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SO, Why cant capsuleers or factions shut down jump gates?

First post
Author
Wu Jiaqiu
#1 - 2012-04-19 20:40:10 UTC
In the event of a war, you'd assume thats the first ******* thing you do to stop your enemy from attacking. Who operates the jump gates in caspsuleer owned null sec? Why cant gates be shut down? Where is the lore behind this?
Gogela
Epic Ganking Time
CODE.
#2 - 2012-04-19 20:42:15 UTC  |  Edited by: Gogela
b/c the coding is complex to allow that mechanic and CCP hasn't gotten around to it yet. This has been much discussed by pods in F&I as well as devs. The desire is there, but not yet the will.

Signatures should be used responsibly...

Wu Jiaqiu
#3 - 2012-04-19 20:51:17 UTC
Gogela wrote:
b/c the coding is complex to allow that mechanic and CCP hasn't gotten around to it yet. This has been much discussed by pods in F&I as well as devs. The desire is there, but not yet the will.


But lets say in the Gallente and Caldari war....why couldnt thy both simply shut down their gates to stop hostile ships from jumping through? The Caldari had to fire ECM at a gate......so....why not simply have marines storm the gate and shut it down?
Lord Dravius
Doomheim
#4 - 2012-04-19 20:51:20 UTC
Wu Jiaqiu wrote:
In the event of a war, you'd assume thats the first ******* thing you do to stop your enemy from attacking. Who operates the jump gates in caspsuleer owned null sec? Why cant gates be shut down? Where is the lore behind this?

Because that would make it impossible for them to be attacked. Sovereignty is supposed to be fought over.
Sentinel Smith
Center for Advanced Studies
Gallente Federation
#5 - 2012-04-19 20:55:25 UTC
I believe gates are operated by Concord. Even in nullsec if you hit one it pisses them off [ though not enough to make them venture down to pawn your ass..

Reminds me of Babylon 5.

All gates operate the same way, they can't be shut down, and you wouldn't dare destroy them because of their value.

I'm sure some lore could be that the gates function, OS, is Jove. No empire knows enough on how to control them.. They can build them, in their own ways, but are still stuck using the original code/mechanics that they can't control.. But who knows..
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#6 - 2012-04-19 20:57:01 UTC
You have to have suspension of disbelief for the sake of balance. Otherwise people would upgrade their null systems to level 5 and then blow the bejesus out of the gates, leaving them immune to all but a rogue lighting a cyno.
Gogela
Epic Ganking Time
CODE.
#7 - 2012-04-19 20:57:20 UTC
Lord Dravius wrote:
Wu Jiaqiu wrote:
In the event of a war, you'd assume thats the first ******* thing you do to stop your enemy from attacking. Who operates the jump gates in caspsuleer owned null sec? Why cant gates be shut down? Where is the lore behind this?

Because that would make it impossible for them to be attacked. Sovereignty is supposed to be fought over.

As a footnote, the idea that's been tossed around in F&I generally goes like this: Players receive stargate control through sov and can do one of 3 things: 1) Nothing: Gate operates normally 2) restrict access based on sov standings or some other finer criteria (much debated) 3) shut the gate down. The counter is that other players can use hacking to override the gate for some period of time and similarly alter it's behavior.

Signatures should be used responsibly...

Graic Gabtar
The Lemon Party
#8 - 2012-04-19 21:00:03 UTC
Sentient Blade wrote:
...leaving them immune to all but a rogue lighting a cyno.

It would be like someone poking a stick into a gooey termite mound of deep space care bears I would imagine.
Roll Sizzle Beef
Space Mutiny
#9 - 2012-04-19 21:03:23 UTC
Best left to DUST boarding, hacking and controlling inside the gate, maybe along with capsulars in about two years down the road when its better integrated with EVE. Overall, gates have worked well enough for now these past 9 years, you can and will wait longer.
Wu Jiaqiu
#10 - 2012-04-19 21:04:10 UTC
Sentinel Smith wrote:
I believe gates are operated by Concord. Even in nullsec if you hit one it pisses them off [ though not enough to make them venture down to pawn your ass..

Reminds me of Babylon 5.

All gates operate the same way, they can't be shut down, and you wouldn't dare destroy them because of their value.

I'm sure some lore could be that the gates function, OS, is Jove. No empire knows enough on how to control them.. They can build them, in their own ways, but are still stuck using the original code/mechanics that they can't control.. But who knows..



But is CONCORD such a powerful entity that not even one of the four major factions can't do something like storm soldiers into the gates to stop it? And if it is Jovian....why the different designs? Would each empire designed something fancy gate looking around a jovian structure that was in place before they were there? wtf.
Sentinel Smith
Center for Advanced Studies
Gallente Federation
#11 - 2012-04-19 21:27:09 UTC
Wu Jiaqiu wrote:
But is CONCORD such a powerful entity that not even one of the four major factions can't do something like storm soldiers into the gates to stop it? And if it is Jovian....why the different designs? Would each empire designed something fancy gate looking around a jovian structure that was in place before they were there? wtf.

Just because the Mechanics of it might be Jove, doesn't mean the final product has to be..

Think of a computer Processor.. You can get 50 laptops that all do the same thing, have the same internal part, but are each of a different design.. I mean clearly the gates are manufactured by the Empires, but that doesn't mean that the core parts aren't from someone else..

I remember seeing something about one thing the Jove do is try to keep races on par.. avoiding one with an unfair advantage.. Would make sense that they would share Jumpgate tech if one of the empires discovered it.. or if it was theirs to begin with to keep the empires exploring their own ways, and not staying close to them..
Aiwha
School of Applied Knowledge
Caldari State
#12 - 2012-04-19 21:28:18 UTC
Because it was a very broken mechanic?

Sanity is fun leaving the body.

MastaKari
Federal Navy Academy
Gallente Federation
#13 - 2012-04-19 21:33:34 UTC
ok i don't live in nullsec though i have ventured there in roams. but just going to throw this idea out there, as it pop into my head when someone mentioned Babylon 5.
The gates in B5 could be shut down, but it took ages. So you could give the gates in null the ability to be turned off by the sov holder, but takes like 3-4 days to turn it off then an equal amount of time to turn back on before it can be used again.
So it can't be used as a last stand measure, but has to be thought about more tactically?
Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#14 - 2012-04-19 21:36:58 UTC
Lord Dravius wrote:
Wu Jiaqiu wrote:
In the event of a war, you'd assume thats the first ******* thing you do to stop your enemy from attacking. Who operates the jump gates in caspsuleer owned null sec? Why cant gates be shut down? Where is the lore behind this?

Because that would make it impossible for them to be attacked. Sovereignty is supposed to be fought over.


Oh? I would you would have to disable the gate from the "outside" to be able to stop incoming traveling, no? (Dust bunnies fighting over gate control, anyone?)





Disclaimer: I do not in any way support that dust bunnies should be able to affect the Eve Online universe in any way. My comment about Dust bunnies and control over stargates was a joke and should not be taken seriously.
Nylith Empyreal
Sutar Rein
#15 - 2012-04-19 22:05:10 UTC
Well if then, perhaps we can finally warp directly to systems, and it wouldn't have say a uniformed route and it would be a bit of a logistics pita to indulge in, and on the same token give an alternative to lighting cynos, just a thought.

Who's the more foolish the fool or the fool who replies to him?

O'Sheagada
Center for Advanced Studies
Gallente Federation
#16 - 2012-04-19 22:11:51 UTC
I thought it was similar to "eve gate" or whatever this Lore's entry gate was called. No person or race (to our knowledge) has the technology or know how of the gates operation, thus, it just works and no one skrews with it
Fredfredbug4
The Scope
Gallente Federation
#17 - 2012-04-19 22:21:58 UTC
Unless shutting down gates only worked for a really short time, say 15 minutes to allow reinforcements to arrive or to evacuate as many assets as possible (intentionally set so that you could only evacuate a few valuables) then I guess it would be a cool idea.

But if it's more than 30 minutes it would be a little broken.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

JitaPriceChecker2
Doomheim
#18 - 2012-04-19 22:28:21 UTC
Then how invaders are suppose to attack if they cant get into system.

Op is dense.

Gogela
Epic Ganking Time
CODE.
#19 - 2012-04-19 22:34:38 UTC
JitaPriceChecker2 wrote:
Then how invaders are suppose to attack if they cant get into system.

Op is dense.

Hack the gate, or find a WH + use a cyno?

Signatures should be used responsibly...

Micheal Dietrich
Kings Gambit Black
#20 - 2012-04-19 22:35:52 UTC
Screw a time limit, I'm a go find me 5 adjacent lots and shut down the traffic lanes leaving those 5, then I can play Eve: Dietrich edition and have my own little verse

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

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