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Question about Micro Jump Drives

Author
masternerdguy
Doomheim
#21 - 2012-04-16 17:52:24 UTC
Joe Skellington wrote:
Micro Jumpdrives? Please tell me this is a troll or a joke :(


Nope. I believe they even have to be spun up/spooled up.

Things are only impossible until they are not.

JC Anderson
RED ROSE THORN
#22 - 2012-04-16 17:57:23 UTC
masternerdguy wrote:
Joe Skellington wrote:
Micro Jumpdrives? Please tell me this is a troll or a joke :(


Nope. I believe they even have to be spun up/spooled up.


Yeah check what I posted.. It lists a ramp up time.
Hayaishi
The Scope
Gallente Federation
#23 - 2012-04-16 19:13:51 UTC
What I don't understand is why everyone is so against close range fleet battles.... It's how they should be after-all...
Chandaris
Immortalis Inc.
Shadow Cartel
#24 - 2012-04-16 19:32:06 UTC
because people are risk averse and want an i-win button.

the problem w/ sniper fleets is the only thing that counters them is another sniper fleet.

Or scanning them down and warping to them, but any FC with half a brain can see that coming a mile away and avoid it.
masternerdguy
Doomheim
#25 - 2012-04-16 19:32:59 UTC
Hayaishi wrote:
What I don't understand is why everyone is so against close range fleet battles.... It's how they should be after-all...


To be honest fighting at extreme close range in space is probably really unrealistic.

Things are only impossible until they are not.

Markus Reese
Deep Core Mining Inc.
Caldari State
#26 - 2012-04-16 19:37:14 UTC  |  Edited by: Markus Reese
Good info on the data there. Looks like 30 second cycle to jump, 2 minute cooldown. 942 cap, so easy to not have enough and battleship only. Can be handy I think, won't be too overpowered since it is a fixed warp range. Want to avoid the microjump, stay at 120km/70km for long range.

Edit: Says battleship class module, but if it doesn't work via mass/thrust like battleships, doesn't that mean it could also be used on capitals? That would be a nice usage.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Subdolus Venator
State War Academy
Caldari State
#27 - 2012-04-16 19:43:33 UTC
Mars Theran wrote:
Oh great.. blinky-blinky combats in our future. You'll have people teleporting all over the warzone chasing one another.

Awesome, if true.
That would reward actual practice and clear tactical thinking.


Human skill and reflexes > Button-mashing.

EVE is EVE - Feaces will eventuate.

Vaal Erit
Science and Trade Institute
Caldari State
#28 - 2012-04-16 20:00:07 UTC
I just can't think of a single reason why I'd use this module. Are my enemies supposed to sit there while I charge up and get into range of them? I am supposed to know exactly when people will warp on top of me and charge my micro jump exactly 30s in advance to get away?

With a long cooldown and charge up time you are better off using good ol cloaky warp ins and warping out and then back in. Maybe CCP can provide a good example of the usage of this module in an upcoming dev blog?
Mars Theran
Foreign Interloper
#29 - 2012-04-16 20:03:55 UTC
Subdolus Venator wrote:
Mars Theran wrote:
Oh great.. blinky-blinky combats in our future. You'll have people teleporting all over the warzone chasing one another.

Awesome, if true.
That would reward actual practice and clear tactical thinking.


Human skill and reflexes > Button-mashing.


While I agree with you in theory, EVE is about button mashing. More simplified games can be played that way, but having to wait n seconds for locking time and cycle turrets kind of makes the whole idea improbable.

It being a Battleship class module and having a 2 minute cooldown is actually fair and appropriate I think, and might result in more Battleships being brought to fights given they will suddenly have an improved and more versatile role on the field. You might see a problem with Machariels becoming suddenly overpowered however and with Fleets in 0.0 which will suddenly be able to close range and avoid Drake missile spam by jumping past it. It will make things more interesting though.
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leviticus ander
The Scope
Gallente Federation
#30 - 2012-04-16 20:10:02 UTC
Vaal Erit wrote:
I just can't think of a single reason why I'd use this module. Are my enemies supposed to sit there while I charge up and get into range of them? I am supposed to know exactly when people will warp on top of me and charge my micro jump exactly 30s in advance to get away?

With a long cooldown and charge up time you are better off using good ol cloaky warp ins and warping out and then back in. Maybe CCP can provide a good example of the usage of this module in an upcoming dev blog?


they were listing it as a GTFO button for ships and fleet comps that are fairly weak such as sniper fleets or indy ships.
Eternum Praetorian
Doomheim
#31 - 2012-04-16 20:11:22 UTC
This is not a module that will "encourage" more combat as CCP claimed they wanted to do in Inferno. It strikes me as another tool people will use to run away from/avoid a potential fight.

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Subdolus Venator
State War Academy
Caldari State
#32 - 2012-04-16 20:15:12 UTC
Mars Theran wrote:
Subdolus Venator wrote:
Mars Theran wrote:
Oh great.. blinky-blinky combats in our future. You'll have people teleporting all over the warzone chasing one another.

Awesome, if true.
That would reward actual practice and clear tactical thinking.


Human skill and reflexes > Button-mashing.


While I agree with you in theory, EVE is about button mashing. More simplified games can be played that way, but having to wait n seconds for locking time and cycle turrets kind of makes the whole idea improbable.

It being a Battleship class module and having a 2 minute cooldown is actually fair and appropriate I think, and might result in more Battleships being brought to fights given they will suddenly have an improved and more versatile role on the field. You might see a problem with Machariels becoming suddenly overpowered however and with Fleets in 0.0 which will suddenly be able to close range and avoid Drake missile spam by jumping past it. It will make things more interesting though.

I can't see anything there that disagrees with my point - You're talking about using... Skill and clear tactical thinking.

Sure, there will still be button mashing - Can't be avoided. But something that shakes up the battlefield, adds elements of unpredictablilty and increases tactical flexiblity is all good, in my mind.

EVE is EVE - Feaces will eventuate.

masternerdguy
Doomheim
#33 - 2012-04-16 20:17:00 UTC
Eternum Praetorian wrote:
This is not a module that will "encourage" more combat as CCP claimed they wanted to do in Inferno. It strikes me as another tool people will use to run away from/avoid a potential fight.


I agree. This and the hellcat nerf are part of a larger conspiracy to dumb EVE down.

Things are only impossible until they are not.

Subdolus Venator
State War Academy
Caldari State
#34 - 2012-04-16 20:18:25 UTC
Eternum Praetorian wrote:
This is not a module that will "encourage" more combat as CCP claimed they wanted to do in Inferno. It strikes me as another tool people will use to run away from/avoid a potential fight.

Recognizing that if it *is* used as a GTFO button, they'll be l;eaving all their sub-BS ships behind to die. So it's not exactly cost-free, in that scenario.

EVE is EVE - Feaces will eventuate.

Eternum Praetorian
Doomheim
#35 - 2012-04-16 20:21:57 UTC  |  Edited by: Eternum Praetorian
True enough I suppose.
* Buys a nanopest Tempest. Shocked

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Tippia
Sunshine and Lollipops
#36 - 2012-04-16 20:25:57 UTC
masternerdguy wrote:
I agree. This and the hellcat nerf are part of a larger conspiracy to dumb EVE down.
Good thing that there is no hellcat nerf, then.
Ranger 1
Ranger Corp
Vae. Victis.
#37 - 2012-04-16 20:36:36 UTC  |  Edited by: Ranger 1
I hadn't seen the data dump, and apparently missed the spool up and cool down discussion as well... although I had assumed this would have to be part of the mechanic.

Did I miss it or do we know what range the MJD Interdictor Bubbles are going to have? That's going to be a huge factor, especially since it looks like the take a while to anchor... which makes them primarily a tool for the defenders to use (or as part of an area set up as a trap).

Don't get me wrong, as I said I am very much for new tactical options on the battlefield... as long as they don't completely disenfranchise an existing tactic like a sniper fleet. Personally I prefer combat of any scale to be "in your face", but I'm more concerned with over all game balance discussions like this.

I don't really consider a Drake fleet to be a true sniper fleet, in fact I'd like to see a mechanic that made the option to have extreme range fleets viable again (150km) yet still have a good counter. The more tactics (including attack range) available and effective, yet still easily counterable with the correct tactic by your opponent, the better.

Edit: Also, am I seeing that MJD will also be affected by standard warp scram/bubbles? If so that opens up some interesting options. Namely put up a MJK Interdiction bubble around yourself (hopefully it has good range) while retaining the ability to simply warp out as normal... but a traditional bubble keeps a fleet pinned from not only warp but from Micro Jumps as well.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tanya Powers
Doomheim
#38 - 2012-04-16 20:46:50 UTC
Markus Reese wrote:
Edit: Says battleship class module, but if it doesn't work via mass/thrust like battleships, doesn't that mean it could also be used on capitals? That would be a nice usage.


There's already so many "strange" things in Eve I wouldn't be surprised of that one nor that mod being used by Battlecruisers/T3 ships...
Gogela
Epic Ganking Time
CODE.
#39 - 2012-04-16 21:07:38 UTC
I don't see what all the hubb-bub is about. At least with respect to lowsec piracy... we do that now. Hell even the null guys have bookmarks all around the gates and stations in their home systems (most anyway). Want to jump 100km? Warp to that bookmark at 170km away at a range of 70. This is already common practice. Take a look at ninja looters in Tama or the current back and forth going on between gatecampers/pirates/mission runners/bigger corps in Malia.

Signatures should be used responsibly...

Ranger 1
Ranger Corp
Vae. Victis.
#40 - 2012-04-16 21:36:21 UTC
Gogela wrote:
I don't see what all the hubb-bub is about. At least with respect to lowsec piracy... we do that now. Hell even the null guys have bookmarks all around the gates and stations in their home systems (most anyway). Want to jump 100km? Warp to that bookmark at 170km away at a range of 70. This is already common practice. Take a look at ninja looters in Tama or the current back and forth going on between gatecampers/pirates/mission runners/bigger corps in Malia.


Very true, but the difference is that there would be no large "home turf advantage" due to thoroughly bookmarking the system you plan on operating in... both parties (if equipped with MJD's) would equally have that capability.

Also, with bookmarks and ranged warping, you are restricted to the area's (in a linear fashion) you have bookmarked. With MJD's you can do a Micro Jump in any direction you happen to be facing.

It does open up more tactical options for both sides, with the advantage still being (to a lesser degree than now) with the team with the most bookmarks.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.