it have no idea how this game is played;
the inventory thing it's not a ******* management accounting thing, it's way more that that; i don't care how much my hangar stuff worth every time i dock, i don't wanna load those one million items from corp hangar every time i dock...
i want to have a nice, fast and smooth working sistem that allows me to dock, refit, resupply, undock in seconds, for example; you know, like the system you, CCP just ERASED!?

This change is a ******** one in so many ways, and the ppl that pushed this on should be fired!
How about "if it aint broken, don't fix it"???

CCP you are stepping on very thin ice here, and if you belive that your costumers have forgot about last year fiasco and your promises, you are terribly wrong!

This account will expire in 3 days, and guess what..?

P.s. : CCP, feel free to mail me in the future, about your "new feature": "you may now use the old inventory system again"

Ohmega
The Scope
Gallente Federation
#939 - 2012-05-25 10:00:11 UTC
I agree with the guys who have said if it aint broken don't fix it CCP. Very frustrated with the system crashes and the drones I been loosing as a result of downloading the latest release (not to mention new inventory). I have 3 accounts and thinking of leaving all together. There are positives to this release but its the negatives that make this game less enjoyable to play and the ones people will focus on.

I once thought that this character along with the rest of my 'toons' would outlive me. This is looking increasingly less likely.
JTK Fotheringham
Ducks in Outer Space
#940 - 2012-05-25 10:17:30 UTC
Posted this to the Unified Inventory thread too, but it's motivated me to post in a second thread - so this is therefore on an annoying level par with Mittens being a drunken fool.

Hi,

Played for a couple of hours this morning. I'm with a WH corp, we have a thing called a pos, and you know, it has guns. Not to mention a lot of stuff. Oh, and about 100 ships. There are in the region of 350 or more unique "hangers" if you include both slots in each of our laser batteries.

There used to be a 1-2 sec load time on any array with a lot of stuff. Could live with that.

The 12-15 second delay now - because the unified inventory wants to load every single item in all the hangers - is heck of annoying. And the filters are useless. Would you be able to add filters for location, not item type? E.g. "Corp Hangers" "Ship Arrays" "Labs" "Silos"?

Also I can't find a way to open two inventory windows side by side - this is going to annoy me when I log on with my Industry alt later.

I've not looked, but I'm 95% sure people will have raised these points with you before this was deployed.