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Question about Micro Jump Drives

Author
Akirei Scytale
Okami Syndicate
#61 - 2012-05-03 09:42:54 UTC
Bienator II wrote:

what you realy mean: implement a proper tracking formula. The current tracking formula does not take ship orientation into account which is the root of the problem. For example: a ship orbiting a static object has still to track as much as the static object would have to... which is wrong. Thats why close range ships need such an insane tracking bonus.


Physics, bro. Roll
Akirei Scytale
Okami Syndicate
#62 - 2012-05-03 09:49:09 UTC
Sigurd Sig Hansen wrote:


um ok how about the computers explain it to the non computers then? I dont speak spreadsheet


are you kidding? that's how all information in EVE is presented. or are you too dumb to read freaking item info tabs?
Francisco Bizzaro
#63 - 2012-05-03 09:58:16 UTC
Ashrun Dir wrote:
Bienator II wrote:
what you realy mean: implement a proper tracking formula. The current tracking formula does not take ship orientation into account which is the root of the problem. For example: a ship orbiting a static object has still to track as much as the static object would have to... which is wrong. Thats why close range ships need such an insane tracking bonus.


Maybe I misunderstood your comment.

But, it sounds like the current tracking formula is correct. Both the stationary object and the ship orbiting the object need to have a high tracking speed.

The object needs to have a high tracking speed because it is at rest being orbited by the fast ship it is intending to hit. The ship has a high angular velocity w.r.t. the object.

The ship also needs to have a high tracking speed because it (the ship) is at rest in its own rest frame. i.e. the ship sees the object orbiting it at with a high angular velocity, and as such needs a high tracking speed to hit the object.

This would be the case if the orbiting ship always kept the same orientation. But the ship actually turns as it orbits (it always keeps the same side facing the static object). Effectively the tracking speed of the turret should get a bonus from the moving ship's ability to re-orient itself.

But the to-hit formulas are just hacks anyway. "tracking speed" is a word that is a attached to a number, but probably shouldn't be interpreted too literally in terms of real-world concepts of "tracking" or "speed".
Akirei Scytale
Okami Syndicate
#64 - 2012-05-03 10:04:32 UTC
Francisco Bizzaro wrote:

This would be the case if the orbiting ship always kept the same orientation. But the ship actually turns as it orbits (it always keeps the same side facing the static object). Effectively the tracking speed of the turret should get a bonus from the moving ship's ability to re-orient itself.

But the to-hit formulas are just hacks anyway. "tracking speed" is a word that is a attached to a number, but probably shouldn't be interpreted too literally in terms of real-world concepts of "tracking" or "speed".


Only when the target is stationary.
Francisco Bizzaro
#65 - 2012-05-03 10:12:41 UTC  |  Edited by: Francisco Bizzaro
Akirei Scytale wrote:
Francisco Bizzaro wrote:

This would be the case if the orbiting ship always kept the same orientation. But the ship actually turns as it orbits (it always keeps the same side facing the static object). Effectively the tracking speed of the turret should get a bonus from the moving ship's ability to re-orient itself.

But the to-hit formulas are just hacks anyway. "tracking speed" is a word that is a attached to a number, but probably shouldn't be interpreted too literally in terms of real-world concepts of "tracking" or "speed".


Only when the target is stationary.

Sure, that was the original example quoted.

But in general moving (or rotating) ships should have a bonus to tracking speed whenever they are also turning in the direction of the target.
Anabaric
Hostile.
PURPLE HELMETED WARRIORS
#66 - 2012-05-17 15:05:47 UTC
Francisco Bizzaro wrote:

But in general moving (or rotating) ships should have a bonus to tracking speed whenever they are also turning in the direction of the target.


Should do, but then you'd open up a can of worms with passive allignment. Roll

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