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Why can't null sec capsuleers or factions shut down jump gates?

Author
Jev North
Doomheim
#21 - 2012-04-19 17:14:48 UTC
Gosakumori Noh wrote:
Now, if CONCORD-or-whoever were particularly clever, they would implement a scheme not unlike that they employ with corporations: "Oh, you want your little pod to go through *this* gate, do you? Well, it so happens they want to shoot you on the other side and I would look awfully silly for letting... oh, this is terrible, someone has forgotten their wallet... Damn, that clever bastard 'asdgh1234' tiptoed behind me while I was distracted by a good deed!

Mm. It'd probably have to be or-whoever, unless CONCORD wants an excuse to bleed some ISK out of the capsuleer economy. Think about it.

Even though our love is cruel; even though our stars are crossed.

Gosakumori Noh
Coven of One
#22 - 2012-04-19 17:57:46 UTC
Jev North wrote:
Gosakumori Noh wrote:
Now, if CONCORD-or-whoever were particularly clever, they would implement a scheme not unlike that they employ with corporations: "Oh, you want your little pod to go through *this* gate, do you? Well, it so happens they want to shoot you on the other side and I would look awfully silly for letting... oh, this is terrible, someone has forgotten their wallet... Damn, that clever bastard 'asdgh1234' tiptoed behind me while I was distracted by a good deed!

Mm. It'd probably have to be or-whoever, unless CONCORD wants an excuse to bleed some ISK out of the capsuleer economy. Think about it.


Granted, it would be taking money out of the capsuleer economy. However, that money would go to a "good cause" in "baseline" societies (and may even help mitigate ISKflation slightly). If the amount taken were both reasonable and not evenly distributed, "vice capitals" would emerge, where locals encouraged whoever runs the gates to "look the other way more often than Amarr."

Viva Las Luminaire!

Closing gates to Kill On Sighters altogether would also have an expansionary effects. In planetary environments, KOS leaders of nefarious drug cartels (or fanatical terrorist organizations) often remain within their mountain villas,and tend not to cross into jurisdictions that want them dead or tortured. Instead, they employ others to move around for them, expanding employment (and the distribution of narco-terrorist-capital).

At sufficient scale, such operations might even lay the foundations for entire national economies. For example, a primitive empire might use the prudence of its oppressive neighbor's gate policies to short-term economic advantage. Whoever is running the show is simply missing the big picture!

They could have so much more stimulating fun with their powers of traffic control.
Petrus Blackshell
Rifterlings
#23 - 2012-04-19 18:15:15 UTC
I should remind you all that in certain nullsec regions you also run into pirate stargate designs. The empires are not the only ones to construct stargates, and I would guess that nullsec pirates who build stargates don't simply turn over the controls to CONCORD when they're finished building the gate.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Calfis
Imperial Academy
Amarr Empire
#24 - 2012-04-19 20:56:25 UTC
Wu Jiaqiu wrote:

Why can't null sec capsuleers or factions shut down jump gates?


Why would nullsec empires want to shut off gates in the first place? We feed on war and conflict. Empires that don't fight grow fat and crumble. Straight
Graelyn
Aeternus Command Academy
#25 - 2012-04-20 02:39:49 UTC
Because!

And don't you forget it!

Cardinal Graelyn

Amarr Loyalist of the Year - YC113

Herzog Wolfhammer
Sigma Special Tactics Group
#26 - 2012-04-30 03:29:25 UTC
The gates will even let pirate vessels through. You ever wonder how you can clean a system out of Serpentis assets yet still ships show up in the belts? They too can use the gates. We don't see them because they are not connected to our channels and they would not stick around very long until they are at their hive, nest, assigned belt, or wherever.


There cannot be a central control of gates to control who goes through and where because there are a lot of gates and a lot of pilots when you include all non-capsuleers. So they don't know if a person, no a capsuleer, is a pirate or just an individual trying to make his way going through a gate. I suspect it's far easier with us, because we are networked via fluid routers feeding data into the neocom and subspace beacons. This is why only a capsuleer can be denied entry into secured space at certain times.


The top of the food chain is not always the most protected spot.


I would rather not see them have lockdown controls on all gates at all times. Gates have to be a short affair, given this abundance of stark raving mad pilots who hang out of them and try to kill everybody else. So I think the lack of controls on the gates has more to do with our benefit than anything else.







Bring back DEEEEP Space!

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