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EVE Online: Inferno to be deployed on Tuesday, May 22nd

First post
Author
Terron Kerrix
MUTED VOID
#201 - 2012-05-22 15:43:17 UTC  |  Edited by: Terron Kerrix
Is there a way to revert to the interaction of containers and inventory with out the side inventory list as we use in windows as it was prior to this last patch.. The continual opening of items in the same box and having to scroll through a side box is more annoying and time consuming now than before.

It is like organization on top of organization overload with the lack of ease.

I would like to put the ship and hangar item selection back in the left hand side where they use to be as neocon tabs

Is there a way to to put them there?
Terron Kerrix
MUTED VOID
#202 - 2012-05-22 15:54:50 UTC
Patch failure step (3/4)


Attempted 8 times toad patch using the eve preloader client launcher.

Each time has met with failure. I have bypassed the launcher so I could log into EvE. There are some issues with my game now visually. I have talked with others who have no issue loading the patch,

What is my fix for this.

I have restarted 7 times. I have taken off firewall. I have switched from firefox to E expr. I have cleared cookies, I have dfragged comp.

Is there a direct site where i can down load the patch without using eve client and install it manually
disasteur
Tellcomtec Industries.
#203 - 2012-05-22 15:58:42 UTC
Terron Kerrix wrote:
Is there a way to revert to the interaction of containers and inventory with out the side inventory list as we use in windows as it was prior to this last patch.. The continual opening of items in the same box and having to scroll through a side box is more annoying and time consuming now than before.

It is like organization on top of organization overload with the lack of ease.


acording to previous answer it seems to be a NO... have you tried to salvage already? man its a complete joy
verry nice job CCP
Steijn
Quay Industries
#204 - 2012-05-22 16:00:58 UTC
Kaylee Cipher wrote:
ooooohhh, someones being overly dramatic.

10 million isk says you don't leave (if you do leave you can't collect because you will have left, win win).

It looks like you were wanting to leave EVE anyway and this is your (lame) excuse.

Dont let the door hit you on your way out o/


sorry, but i just slammed the door so had when leaving, that its no longer on its hinges.
Terron Kerrix
MUTED VOID
#205 - 2012-05-22 16:02:38 UTC
disasteur wrote:
Terron Kerrix wrote:
Is there a way to revert to the interaction of containers and inventory with out the side inventory list as we use in windows as it was prior to this last patch.. The continual opening of items in the same box and having to scroll through a side box is more annoying and time consuming now than before.

It is like organization on top of organization overload with the lack of ease.


acording to previous answer it seems to be a NO... have you tried to salvage already? man its a complete joy
verry nice job CCP



I believe you, as soon as i saw how I interacted with the cargo cans in space while mining, right off the bat this is a pain in the arse.

I do not think, I will be doing salvage in the future for the fact it will take me 20min just to get all this window scroll, select, loot, reopen and do all over again. Forget it

Plus how can I put the neocons back in the tab for ship inv and item inventory?
Toshiro GreyHawk
#206 - 2012-05-22 16:04:49 UTC  |  Edited by: Toshiro GreyHawk
OK ... as someone who has created a number of Amarr Mining Characters I'm disgusted with the conversion of the Tormentor into yet another crappy, worthless frigate.

What the **** do you people use for brains? Horse manure?



As to the smart ass that said it didn't matter because no one spent more than a week in a mining frigate anyway:

1) For a new player - that's a pretty damn important week. If you're a miner - what are you supposed to do - put lasers on some other - unbonused - crappy frigate? How the hell are you supposed to earn the money for that mining cruiser? Flying Missions?

2) Yes - I have used mining frigates for more than a week. I still use them if the situation warrants. They're faster and more nimble than a cruiser or a barge - not to mention cheaper. As a matter of fact - I've got an alt that is using a Tormentor now ... oh ... I should say WAS using a Tormentor. That character is probably never going to get any more skill time - but - every now and then I used them for something where it was handy for them to be able to mine a little ore.

3) Have you ever tried mining in an Arbitrator? Hunh? Do you not understand that it is nearly worthless as a Mining Cruiser? Of all the races to butt **** by stripping them of their mining frigate - the Amarr were the ones most hurt. Look at the number of turret spots on an Arbitrator!!!!!! It's a good combat ship but it just flat sucks as a Miner. Mining Drone bonused cruisers suck at mining - NO ONE - thinks of the Vexxor or the Arbitrator as Mining Cruisers - although - at least the Vexxor has enough turret slots. At least with the Burst - however crappy a mining frigate it was - you could move on to the Slicer which was next best to the Osprey. Now - the begining Amarr Miners have ******* NOTHING until they get to a Retriever unless they cross train - and - how many new people understand about cross training? Are you going to add that to Aura's introduction?

"Oh and if you're an Amarr Miner, sorry but your screwed. You have no decent mining vessel. We recommend that you cross train Caldari - because if you don't - you'll never have the money for a Retriever."

4) For the Caldari Miner the route is commonly Bantam > Osprey > Retriever. For the Amarr - it WAS Tormentor > Retriever. Now - that is no longer an option. You pretty much HAVE to cross train into a Bantam then go to an Osprey. The only other alternative is to head for a Procurer. Maybe they'll have some popularity with the Amarr now ...


And - what the hell are we supposed to do with this thing we've got now? If you wanted a drone frigate you should have made it the Magnate ... oh wait - it's already got 2 of them ...

Why do this?

Were people standing in line screaming for another crappy Amarr Frigate?

Do you have ANY people programming for CCP who play miners? Do you? Have any of them played Amarr Miners?


Congratulations. You have just screwed all the new people, playing Amarr who want to be miners.

.
Onunu Onnlin
Republic Military School
Minmatar Republic
#207 - 2012-05-22 16:19:41 UTC
Constructive feedback incomming.

I do enjoy the visuals of the new inventory, however would it be possible to let us make shortcuts somehow. Im not entirely sure how the best way to go about it would be but allowing some kind of drag and drop of folders from the tree. There are obvious details here that needs to be bashed out like can you drop a location dependant folder etc.

Being able to open extra windows with shift click is good however a setting for open new window always on opening container in space would be most handy (and would save a ton of time looting mining etc).

Personally I tried using the new system with my pos and going through the tree to access the different tabs in the different arrays is a bit more backwards that it used to be. The best fix for this imo would be a subtree building on the current setup, where if you open the array you get a new window with a tree structure detailing the tabs.

Having just one access path to your assets is all well and dandy, but simple common operations like opening a tab in a pos array has gone from 2 clicks to 4, and this annoys people.

My two cents :)
Lazarus Telraven
Perkone
Caldari State
#208 - 2012-05-22 16:47:03 UTC
CCP Masterplan wrote:
blackpatch wrote:
Quote:
If a player logs back in whilst his ship is still in space at a 1-million-km emergency-warp point, their ship will now be vulnerable to warp disruption bubbles at this location as it attempts to e-warp back to its original position.


Can we get some clarification on this patch change?

Specifically, suppose you log out in space without aggression. A 60-second timer elapses and you disappear from space. Some time later, let's say the next day, you log back in. Your ship appears in space 1 million km from your logoff point, aligns, and warps back to the logoff point.

In this scenario, when you log back in, are you vulnerable to warp disruption bubbles while aligning back to your logoff point?

Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent.

If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp.

Make sense?


Hey masterplan if you wouldn't mind but to clarify this a little more.

So what you are saying is that if i log into my titan RIGHT NOW and if it was logged off in space (not in a POS) someone could scan out my titans random ewarp spot warp to it before the 45sec align time and bubble it?

but if my titan logs off inside a Forcefield, my titan is safe from being bubbled in its ewarp spot?
blackpatch
Eighty Joule Brewery
Goonswarm Federation
#209 - 2012-05-22 16:56:38 UTC  |  Edited by: blackpatch
CCP Masterplan wrote:

Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent.

If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp.

Make sense?


Thanks for the clarification. This seems like a fairly major change to login mechanics for supercapitals. To keep a supercapital completely safe from probing interdictors, you'd need to check local prior to logging in at a safe POS. Crashed supercapitals would also encounter increased danger when logging back in. Is this your intention?
Syndic Thrass
Amok.
Goonswarm Federation
#210 - 2012-05-22 17:04:28 UTC
Lazarus Telraven wrote:
CCP Masterplan wrote:
blackpatch wrote:
Quote:
If a player logs back in whilst his ship is still in space at a 1-million-km emergency-warp point, their ship will now be vulnerable to warp disruption bubbles at this location as it attempts to e-warp back to its original position.


Can we get some clarification on this patch change?

Specifically, suppose you log out in space without aggression. A 60-second timer elapses and you disappear from space. Some time later, let's say the next day, you log back in. Your ship appears in space 1 million km from your logoff point, aligns, and warps back to the logoff point.

In this scenario, when you log back in, are you vulnerable to warp disruption bubbles while aligning back to your logoff point?

Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent.

If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp.

Make sense?


Hey masterplan if you wouldn't mind but to clarify this a little more.

So what you are saying is that if i log into my titan RIGHT NOW and if it was logged off in space (not in a POS) someone could scan out my titans random ewarp spot warp to it before the 45sec align time and bubble it?

but if my titan logs off inside a Forcefield, my titan is safe from being bubbled in its ewarp spot?


WTS the location of Lazarus Telraven's Titan 500m!

Reguards, Iskies-mommies-toonies-corpies-goonies 0707 m8m8m8

Zagdul
Virtual Progression
#211 - 2012-05-22 17:07:44 UTC
CCP Masterplan wrote:
blackpatch wrote:
Quote:
If a player logs back in whilst his ship is still in space at a 1-million-km emergency-warp point, their ship will now be vulnerable to warp disruption bubbles at this location as it attempts to e-warp back to its original position.


Can we get some clarification on this patch change?

Specifically, suppose you log out in space without aggression. A 60-second timer elapses and you disappear from space. Some time later, let's say the next day, you log back in. Your ship appears in space 1 million km from your logoff point, aligns, and warps back to the logoff point.

In this scenario, when you log back in, are you vulnerable to warp disruption bubbles while aligning back to your logoff point?

Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent.

If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp.

Make sense?


If I log off safe, I should log in safe.

I logged my titan off inside a safe pos.

It should log back in at said POS.

Dual Pane idea: Click!

CCP Please Implement

Syndic Thrass
Amok.
Goonswarm Federation
#212 - 2012-05-22 17:11:33 UTC
I am inclined to agree. If you are safe and unaggressed when you log off, you should log back in the same way. This change means I have to scout my super to simply change a skill which is ridiculous.

Reguards, Iskies-mommies-toonies-corpies-goonies 0707 m8m8m8

Kasriel
#213 - 2012-05-22 17:21:47 UTC  |  Edited by: Kasriel
just gonna do a straight copy paste from the feedback thread.


everything seems ok.. except for the unified inventory window

> Double click to open JUST ships cargo now gone - i seem to remember complaints when this was removed in the past?
> Ship cargohold now gone - this ruins my personal layout but it's an annoyance
> Doesn't seem to 'remember' it's position
> Picking up cargobays from POS guns 20km away
> No ability to remove items you don't want in the list overview style?
> Filter for valuble items picks up ammo and cheap BPO but not faction POS towers?
> Useless for blueprints until ME/PE is displayed in list or detail view
> Doesn't work well with certain colour schemes (as shown by Chribba)
> Windows decide to resize themselves with no particular reason upon undocking/docking
> POS hangers with large amounts of copies now lag MORE than they used to (before you had a slight delay to load items, now you have lag on everything to do with said items)

bugs i've found so far:

> attempting to repackage station containers that have been used will no longer say your unable to repackage the item due to entries in the log it just won't do it with no explanation as to why

my thoughts?

make it optional, just like the WiS stuff, or roll back and remove it, put it back on SiSi till it's actually ready and not missing half the benefits of the old window system or at least not so clunky and unintuative i like only having what i want open open you know?

also these new modules should be T1 and have BPO seeded so it's actually a player driven market.. just a thought as it's a basic cornerstone of the game y'know...

*edit*
just noticed as well, if you put 4 light launchers on a hawk a pait seem to be attached to the end of the wings.. which aren't big enough to hold the hardpoints, might want to take a look at that?
Wylie Foxx
Perkone
Caldari State
#214 - 2012-05-22 17:31:32 UTC
I am totally new, and there seems to be an attitude from CCP that you know what's best for the users. I am not sure that I want to commit any of my $$ to a game with the idea that you drive what users want, I only have a week or two left on my first month. This is decision time for me and my mates that just signed up. I'm just watching to see what happens on these boards....Hope developers listen to users is all. Hoping my last 4 weeks wasn't a waste of time :)
Syndic Thrass
Amok.
Goonswarm Federation
#215 - 2012-05-22 17:35:46 UTC  |  Edited by: Syndic Thrass
Wylie Foxx wrote:
I am totally new, and there seems to be an attitude from CCP that you know what's best for the users. I am not sure that I want to commit any of my $$ to a game with the idea that you drive what users want, I only have a week or two left on my first month. This is decision time for me and my mates that just signed up. I'm just watching to see what happens on these boards....Hope developers listen to users is all. Hoping my last 4 weeks wasn't a waste of time :)



Haha this is actually incredible compared to how terrible it used to be.

EDIT: though I'm not arguing that the unified inventory sucks balls or that the changes this caused to supers is really dumb.

Reguards, Iskies-mommies-toonies-corpies-goonies 0707 m8m8m8

Wylie Foxx
Perkone
Caldari State
#216 - 2012-05-22 17:52:49 UTC
Thank you for your input, I am hoping this works out and will weigh the whole and not just a few. But having said that, I do hope that CCP does listen to the users though....
CynoNet Two
GoonWaffe
Goonswarm Federation
#217 - 2012-05-22 18:14:49 UTC

CCP Masterplan wrote:
Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent.

If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp.

Make sense?


Not really. Either we're totally misunderstanding you, or you don't really understand this patch.

For a start, it has never been possible to disrupt a fresh login warp. This is true for all EVE builds including the current one. Newly logged in ships are unlockable in the same manner as undocking ships (and bubbles do not work on them either in this build).
Which is lucky, as what you just described is utterly insane. Did you mean to say that only ships which have not yet vanished from space (usually due to aggro) should be affected by this? That makes sense.

However your post above implies that any slow-aligning ship, including ones that logged out in a forcefield and have not been online for days, should be able to be tackled within 30 seconds of logging in with nothing they can do about it. Surely you can see how that would break the game utterly? Please clarify.
Syndic Thrass
Amok.
Goonswarm Federation
#218 - 2012-05-22 18:21:49 UTC
~CCP~ they care now, but still sorta don't get it.

Reguards, Iskies-mommies-toonies-corpies-goonies 0707 m8m8m8

Terron Kerrix
MUTED VOID
#219 - 2012-05-22 19:09:41 UTC
Pickles,



What were you CCP folks thinking by the way. The old inventory system was not broken, and for the fact I did not have to wait for the inventory boxes to load.


Now, transferring 10 items or more take much longer to load. The point and drag and drop are lagged.

Why,

Why.

The saying, if not broken dont eff with it. All I can say is pickles.


No one was really complaining about the drag and click/box inventory. Hey, you have people complaining about it now.
This whiner included.


Put it back the way it was! It was quicker, easier to navigate and well just simpler.

Meno Theaetetus
Aliastra
Gallente Federation
#220 - 2012-05-22 21:28:17 UTC
CynoNet Two wrote:

CCP Masterplan wrote:
Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent.

If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp.

Make sense?


Not really. Either we're totally misunderstanding you, or you don't really understand this patch.

For a start, it has never been possible to disrupt a fresh login warp. This is true for all EVE builds including the current one. Newly logged in ships are unlockable in the same manner as undocking ships (and bubbles do not work on them either in this build).
Which is lucky, as what you just described is utterly insane. Did you mean to say that only ships which have not yet vanished from space (usually due to aggro) should be affected by this? That makes sense.

However your post above implies that any slow-aligning ship, including ones that logged out in a forcefield and have not been online for days, should be able to be tackled within 30 seconds of logging in with nothing they can do about it. Surely you can see how that would break the game utterly? Please clarify.


If only there were a group of players that know the game deeply, a 'council' if you will, that CCP could sanity check these things with before drastically changing game mechanic.