These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

My EVE

 
  • Topic is locked indefinitely.
 

Virtual Psychopathy in New Eden

First post
Author
Xpaulusx
Naari LLC
#161 - 2012-04-22 11:23:17 UTC
Ok Kids, Imagine this, imagine you are in a magic spaceship, you fly around shooting everyone but when they shoot back nothing happens to your ship, you say to yourself "man this is great". But after a few days something seems to be missing, its not fun anymore, soon afterwards you either quit Eve or suicide the ship.

......................................................

Chokichi Ozuwara
Perkone
Caldari State
#162 - 2012-04-22 17:54:25 UTC
Back to the topic, trying to explain away sociopathic behavior as somehow not being real because it is done through a digital medium is really no different than saying that making death threats to people over the phone in a funny voice and a made up name is also not harassment or antisocial behavior.

If you act like an ahole in Eve, it probably means you're too cowardly to act like an ahole in real life. Eve is a safe place where you can be an ahole anonymously and avoid the social consequences of being a jerk.

Tears will be shed and pants will need to be changed all round.

Asuri Kinnes
Perkone
Caldari State
#163 - 2012-04-22 18:51:41 UTC
Chokichi Ozuwara wrote:
Back to the topic, trying to explain away sociopathic behavior as somehow not being real because it is done through a digital medium is really no different than saying that making death threats to people over the phone in a funny voice and a made up name is also not harassment or antisocial behavior.

If you act like an ahole in Eve, it probably means you're too cowardly to act like an ahole in real life. Eve is a safe place where you can be an ahole anonymously and avoid the social consequences of being a jerk.

But do you also admit that Eve is a place where nice people can act like complete psychopaths and *not* be jerks IRL?

Bob is the god of Wormholes.

That's all you need to know.

MatrixSkye Mk2
Republic University
Minmatar Republic
#164 - 2012-04-22 19:35:49 UTC
Asuri Kinnes wrote:
But do you also admit that Eve is a place where nice people can act like complete psychopaths and *not* be jerks IRL?

I think you could play the role of a ruthless pirate, as in kill everything on sight, and not be a jerk or ill, for that matter, in real life.

But if you enjoy other people's misery or if your intent is to "collect tears" because it makes you feel better, even if using a game as a tool to realize this, I have no doubts whatsoever that you are an ill individual in real life. To me it is all about intent.

You can deny it all you want. If you enjoy "tears" or making others' gaming experience miserable this is no longer an in-game personality that you can attribute to your "character". Your enjoyment is yours, as in the real you. In other words, if ruining a real person's day because it gives the real you real pleasure, even if it is through a game, then you are psychologically ill.

But Serene Repose said it best some few pages back, this will not make sense to a sociopath. Attempting to explain a sociopath why it is he's a sociopath is like attempting to tell a rock it's a rock. That part of the brain simply will not register.

Successfully doinitwrong™ since 2006.

Mars Theran
Foreign Interloper
#165 - 2012-04-22 19:43:54 UTC  |  Edited by: Mars Theran
Jumfat Kohlah wrote:
Poetic Stanziel wrote:

This cannot be described as anything other than real psychopathic behaviour. These two individuals targeted another player with the express goal of convincing that person to spend hard-earned money, money that person likely would not have spent on GTCs otherwise

so that they could profit from his real-world loss.

Not too mention that they revelled in their target's losses afterwards, especially the fact that they convinced the player to spend real money on their eventual scam

That is reprehensible behaviour. It is psychopathic behaviour. Nothing virtual about it.


Good read btw - but just like to pick up on on point ....^^ that one....

the scammers profited from the deal in-game so they did not affect his real life - if what you wrote in your post is what you believe in. Did they then change the modules gained into rl money and run off cackling with delight into the night? Because reasoning states that this is the only way they could profit from the loss in real life
Of course they had to affect the person in-game to effect the purchase - and the pressure felt by the recipient was "real" enough to do something about it ...which in this case was spend rl money to produce the required result. His choice..

Sorry - your premise is flawed

Whether virtual or real - the psychological factors that drive people to do what they want to do are inherent in the person. This is what they would do and possibly do do in real life. The difference is sociological guidelines as laid down by our parents/communities and legal consequences stop them doing it.
My example is Chribba - how has he managed to gain the respect and trust of the community if he wasn't like that in RL

Consider that there are also people in other parts of the world that consider that there is nothing wrong with scamming and causing distress. They are "wired" that way and have not the same moral compass as we do

Doesn't matter whether it is virtual or not - they would still do it. And anonymity is a bonus because they will not have consequences

You are what you are, whether anonymous or not.



Actually, presuming this is all relatively true and some players convinced some poor guy to spend a lot of real cash on PLEX then maneuvered him into a position where they could steal, blow-up, or otherwise cost him this investment in game, your premise is flawed.

Time is one thing, and it does count for something, but intentionally maneuvering an individual into a position where you can cost them assets in real life, whether you profit from it in real life or not, is something else.

Frankly, I can't see a whole lot of people falling for it, but lets assume that these guys told him to spend $400 on PLEX and to transfer it directly to ISK in game, then invest in a POS and some Cap ships so they could set up shop in some Nullsec system and rent off an Alliance.

Following that, and after he had done such and entrusted them with the security of these assets and the corp as well as paying rent to this Null allaince, they voted him out of corp, after podkilling him and sending him back to empire then blockading the system to prevent his re-entry, and took all the stuff for themselves and continued with progress minus this chap who payed for it.

This doesn't make them sociopaths or psychopaths, but what does it really say about them? The minute they intended to convince him to spend real life money on in-game assets so they could steal them off him they crossed the line as far as I'm concerned.

If they hadn't done that and he had spent that money and they had followed through and done the same thing with the same results it would be entirely different. There is motive and there is intent, and they did intentionally get him to spend real life money-in this scenario-with the motive to steal the in-game assets resulting from that expense.

Where do you draw the line?

tl;dr: At any rate, it is a flawed premise primarily for the fact that you stated "...scammers profited from the deal in-game so they did not affect his real life," when in fact they did and that was their intent right from the start.
zubzubzubzubzubzubzubzub
Lapine Davion
Outer Ring Applied Logistics
#166 - 2012-04-22 19:45:51 UTC
MatrixSkye Mk2 wrote:
Asuri Kinnes wrote:
But do you also admit that Eve is a place where nice people can act like complete psychopaths and *not* be jerks IRL?

I think you could play the role of a ruthless pirate, as in kill everything on sight, and not be a jerk or ill, for that matter, in real life.

But if you enjoy other people's misery or if your intent is to "collect tears" because it makes you feel better, even if using a game as a tool to realize this, I have no doubts whatsoever that you are an ill individual in real life. To me it is all about intent.

You can deny it all you want. If you enjoy "tears" or making others' gaming experience miserable this is no longer an in-game personality that you can attribute to your "character". Your enjoyment is yours, as in the real you. In other words, if ruining a real person's day because it gives the real you real pleasure, even if it is through a game, then you are psychologically ill.

But Serene Repose said it best some few pages back, this will not make sense to a sociopath. Attempting to explain a sociopath why it is he's a sociopath is like attempting to tell a rock it's a rock. That part of the brain simply will not register.



It's the same go around as someone saying "I'm not crazy" makes them look more crazy.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Asuri Kinnes
Perkone
Caldari State
#167 - 2012-04-22 20:34:45 UTC  |  Edited by: Asuri Kinnes
MatrixSkye Mk2 wrote:
Asuri Kinnes wrote:
But do you also admit that Eve is a place where nice people can act like complete psychopaths and *not* be jerks IRL?

I think you could play the role of a ruthless pirate, as in kill everything on sight, and not be a jerk or ill, for that matter, in real life.

But if you enjoy other people's misery or if your intent is to "collect tears" because it makes you feel better, even if using a game as a tool to realize this, I have no doubts whatsoever that you are an ill individual in real life. To me it is all about intent.

You can deny it all you want. If you enjoy "tears" or making others' gaming experience miserable this is no longer an in-game personality that you can attribute to your "character". Your enjoyment is yours, as in the real you. In other words, if ruining a real person's day because it gives the real you real pleasure, even if it is through a game, then you are psychologically ill.

But Serene Repose said it best some few pages back, this will not make sense to a sociopath. Attempting to explain a sociopath why it is he's a sociopath is like attempting to tell a rock it's a rock. That part of the brain simply will not register.


You missed *my* point completely. (Well, mostly).

I'm not defending (nor at any point did I) those who get a kick out of others suffering, but there seems to be some conflation with "being a jerk in game (ass, sociopath, griefer, scumbag or whatever word you want to use) and that same person being a so called "evil guy" in real life. And Vice versa...

Example: I know an in game person who volunteers for charity IRL.

In game he is a pirate that some people have even heard of. However, IRL, this pirate actually has the time (and inclination) to go to disaster sites all over the world with a charity, and assist after disasters. In game, you don't want to meet him, out of game he's quite nice. (I'm not naming him, because he hasn't made it a practice of identifying himself in-game and out-of-game that way).

Will you (or anyone?) admit that while there may be "IRL" psycho/socio/head cases who enjoy others suffering, purely for the suffering, and derive personal pleasure from it (irl from in-game actions), there are also people who (for want of a better word) role-play griefers, scumbags, spies and all around general ass-hats in-game, but can also be nice guys (and gals) you wouldn't mind sitting down to a beer and a chat with?

Bob is the god of Wormholes.

That's all you need to know.

MatrixSkye Mk2
Republic University
Minmatar Republic
#168 - 2012-04-22 21:27:47 UTC  |  Edited by: MatrixSkye Mk2
Asuri Kinnes wrote:
You missed *my* point completely. (Well, mostly).

I'm not defending (nor at any point did I) those who get a kick out of others suffering, but there seems to be some conflation with "being a jerk in game (ass, sociopath, griefer, scumbag or whatever word you want to use) and that same person being a so called "evil guy" in real life. And Vice versa...

Example: I know an in game person who volunteers for charity IRL.

In game he is a pirate that some people have even heard of. However, IRL, this pirate actually has the time (and inclination) to go to disaster sites all over the world with a charity, and assist after disasters. In game, you don't want to meet him, out of game he's quite nice. (I'm not naming him, because he hasn't made it a practice of identifying himself in-game and out-of-game that way).

Will you (or anyone?) admit that while there may be "IRL" psycho/socio/head cases who enjoy others suffering, purely for the suffering, and derive personal pleasure from it (irl from in-game actions), there are also people who (for want of a better word) role-play griefers, scumbags, spies and all around general ass-hats in-game, but can also be nice guys (and gals) you wouldn't mind sitting down to a beer and a chat with?

See, that's the thing. I don't think you could play a "griefer" or a jerk. If you're "playing" it is because you are. I don't buy for a minute that your character is a grief player and that you yourself don't enjoy his grief play. You could tell me that you are a pastor who rescues women and children from the streets and would never do this "in real life" while enjoying being a grief player 'in-game' only. I don't buy it. There's no such thing as being a weekend or part-time jerk/sociopath. And again, using a game as a tool to inflict real life pain is not an excuse.

By the way, I've noticed that just as in the case of your friend, many of the people who enjoy grief play tend to claim they are saints in real life that help the elderly cross streets, turn in lost wallets, and feed the needy. I'm not saying everyone is lying, but I find it interesting that 'in-game' sociopaths tend to claim they are the opposite of what they play. Case in point, The Mittani's owner. Actions have proven otherwise.

I'll just add that PVP play is not grief play or being a jerk. The problem, as I see it, is that PVP play, because of the way it's been set up, attracts many ill-intent types and then disguise their actions under the pretense that "it's just a game".

So to answer your question more clearly:

You cannot play a grief-player or a jerk. You either are or you aren't. Why? Because if your intentions are to make real people angry and miserable, then it is no longer just a pretend for you. You're actually looking to provoke real and ill emotions from the person behind the avatar and not the avatar itself. The same goes for asshats.

Being a spy does not necessarily make you a grief player, sociopath, or whatever (as long as you keep the context completely within the game).

I'll also add that even though I have concerns for other legitimate PVP activities such as gate camping, suicide ganking, etc, not all players that engage in these are sociopaths. BUT, it is a great way for these types to get their kicks and giggles and I would expect many to be involved in these activities.

Edit: I'll just emphasize that I DON'T THINK PVP OR PIRACY IS GRIEF PLAY OR ANTI-SOCIAL BEHAVIOR. Real life good people can definitely engage in piracy and PVP in the game. There's a rather loud group of ill-intentioned players that give it a bad name. I'd like to think it's a small minority, but who knows.

Successfully doinitwrong™ since 2006.

Sasha Azala
Doomheim
#169 - 2012-04-22 21:49:48 UTC
I think both sides of this argument are partly right.


There are people that aim to grief the person behind the character (maybe they see that as part of the game), on the other hand there are some that genuinely play the game without intending to grief the person behind the character.



I'm actually useless at playing bad characters, liked the idea of it (not with the aim of griefing) but my bad characters either end up being trashed or end up good. Although I have more success with merc/assassin characters where you accept a contract then just carry out the contract, with this type I don't seem to have a moral issue crop up when it comes to decisions.


So in short it's a game but some people do bring their RL baggage into it.
Deviant X
Deviant Inc
#170 - 2012-04-22 22:05:58 UTC
I'm surprised this thread is still going.


I won't launch into a sermon about embracing your bad-side so you can create real drama. I won't ramble about how saying it's only a game waters your ill-intentions down and gives the impression you feel your mark is stupid.


I liken it to grudge sex. We've all done it and enjoyed it ... Heck, some even may feel a little guilty afterwards. But deep down inside, you KNOW you'd do it again.


Poetic Stanziel
The Scope
Gallente Federation
#171 - 2012-04-22 22:16:18 UTC  |  Edited by: Poetic Stanziel
Late last year, during Ice Interdiction, I built out a Brutix according to the Goonswarm Guide to Highsec Ganking and killed me a Mackinaw.

Why did I do it? Destroy a defenseless mining ship? It wasn't to grief the player. It was to point out to the player that there is no location in New Eden that is 100% safe. Nor should there be. Risk and reward. The risk of destruction is lower if you mine in highsec versus lowsec/nullsec/w-space, but that risk is not zero.

After I destroyed the person's Mackinaw, I didn't convo them. I didn't send them an evemail. I didn't need to know their reaction to the event.

I plan to participate in Hulkageddon. My security status will likely drop well below -5. There's appropriate give and take there. I get to prove the point that New Eden is a dangerous place, everywhere. By performing this service in a safer area of space, I get punished with having to build my security status back up afterwards (which will take a good amount of time and effort.)

For every Hulk and Mackninaw I destroy, I will not seek out the player reaction. I'm not interested in harvesting player tears, I'm interested in abject lessons in what EVE Online is all about.

Does that make me a bad person?
Sasha Azala
Doomheim
#172 - 2012-04-22 22:28:38 UTC
Poetic Stanziel wrote:
Late last year, during Ice Interdiction, I built out a Brutix according to the Goonswarm Guide to Highsec Ganking and killed me a Mackinaw.

Why did I do it? Destroy a defenseless mining ship? It wasn't to grief the player. It was to point out to the player that there is no location in New Eden that is 100% safe. Nor should there be. Risk and reward. The risk of destruction is lower if you mine in highsec versus lowsec/nullsec/w-space, but that risk is not zero.

After I destroyed the person's Mackinaw, I didn't convo them. I didn't send them an evemail. I didn't need to know their reaction to the event.

I plan to participate in Hulkageddon. My security status will likely drop well below -5. There's appropriate give and take there. I get to prove the point that New Eden is a dangerous place, everywhere, and in doing so in a safer area of space, I get punished with having to build my security status back up afterwards (which will take a good amount of time and effort.)

For every Hulk and Mackninaw I destroy, I will not seek out the player reaction. I'm not interested in harvesting player tears, I'm interested in abject lessons in what EVE Online is all about.

Does that make me a bad person?




That's you, but some players do actively intend to grief the player not just the character. What percentage of players who knows but it only takes a small percentage to get noticed.

Poetic Stanziel
The Scope
Gallente Federation
#173 - 2012-04-22 22:34:39 UTC
oops. deleted. double post.
Mars Theran
Foreign Interloper
#174 - 2012-04-22 22:42:16 UTC
Poetic Stanziel wrote:
Late last year, during Ice Interdiction, I built out a Brutix according to the Goonswarm Guide to Highsec Ganking and killed me a Mackinaw.

Why did I do it? Destroy a defenseless mining ship? It wasn't to grief the player. It was to point out to the player that there is no location in New Eden that is 100% safe. Nor should there be. Risk and reward. The risk of destruction is lower if you mine in highsec versus lowsec/nullsec/w-space, but that risk is not zero.

After I destroyed the person's Mackinaw, I didn't convo them. I didn't send them an evemail. I didn't need to know their reaction to the event.

I plan to participate in Hulkageddon. My security status will likely drop well below -5. There's appropriate give and take there. I get to prove the point that New Eden is a dangerous place, everywhere. By performing this service in a safer area of space, I get punished with having to build my security status back up afterwards (which will take a good amount of time and effort.)

For every Hulk and Mackninaw I destroy, I will not seek out the player reaction. I'm not interested in harvesting player tears, I'm interested in abject lessons in what EVE Online is all about.

Does that make me a bad person?


No, but it might make you a sociopath. Lol
zubzubzubzubzubzubzubzub
Chokichi Ozuwara
Perkone
Caldari State
#175 - 2012-04-23 02:05:23 UTC  |  Edited by: Chokichi Ozuwara
Asuri Kinnes wrote:
But do you also admit that Eve is a place where nice people can act like complete psychopaths and *not* be jerks IRL?

Eve is IRL. It's just communication digitally. It's technologically no different than using your mobile phone.

Just because people role play online, doesn't mean they aren't in control of their behavior, and if they choose to treat people poorly, they are jerks.

This distinction that because people hide behind usernames they have somehow created an alternate reality is really stupid and from what I can tell, a lazy way for people to excuse their crappy behavior as not being "real" or mattering.

If it didn't matter, they wouldn't do it. If it didn't hurt someone, or cost them a ship it took them time or money to earn, people wouldn't do it. Even the fool upthread who tries to justify it as proving that hisec isn't safe, obviously believes her actions mattered or she wouldn't have intentionally done it.

The delusion that is popular here is that somehow when you play Eve, that's not you, but another being with a totally different psychological state you have no accountability for.

Tears will be shed and pants will need to be changed all round.

Bane Necran
Appono Astos
#176 - 2012-04-23 02:19:49 UTC
Sasha Azala wrote:
I'm actually useless at playing bad characters


Same situation here. When i made this guy way back in '05 i had plans of being the ultimate evil space pirate. But since then i've learned a bit more about myself, and discovered i just don't have that in me. Can't even pretend.

I've also tried to do 'evil' playthroughs of various games like Mass Effect and found my heart is just not in it. Never get very far.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Malcanis
Vanishing Point.
The Initiative.
#177 - 2012-04-23 06:52:33 UTC
Deviant X wrote:
I'm surprised this thread is still going.


Why?

It started several thousand years ago. Why should this be the year it stops?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Klandi
Consortium of stella Technologies
#178 - 2012-04-23 09:35:46 UTC
Poetic Stanziel wrote:
, I'm interested in abject lessons in what EVE Online is all about.

Does that make me a bad person?


So, you haven't yet worked out what Eve is about? And you write so intelligently...

I think I can explain why you did what you did - simply - adrenaline and boredom.

Alex (mittani) said that he was getting bored and so he joined in a ganking run and found it invigorating. I think you have the same problem - in fact I think all people that have played this game for over 3 years come to the realisation that there is a remarkable lack of purpose in this game, usually after they have tried it all (or said they have)

But to put this post back on topic - imo the people that grief in this game - and griefing to me is harvesting "tears" - are like that in RL. No doubt about that. These are the people that are sadistic and selfish - or should I say self centred and get pleasure from making others miserable. However, here is my take on this.

I believe they CANNOT help themselves. They are a victim of genes and environment coupled with repression and resentment which have rewired their brain into receiving dopamine (pleasure signals) instead of guilt. As I believe that homosexuality has a chemical base - so those that are sadistic and masochistic are wired so.


So, just another speculative post - but I have a feeling that I am right...

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Klandi
Consortium of stella Technologies
#179 - 2012-04-23 09:40:13 UTC
And to answer your question

Do YOU think you are a bad person?

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Dr Silkworth
#180 - 2012-04-23 09:56:30 UTC
The logical consequence of your position is that there is no hope, that these are at base level defective people. They will not change, they cannot change and even if they wish to change their scripting and coding will keep pulling them into the rut like an old fashion vinyl lp that once its starts skipping can never stop.

If you move away from this position, they can give themselves the permission to change if the time and conditions become appropriate for them. When you rub this in peoples faces, even though it seems true, you condemn them to force themselves to stay that way.

Its weird, Its kinda Eastern stuff, I only learned it myself a couple years ago though I spent a lifetime wondering why people didn't treat me like this when I was an A-hole.