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EVE Online: Escalation to Inferno Deployment Information

First post
Author
Borg Stoneson
SWARTA
#61 - 2012-04-23 20:30:02 UTC
Nice patch with some much needed tweaks, but when does the expansion come out? When can we expect new ships and POS's? Or the lowsec/FW revamp?
O'Sheagada
Center for Advanced Studies
Gallente Federation
#62 - 2012-04-23 20:41:27 UTC
It is amazing how many people dont read the patch notes, dev blogs, forums, announcements, and feature sites........
Yugo Reventlov
Keeping Up Appearances
#63 - 2012-04-23 21:13:29 UTC
CCP Greyscale wrote:
Teibor wrote:
still needs clarification on drone alloys that have already dropped and are in hangars etc.

- after DT, will these still appear in hangars if there already before DT?

- will these still repro into the relevent minerals?

edit: seems it mght be in a blog, off for a look.


Nothing's being done to the alloys, they just won't be dropping any more. We're not deleting anything this time. Well, I might have removed the odd illicitly obtained item or two.


Fixed that for you
Lyrrashae
Hellstar Towing and Recovery
#64 - 2012-04-23 21:18:12 UTC
Read.

The freaking.

Patch notes.


Then whinge and cry as per usual. OK???!!


That is all. Roll

Ni.

Aethlyn
Brutor Tribe
Minmatar Republic
#65 - 2012-04-23 21:33:23 UTC
Borg Stoneson wrote:
Nice patch with some much needed tweaks, but when does the expansion come out? When can we expect new ships and POS's? Or the lowsec/FW revamp?

In about a month - May 22nd or so. So not long to wait. :)

Looking for more thoughts? Follow me on Twitter.

Haifisch Zahne
Hraka Manufacture GmbH
#66 - 2012-04-23 22:51:17 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
Amanda Peewith
Royal Amarr Institute
Amarr Empire
#67 - 2012-04-23 23:20:55 UTC
Lots of good stuff coming! Nice work, CCP.

What does this mean:

"It is no longer possible to paste strings containing letters or other illegal characters into a numeric field to avoid scams (letters or spaces at the end will be stripped off, but a warning sound is played)."

Soldarius
Dreddit
Test Alliance Please Ignore
#68 - 2012-04-23 23:28:29 UTC
Missile effects look awesome! Drakes fleets will now truly be epic missile spam.

http://youtu.be/YVkUvmDQ3HY

DarthNefarius
Minmatar Heavy Industries
#69 - 2012-04-23 23:52:39 UTC
From the patch notes: "•Jettisoned containers and ship wrecks are now tagged with the owner, corp and fleet at the time of creation, rather than testing for loot-rights every time they are accessed"
Does this mean that NINJA looters now will turn red for the entire fleet instead of just the person's corp that did the final blow on the NPC?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Vince Snetterton
#70 - 2012-04-24 00:22:33 UTC
Some people were wondering if wormhole corps would escape the nerf bat.

Well, now we know they won't.
In C5's and C6's you need to warp in cap ships to trigger the 4 different additional spawns of really tough, but lucrative Sleeper BS's.

People would use a mix of dreads and carriers.
With the doubling to 2000 on the sig radius, you can forget about a dread hitting a Sleeper BS.

Way to go CCP. You are really intent on removing every method of generating ISK in the game it seems.
Of course, except in null sec.

Looking forward to MORE inflation.
Guess no one told CCP that bounties create ISK, and mineral drops do not.
Do you think all those people in drone regions are just going to completely abandon their territory, and that all mission runners are going to skip all drone missions?

The way I look at it, you have likely nerfed about 4 trillion (out the orginal 9 trillion) from the Incursion ISK flow.
You have also nerfed out a goodly portion of ISK from wormholes (less Sleeper BS's dying = less stuff being cashed in with NPC buyers).
But you have given even more back with drone bounties versus mineral drops.

Really, a brilliant play CCP. More ISK in game chasing fewer minerals. Absolutely brilliant.
Udonor
Doomheim
#71 - 2012-04-24 00:33:59 UTC
Titan tweaking...more grist for the mineral shortage.

Out with the old philosophy that if Titan spends its time shooting sub-capital all the better for capitals attacking the Titan.

I think the point here is to make a Titan totally helpless in the face of sub-capitals. No longer can Titans "hide" in isolate systems during period of lesser activity and assume ability to defend themselves from small fleets that might find them until reinforcements can arrive.

By forcing Titans to ALWAYS have a large escort fleet (usually wise at most times before this change), Titans become more easily located. Large numbers of escorting fleet members will constantly be rotating out due to fatigue and boredom. Just follow the ant trail.

So...more Titan centered fleet battles and more Titans destroyed =

...higher demand for minerals.

Not a Titan fleet pilot, but sort of seems like Titan is more and more purely status symbol now and not otherwise effective to own.
Lojak 2501
Unitum Investigationis et Progressus
#72 - 2012-04-24 00:34:51 UTC
so will we be getting our sexy bombers and missile turrets in escalation or inferno?

read the notes but i didint see anything related to that
zerokmatrix
Federation Mission Acedemy
#73 - 2012-04-24 00:37:06 UTC  |  Edited by: zerokmatrix
Dear CCP,

I am looking foward Escalation patch very much.

Unforunately there is no possible way Tranquility will be online ready to accept players at 12:00 UTC.

CCP's track record at deploying large patches and the resulting delays is very well known and documented.

Please do not give us unrealistic restart times as it just pisses everyone off, instead add at least 2 hours to the start time

so there is a buffer for the unexpected.

If you then manage to get the job done faster we will all be pleasantly suprise.

Pleasantly suprised = Good, Pissed off = Bad.

You really should know this by now.

Regards,

zerokmatrix (wanting to be pleasantly suprised)

PS.

Fish Hunter
Center for Advanced Studies
Gallente Federation
#74 - 2012-04-24 00:51:57 UTC
If you haven't run the numbers on dread tracking -
In siege tracking is the same
Out of siege is 1/2 of what it is now, why are you using your dread out of siege?
Mara Rinn
Cosmic Goo Convertor
#75 - 2012-04-24 00:55:53 UTC
Well, colour me disappointed that sig res of guns doesn't affect damage. There is no need to special-case, and increasing sig resmthisnway would have opened the opportunity for siege mode to halve the sig res so dreads would be the go-to platform for blapping enemy ships of battleship size and higher.

When are the R&D agent nerfs coming? Are they in this patch and just didn't make the notes?
BeanBagKing
The Order of Atlas
#76 - 2012-04-24 01:43:03 UTC
BeanBagKing wrote:
I predict a lot of happiness with a side of rage over the fading in the overview columns. I still don't like how those were dealt with. If you want to help the overview, then give me more tabs!

I love the rest though, looks set to be another great expansion.


Got killed again ******* with the overview trying to kill something that wasn't on my overivew. Just sayin' more tabs and I could have it all up there...
Da Chaos
University of Caille
Gallente Federation
#77 - 2012-04-24 02:22:39 UTC
"All common Rogue Drones will no longer drop alloys and will instead have bounties in line with other NPCs."

As seen on the test server the Rouge Drones are empty, however other faction rats like for example Angels are still dropping meta 1 - 4 mods, amo etc..... and hauler and trailer spawn are still dropping minerals with little difference in the bounties over all to compensate. Hence making all regions other than Drones more valuable.

If this was done to balance the games regions then the balance will be Alliances looking for better regions for ISK creation and compacting the user-able space again and more fights for it. A win for some and disaster for others.

Welcome to the dawn of a NEW EVEONLINE..



Just Barry
TouchMySaurus Holding
#78 - 2012-04-24 02:25:19 UTC
the REAL carebears in Eve are the ***** ass high sec gankers that go around picking on people that have absoultely NO WAY AT ALL of defending or being in a competitive fight.

instead of balancing and forcing these little **tches to fight in fair matches, your making changes to allow them to pick on people that cannot defend themselves even MORE SO, quite often resulting in many new players leaving the game becuase they never get a chance to be competitive, and so just dont bother with it.

really got to wonder how they manage to increase sub numbers every year.....the stupiditiy is just amazing
Iam Widdershins
Project Nemesis
#79 - 2012-04-24 02:38:38 UTC
Droxlyn wrote:
Iam Widdershins wrote:
Quote:
Modules are sorted on the market by decreasing metalevel. So when you scroll down you should see increasingly more awesome modules.

It seems to me that the modules should be sorted by increasing metalevel. This way, more commonly used modules (T2) are more readily available near the top of the list rather than requiring that you scroll past various numbers of officer, deadspace, faction, and storyline modules that may or may not exist for that type.


Uh, I'm confused.

The patch notes say decreasing metalevel, but the words say increasing.
Your counter flips both.
I want the list in increasing order where metalevel 0 is first such that the theoretical cheapest and least powerful is listed first.

Ah, yes, you're right I hadn't noticed that either. I just saw "decreasing" and thought they were putting officer modules at the top.

I think everyone wants crappy modules at the top and awesome ones at the bottom. Let's go with that.

Lobbying for your right to delete your signature

Just Barry
TouchMySaurus Holding
#80 - 2012-04-24 02:44:35 UTC
Yay, FINALLY! The mineral nerf is here. Now the elite 10% of the game pop can fall back on their endless stockpile of T2 and T3 ships while the newer, younger players that are despately trying to justify a subscription in a game where they cannot possibly be competitive have just been pushed even further down the tree.

Well done CCP, well done to you. I dont know how many magicians you employ, but the fact your sub numbers keep rising is honestly, genuinely, fascinating.