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Cost of pvp after tomorrows patch?

Author
trademeyourmoneys
billionaire boyz club
#41 - 2012-04-24 00:47:21 UTC
i never meant to cause speculation (and im sure day before patch isn't the best time to play with the market really?) it was a serious question coming from a pvper.

Like already posted, the people that i am fighting can change every few months and it will come down to what alliances have stock pilled a shed ton of isk to be able to afford ship replacement programmes but for your average pvper with no rich alliance to fund your pvp hangar are these changes too much, that was what i was asking.

People have been saying for years that most ways to make isk be it npcing/0.1 isk trading/mining are rather boring and after this patch with the prices raising we will have to do these activities for alot longer which means players are infact "grinding" hours for something which can be killed in less than 3 seconds to a alpha fleet of maelstroms.
Herzog Wolfhammer
Sigma Special Tactics Group
#42 - 2012-04-24 00:50:36 UTC
Alavaria Fera wrote:
Ocih wrote:
No need to launch the troll brigade. Your 800 to 1800 Drake blob will remain in first place as the I-Win button in EVE. Or Tornado fleet or rifter fleet or whatever it is you can bring the most of.
Status Quo is intact.

You know I meant the actual super "rifter" fleet. Go look for the killmail of an abaddon with 23 titans on it.
Ziranda Hakuli wrote:
What you alliance folks need to learn is there us a unique symbiotic relationship between miners>Builders>Combat folks. nice circle how things go.

In what i have learn that a good 0.0 alliance will have the following
1> Combat pilots. these guys will run Sanctum/havens and so forth plus the awsome blood letting PVP action.
2> Logistics pilots are the ones that will handle moving things from point A to point B and may call on Combat folks for Defence as needed.
3> Industrial Core. These guys mine and build and yes they also need to make iskies therefore they sell to alliance first.
4> Planetary Interaction. great passive income some corps have you give them your PI for POS fuel.

You figured out thats a good start

More like we have our pilots and then PI alts, who are also now the mining alts. And Indy alts as well. The Indy alts turn on or off depending on how worthwhile it is to build compared to the usual importing. I think some of them have been heating up the ovens recently to bake battleships, not sure though (obviously the cap ship producers are always at work, since we can't import those from Jita).

No salvager alts though, newbies do that admirably :)

Oh yeah, and the usual ... cyno alt, booster alt, scouting alt, supercap holder alt (if you're into that) the usual run of things you might have an alt for.



What, no exploration? Cool

Bring back DEEEEP Space!

Alavaria Fera
GoonWaffe
#43 - 2012-04-24 01:15:26 UTC
Herzog Wolfhammer wrote:
Alavaria Fera wrote:
More like we have our pilots and then PI alts, who are also now the mining alts. And Indy alts as well. The Indy alts turn on or off depending on how worthwhile it is to build compared to the usual importing. I think some of them have been heating up the ovens recently to bake battleships, not sure though (obviously the cap ship producers are always at work, since we can't import those from Jita).

No salvager alts though, newbies do that admirably :)

Oh yeah, and the usual ... cyno alt, booster alt, scouting alt, supercap holder alt (if you're into that) the usual run of things you might have an alt for.



What, no exploration? Cool

Yeah, i forget some, probing alts, command ship alts for fleet boost positions. Market alts too of course. Neutral alts, freighter/ JF alts, ganking alts. Cap and supercap alts. Think people also use remote rep alts.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

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