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WRITE DOWN ALL THE THINGS!!! Back from summer break!

Author
George Wilkes Hill
Liam Neeson Never Dies
#41 - 2012-04-23 04:49:09 UTC
Quick comment missiles ranges are shown on tactical overlay. That was already added.
Logix42
Taxation Damnation
#42 - 2012-04-23 05:11:55 UTC
+1 for the heroic amount of work you've done

Go beyond the edge of space... Explore

Logix42
Taxation Damnation
#43 - 2012-04-23 05:34:47 UTC  |  Edited by: Logix42
The support page and bug reports page need to be re-themed/updated to look pretty like the rest of eveonline.com

Also, allow login to be persistent across all eve websites

Go beyond the edge of space... Explore

Degren
The Scope
Gallente Federation
#44 - 2012-04-23 08:02:50 UTC
Browsing through this list, I didn't see a single one I didn't like.

That said, I'll be keeping track to help you out.

Hello, hello again.

Bubanni
Primal Instinct Inc.
The Initiative.
#45 - 2012-04-23 08:13:38 UTC
I have one... make it possible to deattach the directional scanner from the system scanner...
Reasoning: When roaming around in 0.0 and looking for people in anomalies, it's very useful to use the directional scanner together with the solarsystem map + system scanner window at the same time, to sort out the different anomalies you just scanned down.

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Tobiaz
Spacerats
#46 - 2012-04-23 09:45:42 UTC
Mathias Hex wrote:
Items: repackage all items, repackage all items of same type /shrug, if a stupid idea then
bump Big smile

Added Small Things>Interface>Stations: Option 'repackage' in the context menu for selected items should expand further into 'repackage all' and 'repackage type' context options
Aggressive Nutmeg wrote:


1. Being able to swap out saved ship fits from a designated Station Warehouse (or other container), rather than having to drag all the modules out to the items window.

Industry & Research:

2. Similarly, being able to manufacture using blueprints and materials located in a designated Station Warehouse, rather than having to drag all the required materials out to the items window.

Character Management:

3. Being able to train more than one character at a time on the same account. But wait. I have a twist on this. Imagine your total training time = 100%. It would be fantastic if we could split that training time say 70% / 15% / 15% between the 3 characters on the same account. Currently, we're forced to login/logout/login, etc to manage training queues. This idea would not give you any extra training timer per account, but it would remove some of the pointless annoyance of managing training queues.

Interface:

4. Return the option of having text descriptions (eg. Items, Assets, Wallet) under, or instead of, Neocom icons.

Compiled Small Things>Interface>Fitting: When fitting from saved fittings also check the ship's cargo and station warehouses if the necessary mods are not in the hangar

Added Small Things>Interface>Industry&Research: When starting a job, check the ship's cargo and containers if necessary materials are not in the hangar

I'll add it to Crazy Ideas, sorry Blink I'm convinced CCP will never go for training multiple characters at once on a single account, even when dividing the SP/hour. Skilling up multiple characters at the same time can be a pain, but improving switching between characters and giving the skillqueue some love are the ways CCP would deal with it.

Added Small Things>Visual&Audio>Neocom Option to show the names of the items in the Neocom. Small text icon/bar/box that can be chosen to be shown either next to, under or instead of the button icons in the Neocom.

George Wilkes Hill wrote:
Quick comment missiles ranges are shown on tactical overlay. That was already added.

Thanks! Funny I hadn't noticed before, even being Caldari and always having the TO on. Removed it from the list. Remember that for things like these, the comment function in the G-Doc is probably the most efficient way of letting us know.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tobiaz
Spacerats
#47 - 2012-04-23 09:46:37 UTC  |  Edited by: Tobiaz
Logix42 wrote:
The support page and bug reports page need to be re-themed/updated to look pretty like the rest of eveonline.com

Also, allow login to be persistent across all eve websites

Added Small Things>Other>Website: Apply the new eve-online.com layout also to the support page and bug reports page

Added Small Things>Other> Website: Make login persistent across all the EVE websites (exception for parts like account management)

I'm certain CCP has the web-devs scheduled to finish their work on the website, but they are likely sidetracked a bit right now because of CREST & assorted toys.

Bubanni wrote:
I have one... make it possible to deattach the directional scanner from the system scanner...
Reasoning: When roaming around in 0.0 and looking for people in anomalies, it's very useful to use the directional scanner together with the solarsystem map + system scanner window at the same time, to sort out the different anomalies you just scanned down.

You checked the G-Doc list? It's already on there:

Current Small Things>Other>Scanning: Option to split the D-scan and the probe scanner tabs into separate windows
Degren wrote:
Browsing through this list, I didn't see a single one I didn't like.

That said, I'll be keeping track to help you out.

Even if not joining up as an editor, people can still help with keeping this thread on the first few pages, 'liking' all good visitor ideas and our WDATT-updates, while linking more good ideas if they aren't on the G-Doc list yet.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tobiaz
Spacerats
#48 - 2012-04-23 16:27:11 UTC  |  Edited by: Tobiaz
New update!

SMALL THINGS!

Interface (st)

● Activating jump or dock when cloaked and in range should automatically turn off the cloak and jump.
● Enable mass-editing the watchlist status of contacts and add mass-notification
● When fitting from saved fittings, check the ship's cargo and containers if necessary mods are not in the hangar
● When starting a job, check the ship's cargo and containers if necessary materials are not in the hangar
● Neocom Option to show the names of the items in the Neocom. Small text icon/bar/box that can be chosen to be shown either next to, under or instead of the button icons in the Neocom
● Option 'repackage' in the context menu for selected items should expand further into 'repackage all' and 'repackage type' context options
● Option to make the EVE-mail button not blink on new EVE-mails from individual mailing lists
● When opening the IGB, set focus on the adress-bar with all containing text selected so player can use type the URL
● Add the stargate context menu to the ‘route-squares’ of the autopilot display
● Server-side saving of the market quicklist (option to only retrieve/restore it manually)
● Increase item window performance in station containers (stacking all is very slow)
● Enable drag&drop characters functionality for the channel settings window
● Copy fittings of the current ship or that of a saved fit from the fittings manager as text to the clipboard
● Add ‘settings’ to the context menu of the EVE-Mail button on the Neocom
● Allow podding of players with GCC
● Allow closing the watchlist without having to remove everyone first
● Allow mining drones to ‘engage’ an asteroid using the ‘All Drones: Engage’ shortcut key
● Don’t let the chat input lose focus between jumping or docking, making text disappear
● Stop autoscrolling when the players scroll up in the chat window. Similar to popular IM clients

Mechanics (st)

● Fix the lag when someone makes all wrecks blue in a fleet

Visual & Audio (st)

● Scrutinize the unrealistically ages of some of the stars’ descriptions (+13B years)

Other (st)

● Option for a channel to set a small custom sound alert whenever someone types something new in chat. Multiple different sounds so multiple channels can be monitored while minimized.

Ohter (st)

● Apply the new eve-online.com layout also to the support page and bug reports page
● Make login persistent across all the EVE websites (exception for parts like account management)
● Allow saving character shots that can be stored for later use

BIGGER THINGS!

Interface (bt)

● Add bookmarks assigned to fleets. So a separate folder in P&P, perhaps an additional tab in fleet window, where people can put shared bookmarks in the same manner as corporation bookmarks. The bookmarks are temporary and the folder in P&P is cleared when you leave fleet or the fleet is disbanded.
● Allow saving a POS setups that will put up a empty framework of a saved POS, possibly as part of the tactical overlay, that allows to easily ‘snap’ modules into places as saved in the setup

Mechanics (bt)

● Improve the way the ‘best price’ is calculated for sell orders

NEXT UPDATE = https://forums.eveonline.com/default.aspx?g=posts&m=1184364#post1184364

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Logix42
Taxation Damnation
#49 - 2012-04-24 19:31:10 UTC
List updated to account for Escalation 1.0 patch notes

Go beyond the edge of space... Explore

Tobiaz
Spacerats
#50 - 2012-04-24 20:49:18 UTC  |  Edited by: Tobiaz
New update to come with the new update. Everyone enjoy Escalation!

SMALL THINGS!

Interface (st)

● Option to make item windows always autostack and autosort
● Find a way to better organize the loads of unstackable T2 and Faction crystals for laser users
● More options for the locked target anchor, like working from left to right, multiple rows, free move
● Corporation Notepad or shareable notes (like the corporation bookmarks
● Enable filtering market orders on item, price, location, date
● Option for mail notification when a market order has been completed
● Make the ‘active’ indicator running around module buttons start from consistent locations
● Make the trade window more robust to deal with scammers exploiting lag
● Add context option for autopilot system ‘squares’ to set as ‘stop here first’ destination
● Allow setting autopilot destination from the orbital bodies tab of the system information panel
● Add ‘current’ wars tab to the corporation and alliance information panel
● Option make context menus only disappear or expand by clicking, not just simple mouse-over
● Add the time when the account time runs out to the ingame calendar
● When a player leaves a corporation, not only sent an eve-mail notification to the CEO, but to the directors as well
● Increase the max number of allowed characters for the notepad
● First option for the broadcasted ‘warp to’ entry should be ‘warp’ not ‘fleet warp’ or ‘squad warp’
● Make the color difference between null-sec and low-sec a bit more visible
● Save the IGM bookmarks server-side and allow them to be imported&exported
● Allow re-arranging the bookmarks of the ingame browser
● Option in context menu for objects in space ‘hide/show’ bracket, in the same way as hide/show on overview
● Allow for personal tagging without being in a fleet
● Add Deadspace medium neuts to the game just like there are nos
● Show on the Pilot License tab the amount of time left on the account
● Allow importing and exporting of notepad notes
● Option to mark EVE-mails as ‘unread’ ingame
● Option to mark EVE-mails as ‘unread’ in EVE-Gate
● Make CONCORD warp in using the same mechanics as belt NPC so it looks more realisting than spawning out of nowhere
● Option to change overview font size

Mechanics (st)

● Option to see outside the station (just ‘undock’ a camera-drone focused on the station)
● Add blueprints for containers to the market
● An off-line POS in in empire (at least in high-sec, maybe low-sec as well) should be come free to shoot and remove after a certain amount of time (a month perhaps)
● Make a better way to balance gas miners then the one miner per level

Visual & Audio (st)

● More background and lighting option for the ship viewer
● Option to change the light settings in the Captain’s Quarters

Other (st)

● Option to turn off the profanity filter for logged in players
● Allow subscribing and unsubscribing threads without having to reply or edit a post
● View a list of all subrscribed threads with unsubscribe option under profile settings

BIGGER THINGS!

Interface (bt)

● A skill-planner where the player can drag skills into as a plan for which skills to train, tracking total training time and perhaps adding ‘remap-points’ so their use can be maximimed by players not using 3rd party tools like EVEMon.

Mechanics (bt)

● Balance large ships shooting smaller ships effectively by adding an exponential factor to the signature component of the tracking mechanic
● Make ships both take damage if they collision with other ships, amount determined by mass and velocity
Visuals (bt)
● Add a new ship focused on gas mining
● Gamma and brightness settings

Other (bt)

● Offers for the storyline missions should appear on the main screen of the CQ

UNBALANCED THINGS!

Mechanics (ubt)

● Make planetary interaction a corporation activity like managing industry jobs or POS
● Balance the dampener bonus on the Gallente recons to make them comparable to the Caldari recons

BROKEN THINGS!

Interface (brt)

● Fix the problems with notepad and eve-mail copying other text then the selected part

Mechanics (brt)

● Fix the problem of the Occator not being able to undock with 99.7% powergrid
● Fix the discrepancies with flight time and speed when using rigs for flight time and missile velocity on stealth bombers

We are still looking for more editors. And don't forget to post your fixes and ideas here so they can be added to THE LIST

https://docs.google.com/document/d/1SyqOQ09grn4n-JoKm7h9701p9GIRNcW6e1BQG_ZfCSE
(yeah, the forum problems with BB-code are on it as well)Evil

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tobiaz
Spacerats
#51 - 2012-04-25 10:35:02 UTC  |  Edited by: Tobiaz
New Update!

SMALL THINGS!

Interface (st)

● Allow dragging linked names and items from eve-mails
● Load overview settings for individual tabs from the context menu of the tab themselves
● Make entries in the assets list and the corporation assets tab light up yellow if they are on the autopilot route
● Option to search the text of recruitment ads for keywords
● Sort the meta modules on the variations tab by meta level
● Option to warp PAST a point at set ranges
● Personal wallet divisions
● Allow putting skills into the training queue if their prerequisites are be met by skills set before it in the queue
● When dragging an assembled and fitted ship into a text-input, link its fittings instead of the ship type
● Put the optimal and fall-off range to the tool tip for the module buttons of weapons
● Add a ‘clear’ button next to the search input of the item-type of the transactions tab
● Add some character management option in the character selection screen like pausing/unpausing skills and viewing clone and skillqueue status
● Option to turn off auto-approach for the control options of the selected item panel
● Add more localized system channels to minimize the amount of non-english speaking people trying to get help in the main help channel
● Add in the description of cap charges how they are supposed be used
● When repackaging items, and some of them are damaged, open up an option to go to the repair window for these first, then continuing with repackaging

Mechanics (st)

● Partially reimburse the player when decommissioning planetary infrastructure

Visual & Audio (st)

● Fix the NPC portrait of Salvador Sarpati

BIGGER THINGS!

Interface (bt)

● Allow warping to locations at custom ranges, also exceeding 100 km
● Make the overview load separately from the rest of the interface when leaving high-density areas like Jita 4-4

Mechanics (bt)

● Add PvE content for big fleets containing super-capital ships, but only in NPC pirate systems that can’t be cyno-jammed
● Add randomly triggered,small waves with randomized ship types and capabilities during the big waves of incursion sites

Visuals & Audio

● Procedurally generated details for the Captain’s Quarters to make different stations have different details

Other (bt)

● Option to distribute a string with settings to create a type of API key (recruiter: “we want to know these things, use this string, make the api-key and give it to use”)

UNBALANCED THINGS!

Mechanics (ubt)

● Put the signatures farther out in the solar systems instead of all within 8 AU of planets, making it more challenging
● Add a (big) pay-out modifier to missions from high-sec agents if their missions sent you to low-sec
● The Eris has not enough CPU and dusl weapon setup not useful on Interdictors
● The Phantasm has not enough shield HP, very low cap, is it’s speed/dps ratio is not in balance with similar ships
● Scythe fleet issue, Augoror navy issue, Osprey navy Issue, Exequror navy issue all got skipped when the other faction cruisers got buffed
● Coercer and Retribution lack of midslots makes deprives the Amarr of options as support ships
● Make augmented drones more balanced with the difficulty of obtaining them (and thus their cost)

BROKEN THINGS!

Interface (brt)

● Renaming a bookmark into a name that already exists messes up the sorting
Mechanics (brt)
● Fix the problem of the Occator not being able to undock with 99.7% powergrid
● Fix the discrepancies with flight time and speed when using rigs for flight time and missile velocity on stealth bombers



PLEASE POST YOUR IDEAS IN THIS THREAD, AND THEY WILL GET ADDED, INSTEAD OF BURIED AND IGNORED

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Justice Comes
Doomheim
#52 - 2012-04-25 11:42:45 UTC  |  Edited by: Justice Comes
Tobiaz wrote:
I'm adding both of them to the list

Small Things>Interface>Pilot Control> Activating jump or dock when cloaked and in range should automatically turn off the cloak and jump.


I'm not sure that fully describes it. Maybe:

> When initiating a warp to a gate via the Jump option, ensure that you arrive at the gate in jump range (<2km) and that you jump upon arrival regardless of cloak status.
> When initiating a docking at a station via the Jump option, ensure that you arrive at the station in docking range and that you dock upon arrival regardless of cloak status.

Maybe... thanks! :p

Now that I think of it, they desperately need a public JIRA site or something, where people can submit these things as tickets, have them marked as minor, cosmetic, major, etc., and let people vote on which ones they want fixed first or "watch" them to see if/when they're addressed. You're doing a great job here on the forum with the tools we have though :)

Most annoying thing of the week: You failed to dock/jump because you are cloaked (in your Deep Space Transport).

Tobiaz
Spacerats
#53 - 2012-04-26 07:00:13 UTC
I'll take another look at the description of the non-docking, non-jumping, problem when docked.

Meanwhile: bump!

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Ibeau Renoir
The Scope
Gallente Federation
#54 - 2012-04-29 17:58:35 UTC  |  Edited by: Ibeau Renoir
Kudos for all the effort spent in gathering all these gripes in one searchable place. I hope the devs pay more attention to it :)

Having said that, wouldn't it be better to use a bug tracker for this? With all the different statuses you've attached to the suggestions it basically is just a community bug tracker. You could even use Google Code for it.

On another topic, you seem to have passed over (or just missed) some of my suggestions:

  • Let a CEO who owns all the shares do stuff without a vote link
  • Make all dialogue boxes non-modal unless there's a very good reason for them link
  • "Reduce cycle time for propulsion modules" (link) also applies to drone MWDs
  • This one is expanded a bit: When someone applies to join alliance, send a notification to executor's CEO and directors (and maybe also personnel managers) and add timestamp and link to the corp link
  • "Show info" on location of jump clones link
  • Don't log (in wallet journal) one-way, no-isk trades via the trade window link
  • Let anyone unanchor an offline POS and modules link
  • Agents should know the character's gender, not just assume they're male link
  • When trashing a ship, don't also trash stuff fitted to it or in its cargo/drone/etc bays except the stuff that comes with a noob ship link
  • Allow injecting any skill, but not allow training it until prereqs are met link
  • Increase the length limit of notes and bio link

And one comment on an issue you did list:

  • The "weird almost random errors of trying to put stacks of various items in various containers" (link) are not random, it's just an inconsistency between dragging something to a container window and dragging it to the icon.

Ceci n'est pas un sig.

Logix42
Taxation Damnation
#55 - 2012-05-01 02:13:43 UTC
Ibeau Renoir wrote:
Kudos for all the effort spent in gathering all these gripes in one searchable place. I hope the devs pay more attention to it :)

Having said that, wouldn't it be better to use a bug tracker for this? With all the different statuses you've attached to the suggestions it basically is just a community bug tracker. You could even use Google Code for it.

On another topic, you seem to have passed over (or just missed) some of my suggestions:

  • Let a CEO who owns all the shares do stuff without a vote link
  • Make all dialogue boxes non-modal unless there's a very good reason for them link
  • "Reduce cycle time for propulsion modules" (link) also applies to drone MWDs
  • This one is expanded a bit: When someone applies to join alliance, send a notification to executor's CEO and directors (and maybe also personnel managers) and add timestamp and link to the corp link
  • "Show info" on location of jump clones link
  • Don't log (in wallet journal) one-way, no-isk trades via the trade window link
  • Let anyone unanchor an offline POS and modules link
  • Agents should know the character's gender, not just assume they're male link
  • When trashing a ship, don't also trash stuff fitted to it or in its cargo/drone/etc bays except the stuff that comes with a noob ship link
  • Allow injecting any skill, but not allow training it until prereqs are met link
  • Increase the length limit of notes and bio link

And one comment on an issue you did list:

  • The "weird almost random errors of trying to put stacks of various items in various containers" (link) are not random, it's just an inconsistency between dragging something to a container window and dragging it to the icon.


I have updated the list to include these entries. Please keep in mind we have not completely gone through all the little things post yet so not everything is in the list yet.

Go beyond the edge of space... Explore

Tobiaz
Spacerats
#56 - 2012-05-09 10:16:51 UTC  |  Edited by: Tobiaz
Just back from a holiday trip. Istanbul is awesome! And just as awesome is the fact that even in such a short time already there are things added and improved by CCP.

Next is a list new updates to the G-Doc. We've added all entries from Grey Stormshadows thread.

Over the next few updates we'll be doing some restructuring to improve the categorization and do some thorough filtering for double entries and vague descriptions.

We still need more editors!


Interface (st)

● Option to show corp and alliance tickers in the chat user list
● Option to show more information on brackets in space, besides range, allow speed, transversal, signature etc.
● Option to split chat windows into separate buttons and have number of people in channel visible when minimized
● Make chat button optional like all the other buttons link
● Modify blink so that it activates on event, blinks a couple times and then leaves icon highlighted. Make it re-blink after each new event.
● Option to add character name to Neocom
● Add Neocom button for comparison tool
● Option to lock the overview on mouseover.
● Add option to disable automatic approach on open cargo
● Add keyboard shortcut to launch drones
● Add keyboard shortcut to open selected containers and wrecks in space
● Add keyboard shortcut to open fuel bay for ships which have one.
● Add keyboard shortcut to open corporate hangar for ships which have one.
● Show shield/armor/hull damage for drones in drone bay
● Option to sort market items by meta level in the browse tab
● Add to context menu: "show variations in compare tool..." (show meta variants)
● Add to context menu: "show similar in compare tool..." (items in same group)
● Allow transfer between launchpad and customs office while docked in same system.
● Under Science & Industry>'Planets tab, add ‘Warp to Customs Office’ and ‘Access Customs Office’ buttons beside ‘View Planet’
● Option to rename Launch Pads
● Allow entire regions to be added to the avoidance list
● Option to make the Neocom transparent
● Under saved fittings add ‘Find in Station Hangar’ to the context menu of modules listed
● Show bookmarks on tactical overlay
● Replace Overview headers with icons or abbreviated tags.
● Option to disable notification of FW player entering system if not participating in FW
● Option to filter the combat log
● Option to change the Neocom auto-hide delay
● For drones in your hangar, Right click option to ‘Load to Drone Bay’
● Allow Home/End keys to be mapped to max zoom in/out
● Introduce Alt-drag to move all extractor heads at the same time

Mechanics (st)

● Allow injecting any skill, but do not allow training it until prereqs are met

Visual & Audio (st)

● Change the backgrounds of the ship preview window to use the new nebulae and make them different per race link

Other (st)

● Allow editing the subject of a thread, without having to alter anything else on the OP for it to work

BIGGER THINGS!

Interface (bt)

● Option for horizontal neocom that snaps to top/bottom of screen link
● Folders within the market orders window link
● Option for ‘Advanced Interface’ when creating a courier contract that would allow for more detailed pricing link
● Add scrolling message bar/box to the top of the screen with damage and other selectable notifications link
● Turn “members in station” into a Station localized chat link

Mechanics (bt)

● Server side saving or import/export function to save complete UI setup. Example, window positions, sizes, columns, views. Or stop resetting UI after patches link

Visuals & Audio (bt)

● Visible ship damage
● More detailed ship explosions
● Ship-specific wrecks

Other (bt)

● Allow things at the Eve Store to be bought with PLEX link

UNBALANCED THINGS!

Mechanics (ubt)

● Rethink Jump Clone cooldown time

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Logix42
Taxation Damnation
#57 - 2012-05-09 12:11:34 UTC  |  Edited by: Logix42
If you don't have the time to be an editor, and you would like to show your appreciation of our hard work, you can send donations to the character WDATT Donations and they will be divided between the Custodians of the List

Thank You!

Go beyond the edge of space... Explore

Tobiaz
Spacerats
#58 - 2012-05-10 16:22:17 UTC  |  Edited by: Tobiaz
New Update! We're also adjusting the list to the many new features currently under testing on SiSi. Especially many inventory-related ideas will be 'solved'.

SMALL THINGS!

Interface (st)

● Show the time remaining on the 4h decline interval in the agent’s description x
● Add some explanation about anchoring and despawn timers to the description of anchorable containers
● When trashing ships with fittings or items in one of its bays, ask the player for confirmation if these should be trashed as well (if declined, the items are unfitted and unloaded)
● Option in the context menu of the ‘Look at’ button to keep the focus on the wreck when a targeted ship is destroyed, instead of automatically returning focus on the player’s ship.
● Fix the difficulty of dragging probes in the system map that overlap context-sensitive icons like stars, either by an option to turn this off while scanning or adding a selection delay in case of overlap.
● Allow showing the health status of drones in your drone bay
● Add level 5 pirate missions
● Give player option to make their standings visible for others in the character information window
● When zooming in, fade out region names so the don’t obscure systems
● Make the ‘loot all’ button highlighted when opening a cargo container or wreck in space
● Give the player wallet additional divisions
● Show in the log when someone’s ship explodes (similar to scrambling or self-destruction)
● Add custom folders to the assets window for the player to sort locations in
● Add a toggle button to the overview to show ‘all’ on the current selected tab (freeing up a fifth ‘all’ tab)

Mechanics (st)

● Hand the majority of high-sec POCOs to NPC corporations and make the tax depend on your standing
● Allow players to repair security status with CONCORD LP (earned from low-sec Incursions)
● Allow players to repair faction standing with LP from NPC corporations belonging to that faction
● Self-destructing of a ships should always create a loss-mail, even if there was no agression involved
● Allow self-destruction of POS modules

Visual & Audio (st)

● Add character clothing to the LP store that has standing requirements to be worn
● An (optional) audio notification when someone starts a convo with you
● Add curly hair for characters
● Add long hair for male characters

BIGGER THINGS!

Interface (bt)

● Implement a seamless transition between the galaxy and the star map while zooming

Mechanics (bt)

● Allow buying ticker space on the CONCORD billboards and in the Captain Quarters

BROKEN THINGS!

Interface (brt)

● Make sure mission descriptions don’t use incorrect gender pronouns


Don't forget to post your ideas and fixes in this thread, where they will be gathered and compiled instead of buried and forgotten as is the case with other threads on this forum. We are also looking for more editors!

NEXT UPDATE: https://forums.eveonline.com/default.aspx?g=posts&m=1331347#post1331347

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tobiaz
Spacerats
#59 - 2012-05-11 10:59:37 UTC
Just a quick update to say that the big list now has over 1500 entries! Big smile

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Duvida
The Scope
Gallente Federation
#60 - 2012-05-12 05:54:34 UTC
I like it, but are any devs or CCP folks going to see this, or have they already?