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EVE Online: Inferno - Feedback thread

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Author
Dirch Passer
State War Academy
Caldari State
#721 - 2012-05-24 01:46:36 UTC
First of all, I think CCP is an awesome developer, in terms of customer communication, compared to the norm.

I don't have much experience in this game. At least not enough to join the Hyperbole Extravaganza, concerning the Nullified Improvement... sorry, Unicorn Excrement... I forget. A change was made.
In my humble opinion, the UI has to go. And by UI, I mean the entire user interface.

My experience so far, is that everything is so much more dependent on conditioned behavior than logic/common sense. 9 out of 10 times that I log on, my mind is filled with f***, because of little things like, for instance the way missiles are sorted in the inventory, or the fact that someone thought it would be extraordinarily useful to have destination and player-ships in opposite ends of the overview if you happen to like sorting things by icon, while traveling from A to B.

The entire thought of anyone having to have a window open, in order to keep an eye on ammo and/or boosters, strikes me as odd. Wouldn't that be the job of the HUD? Why is there an 'info' and a 'look at' button in the same window as orbit and gtfo? I'm pretty sure, someone smarter than me can whip up a couple of more useful replacements. And why is a window needed at all, to loot a wreck? I'd think that window is ONLY needed if the ship is running out of space.

I digress. Since the user interface is so non-intuitive, and hence conditions people to a certain behaviour - as illogical as it may be - to get the job done, there will probably be an uproar and some 'monumental' hate every time CCP touches it.
Other than that, I hope CCP favourites the few levelheaded critics, such as Tippia, Zagdul, the one-armed character that I can't find at the moment, and a few others.

Personally, this Inferno experience has been in the magnitude of 'meh'. Sure, the missiles are sort of nice, and at some point I might find out what Factional Warfare is about. If I hang on that long.

Anyhoo, I just got an idea, which is brilliant in its simplicity. I have dubbed it 'Interieur Unifiée'. I will rent a shipping container and place it in the garden. In it I will stuff ALL my belongings along with a wireless camera. I will now have a completely uncluttered home, rest easy knowing that ALL my stuff is in one place, while watching it on my smartphone!
Yuriko Deathstrike
Federal Navy Academy
Gallente Federation
#722 - 2012-05-24 01:51:47 UTC
Unified Inventory,

I dont have a problem with the new layout, but a couple of things i noticed or have suggestions for:

-underneath the tree, the "My Filters" box keeps popping back up forcing me to minimize it every time. In fact when i minimize it, and it pops up, i have to click the double >> twice...once to "expand" it (even though it already expanded on its own) and again to collapse it (until it decides to expand on its own again)

-top and bottom bars seem to take up a lot of room

-top where it says Index >> Filter search box...any way these can be moved somewhere else? Index can be moved to the very top header bar, search box can be moved somewhere else.

-bottom, item number...does it really need its own line? cant we put it on the same line as the ISK and have it aligned to the left?

-bottom, ISK...any way we can make this round off? instead of 129,567,123.666.00 have it say 129.56 bil? I think i heard someone say this is an EVE wide average price for the items in the inventory. So why do we need the full amount if its just an average/estimate?

-in addition to shift click to open up in a new window can we also get a "right click > open in new window" option for stuff in the inventory tree?

Sara Seraph
Sara Inc
#723 - 2012-05-24 02:05:52 UTC
The more I use it - the inventory system - the better it is getting.

Now, when I shift-click... and get slow on the shift, the new window pops up in the old. that is fine. My poor typing.

but, what is there was a "back" button?

If it is already there, "besides the tree", then except my apologizes.

Oh, and to highlight a number of containers... shift-click to open all of them. That would be good, too.

Thanks
Grimolfr Ronuken
Native Freshfood
Minmatar Republic
#724 - 2012-05-24 02:06:06 UTC
Wow, you guys jumped all over the game UI, especially the new inventory system, really quickly.

I'm going to have to wait until the weekend before I even have enough time to reconfigure all of my audio/video/shortcut settings (especially the shortcuts, it took me hours to get all of those set up the way I wanted).

The only thing I did notice in the UI, since I had to log in to get to the settings to see if they really did actually reset all of my settings back to default, is that EVERY ****ING THING has been reset. Window layouts, overview settings, etc. Even stuff that theoretically weren't affected by the update in any way.

It's going to take me hours on Saturday morning to get my various instances all properly configured again.

How many patches does CCP go through on a release before things actually become playable again? I might just maintain my skill queues and spend my leisure time doing something else for awhile.
crzymonkey
Science and Trade Institute
Caldari State
#725 - 2012-05-24 02:09:44 UTC
Im thinking that mabey the team that built this unified inventory system should have actually played the game to see how badly it screws everything up.....mabey looks good on paper,,,not so much in game...
BrokenBC
no tax's are us
#726 - 2012-05-24 02:09:50 UTC
I doubt it will do any good as CCP has decided they want the Unified Inventory no mater how many of us dislike it and find it confusing and unintuitive.Please CCP fix this.
BTW could we get just one F****** DEV to comment on this and just tell us to STFU ,it is what it is and we dont care?Because that's what I think your (CCP's) silence on this issue is saying only you dont have the balls to come out and say it!
Allynraen
Sebiestor Tribe
Minmatar Republic
#727 - 2012-05-24 02:19:21 UTC
I personally don't see how it's unintuitive. That's just me though. That said, I can't seem to keep the filter options minimized between session changes. It's not a huge deal, but on my limited screen real estate, it's a bit of a pain.
Niko Lorenzio
United Eve Directorate
#728 - 2012-05-24 02:28:27 UTC
BrokenBC wrote:
I doubt it will do any good as CCP has decided they want the Unified Inventory no mater how many of us dislike it and find it confusing and unintuitive.Please CCP fix this.
BTW could we get just one F****** DEV to comment on this and just tell us to STFU ,it is what it is and we dont care?Because that's what I think your (CCP's) silence on this issue is saying only you dont have the balls to come out and say it!


They did.

http://community.eveonline.com/devblog.asp?a=blog&nbid=72779

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

SiirLong
Deep Core Mining Inc.
Caldari State
#729 - 2012-05-24 02:30:10 UTC
First of all What the FCUK where you thinking? How is this easier? I can't drag and drop crap.

I've liked some of your updates but this looks like you just made an update just to say you did something.

Please change this back, we've already lost towers, ships, etc to glitches.

Also can we get refunds for account cancellations? Fix this or lose your customers period.
Viscera44
World movers llc
#730 - 2012-05-24 02:30:43 UTC
I hate inferno so far. They need to make unified hangers an option. They need to stop trying to fix what wasn't broken. I hope they have a patch to fix the channels so only the people online are in the list of people. Maybe I'm wrong, but it seems Dust was priority and EVE was an after thought. Seems POS fueling is horrible because of the unified hangers and other un-needed changes. I heard there were issues with inventing when the patch was deployed and the more I talk to people, the more bugs I hear about. Makes me wonder if anyone in CCP actually plays areas other than pvp, cause it seems they should have tested this stuff out and listened to any complains that players had with the stuff when it was on the test server. If they don't want to entirely un-unify the hangers, at least allow them to be in separate groups (ie ships and items together, cargo holds in a different group, and cans contents in another group.) I don't care if the corp hanger and personal hangers are in 1 group, but when your trying to move stuff from 1 hanger to another, this unified hanger set-up isn't the best way to make it user friendly.
Capsuleer Newton
Hedion University
Amarr Empire
#731 - 2012-05-24 02:44:29 UTC
Niko Lorenzio wrote:
BrokenBC wrote:
I doubt it will do any good as CCP has decided they want the Unified Inventory no mater how many of us dislike it and find it confusing and unintuitive.Please CCP fix this.
BTW could we get just one F****** DEV to comment on this and just tell us to STFU ,it is what it is and we dont care?Because that's what I think your (CCP's) silence on this issue is saying only you dont have the balls to come out and say it!


They did.

http://community.eveonline.com/devblog.asp?a=blog&nbid=72779



so, all these things never occurred or was a non-issue when they tested this new UI in SiSi? just wondering....
Licurgus
Ghosts of New Eden
#732 - 2012-05-24 02:51:55 UTC
The unified inventory system is a serious adjustment for many of us. I wont say its bad or good...really it sucks now cause its so different from what we knew before. But we are all gamers here and will adjust. BUT my hang up on this new inventory system is the incorporation of the active ship's cargohold in the the same window as the inventory.

Keeping the active ship's cargohold window separate from the inventory would make things alot easier when managing inventory, assets, ammo, etc., etc. between the hangers and the active ship cargohold.

Thanks for your time and consideration,
-Lic

Gaktern Flagg
Deep Core Mining Inc.
Caldari State
#733 - 2012-05-24 02:52:20 UTC
The unified inventory is still broken even after the patch. Make it so separate windows update themselves when you change things in other windows, make it so multiple windows stay in the right positions, make wrecks show up in a new window, make more filters, make the filters easy to make, ect. Is this Alpha Unified Inventory or what? Are you testing your first compile of it to see how it works? Please fix this feature so I can enjoy Inferno instead of hating it.

Also on to missile, I love the effects, but it's hard to see the missiles. Especially in dust clouds or whatever in missions. I'd like to be able to see the missiles like in the previous version. It would be even cooler for them to have certain effects depending on the damage type of the missile. Colors, sparkles, ect. :D

Interface updates seem pretty cool. Much easier to do certain things. Love the new war reports and kill reports. I really like the look of the new inventory (but obviously not the functionality). Haven't tried Faction Warfare yet, but I plan to on an alt. <3 the attempt to make all ships useful. The new modules are nice, and I love the attempt to add more of that sort of content. Seems logical to have some of that stuff.

Overall, decent update. Although you still have a tiny bit of the typical "Let's get it out before it's really done," BS from CCP. Thanks for working hard.
khmervareman
Quebec's Underdog League
Quebec United Legions
#734 - 2012-05-24 03:04:11 UTC
unifited inventory or i can stop to play this game ..not just me alot of players was confuse
Niko Lorenzio
United Eve Directorate
#735 - 2012-05-24 03:04:15 UTC
Capsuleer Newton wrote:
Niko Lorenzio wrote:
BrokenBC wrote:
I doubt it will do any good as CCP has decided they want the Unified Inventory no mater how many of us dislike it and find it confusing and unintuitive.Please CCP fix this.
BTW could we get just one F****** DEV to comment on this and just tell us to STFU ,it is what it is and we dont care?Because that's what I think your (CCP's) silence on this issue is saying only you dont have the balls to come out and say it!


They did.

http://community.eveonline.com/devblog.asp?a=blog&nbid=72779



so, all these things never occurred or was a non-issue when they tested this new UI in SiSi? just wondering....


Lol... Right... check here:

https://forums.eveonline.com/default.aspx?g=posts&t=104383&p=23

And there are responses on t hat thread by players who have spent days testing this and writing up much more detailed, cohesive and better descriptions of the problems or issues than my post, I just cant find them as easily as I can mine. Browse through the thread... and then tell me how you feel about them pushing these changes through anyway.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Slatter Brimort
Sebiestor Tribe
Minmatar Republic
#736 - 2012-05-24 03:12:51 UTC  |  Edited by: Slatter Brimort
It only took me a few moments to appreciate the unified inventory. If your concern is to move inventory from one storage item to the other then all you have to select and drag it to the place you want it to go.

Its cleaner, allows you to quickly filter on major types; like ammo and materials/ore

Personally, I like the new format. I've been around for a little while, but I guess to some of you guys that have been around since 190 B.C. change might seem daunting. But this change is good in my humble opinion.

i'm not saying its perfect, but I can see and appreciate where its going.
Capsuleer Newton
Hedion University
Amarr Empire
#737 - 2012-05-24 03:35:56 UTC  |  Edited by: Capsuleer Newton
Slatter Brimort wrote:
It only took me a few moments to appreciate the unified inventory. If your concern is to move inventory from one storage item to the other then all you have to select and drag it to the place you want it to go.

Its cleaner, allows you to quickly filter on major types; like ammo and materials/ore

Personally, I like the new format. I've been around for a little while, but I guess to some of you guys that have been around since 190 B.C. change might seem daunting. But this change is good in my humble opinion.

i'm not saying its perfect, but I can see and appreciate where its going.


Blink say a noctis with a full cargohold, and you want to directly sort it into station containers, with the "old way", you double-click appropriate windows, they open in predetermined positions and sizes [often 4 or 5 cans, i.e. ammo, crap, high-meta, and trade goods, salvage & implants.] and then with the slide bar down on your cargo container [you start from the bottom], you just drag and drop them into its respective container. with a larger target area, its pretty hard to miss and dropping into the wrong can.

with the new method, station cans don't stick to previous positions, or only one can will, every time you shift-click another container, you have to re-position it all the time. and this is just 1 example. and if you have the index expanded on the station can, you could drop em directly to the appropriate can from the tree list, but that's a harder target which slows you down, and i still have to figure out why some of my mods gets locked when dropped to a non-expanded container Roll

but if one don't employ station containers, like maybe most new players, the new inventory system is superb, but then, you're limited to 1000 stacks of stuff per station.Blink
Chloe Celeste
Net Effect
#738 - 2012-05-24 03:36:40 UTC
About the Unified Inventory....how do i say this with the upmost respect, professionalism, and maturity?

UNIFIED INVENTORY IS A GREAT IDEA BUT NOT LAID OUT ANYWHERE CLOSE FOR A FINAL BUILD, REGARDLESS IF PLANNED TO UPDATE OR TO MAKE IT BETTER AT A LATER DATE.


I strongly urge to rollback the normal ships, item, and corp hanger layout as quickly as possible either permanently or until a better solution is discovered and thoroughly tested. I'm having a tough time finding where my stuff is at as there is simply TOO MUCH INFORMATION IN THE WINDOW.

There's a lot of quarky things about the new inventory that simply doesn't make sense why it was implmented. Here are a few:

* If there's a desire in having ship fittings easier to access, which before wasn't all that hard, then could have placed a button or link to the ship fittings screen instead of listing out every fitting in a file tree. The fact that you can collaspe menu items doesn't help at all.

* If I have seperated any windows off of the Unified Inventory main screen (Alt + C) I have to depress the Alt + C keystroke to see the menu if previously closed while windows are seperated off. Is burdensome.

* Corporation hanger names aren't shown when (Left Cick + Shift) is pressed. Tab names simply read "Corporation Hanger" -- not even a number is given. Fix that.

* I now have to seperate the cargohold window from each of my current ships and any ships I buy in the future or else it pops up into the unfied inventory menu. And once it's seperated the cargohold window is much larger than before with the current layout and widgets in there such as the isk value. Cool feature but bad implemenation if you ask me.

* All new asset related windows are first defaulted to the unified inventory menu (Alt + C) and have to seperate it out from there to wherever you want it placed. If Eve is a sandbox does that not extend to the placement of windows? And wasn't there a patch that made each window manueverable a year ago?



Furthermore, I was under the impression that Unified Inventory was another hanger or container that was isolated to setting up the logistical aspects of a fleet, whether it be for pvp, pve, incursions, etc. To me, it was advertised as a way of pooling assets into one pool and then distributing those assets among the entire fleet or at least the entire fleet has access to those resources. How would that all work, I dunno but thought that's what it was for.


I also don't fully understand why the entire face of the game had to change in the way we organized our stuff instead of an additional feature implemented. I've been playing Eve for several years and I'm supposed to just completely revolutionize teh way I access my stuff -- get real CCP.

There was nothing wrong the the previous methods and if it had a large enough impact on server load then fix it another way because the current iterration of Unified Inventory simply sucks balls. I am now more frustrated with this game than ever before and it's a large enough impact on me and the way I play this game that I am starting to think if it's worth playing at all.


CCP, I know you will do the right thing when it comes down to doing the right thing so please DO THE RIGHT THING HERE.



If a dev wants to sit down with me via IRC, Eve Voice, or simply forums or email I will be more than happy to explicity and very detailed my points of view in a mature manner.

Miner Mule
Grizly Bears
Grizly Bears Alliance
#739 - 2012-05-24 04:00:28 UTC
What pray tell is a micro jump drive and why is it in my skills set, but no book is found? Is that like some jump drive I can put on my Impairor and go out and commit suicide in null sec? Also, were you guys drunk when you came up with this half arsed UI? Ya know, there is an old saying KISS Keep it simple stupid. It was just fine before you twits changed it around. I'm old I get cranky when things that were just fine get changed around by a bunch of dimwits intent on making me go out and buy a play station, which I have no intention of buying. Can you say I aint gonna play Dust? Now, on the stealth bombers, ya did a great job but it does look like you gave up when you got to the hound. What's a matter? You guys run out of brains when you were looking at the hound? 6 accounts about to go dormant if you don't change the UI back to where it was. I aint gonna keep playing this half arsed game if you keep changing simple things and making them so damn hard, I had to find my 12 year old grand nephew and ask him to splain it to me.
Bedlin
Caldari Organizational Logistics Department
#740 - 2012-05-24 04:01:26 UTC
This actually got me to log in to post. I could say the unified inventory sucks and leave it at that but that would be unhelpful. So let me clarify.

1. To new players it adds quite a bit of confusion and frustration on what is where related to their ship cargo holds.

2. For older players it adds steps because it is almost entirely necessary, when you have different sorted station containers and hundreds of items and dozens of ships, to SHIFT CLICK out the station containers and cargo holds you need to ensure you don't do the "lost outlook email drag" problem.

3. This one is the BIGGEST problem for me, when you are in space and you open a container it opens it in the unified inventory and not in a different window, this creates a problem if you are not wanting to LOOT ALL with the button but just 1 or 2 items.

4. The corp storage bay WITHIN my orca is listed under the inventory system as Corp Storage 7-8-9 something like that you have to use the last one to find your items.

Overall the inventory is fine in the station.... all be it more confusing and time consuming..... but in space with containers it is a problem. (Also the orca hangar thing is a GIGANTIC confusing problem because it doesnt tell me, YEP that's in this ship you have docked if I had not had several items in it I might not have been able to figure how to even access the orca bay after the patch.)

I would deeply appreciate you taking a look at it. Also if you think we are all people who just complain on every patch please see how often I have spoken on the forums.

Bedlin '09 character

Where's the promised loot drops for Rogue Drones?    --DeMichael Crimson