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EVE Online: Inferno - Feedback thread

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Author
Bloodpetal
Tir Capital Management Group
#401 - 2012-05-22 23:36:53 UTC  |  Edited by: Bloodpetal
Ok.

I know there's a bit of a frustration with the new Inventory.

Please @ Devs, listen to me for a moment.

I really like the new system, but as with all things it's not always perfect out the door.



Two simple things you can do to make this easier :

#1 - Create locations for us to click on that represent the locations we want to short cut to right away and allow us to bookmark those on the menu. The issue is there isn't really a good way to get to certain places quickly, and to open the folder view and then navigate around is what is frustrating people the most. Let me bookmark specific places, not just ships and hangars, and you add functionality AND customization.

A perfect example of this is the removal of the Fuel Bay and Ship Maintenance bay from the capital ships right click. This makes it a 3 step process for what used to be a one step process. It's not the list menu that is the issue, it's that you've forced us to take 3 steps to do what was 1 step before.


#2 - A back and forwards button would really help this. As well as a recent places list, so you can just drag to where you were and have been recently and quickly, since often you are interacting between two windows, you can prep a window to be the destination hangar without needing multiple windows open. Some of us have a lot of ships, containers, etc.



This is a personal issue.

When you double click on a ship, you board it. I would rather it did what everything else does, and open the cargo bay. It is very frustrating to open a ship to get into it and you end up boarding it. It breaks the expected usage of the rest of everything else you double click in the inventory space.

Also, please allow for corp members without access to corp hangars to see them so they can drop stuff into them. This is an important mechanic in many corporations to have a "secure drop".

Where I am.

ItsFunnyMan
Brutor Tribe
Minmatar Republic
#402 - 2012-05-22 23:37:44 UTC
Okay does anyone else think that the new inventory system (I.E. my hangar/items) is way to complicated now? i have to say everything in this expansion was good except for that shiz i Really HATE it.
Erth Paradine
TriFlexure
#403 - 2012-05-22 23:45:19 UTC  |  Edited by: Erth Paradine
Oh this is awful...just awful. So many others have very nicely articulated the issues...but PLEASE, fix asset management by putting it back to pre-inferno. O. M. G. not only is the interface awful, but...slow...oh so slow. Why does inventory management have to be this complicated? I thought the goal was to ease introducing noobs, not induce schizophrenia.

If you're going to spend this much time and energy reworking something, can you please consider focusing on what is clearly a hopelessly broken and confusing interface: corp permissions. For instance, per-array/division permissions would make POS life far more tolerable.

EDIT:
The inventory lag is awful. Just moving containers from my cargo back to a hangar makes me want to never do it again...the lag...oh, the lag... First and foremost I am an Industry/mining and PI pilot, with little interest in combat; leaving those roles to my much higher skilled corpmates...this new unified inventory silliness is maddening, and makes me seriously question if CCP's goal is to kill industry, kill mining, kill POSes, and kill PI - by way of making any sort of sizable management horribly painful to even think about.

EDIT:
I have two accounts. Both have now been set to NOT autorenew. Unless this clusterf*&$ called "Unified Inventory" is either reverted, or fixed, I'm done.
Serenety Steel
Amok.
Goonswarm Federation
#404 - 2012-05-23 00:00:01 UTC
Please for god's sake make the new inventory system optional so i can turn it off....permanently!

Very bad idea to try and fix something that is not broke.
Revert or make optional pls!!!......

.

Somoon
Aliastra
Gallente Federation
#405 - 2012-05-23 00:01:55 UTC
Verry happy with the new inventory.
I think i'll need short time to adapt and acquire new automatism.
Filters are GGRRrreat !!
Muul Udonii
THORN Syndicate
Northern Coalition.
#406 - 2012-05-23 00:04:11 UTC
I too, hate the new inventory system. The reasons are covered about 100 times already in the thread, but basically it's not intuitive enough. Why not have this as an additional tool to search assets rather than force what was a pretty nice mechanic into what is a really annoying mechanic?

I get the feeling whoever planned this does not play eve. What games is it like? I've never seen a system like this before. New isn't always good, if it is something that's never been done before.
Deviana Sevidon
Jades Falcon Guards
#407 - 2012-05-23 00:05:46 UTC
Somoon wrote:
Verry happy with the new inventory.
I think i'll need short time to adapt and acquire new automatism.
Filters are GGRRrreat !!


You got a goon saying that the new system is great. CCP that alone should tell you how much of a total failure and waste of developer time the new feature is.

....as if 10,058 Goon voices cried out and were suddenly silenced.

Ad'Hakim Tahous
Science and Trade Institute
Caldari State
#408 - 2012-05-23 00:06:15 UTC
Serenety Steel wrote:
Please for god's sake make the new inventory system optional so i can turn it off....permanently!

Very bad idea to try and fix something that is not broke.
Revert or make optional pls!!!......



THIS!

CCP: Many folks are coming aboard on this request. By the weekend I predict you'll be hearing uncomplimentary things from legions of POS owners and in particular those living in w-space. Gonna keep this system, CCP? If so, be nice and put another Opt-Out button next to Captain's Quarters for this 'improvement' to inventory management.

Do any of the people who wrote this code actually play the game?
Infinite Force
#409 - 2012-05-23 00:07:32 UTC
Somoon wrote:
Verry happy with the new inventory.
I think i'll need short time to adapt and acquire new automatism.
Filters are GGRRrreat !!

The UI looks nice.
The UI performs poorly.

Try using the UI from a POS or any other place with a LARGE number of items to 'choose' from and you'll quickly be extremely disappointed.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#410 - 2012-05-23 00:09:18 UTC
Amarr V3 skins make all the amarr ships look like they've been smeared with ****. Particularly the Guardian and Bhaalgorn.
Grigalowe
Beer Brewers Co-Operative
#411 - 2012-05-23 00:14:40 UTC
It's probably been said a considerable amount of times already but... why the hell did you stuff up a system that was already working well? I have to search for everything in WH and open every single thing to make sure I get the right one.. , I cannot open multiple windows to drag and drop quickly, I cannot split the cargobay window from the loot window (not to mention that I DON'T NEED to see what the hell is in station. There was already a search function in the 'Assets' menu which was more than adequate to the task .. WTF? Comeon CCP! who in the hell said this 'intuitive UI' was a good idea?
Terrorfrodo
Interbus Universal
#412 - 2012-05-23 00:14:46 UTC
When I am in my POS I have dozens of entries in my inventory tree to scroll through because every POS battery shows in there.

When I am in station and want to manage my Orca, I have seven rows of inventory index for the corp hangar of the Orca alone.

Just two examples for how the new system makes life less easy and more confusing and messed up. Not to mention that windows for cargo or wrecks are now burdened with all this new overhead.

I ask the dev who created this system to use a properly configured POS (i.e. one with at least a few dozen modules). Then run a site and loot some wrecks. And then come back and tell us what you think of the new system.

Then of course there is the annoying bug that offline players do not disappear from channels, but that'll probably be fixed very soon.

.

Amun Khonsu
School of Applied Knowledge
Caldari State
#413 - 2012-05-23 00:16:08 UTC
Just a quick suggestion. Since merc work is going to be revived, how about the option to the option for being able to contract kill rights?

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net

Jonathan Malcom
Center for Advanced Studies
Gallente Federation
#414 - 2012-05-23 00:18:53 UTC
Lot of spacemad ******* nerds ITT.
Illest Insurrectionist
Sparta.
#415 - 2012-05-23 00:26:52 UTC
Terrorfrodo wrote:
When I am in my POS I have dozens of entries in my inventory tree to scroll through because every POS battery shows in there.

When I am in station and want to manage my Orca, I have seven rows of inventory index for the corp hangar of the Orca alone.

Just two examples for how the new system makes life less easy and more confusing and messed up. Not to mention that windows for cargo or wrecks are now burdened with all this new overhead.

I ask the dev who created this system to use a properly configured POS (i.e. one with at least a few dozen modules). Then run a site and loot some wrecks. And then come back and tell us what you think of the new system.

Then of course there is the annoying bug that offline players do not disappear from channels, but that'll probably be fixed very soon.



You expect them to try this out themselves?

How dare you sir, how dare you.
Lyron-Baktos
The Scope
Gallente Federation
#416 - 2012-05-23 00:27:54 UTC
Vimsy Vortis wrote:
Amarr V3 skins make all the amarr ships look like they've been smeared with ****. Particularly the Guardian and Bhaalgorn.


They look like something that has been retired for 20 years and rusting away in a junkyard. They are not proud ships that would be flown today in fleet battles. I can't believe someone in the art department saw this and thought it was better than the older versions.

Must have been a Minmatar ccp developer
Gutuie
#417 - 2012-05-23 00:36:23 UTC
I wonder why all modules including rigs take damage in mission with overlod off. I tested in few missions and is happening even if the modules are not used.
Manssell
OmiHyperMultiNationalDrunksConglomerate
#418 - 2012-05-23 00:36:31 UTC
Lyron-Baktos wrote:
Vimsy Vortis wrote:
Amarr V3 skins make all the amarr ships look like they've been smeared with ****. Particularly the Guardian and Bhaalgorn.


They look like something that has been retired for 20 years and rusting away in a junkyard. They are not proud ships that would be flown today in fleet battles. I can't believe someone in the art department saw this and thought it was better than the older versions.

Must have been a Minmatar ccp developer



The look so dark for me it's like I'm just flying black blobs around in space. No detail at all unless I'm sitting a the sun.
Jackson Cree
Ion Corp.
NightSong Directorate
#419 - 2012-05-23 00:45:07 UTC
Get rid of this inventory monstrosity! Who ever thought this would be good needs to be fired! I have seen some bad things from you guys before with patches but this is the first time I felt the need to scream about it at the top of my lungs. Give me back my old hangers and leave it alone!! This is something that will make me seriously leave eve because of how bad this is. I have played almost 7 years and this is the first time I have considered leaving due to a patch.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#420 - 2012-05-23 00:52:20 UTC
The frigate changes are great, but the 10% per level bonus to armor repair on the incursus is ridiculous, you should consider reducing it to 7.5% to bring it in line with other gallente ships that get an armor repair bonus.