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Jita Hub - Market Domination & Ganking

Author
Jericho D'Angel
Bourbon's Anonny Corp
#1 - 2012-04-21 20:48:55 UTC
I keep hearing complaints and discussion about Jita, specifically, and its domination as a trading hub and the multitude of problems associated with all the congestion it brings as well as the subsequent 'naughty' behaviour.

Since the continuing evolution of EVE appears to be in the direction of not making it too easy for immortals to conduct their various 'business' interests; I would point out recent efforts to eliminate Botting, not boffing, and weed out Exploits, not ex-pats as prime examples.

Immortals, like any species, or perhaps especially humanoids, tend to the lazy and in such will search for and root out any morsel of advantage to keep them ahead of the pack. As such, there must be different, if not more aggressive consequences for violations of High-Sec Regs. for dying is not really a relevant punishment for Born-Agains as that bright light at the end of the short tunnel is ever so encouraging.

The Market which forces a great majority of traders to make the Jita run is also the same lure for all ill-conceits. Even in the alternate reality known as Earth; c'mon, I know you've heard of it; there are many regulations put in place to expand trade options and limit the congestion of too much trade in any one place - hence both a MacDonalds and a Burger King.

Two suggestions for broadening out the scope of the aforementioned troubles/concerns I think would go a long way to making the trading and transporting trades more dynamic are as follow; (even the ganking strategy would develop/adapt)

1.

Every system has a security rating for a reason. Adapt trading to these security ratings so only the basic items could be sold in 1.0 systems and each subsequent level decrease could sell only certain tech level stuff - this system of Market levels would apply to everything: PI, mods, minerals, ships, etc. I leave it up to others to set up the specifics.

Even Low-Sec can be brought into this - perhaps all things T2 are able to be sold in Low-Sec? incl faction items...
This doesn't stop salvaging in High-Sec either but it you attain a T2 item and want to sell it, off to Low-Sec you must venture!


2.

Every High-Sec Station has guns, same as Gates. But there doesn't appear to be any real defence of the space around stations from the nefarious except when a hostile action is commenced, not that preventing a ship from going anywhere against their will is hostile, not at all. I only assume that there are computers on stations, but if so, that means they have memory like my laptop, my ship and even Concord makes use of such, I'm sure. One could, therefore, postulate that such memory could be put to good use in remembering those Pilots who have ganked previously at that particular station, or, in fact, with modern communication as seems to be the order, any of same corporate stations. Those same Station guns could simply open fire on any such Pilot thinking they would return from rebirth to do it again - that would keep those dastards at bay, say 250 Km, until they improved their Corp. Station standing to be allowed near again. Hah!

We have to remember, punishment is supposed to act a deterrent. If it doesn't, then why have it at all? As it stands right now, it's like an in-game Exploit. This will not end ganking, merely adapt the strategies of those who like to. Just like the necessity to go produce isk so one can buy another ship, this would make the consequences of ganking actions something to more to consider.

It works this way everywhere else in NPC controlled space, why not with this? You lose enough standing with Corp. they don't want to deal with you. You lose enough standing with Concord, you can't enter specific level systems. You destroy enough ships from another faction, ditto, their Navy takes an interest in you next time you stop by for a tourist brochure. Ganking in High-Sec needs to have similar scrutiny placed on it to bring such actions in line with everything else.

Otherwise, Titans and the rest should just be allowed back in to Station sit...
Jericho D'Angel
Bourbon's Anonny Corp
#2 - 2012-04-21 20:49:35 UTC
Just kidding about that last line...
mxzf
Shovel Bros
#3 - 2012-04-21 23:27:54 UTC
What you're asking for is limitations in the sandbox. Limitations in the sandbox aren't good, they go against the whole point of the sandbox.
Brisco County
Deep Core Mining Inc.
Caldari State
#4 - 2012-04-29 09:54:32 UTC
There is nothing forcing traders into Jita except for profit. And profit should never come without risks. This is a game about shooting people and taking their belongings as much as it is a game about building trade empires. Commerce and larceny should go hand-in-hand.
Drake Draconis
Brutor Tribe
Minmatar Republic
#5 - 2012-04-29 11:31:05 UTC
Your proposal is incredibly contradictory....

Get this straight....

1: Jita is not a market hub that was created by the game...it was created by players.

2: The Market is entirely (will 95% at least) Player driven.

3: No one said you had to go to Jita...you can go to Rens...Amarr...etc.



Bottom line - use head first before jumping to Star Gate...you go to a predictable spot...you will be tracked...followed...stalked...targeted...and ganked.


Asking to change game mechanics for human stupidity and lack of common sense = Epic Fail.

Welcome to EVE Online.

PS: Don't get me wrong...I get what your saying...and trying to do...but your foundation is full of fail. Your all up in arms about the wrong things when the solution is obvious. STOP GOING TO JITA! *Duh* That or Fly Smart.

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Mars Theran
Foreign Interloper
#6 - 2012-04-29 18:22:55 UTC
Generally speaking: Bad idea. Not just because it messes with the sandbox either. It is also illogical, doesn't make sense, and would be a pain for anyone trying to do anything. It's bad enough Jita is the only place one can fit almost any ship without having to buy from 4-12 different stations spread across 18 systems.
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