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New dev blog: Unified inventory

First post First post
Author
Zakurai
Perkone
Caldari State
#101 - 2012-05-03 11:42:43 UTC
Looks like it could be good or bad, either way I'll just have to give it a shot.

The only inventory improvement I really want is the ability to be able to use ctr - A, ctr - x, ctr - v. It would speed things up immensely and not change too much in terms of coding (I think). This would make looting in space much much faster and eliminate the hassle for the people that don't want to drag and drop (while getting shot at) Blink
Claire Voyant
#102 - 2012-05-03 11:44:01 UTC
1. When I want to know which ship is currently active I open the ships window and look for the one that's highlighted or I double-click on the hanger and look at the title of the cargo window. It is not clear that either of these functionalities will remain and I'm worried that I won't have an easy way to check which ship I am in before I undock (or whether I've remembered to bring my cargo.)

2. I see nothing about assets in other stations. My usual way of setting autopilot is to right-click on a station in my assets or corp/assets/deliveries windows. Will I still be able to do this? It has always appeared to me that the assets window is a major source of lag, has this been fixed? Also the corp assets window can be out-of-date for long stretches of time (for example, things that were delivered out of a production line a day or more before might not appear in corp assets no matter how many times you try to refresh it.)

3. Splitting and stacking. Is this going to be harder or easier? Remote stacking is an obvious question. Also a way to make multiple stacks in one step would be nice. But my main concern is not to increase the number of steps to split a stack since it is a common repetitive task.
Flash Morden
Imperial Shipment
Amarr Empire
#103 - 2012-05-03 11:44:06 UTC
Having tried it already on Sisi I'd say the inventory is excellent. I'll might finally be able to get rid of all the cans for sorting. Cool

But it is only fully functional if you give it quite a bit of screen real estate. This is no problem in station at all, but quite the struggle in space.

Right now it's like this:


  • Docked, giant inventory window. Happy times.

  • Undocked, giant inventory window still there and overlapping everything. I am really only interested in my cargo bay, so I detach it and drag it into a small window. Happy times. (btw, do I really need to know about my cargo value here? Makes me nervous :-0 )

  • Docked again, I want my giant window back. Click on assets and it re-uses the small cargo window. Move window, fiddle with size, finally happy times until next undock.

TL:DR It really needs to remember the window states IMO.
Vaerah Vahrokha
Vahrokh Consulting
#104 - 2012-05-03 11:47:53 UTC
Will the new inventory system fix my situation, when I put more than 900 items somewhere, that somewhere grinds slow to an halt.
Andski
GoonWaffe
Goonswarm Federation
#105 - 2012-05-03 11:47:58 UTC
DaiZ Do wrote:
Quote:
(...) and under Corporation you will see all the divisions accessible to you (the ones that you don’t have read access rights for are hidden).


This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times.


Seconding this, and I posted a thread about it too: https://forums.eveonline.com/default.aspx?g=posts&m=1236934#post1236934

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tekota
The Freighter Factory
#106 - 2012-05-03 11:48:37 UTC
Does look very promising indeed.

Because I'm greedy and want "moar":

Appreciate this may be in future plans for POS (beating dead horse, six years and counting) but silo management across multiple labs, and multiple arrays, each with multiple divisions across one single POS is a tad tedious - shared storage (keeping divisions naturally) that all labs can dip into could be nice.

I can't quite tell, but it looks like I'm still going to have to remove all my T1 copies from their can to invent, remove all my T1 originals from their can to copy, and remove all T2 copies from their can to manufacture - can the filters be set up to avoid this?
Decus Daga
Alpha Cabal
#107 - 2012-05-03 11:49:51 UTC
F@#$ING LOVE YOU GUYS!
Aghira
Systech Astromantics Shipyard Inc.
#108 - 2012-05-03 11:51:22 UTC  |  Edited by: Aghira
CCP Optimal wrote:
DaiZ Do wrote:
Um I got another one:

Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc.


Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want.


Okay, say you open a new window with SHIFT-click to show your ship-hangar. Put it to the upper left corner like most of us have on TQ right now.
Then undock and suddenly this window stops showing your ships and shows your cargo-hold instead.
Thats isn't what i want, besides that i want this window only to be open while docked.

If we want a ships hangar and a station hangar like we have now we would have to open this window every time we dock...

The tree view is fine for the station hangar, but personally i don't need it for my ships.

Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)

english is not my native language.

Comex
Solipsism Syndrome Consulting
#109 - 2012-05-03 11:53:42 UTC
This is awesome even it's way overdue!

But you really should allow one more inventory window to shown at the same time, or split the window and show a second inventory location.
This will make it all that easier to manage and organize the inventories.

Further regarding fitting, think many new players struggle here, why not make an inventory window split in 3, each with modules for Low, Mid, and High fittings?
Fittings Window is one place people use a lot of time I think, and this would save time and make it easier to understand for new players.
CCP Optimal
C C P
C C P Alliance
#110 - 2012-05-03 11:54:32 UTC
Zakurai wrote:
Looks like it could be good or bad, either way I'll just have to give it a shot.

The only inventory improvement I really want is the ability to be able to use ctr - A, ctr - x, ctr - v. It would speed things up immensely and not change too much in terms of coding (I think). This would make looting in space much much faster and eliminate the hassle for the people that don't want to drag and drop (while getting shot at) Blink


Damn, we totally forgot about that. And by forgetting, I mean forgetting to mention that we've added this functionality in the blog! Sadly, some grumpy game designers didn't share my opinion that we should implement ctrl+c as well...
CCP Optimal
C C P
C C P Alliance
#111 - 2012-05-03 11:57:25 UTC
Vaerah Vahrokha wrote:
Will the new inventory system fix my situation, when I put more than 900 items somewhere, that somewhere grinds slow to an halt.


We've drastically improved performance when dealing with multiple items, so, yes we've fixed that.
Ulair Memmet
The Scope
Gallente Federation
#112 - 2012-05-03 11:57:42 UTC  |  Edited by: Ulair Memmet
I like the concept alot. It's a pretty cool improvement Big smile

I have a few things to add:

Comparisons: In some cases (for example when i clean up my inventories) It is very good to have multiple windows. And i appreciate that you allow multiple windows to be opened but how about this:
Instead of multiple windows have subwindows. They allow the same functionality, but dont clutter the screen with windows.

Here 2 image mockups to show what i mean:

Image 1
Image 2

Just an idea. Dunno if it's that good
edit: this doesnt mean that we dont need multiple windows. Both would be optimal
zariae
Doomheim
#113 - 2012-05-03 11:57:53 UTC  |  Edited by: zariae
Got to agree with some issues raised, having multiple windows was useful for organizing.

I understand you can shift click to have a load of inventory windows open but if for example i have some gsc's open, then i open a cargohold of another ship the assets in my gsc windows change to that of the newly opened cargohold, it doesn't make any sense why they should interact like that, it's frustrating.

Can you make it so seperate inventory windows stay separate and cant be changed by actions in other windows?

Also, constantly having to resisze the assets when in space or station is annoying. Same with opening wrecks, make it so its a new window.
Simvastatin Montelukast
Ultramar Independent Contracting
#114 - 2012-05-03 11:59:52 UTC
With all the improvements CCP is doing, I can't imagine WOW getting any new players.
Spread the word. EVE Rocks!
testingCO
T A M
#115 - 2012-05-03 11:59:57 UTC
looks awesome.

Are customs Offices classed as in space?
Are planets classed as in space?

I would love to be able to see what inventory i have on planets and in customer offices.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#116 - 2012-05-03 12:00:43 UTC  |  Edited by: Grey Stormshadow
This is 3rd place I post this, but here goes anyway. At least you can't miss it :D

- After opening a container inside main inventory system, please add "back"-button to return to previous window. I found myself clicking "hide browse menu"-button by accident many times thinking that it was the "back"-button.
- Neocom button should open second (new) inventory window while holding shift.
- Double clicking neocom button or keyboard shortcut (alt+c) should bring up all minimized inventory windows.
- Inventory window should have simple button to open another inventory window with 1 click.
- "open ships cargo"-right click selection should open it to new window while holding shift.
- double clicking container should open it to new window while holding shift.
- Double clicking ship in main ships window should open it's cargo.
- Double clicking ship in main ships window should open it's cargo to new window while holding shift.
- Double clicking hangar background should open ships cargo to new window, not to main inventory window.
- While in space and using inventory in compact mode (left menu hidden), there should be some hotspot where one can move single items from (loot) container to ships cargo. You don't want to "loot all"-every time and un-hiding browse menu just for this purpose is kind of an effort. You don't have to be able to move stuff back and forth, as to do this, you can always open another window and stack those. This is mainly a thing related to taking individual items from containers and moving them to your own cargo.
- It would be nice if inventory system had size, position and configuration (left menu hidden or not) saved for station and for space separately. In station I want to use rather big main window + possibly additional windows but in space I want to see only 1 compact window with left menu definitely always hidden. It is quite an effort to always resize and reposition the window when undocking/docking.
- Would be kewl if you could shrink the bottom bar with xxx number of items + isk value to 1 row instead of 2. Wasted space there.

and finally -> could you please make possible to drag and drop folders from "index menu" to neocom. Those buttons then should open folders in main inventory window unless again if shift is being held down, they should open in new window. Opening mostly used windows directly from neocom would be really convenient specially for corp windows.

Anyway that is all what I could "find" after quick test run. The basic concept seems ok and most critical things have been covered well. Tweaking the stuff mentioned above should provide some further usability improvements to daily functions.

Thank you.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Hosedna
FumbleFamily Corp
#117 - 2012-05-03 12:01:58 UTC  |  Edited by: Hosedna
Don't know if it has been signaled yet, but the name of the corp hangar divisions doesn't appear, it's written division X instead of the correct name. It's a bit hard to remember what is where :D

EDIT : would also be nice to get greater or "equal and lower" or "equal operators" for filters. I mean, we can do without, but it's less intuitive :)

Apart from this, I want to say : AMAZING JOB !
M'nu
Vard School of Cryo Cuisine
#118 - 2012-05-03 12:02:35 UTC
Didnt bother reading past the 1st!! posts.

Been playing around with this for awhile. At first I thought you accidentally the items and ships button.

My only gripe, is sometimes you do want to see whats in the container before you drop it in. I know you could right click or shift click. But that sucks and looks confusing. What I suggest is take a page from how POCOs allow you to transfer stuff back and forth.

On the right hand side, have a window or w/e that shows me the destination of where I am dropping stuff, and what is in said destination. Of course make it optional.
Vegare
Bitslix
Lolsec Fockel
#119 - 2012-05-03 12:02:36 UTC  |  Edited by: Vegare
devblog wrote:
Oh, yeah, it also shows containers, effectively making them quite usable, as opposed to the biggest usability violators in the history of videogames.
- Will stuff stored away in containers and bays have the same functionality options like stuff lying around in the items hangar, eventually? Like sell, refine, contract and so forth, or do we still have to drop those items from the container to the items hangar and then find each single one them again to acces said options?

- What about the "lock down" feature of the Station Warehouse, will it finally remember its settings?

- If the usability of the containers themselves will not be enhanced: Are you considering to introduce private hangar divisions?


Grey Stormshadow wrote:

- It would be nice if inventory system had size, position and configuration (left menu hidden or not) saved for station and for space separately. In station I want to use rather big main window + possibly additional windows but in space I want to see only 1 compact window with left menu definitely always hidden. It is quite an effort to always resize and reposition the window when undocking/docking.
does that mean: the inventory window used to display the cargo bay won't remembering its location and size? Shocked


However, just to let you know: All of those features are awesome! Especially the smart filters!
Karak Terrel
Foundation for CODE and THE NEW ORDER
#120 - 2012-05-03 12:02:36 UTC
Comex wrote:
But you really should allow one more inventory window to shown at the same time, or split the window and show a second inventory location.


Was about to write the same thing. That split feature is a must have! You know, like the thing the Dolphin Filemanager can do in KDE (or Konqueror) don't know if there is anything similar on Windows (Maybe Norton Commander? lol)