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How to manufacture Tech 1 items with profit

Author
I Accidentally YourShip
Republic University
Minmatar Republic
#101 - 2013-05-08 21:33:48 UTC
Demoness666 wrote:
Till now I don't swallow the idea of manufacturing T1 items, The only exception I can find are Ships, Rigs, MWD modules. Other than that, I think it's hard to sell T1 items by just making small glimpse on the saturation of the T1 items in market.

Someone mentioned before in this thread T1 ammo, I have never bought any T1 ammo in my EVE life. You are always advised when it comes to pve/pvp is, to overcome the low SP preventing you to use T2 guns + T2 ammo is using faction ammo, so who is the hell buying T1 ammo ?


Unless I'm blitzing I certainly don't fire faction or T2 ammo in my MWD mach, it's not necessary as it spits a lot of lead per second. With an MWD I never need the reach of barrage because I'm in range so quickly it doesn't matter and hail is trash. So I use T1 ammo. If I was using something a little more ammo efficient I would probably fire faction or T2.

I also don't use faction ammo POS bashing.
I Accidentally YourShip
Republic University
Minmatar Republic
#102 - 2013-05-08 21:36:25 UTC
Tau Cabalander wrote:
Demoness666 wrote:
Someone mentioned before in this thread T1 ammo, I have never bought any T1 ammo in my EVE life. You are always advised when it comes to pve/pvp is, to overcome the low SP preventing you to use T2 guns + T2 ammo is using faction ammo, so who is the hell buying T1 ammo ?

If you can't use T2 weapons, well, you use T1 ammo for missions. You also use it for PvP if you are keeping costs low.


You really should use faction in all pvp situations, you don't need to carry thousands of rounds for pvp. You'll probably lose your ship for the majority of pvp before you go through a significant amount of it, and the dps advantage could save your ship.
Rizi Shi
End User License Agreement
#103 - 2013-05-11 12:18:21 UTC
Really nice guide, thanks for posting :)
I have a issue, which was not touched on this topic. What if I had decided to be an mining/industrial early in my eve life and have invested a lot of time to bring the skills up for it (refining 5, refining efficiency 5, industry 5, PE 5, mining 5, and am now working to get astrogelogy, mass production and mining barge to 5). And in the mean time, while all the skills were training I only mined (without selling the minerals) and doing missions to get my caldary navy standing up to 7.something.

So all in all now I have good skills, good standing, plenty of raw materials and a big chunk of capital, but I am missing what you guys are calling player skills :) (I just started playing 3 months ago) . I am familiar from real life with spreadsheets, profit calculation, return of investment and other stuff like that but understanding the products and what sells where and why is something that still eludes me.
I did manage to find a product that gives me around 3 mil / day / production line on blueprints that are not researched at all. And it involves me doing a lot of hauling (in my badger ii, even when I produce it 1 jump away from jita, I need to do 8 round trips to move all the stuff I produce in 1 day, and I only use 2 production lines, so that means 16 jumps I guess) I saw you guys mentioning 5-10 mil / per production line / day so I guess I am definitely doing something wrong :)

Would any of you guys more experienced industrial guys offer to mentor me a little :)

If my eternal gratitude and friendship would not be enough to convince you to waste your time maybe we can agree for some business arrangement (like me producing components for your production line so that you can focus on the final product not the components or I can offer my perfect refining skills if you do not have the necessary standing in caldary area).

Message me in game :)
thanks
Mari Hata
Main Street Crafts and Goods
#104 - 2013-05-11 13:48:22 UTC
Rizi Shi wrote:
blueprints that are not researched at all.
(...)
so I guess I am definitely doing something wrong :)



I think we have an answer...Blink

Here, have a look at these blueprint calculators. SHould help you increase your isk/h/line :
http://zofu.no-ip.de/bpo
http://www.fuzzwork.co.uk/blueprints/

♫ ♪ ♪

Termy Rockling
Sebiestor Tribe
Minmatar Republic
#105 - 2013-05-11 16:34:15 UTC
Almost all bpos need atleast couple levels of research, there are some which are "perfect" at 0 ME but most mineral based stuff needs research, just dont bother researchin off the last couple bits or tritanium or pyerite and such, when the difference of 100 more ME levels is 5 isk, it just isnt worth it :)

Your listed skills doesnt mention production efficiency, super important. Reason your item is profitable is most likely because its large, hard to move. Like cap boosters, ice harvesters and strip miners.
Rizi Shi
End User License Agreement
#106 - 2013-05-11 16:38:57 UTC
Mari Hata wrote:
Rizi Shi wrote:
blueprints that are not researched at all.
(...)
so I guess I am definitely doing something wrong :)



I think we have an answer...Blink

Here, have a look at these blueprint calculators. SHould help you increase your isk/h/line :
http://zofu.no-ip.de/bpo
http://www.fuzzwork.co.uk/blueprints/

well yes, if I get a bp with ML 20 and PL 10 I can get 2.5 more products and it's almost 100k cheaper / product. So yeah, that would mean an additional 2 mil / production line but such a BP costs 60 mil, so not sure if it's worth it . And the thing I am producing is fluctuating so not sure if I should invest 60 mil in it and then in 1 week I can not sell it any more :)
Rizi Shi
End User License Agreement
#107 - 2013-05-11 16:46:30 UTC
Termy Rockling wrote:
Almost all bpos need atleast couple levels of research, there are some which are "perfect" at 0 ME but most mineral based stuff needs research, just dont bother researchin off the last couple bits or tritanium or pyerite and such, when the difference of 100 more ME levels is 5 isk, it just isnt worth it :)

Your listed skills doesnt mention production efficiency, super important. Reason your item is profitable is most likely because its large, hard to move. Like cap boosters, ice harvesters and strip miners.


my PE is lvl 5 so I can produce and refine with at highest efficiency. But yes, the most annoying thing about my product is that it is a large size (I can only move 3 at a time in my badger II)
Mari Hata
Main Street Crafts and Goods
#108 - 2013-05-11 17:01:58 UTC
Rizi Shi wrote:
Mari Hata wrote:
Rizi Shi wrote:
blueprints that are not researched at all.
(...)
so I guess I am definitely doing something wrong :)



I think we have an answer...Blink

Here, have a look at these blueprint calculators. SHould help you increase your isk/h/line :
http://zofu.no-ip.de/bpo
http://www.fuzzwork.co.uk/blueprints/

well yes, if I get a bp with ML 20 and PL 10 I can get 2.5 more products and it's almost 100k cheaper / product. So yeah, that would mean an additional 2 mil / production line but such a BP costs 60 mil, so not sure if it's worth it . And the thing I am producing is fluctuating so not sure if I should invest 60 mil in it and then in 1 week I can not sell it any more :)


You're assuming you won't research your own BPOs then. I wonder what's the proportion of manufacturers who go this way, but it never hurts to have a research job here and there. I'd wager most of them have a dedicated POS for labs. At least I do.

♫ ♪ ♪

Rizi Shi
End User License Agreement
#109 - 2013-05-12 07:36:05 UTC
Mari Hata wrote:

You're assuming you won't research your own BPOs then. I wonder what's the proportion of manufacturers who go this way, but it never hurts to have a research job here and there. I'd wager most of them have a dedicated POS for labs. At least I do.



Well that's why I need a mentor :) but how do you research a bp, it takes 25-30 days just to wait for an open slot, how can you predict if something will still be profitable 1 month in advance?
Tightass Trixie
Aliastra
Gallente Federation
#110 - 2013-05-15 05:14:03 UTC
instead of wondering whether just one product will be profitable, find a bunch of them and diversify your potential products. if someone dumps a ton of stock in one of those products and depresses the market for a bit, you can choose to sell your stuff in another market with better prices, or hold on to your inventory for that specific product and move on to one of your other product options.

eventually (no guarantee) that depressed market will recover when the low sell is gone and the original item will become profitable again.

also watch the historical average prices for 6 months or a year to see if there are regular undulations in the market pricing that suggests external manipulation --- buy low and sell high, or time your builds to come out as the price is heading up, not down.
Tau Cabalander
Retirement Retreat
Working Stiffs
#111 - 2013-05-15 05:36:31 UTC  |  Edited by: Tau Cabalander
Rizi Shi wrote:
Well that's why I need a mentor :) but how do you research a bp, it takes 25-30 days just to wait for an open slot, how can you predict if something will still be profitable 1 month in advance?

Forum search.

https://forums.eveonline.com/default.aspx?g=posts&m=2349127#post2349127
https://forums.eveonline.com/default.aspx?g=posts&m=2333831#post2333831
https://forums.eveonline.com/default.aspx?g=posts&m=1802268#post1802268
https://forums.eveonline.com/default.aspx?g=posts&m=1169412#post1169412
https://forums.eveonline.com/default.aspx?g=posts&m=1798288#post1798288
https://forums.eveonline.com/default.aspx?g=posts&m=1765290#post1765290
https://forums.eveonline.com/default.aspx?g=posts&m=810534#post810534

I've had so few requests lately that I've run out of BPO to research, and have been researching my own BPO to silly levels, so my slots are currently filled with longterm jobs, like frigates to ME 300 Shocked

EDIT: Right now I have 3 slots available for ME or PE research! Contact me ASAP via EVE-mail if you want something researched!
Aluka 7th
#112 - 2013-06-10 11:22:51 UTC  |  Edited by: Aluka 7th
I rarely do more then ME9 (usually for things I manufacture in bulk) and PE 4-8.
I think my bomb BPOs are around ME100 and rigs bpos are perfect ME which is 4-30 depending on size.
Lennvas
State War Academy
Caldari State
#113 - 2013-06-11 11:03:32 UTC
As I consider to meddle with some manufactoring in T2, I have a question which is yust as valid for T1 I believe:

Lets say I have a portfolio of 5 different BPOs and am able to use 5 lines simultaneously, should I just plug in these BPOs or should I get 5 BPOs for every different item and then produce one at a time in bulk? The Bulk would be carried to a hub, whenever the collateral of 1 billion is nearly reached.
Considering the market volume is capable to absorb my "bulk" in the time it takes me to produce these amounts of items.
Aluka 7th
#114 - 2013-06-11 13:34:25 UTC  |  Edited by: Aluka 7th
High profit and high risk solution would be to focus on one item that is most profitable and then switch to other item when first item starts declining in profitability as result of your oversupply or any other reason.
Complete opposite would be to manufacture all 5 different items and sell all 5.

You should use second option because problem you have is delay between piling 1bil worth of items for ***frog freighter service to move your stuff and moment your items hit market. So it would be safer to produce all 5 different items at same time thus reducing the chance that whole batch is unprofitable when it hits the market. First option is better when you do one day manufacturing burst and the ship it same day to market hub so price is not moving too much.

I tend to use hybrid approach.
Usually I get 2 BPOs, one goes into manufacturing the other goes into copy.
First I focus on most profitable item (producing from BPOs and BPCs) until I meet demand (price stops rising or maybe declines a little) then ease up on manufacturing of that first item and add 2nd best in profitability (again BPO+BPC burst) but still produce first one with only BPO. If profit starts declining on any of the items I switch focus or stop producing for a while.
Mackie Avelli
Reckless Cowards
#115 - 2013-06-12 01:02:05 UTC
chruker.dk give you an "optimal" ME for whichever blueprint it is you're looking to research, this value seems to be the best option to aim for if you solely want to balance research time and profitability.

e.g. Augoror blueprint has a suggested "optimal" ME of 3

http://games.chruker.dk/eve_online/item.php?type_id=970


I'd check the numbers to be doubly sure, but it's a quick way of judging the speed with which you can have a researched BPO ready to manufacture from in a reasonable amount of time.