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EVE Online: Inferno to be deployed on Tuesday, May 22nd

First post
Author
CCP Guard
C C P
C C P Alliance
#1 - 2012-05-21 14:37:45 UTC  |  Edited by: CCP Navigator
EVE Online: Inferno will be deployed tomorrow, May 22nd, in an extended downtime scheduled from 09:00 - 12:30 UTC. The full patch notes have been published can be found here.

Please give us your feedback as always.

CCP Guard | EVE Community Developer | @CCP_Guard

witchking42
Node Nibblers
#2 - 2012-05-21 14:39:30 UTC  |  Edited by: witchking42
Yes..but will I have long skill set...just in case !

"Please note that the Minmatar V3 is still in progress and will be released in the very near future"

weeks ? months ?

Oh and 1st!!
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#3 - 2012-05-21 14:44:15 UTC
Glad to know when we can get all our horrible unfinished new game mechanics.
Beledia Ilphukiir
Proffessional Experts Group
#4 - 2012-05-21 14:48:18 UTC
Did you fix the UI inventory window problems or are you releasing the buggy/incomplete version you have on SiSi?
Mathias Sermus
Caldari Provisions
Caldari State
#5 - 2012-05-21 14:50:10 UTC
Vimsy Vortis wrote:
Glad to know when we can get all our horrible unfinished new game mechanics.

Can't be grateful? I'm content with the changes, and look forward to seeing what CCP does post-inferno. I don't expect it to be perfect, because nothing is ever perfect when it's first released... It's after release and what they do with the changes then that makes the difference. No complaints here, anticipating the missile effects on my Drake
CCP Guard
C C P
C C P Alliance
#6 - 2012-05-21 14:52:03 UTC
witchking42 wrote:
Yes..but will I have long skill set...just in case !

"Please note that the Minmatar V3 is still in progress and will be released in the very near future"

weeks ? months ?

Oh and 1st!!


Probably just the next point release after Inferno. Probably, mind you.

CCP Guard | EVE Community Developer | @CCP_Guard

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#7 - 2012-05-21 15:01:46 UTC
Beledia Ilphukiir wrote:
Did you fix the UI inventory window problems or are you releasing the buggy/incomplete version you have on SiSi?

^^^ Same question.
Aiko Hanomaa
Doomheim
#8 - 2012-05-21 15:16:53 UTC  |  Edited by: Aiko Hanomaa
Four frigates. You changed the stats of four frigates. That's the great ship rebalance: Four frigates.

Good job CCP.

Edit: Five. Sorry, they did change the Rifter as well.
CCP Navigator
C C P
C C P Alliance
#9 - 2012-05-21 15:21:14 UTC
Aiko Hanomaa wrote:
Four frigates. You changed the stats of four frigates. That's the great ship rebalance: Four frigates.

Good job CCP.


CCP Ytterbium has stated that ship re balancing will happen gradually. We start with four and take it from there.
Winterbliss
Deep Core Mining Inc.
Caldari State
#10 - 2012-05-21 15:24:17 UTC
Increased the Nebula resolution quality on select systems.

Can someone elaborate more on this please.
CCP Navigator
C C P
C C P Alliance
#11 - 2012-05-21 15:28:28 UTC
Winterbliss wrote:
Increased the Nebula resolution quality on select systems.

Can someone elaborate more on this please.


There were some nebulae that lacked high resolution the closer you got to it. We have fixed this.
TheButcherPete
Blackbase Incorporated
#12 - 2012-05-21 15:29:50 UTC
We have new ammunition? I've not seen anything :s

Quote:
Brand new modules and ammunition have been added to enhance player choice when fitting a ship.


also fixed that for you

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

bornaa
GRiD.
#13 - 2012-05-21 15:29:56 UTC  |  Edited by: bornaa
All i can say is that CCP did not meet 10% of players expectations.

Where is that war overhaul? All i see "change" in war dec fee and some holes fixed and you have it all in nice wrap now. Its not overhaul, its hotfix. What other games call patch you call expansion.

And what about tax and economy fixes you told us about?
We are getting only tax increase to 1,5%... I expected at least introduction of tax for changing order from nothing (100isk) to some percentage that would hurt botts and tweeks to taxing so that that players really feel taxes without skills and standings and that you cant get rid of it with standings and skills completely - it would be boost to FW too and FW players would update their systems for reduction in taxes (you could get new bigger low sec hubs) - but you gave us nothing.

Only nice and good thing here are missiles, and that is only 9 years late,
and maybe FW.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Aiko Hanomaa
Doomheim
#14 - 2012-05-21 15:31:54 UTC  |  Edited by: Aiko Hanomaa
CCP Navigator wrote:

CCP Ytterbium has stated that ship re balancing will happen gradually. We start with four and take it from there.


Yes, I read those statements. And I am sure you guys are putting a lot of effort into the rebalance. But that does not make the current results any more impressive.


TheButcherPete wrote:
We have new ammunition? I've not seen anything :s


And you are not really going to, because they are talking about defender missiles.
Arec Bardwin
#15 - 2012-05-21 15:33:10 UTC  |  Edited by: Arec Bardwin
That's a long read!

No mention of tracking disruptors effect missiles?

Quote:
Market tax has been increased from 1% to 1.5% as a part of our initiative to keep the EVE economy healthy.

Nice!
Vaju Enki
Secular Wisdom
#16 - 2012-05-21 15:33:48 UTC
WAR!!!!!!!!!!!!!!!!!!!!!!!

The Tears Must Flow

CCP Navigator
C C P
C C P Alliance
#17 - 2012-05-21 15:34:22 UTC
TheButcherPete wrote:
We have new ammunition? I've not seen anything :s

Quote:
Brand new modules and ammunition have been added to enhance player choice when fitting a ship.


also fixed that for you



'Defender Missiles: Defender missiles have now been split into size categories light and heavy.'
CCP Navigator
C C P
C C P Alliance
#18 - 2012-05-21 15:36:07 UTC
Aiko Hanomaa wrote:
CCP Navigator wrote:

CCP Ytterbium has stated that ship re balancing will happen gradually. We start with four and take it from there.


Yes, I read those statements. And I am sure you guys are putting a lot of effort into the rebalance. But that does not make the current results any more impressive.


TheButcherPete wrote:
We have new ammunition? I've not seen anything :s


And you are not really going to, because they are talking about defender missiles.


We understand your frustration but please note that changing 20-30 ships at a time can have serious ramifications in terms of overall balancing.
TheButcherPete
Blackbase Incorporated
#19 - 2012-05-21 15:39:00 UTC
CCP Navigator wrote:
TheButcherPete wrote:
We have new ammunition? I've not seen anything :s

Quote:
Brand new modules and ammunition have been added to enhance player choice when fitting a ship.


also fixed that for you



'Defender Missiles: Defender missiles have now been split into size categories light and heavy.'


That's not exactly new m8, that's making one terrible ammo into two terrible ammos.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Phiad Aurilen
Caldari Provisions
Caldari State
#20 - 2012-05-21 15:42:44 UTC  |  Edited by: Phiad Aurilen
Some interesting changes

There is one that bothers me, it's in the Fixes section.

Modules

Fixed a case where multiple tractor beams could sometimes be engaged on the same container or wreck.

Can anyone elaborate on this? Does this mean I can't turbo salvage 4 tractor beams on one wreck?.. Ugh
I hope that isn't so.
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