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Why isn't Eve more successful?

Author
Otrebla Utrigas
Iberians
#261 - 2012-04-18 07:10:15 UTC
Akiyo XI wrote:
Matrix Operator wrote:
I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...

It can't be that wizard/fantasy is more popular than space-sci-fi. Aren't Star Wars and Star Trek proof that space-fiction has the larger following (as opposed to say, Lord of the Rings). And if so, why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.

I don't get it. Can someone explain it to me?


because games are suppose to be FUN

some people don't see the fun in doing odd job in high-sec or when someone ganks their brand new battleship or mining barge or paying $15/month for every little complex skill to train
as a person from RPS states....

There is a length of spacerope here.

>PICK UP ROPE

You cannot pick up the rope yet.
MISSING SKILLS:
-Rope Collection IV
-Opposable Thumb Operation V
-Crouching Down Specialization II

Maybe it is because in my job I have to schedule everything before even start, but I have never find problems fitting equipment in EVE.

I just think about what i want to fit next in my next ship I want to use, I check all the equipments, check the skills needed and if I comply with them. If not, I just set my skill queue in order to comply with them.

So when I have the money to buy all the stuff, the ship AND enough to replace it in case i lose it (remember about not flying anything you cannot afford to lose?) I have the skills needed to use all the equipment.

I prefer to sit in a properly fitted ship 1 month later, than crawl around in a poorly fitted ship just because I rushed the skills to sit on it, but I can fit it.
Ersteen Hofs
Republic University
Minmatar Republic
#262 - 2012-04-18 07:34:15 UTC
Matrix Operator wrote:
I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...

It can't be that wizard/fantasy is more popular than space-sci-fi. Aren't Star Wars and Star Trek proof that space-fiction has the larger following (as opposed to say, Lord of the Rings). And if so, why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.

I don't get it. Can someone explain it to me?

it's not about elves vs space, it's about content. sadly, in eve there is no content for single playing. also most people on earth don't really like pvp, otherwise we'd all be more like klingons.

comparison with star trek is not correct because there is new stuff happening there all the time unlike eve which gets boring and repetitive after a couple of months playing.

i bet if Blizzard would ever make a new MMO in starcraft universe, it'll be as popular as wow even though there would not be any elves there.
Chokichi Ozuwara
Perkone
Caldari State
#263 - 2012-04-18 08:06:27 UTC
Hisec griefing sucks.

Lowsec sucks period.

There is no bridge from Hi to Null. You're mostly either in one or the other, and with it being so hard to find a good null corp to join as a Hisec carebear newbie, people stay where they are comfortable.

CCP could do so much to improve the marketability of the game by just doing some basic hand holding with newbs to help them understand the universe in a more meaningful way than those terrible tutorial missions.

Tears will be shed and pants will need to be changed all round.

Francisco Bizzaro
#264 - 2012-04-18 08:17:39 UTC
Ersteen Hofs wrote:
comparison with star trek is not correct because there is new stuff happening there all the time unlike eve which gets boring and repetitive after a couple of months playing.

Only if you are boring and repetitive.

People coming from other MMOs are poorly trained in this sense. They are used to content being delivered on a platter, and the sandbox notion of using the game mechanics to make your own fun is foreign to them.

Eve's learning curve is not just about the technical details, but also the difference between "theme park" and "sand box" game styles. My impression is that many players (even long-term ones who post on these forums) try to shoe-horn Eve activities into a theme-park play style, and this leads to some frustration.

But the point about missions and mining being boring and repetitive is important. These are the "entry level drugs" of Eve, in that they are the natural analogies to "questing" and gathering crafting resources in other MMOs. They also have the lowest learning curve of all Eve activities, so they are a natural starting point to learn mechanics of ship fitting etc. But after running 4 missions, you quickly learn the routine: ignore wall of text, shoot red crosses, repeat. And within those 4 missions, it's likely the same one will repeat, leading you to wonder little content there actually is. If they can find ways to make these simplest starting activities more genuinely fun, I think they'll have a much better chance of retaining players long enough for them to appreciate the broader aspects of the game.
Anderron Shi
Perkone
Caldari State
#265 - 2012-04-18 08:23:30 UTC  |  Edited by: Anderron Shi
Malcanis wrote:
Riddick Liddell wrote:
I'm dragging a Dark Blood Seeker behind my ship, aligned to a station. It's been like this for 23 minutes and counting.

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I can't imagine why people wouldn't want to do that day in, day out for 6 months untill they get thier SP up.



If you're not enjoying it, you don't have to do it.

HAHA, you don't. Just get some friends. Join a militia/FW corp, speedtank level 5s/FW missions for vets, go tackle **** in your rifter.

.

Luba Cibre
Global Song Setup
#266 - 2012-04-18 08:24:20 UTC
Chokichi Ozuwara wrote:
There is no bridge from Hi to Null.

Try EC-.

"Nothing essential happens in the absence of noise." 

Tanya Powers
Doomheim
#267 - 2012-04-18 10:23:13 UTC
Urgg Boolean wrote:
I remember ratting in a 0.4 system in a crap fit Stabber two weeks after starting the game. I was able to handle the rats, so I thought the PvP in "this zone" will be at my level. Well that was a stupid assumption that lead to my first lost ship, however, I was making so much ISK ratting in lo sec, I kept going back, but now with an education...



Nice game you were playing but today, well, it's absolutely not the same game, community numbers evolved at some point and what was fine years ago is not fine now.

35 -> 40+K players split between less than 5K systems (yes there are more systems but resources yadayada) an economy graphics looking like space mountain, witch is good for the game (older and richer players only) and a low/null sec where your actual Stabber survival probabilities have gone down the floor since 850 DC.

How good is for the game that a casual player with about 2H x3 D:
-connecting can't spend a few hours in high sec mining for very low income with higher risk than null sec hot systems
-can't kill an incursion rat with his T1 frig, needs at least one year specific training to be able to fly something decently enough to make some isk
-has to buy plex if he wants to fly a better ship because it's income is absurdly low compared to someone playing at least 8 hours a day with at least 7 accounts (20 is better of course and doing it 20h is even better)

So indeed, rogues in space or Eveonline as you wish is dedicated to a very specific population, has you can see by looking fanfest videos. Blink
Tanya Powers
Doomheim
#268 - 2012-04-18 10:25:04 UTC
Luba Cibre wrote:
Chokichi Ozuwara wrote:
There is no bridge from Hi to Null.

Try EC-.


...when Ec gate is not agressed by at least 5 large bubbles witch is almost impossible. Good thing around there is that stupid goons concentration in that single system is the highest after VFK (soon enough jita too)
Roime
Mea Culpa.
Shadow Cartel
#269 - 2012-04-18 10:29:46 UTC
Ersteen Hofs wrote:

it's not about elves vs space, it's about content. sadly, in eve there is no content for single playing. also most people on earth don't really like pvp, otherwise we'd all be more like klingons.


lol, space is full of content for both solo and group players. However, most people like to play and socialize with others, and a group of humans is always stronger than one individual.

How can you say "most people on earth don't like pvp"? As a race, we are really competitive. We love games, sports, competing for partners, job positions, fame, you name it. EVE PVP is just that, competition. Some like just to win, avoid risk and exploit weaker opponents, while vast majority loves a good fight, good race, good match.

I strongly believe that the average player seeks the optimal fight: against an equal, worthy opponent, but where you have just the slightest advantage, or at least you think you have Twisted



.

Kietay Ayari
Caldari State
#270 - 2012-04-18 12:58:29 UTC
Sasha Azala wrote:
In part, because you don't have a character as such (ok, we do now but CQ does not count for much).

Because it's a game just in space with no character socialisation.

Because EVE has a bad reputation and the players have a reputation for griefing and griefing seems to be encouraged by the game mechanics.

Because not everyone wants to buy PLEX on top of their monthly subscription just to play (casual players).

Because PvP is far too costly to engage in ISK wise and you could find yourself in a position that you can't PvP due to lack of funds.

Because corps are too paranoid about who they recruit and put restrictions on who they will recruit and this usually excludes newer players.

Because there's little actual ingame interaction in NPC corps other than the corp chat.

Because training your character is very slow and most gamers want to be able to get into the action quicker.

Because ...


Pretty much every point here is wrong :| If these are your experiences its only your fault.

Ferox #1

Sasha Azala
Doomheim
#271 - 2012-04-18 13:35:28 UTC  |  Edited by: Sasha Azala
Kietay Ayari wrote:
Sasha Azala wrote:
In part, because you don't have a character as such (ok, we do now but CQ does not count for much).

Because it's a game just in space with no character socialisation.

Because EVE has a bad reputation and the players have a reputation for griefing and griefing seems to be encouraged by the game mechanics.

Because not everyone wants to buy PLEX on top of their monthly subscription just to play (casual players).

Because PvP is far too costly to engage in ISK wise and you could find yourself in a position that you can't PvP due to lack of funds.

Because corps are too paranoid about who they recruit and put restrictions on who they will recruit and this usually excludes newer players.

Because there's little actual ingame interaction in NPC corps other than the corp chat.

Because training your character is very slow and most gamers want to be able to get into the action quicker.

Because ...


Pretty much every point here is wrong :| If these are your experiences its only your fault.



Can you be more specific? To simply say they're wrong with no explanation as to why you think they're wrong does not actually make it so.
valerydarcy
Doomheim
#272 - 2012-04-18 13:39:13 UTC
Malcanis wrote:
Riddick Liddell wrote:
I'm dragging a Dark Blood Seeker behind my ship, aligned to a station. It's been like this for 23 minutes and counting.

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I can't imagine why people wouldn't want to do that day in, day out for 6 months untill they get thier SP up.



If you're not enjoying it, you don't have to do it.


Train salvaging lvl2?

Post with your main™

Michael1995
Lazerhawks
L A Z E R H A W K S
#273 - 2012-04-18 13:42:47 UTC
Because of the all the people saying that there are alot of sociopaths in this game. Smile
Sociopath in this context = Anything related to non-consensual PVP.

Selling WH CFC Standings 10b/month for +10 with: Lazerhawks, Hard Knocks, Overwatch This, Many Vacancies, Golden Showers, Friendly Probes, Isogen Memed.

Join up for swag C3 Gila/Osprey ratting fleets daily! We also rent C2s out with CV effect!

Ana Vyr
Vyral Technologies
#274 - 2012-04-18 13:48:33 UTC  |  Edited by: Ana Vyr
You lose your stuff if you get killed.

I personally enjoy that challenge, but most of the gamers I know wouldn't stand for what amounts to losing their "gamed time" every time they get killed. Look around at all the other games where this is the case...all of them are niche games. Even wow would be a niche game if somebody could grief you for your gear. Can you imagine the tears?

"Don't trust anyone." Sounds like a great social game eh?
Roime
Mea Culpa.
Shadow Cartel
#275 - 2012-04-18 13:52:07 UTC  |  Edited by: Roime
Sasha Azala wrote:
Because EVE has a bad reputation and the players have a reputation for griefing and griefing seems to be encouraged by the game mechanics.


I'm not aware of any game mechanics that encourage griefing. Griefing is explicitly forbidden in the EULA/TOS.

Quote:
Because not everyone wants to buy PLEX on top of their monthly subscription just to play (casual players).


You must have misunderstood something- PLEX is a way to pay your monthly subscription, so you can actually play for free. If you pay the monthly sub fee with credit card, you don't need to buy a PLEX anymore.

Quote:
Because PvP is far too costly to engage in ISK wise and you could find yourself in a position that you can't PvP due to lack of funds.


There is no ISK fee involved in PVP, unless you want to declare a war on another corp. A basic PVP frigate costs only about 10-15mil ISK (actually, this is the cost of a very nice T2 fitted one). Average wallet size was around 600mil (check out the stats guy's twitter feed for accurate info), so losing a couple of those shouldn't be issue for anyone.

I've lost a Hyperion and a Talos in the past month, but I've made profit from PVP. Ships can be insured, and you can loot your opponent's wreck.

.

Htuomotssa
Registered
#276 - 2012-04-18 14:14:28 UTC
You're thinking too much into it. The game is just too slow paced for most. Sure there's times of quick reaction and some action packed events but for the most part the game is slow. Putting stuff on ships, traveling through jump gates, waiting for things, ect...
Matrix Operator
#277 - 2012-04-18 14:18:14 UTC
Guess the answer to the original question is...

... that its multiple factors, not just one.

Perhaps a more vigorous polling for players that quit (or didn't opt for a full subscription after a trial account) would shed light on which reasons are the most prominent. The developers should make one and share the results with the community.
Devil's Call
Social safety
#278 - 2012-04-18 14:18:19 UTC
There's allot of factors involved I think, I'll just sum up some that I think are of importance: (This will be from a new players perspective, don't be mistaken.)

-It's hard to fund the things that you want to do in the game without buying extra Plex on top of your monthly subscription when you're a new player. (Sure, there's ways, but it's not easy for the average new player I think.)

-Lot's of people get drawn to this game with the idea that they can some time pay their subscription with in-game currency, I suspect a lot of new players will focus on that aspect too much, and thus become disappointed because they'll have to play 10hours a day to play for free for a month.

-A lot of people want to be able to 'manually' control their ships, yes, I know you can manually fly your ship in eve. But I think a lot of people would just like to be able to fly their ships with the arrow keys... (Haha.)

-I think there's allot of people out there that would like their characters to be able to walk around, not only in a little captains quarters, but also inside of their ships, in abandoned space stations and perhaps on planets and **** like that. (I know it has nothing to do with the eve we like, but I just think that that would attract more people into the sand box, which we would get to blow up, naturally.) In a true sand box, you should be able to walk around as well... at least, I suppose that's what outsiders think.)

-Perhaps there just isn't enough things new inexperienced low-sp players can do when they're new in the game, in lots of other games, you can find level-appropriate content, which is enjoyable, but in eve... what do you have? Level 1/2/3 missions? Getting stomped in PvP by better, richer, and higher SP players? Even loosing your meta 0 rifter can hurt your wallet a lot at the start. Sure, that's part of the game, but I don't think it appeals to a lot of new players.

Perhaps I'm all wrong, but I think that's how 'outsider's' with a slight interest in the game look upon eve. Eve online can be the greatest game ever, but I dare to say that it needs some more 'content' or perhaps more 'frameworks' or something for the players to do, especially new ones.
Malcanis
Vanishing Point.
The Initiative.
#279 - 2012-04-18 14:20:38 UTC
Morpheus Mishima wrote:
Because, in every other MMO you play as the hero. In EVE you can't be the hero.


Of course you can be the hero. But you actually have to be heroic to get called a hero. That is you have to do difficult, dangerous, uncomfortable, intellligent things to get called a hero, wheras in most games you merely have to be patient enough to keep ressing.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sasha Azala
Doomheim
#280 - 2012-04-18 14:22:31 UTC  |  Edited by: Sasha Azala
Roime wrote:

I'm not aware of any game mechanics that encourage griefing. Griefing is explicitly forbidden in the EULA/TOS.


The game is designed in such away that what would be seen as griefing in some other MMOs is not actually griefing, but that does not stop griefing taking place under the EULA even if it's forbidden, proving it is the harder part. But the EVE player base does have a reputation for being griefers deserved or otherwise.



Roime wrote:

You must have misunderstood something- PLEX is a way to pay your monthly subscription, so you can actually play for free. If you pay the monthly sub fee with credit card, you don't need to buy a PLEX anymore.


PLEX is a way for non-casual players to extend their subscriptions, casual players can't spare the time to earn the ISK ingame, but ship/equipment losses are not any cheaper for casual players.




Roime wrote:

There is no ISK fee involved in PVP, unless you want to declare a war on another corp. A basic PVP frigate costs only about 10-15mil ISK (actually, this is the cost of a very nice T2 fitted one). Average wallet size was around 600mil (check out the stats guy's twitter feed for accurate info), so losing a couple of those shouldn't be issue for anyone.

I've lost a Hyperion and a Talos in the past month, but I've made profit from PVP. Ships can be insured, and you can loot your opponent's wreck.


How many times have you heard people say that they have to use their alt in high-sec to farm the ISK to fund their PVP? I've heard it quite a few times over the years. And why should people be just restricted to frigates? We are talking about why EVE is not more successful than it is, in this thread.