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CYNO REGULATIONS - Serious Questions & Discussion

Author
KrakizBad
Section 8.
#21 - 2012-04-19 20:30:27 UTC
Thor Kerrigan wrote:
Mara Villoso wrote:

describing current cyno mechanics
make your case without resorting to "EVE is too easy."


simple: "uninteresting".

So nothing's actually wrong with it then?
masternerdguy
Doomheim
#22 - 2012-04-19 20:33:20 UTC
KrakizBad wrote:
Thor Kerrigan wrote:
Mara Villoso wrote:

describing current cyno mechanics
make your case without resorting to "EVE is too easy."


simple: "uninteresting".

So nothing's actually wrong with it then?


It makes logistics so easy a caveman can do it.
It removes all risk from moving assets from Jita -> nullsec hub of choice.
It makes it easier for alliances to import from hisec than setup their own proper industrial backbone.
It encourages players in alliances to import from hisec rather than rely or contribute to the alliance backbone.

Things are only impossible until they are not.

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#23 - 2012-04-19 20:50:44 UTC
Gogela wrote:
Herping yourDerp wrote:
masternerdguy wrote:
Ghoest wrote:
cyno freight ruined EVE



This.

first true statment by master nerd troll

Agreed x2... true statement and nerdguy is a troll.

/headexplosion

Remove jump engines from JFs and increase their cargo holds to twice that of normal freighters. Increase HP... allow them to carry caps. Solved.

**not sure how to deal with the caps in empire issue that would pop up. Maybe make caps contraband in highsec and allow players to shoot at people taking them through?


just give JF moar tank and maybe a warp strength bonus so that it takes more then 1 scram to lock it down.
maybe even a immune to bubble on top of that... they are expensive as hell after all.
Thor Kerrigan
Guardians of Asceticism
#24 - 2012-04-19 20:52:56 UTC
masternerdguy wrote:
KrakizBad wrote:
Thor Kerrigan wrote:
Mara Villoso wrote:

describing current cyno mechanics
make your case without resorting to "EVE is too easy."


simple: "uninteresting".

So nothing's actually wrong with it then?


It makes logistics so easy a caveman can do it.
It removes all risk from moving assets from Jita -> nullsec hub of choice.
It makes it easier for alliances to import from hisec than setup their own proper industrial backbone.
It encourages players in alliances to import from hisec rather than rely or contribute to the alliance backbone.


Pretty much.

There is also no reason to penalize only JF`s though. Moving any capital ship should require a combination of planning, scouting and timing.

As long as you can catch any cap ship if you immediatly warp to a cyno (before checking if it is at a POS) then i think the system would be more balanced and fun for both parties. At first, some might lose their ships being cynoed, but then, pirates will start losing their ships by blindly warping to cynos.
Gogela
Epic Ganking Time
CODE.
#25 - 2012-04-19 21:01:27 UTC
Herping yourDerp wrote:
just give JF moar tank and maybe a warp strength bonus so that it takes more then 1 scram to lock it down.
maybe even a immune to bubble on top of that... they are expensive as hell after all.

That would be fine with me too... I own a handfull of JFs. I could see how others who have JFs might feel a little more burned by this but I for one would be just fine with this as a solution since it would fix a big problem in the game. Not sure I agree with bubble immunity. Better +6 to warp core.

Signatures should be used responsibly...

Fish Hunter
Center for Advanced Studies
Gallente Federation
#26 - 2012-04-19 22:07:50 UTC
If you change the jump mechanic so that ships are pushed into danger or far outside docking range, the new standard for small/solo groups will just be to jump right before Downtime. A couple jump freighters die every day, why would you want it to be a common occurence to get a shot at a 6 bil isk hull that is a loot pinata. The logistics part of EVE is definatelly the least "fun", and i'm glad the current jump mechanics make the trips go quick.
Thor Kerrigan
Guardians of Asceticism
#27 - 2012-04-19 22:10:08 UTC
Gogela wrote:
Herping yourDerp wrote:
just give JF moar tank and maybe a warp strength bonus so that it takes more then 1 scram to lock it down.
maybe even a immune to bubble on top of that... they are expensive as hell after all.

That would be fine with me too... I own a handfull of JFs. I could see how others who have JFs might feel a little more burned by this but I for one would be just fine with this as a solution since it would fix a big problem in the game. Not sure I agree with bubble immunity. Better +6 to warp core.


I like the idea of warp-stabbed jump freighters to compensate, especially since they can't fit a cloak like the other caps. It would take a semi-coordinated attack to catch one at least. Or a heavy interdictor ready. Either case would be worthy of a counter.

In the case of a cloaky capital ship... you would KNOW there is a capital ship cloaked SOMEWHERE in a 15 km radius of the cyno. It cannot warp away. Sounds like fun to me Pirate. Of course, if it cloaks long enough for it to recharge it's cap before it is found, there is a chance of escape with proper timing.
Thor Kerrigan
Guardians of Asceticism
#28 - 2012-04-19 22:14:49 UTC
Fish Hunter wrote:
If you change the jump mechanic so that ships are pushed into danger or far outside docking range, the new standard for small/solo groups will just be to jump right before Downtime. A couple jump freighters die every day, why would you want it to be a common occurence to get a shot at a 6 bil isk hull that is a loot pinata. The logistics part of EVE is definatelly the least "fun", and i'm glad the current jump mechanics make the trips go quick.


They would still take relatively the same amount of time. However, there would be a window for a coordinated offensive.

I'm pretty sure part of the logistics boring part is that they can be done solo fairly easily, which becomes a mundane time sink for the designated corp/alliance JF pilot.
Dirk Culliford
Zero G Universal Enterprises
#29 - 2012-04-19 22:22:28 UTC
Yes, please take away cyno freighter and give it warp stabs instead. (protip - you don't need a point to 'tackle' a freighter)


I agree that cyno hauling has damaged eve, but that proposal simply consigns t2 freighters to the bin. (this may be a good thing)
Thor Kerrigan
Guardians of Asceticism
#30 - 2012-04-19 22:35:37 UTC
Dirk Culliford wrote:
Yes, please take away cyno freighter and give it warp stabs instead. (protip - you don't need a point to 'tackle' a freighter)


I agree that cyno hauling has damaged eve, but that proposal simply consigns t2 freighters to the bin. (this may be a good thing)


Not everybody knows this. However, assuming perfect timing on the cyno/jump/warp to station, let's assume it takes a solid 45 seconds for the freighter to enter warp once the cyno is lit. Your ganker has exactly 45 seconds to realize there is a cyno, align, warp, land, move 10ish kms to bump. Some timers might need to be revisited, I agree.

The point is, if done right, a pirate should have less than 5 seconds to initiate warp to a new cyno if he wants to have any hopes of catching what comes through. The best part, he won't know 100% what is coming through because once he does, it is already too late: he either lands in time and tries to tackle or arrives too late.

Vaal Erit
Science and Trade Institute
Caldari State
#31 - 2012-04-19 22:57:46 UTC
I think the main point of this is that right now you cannot really interfere with an enemies cyno logistics chain since they can use any low sec station that is not a kickout. This way people will be forced to risk it and light a cyno in a safespot or light cynos on POSs and those are attack-able.

Good luck getting CCP to realize this.
Thor Kerrigan
Guardians of Asceticism
#32 - 2012-04-19 23:03:13 UTC
Vaal Erit wrote:
I think the main point of this is that right now you cannot really interfere with an enemies cyno logistics chain since they can use any low sec station that is not a kickout. This way people will be forced to risk it and light a cyno in a safespot or light cynos on POSs and those are attack-able.

Good luck getting CCP to realize this.


Chances are they are aware of the issue. It might not be on the top of their list, hence the discussion to see what people think. Honestly, I think they will revisit it when they revisit other stuff like WTZ, docking radius, warp speeds, autopilot, station games.
Arugas Koken
Caldari Provisions
Caldari State
#33 - 2012-04-19 23:06:16 UTC
Herping yourDerp wrote:
just give JF moar tank and maybe a warp strength bonus so that it takes more then 1 scram to lock it down. maybe even a immune to bubble on top of that... they are expensive as hell after all.


Wouldn't change much tbh. People would just use carriers, rorquals and titan bridges instead.
Citrute
Therapy.
The Initiative.
#34 - 2012-04-19 23:24:03 UTC
If cyno's were to be changed as suggested in this thread, most would adapt fairly easy. I for one would make op not only light my a cyno with his alt, but also force him to bring his main and web me out. Pirate

But its true, jump drives and titan bridges has made logistics and moving caps a minor inconvenience.
Thor Kerrigan
Guardians of Asceticism
#35 - 2012-04-19 23:46:57 UTC
Citrute wrote:
If cyno's were to be changed as suggested in this thread, most would adapt fairly easy. I for one would make op not only light my a cyno with his alt, but also force him to bring his main and web me out. Pirate

But its true, jump drives and titan bridges has made logistics and moving caps a minor inconvenience.


teamwork > solo

A bigger group does attract more attention though. I just find it a bit crazy that the only real counter to a JF is a DD Titan Squad. Cost-wise, that's equivalent to something like needing to jump 3-4 supercarriers in order to kill a single marauder.

Of course JF's will be the hottest topic here since the other caps are actually needed on the field and have plenty or opportunities to get blown up. Just not while traveling.
Thor Kerrigan
Guardians of Asceticism
#36 - 2012-04-19 23:50:18 UTC
Arugas Koken wrote:
Herping yourDerp wrote:
just give JF moar tank and maybe a warp strength bonus so that it takes more then 1 scram to lock it down. maybe even a immune to bubble on top of that... they are expensive as hell after all.


Wouldn't change much tbh. People would just use carriers, rorquals and titan bridges instead.


And why not, if they so choose? a JF would still remain as the most effective option in terms of sheer m3 quantity. Once vulnerable, they could easily be put on par with regular freighter loads too.
KrakizBad
Section 8.
#37 - 2012-04-20 00:57:50 UTC
masternerdguy wrote:
KrakizBad wrote:
Thor Kerrigan wrote:
Mara Villoso wrote:

describing current cyno mechanics
make your case without resorting to "EVE is too easy."


simple: "uninteresting".

So nothing's actually wrong with it then?


It makes logistics so easy a caveman can do it.
It removes all risk from moving assets from Jita -> nullsec hub of choice.
It makes it easier for alliances to import from hisec than setup their own proper industrial backbone.
It encourages players in alliances to import from hisec rather than rely or contribute to the alliance backbone.

So your answer is "EVE is too easy."
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#38 - 2012-04-20 01:16:10 UTC
When I think of ways I could make this f*cking terrible game better, I don't really see making the quality of life of anybody who travels outside of continous highsec as a solution.

Nothing is going to make industry go local in 0.0, its simply not feasible. Datacores are not found in nullsec in enough quanity to foster invention for one.
Smofuggra
Caldari Provisions
Caldari State
#39 - 2012-04-20 01:28:01 UTC
I've already ranted somewhere about this once today.


So I'll support it.

Scrap Jump Freighters.
Decrease the docking radius on stations
Increase the landing radius on Cyno's.

Also... Seeing as how Titan's are apparently "useless" now... might as well make them the new jump freighter.
Lanasak
Doomheim
#40 - 2012-04-20 03:09:26 UTC
i love it when empiredwellers talk about nullsec logistics so authoritatively from the perspective of the veldspar belt