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New War Dec system - massively article - Very good points covered.

Author
Destination SkillQueue
Doomheim
#161 - 2012-04-18 05:45:27 UTC  |  Edited by: Destination SkillQueue
YuuKnow wrote:
Destination SkillQueue wrote:
YuuKnow wrote:
The article has good points. One has to admit that the War Dec system is really just a griefer enabler. CCP originally wanted a PvE zone and a PvP zone. Then they decided to create a PvP/griefer tatic in the PvE zone, and now they realize their mistake and can't figure out a way to fix it.

yk


Your knowledge of EVE history and design is about as good(bad) as they article's author knowledge about wardecs.


My knowledge of Eve history and design stretches back to release! http://community.eveonline.com/ingameboard.asp?a=topic&threadID=11087&page=1#1

Probably before you could drive or vote.

yk


Wow. Why don't you link your wallet size or SP count too to prove your argument right instead of actual arguments. They're all about as impressive and relevant to the topic as your character age. I'll admit, that my knowledge and authority on the matter only comes from interviews given by the founders of EVE, so my opinion might not be as good source of info as the opinions of random old guys without arguments, but I'll still rely on those interviews over you if you don't mind.

What they've consistently stated is that the design of EVE was to create a living universe where players could impact the world and make a difference. Elite is often cited as an example of what they were going for. They specifically didn't design seperate PvP or PvE zones and the wardec system isn't some kind of accident or mistake they made. It's all according to their original stated design and my protest to your post comes directly from the fact, that you're inventing your own imaginary design to interpret things instead of using the publicly stated design goals.

The differences between the "zones" in EVE do have reasons for existing, but it's based largely on pure PvP reasons. The difference is between unregulated and regulated PvP. This is a reasonable design, that enables players to play the game without having to constantly take part in ship PvP, acts as a safe haven for new players and allows older ones to recover from their wounds in relative safety. You're still very vulnerable to PvP though and even free for all PvP, if you're a part of a player organization. They're clearly not PvE or PvP specific zones and large parts of the PvE content is only available in the most dangerous PvP zones of the game.
Lord RectAnus
Free State Project
#162 - 2012-04-18 06:01:35 UTC
Burseg Sardaukar wrote:
DarthNefarius wrote:
Here is an example of how the Current Wardeck system was broken & I see no fixes in the next one..
Dailty Corp hopping:
Psychotic Monk
Security Status -1.9
The Skunkworks [SKNK.]
Member for 0 days

BIO Employment History Latest Forum Posts


Yea... this is a big problem, too.

Accepting new members if you are an aggressor should not be allowed at all.

On the other side, if you ditch from a corp in a war (or Alliance) you should have some sort of "stain" on your record.

I fully support the idea of the aggressor being unable to scoop new members/corps mid-war. Like it was mentioned in the article, the aggressor has all the time in the world to prepare for the war because THEY know it's coming and choose when to start it so they should have everything they need at the start of the war and should not be allowed to call reinforcements because they decide they need bigger guns or what-not. Example being, a corp declares war on another corp/alliance that's in low sec and half way through the war, the aggressor scoop dreadnought pilots to siege the defending corp's POS's. That should be allowed. Yes I know they could ask for the dreads to do it anyway without scooping, but my point still stands that the scooping should not be allowed.
Jowen Datloran
Science and Trade Institute
Caldari State
#163 - 2012-04-18 07:53:43 UTC  |  Edited by: Jowen Datloran
Jowen Datloran wrote:
As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool.

Now that CCP is updating kill mails to include the value of the destroyed items, then how about this one:

If, by the end of a war*, the aggressing corporation fails to destroy more assets value than the defending corporation every person who has been a member of the aggressing corporation at one time during the war declaration receives a -2.0 (up to discussion) to personal security status. Now THAT is putting something at stake, though the defending corp still does not gain much from winning.

*: A war ends when either the aggressing corporation stops paying or is forced to surrender. If the defending corp surrenders there will be no security standing penalties to the aggressing corp.

Mr. Science & Trade Institute, EVE Online Lorebook 

Phony v2
State War Academy
Caldari State
#164 - 2012-04-18 08:39:27 UTC  |  Edited by: Phony v2
I agree with almost everything he proposes for a new wardec system. Except for how he would integrate player owned structure's into it.

AMERICA! That's why. 

Norxil
Aliastra
Gallente Federation
#165 - 2012-04-18 08:49:29 UTC
Well... there isn't really a true or false solution to this problem, only a good or bad solution but you will know after it has been implemented.

One thing I do like about the article that there needs to be some reward for de attacker and the defender. They both need to be rewarded for the kills they make. Docking up and refuse to fight should be discouraged, both for the attacker and defender.

One thing the author talks about is the PvP alt corps.. but what about the PvE alt corps? If he thinks PvP alt corps are bad because they mitigate the risk, same goes for PvE alt corps.. how many big alliances have an alt corp to trade and move stuff safely?

I think the wardec system should go altogether and a new system should be in place. Instead of wardeccing, everybody should have an option to pay a fee for protection, either from Concord or a merc corp or even no fee at all.. Players who do not pay a fee have the most risk to be attacked where people with protection from Concord have the less risk to be attacked but pay a price for it. This makes PvP and PvE alot more fluent.
Tobiaz
Spacerats
#166 - 2012-04-18 08:55:39 UTC  |  Edited by: Tobiaz
CCP's proposal of how to determine the size of the warfee is bad. Not only does it protect the large corporations and leaves the smaller ones vulnerable, it also is very messy. Here is a more elegant solution:

Corporations are divided into size-classes each with a pricetag
1-10 (15M)
10-25 (25M)
25-50 (40M)
50-100 (75M)
100-250 (150M)
250-500 (350M)
500-1000 (600M)
1000+ (750M)

The cost of war is the sum of the price-tags belonging to both corporations.

So a 60 player corporation declaring war on a 14 player corporation would weekly cost 100M ISK. It is relatively cheaper to wardec larger corporations than smaller ones, because they are supposed to be more capable to defend themselves.

The size-classes also reduces the ease of member-padding to drive up the warbill.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Liam Mirren
#167 - 2012-04-18 09:08:21 UTC  |  Edited by: Liam Mirren
The whole idea is dumb as fck, made up by folks who clearly have no understanding of how things really work.

Not being able to cancel a war halfway the week means you can't offer a ransom to be "left alone" until a full week has passed, it does nothing for the "oops, the deccers got into something they can't handle" because if push comes to shove that really isn't going to make any difference. In short, a dumb idea made up by a clueless person.

Basing cost on corp size is also ******** as fck, at least with the current numbers shown. I'll be the first one to agree that right now decking a corp is hilariously cheap but the suggested cost is just dumb and, again, can only have been dreamt up by someone who clearly doesn't like PVP or doesn't understand what EVE is about... quantity over quality, really?

Actually, the proposed ideas on fanfest (and round table issues afterwards) really show that the guys working on it should go do something else, like revamping mining or something. I know this all sounds harsh but I have zero respect for people who decide to implement changes to things they have no clue on.

Excellence is not a skill, it's an attitude.

Xanthia Grint
Doomheim
#168 - 2012-04-18 09:17:18 UTC
bornaa wrote:
You guys read the article on massively about this subject, published earlier today???
http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/

I think it have some good points (maybe the best).


Comments???


I think his ideas for structures is a damn good idea

Would completley revamp wars in eve and stop the griefer **** easily enuff
Tobiaz
Spacerats
#169 - 2012-04-18 09:19:33 UTC  |  Edited by: Tobiaz
Arbitrary objectives for wars are just ridiculous and won't do anything except open doors to exploits. And besides that: shooting structures in empire is just horrible.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Avila Cracko
#170 - 2012-04-18 09:29:05 UTC
Liam Mirren wrote:


Actually, the proposed ideas on fanfest (and round table issues afterwards) really show that the guys working on it should go do something else, like revamping mining or something. I know this all sounds harsh but I have zero respect for people who decide to implement changes to things they have no clue on.


And you know whats the funnest part???
CCP put one whole DEV team on WAR decs.
And whole team wants to solve all problems with tweeks in few simple formulas.
Sorry, but I don't see where is DEV time spent here.

When i heard that CCP put DEV team on this problem i thought there will be whole revamp of War Decs and we are getting nothing.

And you saw FanFest presentation?
DEV that hold that part of presentations didnt even wanted to be there
and all people that asked him questions on the end were concerned and got the same kind of "no answer".
And you could clearly see that DEV had no idea what he is talking about.

When person who do the job is not into it, you get nothing.

Sorry but i don't see that any real work is getting done here.

truth, the whole truth and nothing but the truth.

Liam Mirren
#171 - 2012-04-18 09:36:14 UTC
Avila Cracko wrote:
Liam Mirren wrote:


Actually, the proposed ideas on fanfest (and round table issues afterwards) really show that the guys working on it should go do something else, like revamping mining or something. I know this all sounds harsh but I have zero respect for people who decide to implement changes to things they have no clue on.


And you know whats the funnest part???
CCP put one whole DEV team on WAR decs.
And whole team wants to solve all problems with tweeks in few simple formulas.
Sorry, but I don't see where is DEV time spent here.

When i heard that CCP put DEV team on this problem i thought there will be whole revamp of War Decs and we are getting nothing.

And you saw FanFest presentation?
DEV that hold that part of presentations didnt even wanted to be there
and all people that asked him questions on the end were concerned and got the same kind of "no answer".
And you could clearly see that DEV had no idea what he is talking about.

When person who do the job is not into it, you get nothing.

Sorry but i don't see that any real work is getting done here.


Quite. Mind you, I'm not "attacking" the guy in question, it's nothing personal. I'm raging against the decision to put someone in charge of stuff he has no affinity with, something so important and fundamental in EVE as wars.

Excellence is not a skill, it's an attitude.

Avila Cracko
#172 - 2012-04-18 10:14:25 UTC  |  Edited by: Avila Cracko
Liam Mirren wrote:
Avila Cracko wrote:
Liam Mirren wrote:


Actually, the proposed ideas on fanfest (and round table issues afterwards) really show that the guys working on it should go do something else, like revamping mining or something. I know this all sounds harsh but I have zero respect for people who decide to implement changes to things they have no clue on.


And you know whats the funnest part???
CCP put one whole DEV team on WAR decs.
And whole team wants to solve all problems with tweeks in few simple formulas.
Sorry, but I don't see where is DEV time spent here.

When i heard that CCP put DEV team on this problem i thought there will be whole revamp of War Decs and we are getting nothing.

And you saw FanFest presentation?
DEV that hold that part of presentations didnt even wanted to be there
and all people that asked him questions on the end were concerned and got the same kind of "no answer".
And you could clearly see that DEV had no idea what he is talking about.

When person who do the job is not into it, you get nothing.

Sorry but i don't see that any real work is getting done here.


Quite. Mind you, I'm not "attacking" the guy in question, it's nothing personal. I'm raging against the decision to put someone in charge of stuff he has no affinity with, something so important and fundamental in EVE as wars.


I am not attacking anybody.
I am just disappointed with everything thats (not) happening.

truth, the whole truth and nothing but the truth.

JinSanJong
Doomheim
#173 - 2012-04-18 12:07:16 UTC
Hmm im not sure. I still think the new mechanics looks a bit messy, its like someone has said we need to fix that so we shall just put some blanket mechanics in, with no real thought around wars at all.
I mean making the cost higher to dec large alliances, ok I can see a point here, more targets, more cost, but this depends on how much more tha cost is going to be. Sometimes the only way to actually fight back to the larger alliances is to war dec them in empire, because you are just goingto get blobbed in nullsec. So i am hoping this isnt the CSM 0.0 whiners crying they get shot on the jita undock and CCP protecting their already risk free game as it is.

I agree something has to be 'fought over' Most wars start because you want something, there isnt just a war to kill people, theres some end game. I like the idea of some war chest that you win, but if its just a dec fee, its not going to much and not worth fighting over, so maybe something more considerable perhaps?
Maybe you should actually put something on the line thats valuable? Maybe POCOS? Could be the prize? Becuase thats really all you can 'own' in non nullsec areas.

Maybe we make sov in highsec/lowsec, radical I know but the only way you can shoot something that belongs to someone in highsec/lowsec is by war deccing them. You can only war dec them if they actually have sov, the end game is to take the sov, wars still last a week at a time, in order for each side to try regain sov. I do think that we would need to severely limit the number systems any one alliance/corp can hold, infact a constellation at max, no more.

If someone declares war there has to be something that says 'you lost idiot' dont try wardec me again consequence, not jsut a war dec, opps we losing lets stop paying the dec fee. I think one good idea is if an attacker retracts a war becuase they are losing or whatever, the defender has the chance to carry on that war for free for another week.
Roime
Mea Culpa.
Shadow Cartel
#174 - 2012-04-18 12:33:28 UTC
If the agressed party does not fight the agressor, their POSes should be automatically transferred to the aggressor, and the cost of the wardec should be compensated from their corp wallet.

Same would go for whichever party loses the war, they have to pay the costs of the winner and give up their in-space assets.

Defenders have the right to extend the war for free, for an equal time they have been decced.

Aggressors get a global suspect flag in hisec, as they have paid CONCORD to look elsewhere.

This is Sparta.

.

Bane Necran
Appono Astos
#175 - 2012-04-18 12:35:56 UTC  |  Edited by: Bane Necran
Avila Cracko wrote:
When i heard that CCP put DEV team on this problem i thought there will be whole revamp of War Decs and we are getting nothing.


This is a disturbing trend i've noticed since Dominion, which was supposed to dramatically change war dynamics in 0.0. They start off saying one thing, but then back down later and only tweak it slightly. I sometimes wonder if devs playing the game along with players makes them sympathetic to whines of a vocal minority, when they should instead soldier on with what's best for the game overall.

But in this case, i still think war is war, and it's never 'fair'. You can either have wars in hisec along with all the unfairness war brings with it, or you remove the ability to have hisec wars altogether. Anything else and it's simply not war anymore.

Now, if only they'd also allow 'unfairness' in 0.0 wars, instead of catering to casuals. It's ridiculous that people can leave things completely undefended and get around to defending it much, much, later. In real war if you leave something undefended, you lose it, even to a small force. Why is all this care and attention put into ensuring everything is fair for 0.0 people, while people in hisec are told to HTFU?

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Andrea Roche
State War Academy
Caldari State
#176 - 2012-04-18 12:49:01 UTC  |  Edited by: Andrea Roche
It should cost more to wardec young corps and alliances rather than less. After all, old/large alliances is where the isk is really made. It also promotes dual accounts+ spies/ganking freighters, which is great for drama and CCP.
Its far too easy for large/old entities to deal with war but far harder for small/young entities.
The already present problem gets amplified with the disability of small/young entities to deal with war or in most cases not deal with war(logoski).

Once again CCP, provide functionality to make a stand and win the war, at least for small/young entities.

Nobody cares about large/old entities since they already made it! Its the small/young entities that need to make it pass that steep hill of wardecs + experience + eve mechanics + isk + character skills + getting corporation numbers higher + getting fc/logi/logistics/miners/manufactureers and pvpers. This will promote growth in EVE overall and there will be a larger amount of mid level entities which is what you want in ANY world economy and if EVE is trully an economy in itself then this is were you want to be!!!
FloppieTheBanjoClown
Arcana Imperii Ltd.
#177 - 2012-04-18 13:39:30 UTC
Lord RectAnus wrote:
I fully support the idea of the aggressor being unable to scoop new members/corps mid-war.

This is a terrible idea. Good merc corps can be at war a significant percentage of time. This would make it impossible for them to recruit while doing business. I really wish people would think things through before they suggest them.

A "cooldown" where a new recruit can't participate in a war for 1-24 hours would be just as effective at stopping what we and others have done in the past.

As for penalizing quitting a corp that is at war: just prevent the player from rejoining that corp for a fixed period of time. If you bail on a corp, whether they're on offense or defense, you can't rejoin it for 30 days.

Founding member of the Belligerent Undesirables movement.

Liam Mirren
#178 - 2012-04-18 13:52:21 UTC
FloppieTheBanjoClown wrote:
Lord RectAnus wrote:
I fully support the idea of the aggressor being unable to scoop new members/corps mid-war.

This is a terrible idea. Good merc corps can be at war a significant percentage of time. This would make it impossible for them to recruit while doing business. I really wish people would think things through before they suggest them.

A "cooldown" where a new recruit can't participate in a war for 1-24 hours would be just as effective at stopping what we and others have done in the past.

As for penalizing quitting a corp that is at war: just prevent the player from rejoining that corp for a fixed period of time. If you bail on a corp, whether they're on offense or defense, you can't rejoin it for 30 days.



How about this:

- if you leave a corp that is at war you are still vulnerable to attacks for 48 hours, but you can only aggress if they aggressed you first
- if you joined a corp that is at war you are vulnerable to attacks but you can only aggress when they aggress first, this also lasts 48 hours

This means that leaving a corp in a war you're not "safe" for 2 days while there is a penalty for doing so in the mean time, but if attacked you can fight back. If you join a corp at war you are instantly open to being attacked but you can't initiate it during those first 2 days. This would diminish corp hopping quite a lot and it wouldn't allow for people quickly join an empty corp in order to help out in the war and surprise people.

This would require a new type of flagging state but I do think it would be a good thing to consider.

Excellence is not a skill, it's an attitude.

Avila Cracko
#179 - 2012-04-18 16:56:51 UTC  |  Edited by: Avila Cracko
Bane Necran wrote:
Avila Cracko wrote:
When i heard that CCP put DEV team on this problem i thought there will be whole revamp of War Decs and we are getting nothing.


This is a disturbing trend i've noticed since Dominion, which was supposed to dramatically change war dynamics in 0.0. They start off saying one thing, but then back down later and only tweak it slightly. I sometimes wonder if devs playing the game along with players makes them sympathetic to whines of a vocal minority, when they should instead soldier on with what's best for the game overall.

But in this case, i still think war is war, and it's never 'fair'. You can either have wars in hisec along with all the unfairness war brings with it, or you remove the ability to have hisec wars altogether. Anything else and it's simply not war anymore.

Now, if only they'd also allow 'unfairness' in 0.0 wars, instead of catering to casuals. It's ridiculous that people can leave things completely undefended and get around to defending it much, much, later. In real war if you leave something undefended, you lose it, even to a small force. Why is all this care and attention put into ensuring everything is fair for 0.0 people, while people in hisec are told to HTFU?


Because CCP think that there is only 0.0 in EVE.
And thats the case because only few of DEVs actually play the game and those who play play it only in 0.0.
CCP need to get more perspectives on things in EVE, one is one is not enough to create and maintain the game.

truth, the whole truth and nothing but the truth.

Tobiaz
Spacerats
#180 - 2012-04-19 14:07:02 UTC  |  Edited by: Tobiaz
One thing many people seem to be missing here is that by making a structure the goal of wardecs it COMPLETELY removes the ability to wage a guerilla-style warfare in empire, because the defender can just force the attackers to fight a pitched battle at the structure.

Not to mention that this also makes it almost impossible to fight a war against larger corporations (because in a pitched battle the blob almost always wins).

From that article:
Quote:
It's also pretty bizarre that no matter how militarily powerful a corporation or alliance is, it can't physically win a war declared against it. There is simply no system in place to let the defender win the war.


Wel duh! That's how war works. The Americans seem to make it their country's duty over the last decade to prove to the world that overpowering military might does not equal guaranteed victory.

And 'winning' a war is a concept that resides heavily in meta-gaming territory. If you pummeled the few alts into no longer logging in, then you already achieved the main goal of just keeping your members safe. Of course it's annoying if they remain a lingering threat. But if a corporation can't deal with that because all members are wandering around willy-nilly, then that corp deserves to get picked apart like a flock of domestic chickens clucking about in the wild.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!