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A question about Orcas

Author
Pugnacious Monkey
Royal Amarr Institute
Amarr Empire
#1 - 2011-09-13 05:17:24 UTC
I was approached by a friend of mine that started playing Eve a short while ago and he asked me a question that I could not answer because I have been pretty consumed with PvP in the game. He (and one of his online friends) are planning on starting to drift through wormholes. He told me that they would both need to be in combat to be able to accomplish all of the sleeper sites. They want to use an Orca as their "mobile base" to cut down on the costs that a POS would run them as well as the set up and tear down times.

To the best of my knowledge, the Orca must be piloted for someone else in the fleet to be able to access it. If the Orca pilot needs to change ships he/she must jettison the ship and then leave the Orca. I warned against the possibility that the Orca could be stolen but, as far as I know, that is the only way that the two of them could do it without getting a third pilot or one of them getting a second account.

All in all, I am looking for a good down and dirty explanation of how this would actually go down so that I know I am not giving them bad information. Can you access the ship maintenance array or cargo... or anything else while the Orca is not being piloted? How feesable would it be for them to be "wormhole nomads" using the Orca to move them and their "package" around? If it is somewhat feesable, how would you go about doing it?

Thanks to everyone who read this and will be extremely gracious for all constructive replies.
mxzf
Shovel Bros
#2 - 2011-09-13 05:34:22 UTC
To put it plainly, abandoning an Orca in space is stupid. If they're going to take an Orca along, get a char to fly it (usually an alt). As for accessing an Orca's bays when it's unpiloted, I don't know, I haven't been crazy enough to get out of my Orca in space to test it, lol.
Pugnacious Monkey
Royal Amarr Institute
Amarr Empire
#3 - 2011-09-13 05:37:21 UTC
mxzf wrote:
To put it plainly, abandoning an Orca in space is stupid. If they're going to take an Orca along, get a char to fly it (usually an alt). As for accessing an Orca's bays when it's unpiloted, I don't know, I haven't been crazy enough to get out of my Orca in space to test it, lol.


Thank you for your reply. =)

Now, for my next question. If they are wanting to just bounce from one WH to the next... just the two of them... what would the best way be to do it?
Sersant Majoor
How do you turn this on.
#4 - 2011-09-13 09:19:30 UTC
It might be a good idea for them to join a WH corp to get a better understanding on how the whole WH mechanics work. If they want to be stuborn and do it by themselves, then they can scan for WH from Highsec, go and do a couple of sites and get back to Highsec.

Living out of a Orca in WH space doesn't sound like a good idea. Way to many predators lurking around. :)
Tauranon
Weeesearch
CAStabouts
#5 - 2011-09-13 10:03:06 UTC  |  Edited by: Tauranon
Last I tried, ejected orca SMA works for refitting ships.

Ejected orca will be visible to 256 au probes as a hit as well as d-scan for 14au as an orca. ie: a good player may then close to 14au to determine the hull type without uncloaking, so your ejected orca will eventually get spotted - probably without you knowing the process has begun. You'd have to be really disciplined about keeping it at a safe within range of whatever content your doing etc, otherwise your d-scan will not tell you whether its been scanned, and if you do keep it in range, it will just tell people to come over here and look for you.

orca is also nasty at WHs due to slow align time and starting too close to the WH. I think I would usually succeed decloaking an orca attempting mwd/cloak/warp at a WH. You are most at risk of this when you initially deploy to w-space, as highsec WHs are the best place to sit to wait for a target.

I considered doing this, but in practice I think the orca will just get full and become a giant loot pinata, its valuable to begin with, let alone with 2 weeks of C4 salvage in it. There are a lot of details that you need to go through to give yourself best chance of deploying safely, but some parts of flying an orca with poor support in WH space necessarily involves risk.

Blockade runners far more likely to move about in WH space without getting caught.
Alaik
Lucifer's Hammer
A Band Apart.
#6 - 2011-09-13 10:27:49 UTC  |  Edited by: Alaik
An Orca really wouldn't be worth the risk in a WH, like the above posters have said. Just don't do it.

What are they currently both flying? A pair of drakes can be fitted so that all options are covered, with preferably both having a probe launcher, and then sharing salvager/codebreaker/analyzer between the two of them. So one ship having probe launcher, full set of HMLs, analyzer and normal for the rest of the slots, the other ship has probe launcher, salvager, rest of the highs as launchers, 1 mid for codebreaker and the rest normal. They'll probably need sisters launcher/probes for the bonus, and should probably also consider cheap 'prospector' implants to assist the scanning if they want to do anything other than anomalies.

I would advise in that situation to suck up the inefficiency until they have made enough ISK for a PLEX, then start a trial account, PLEX it, and train up an alt for a destroyer initially with probe launcher/salvagers/analyzer/codebreaker/cloak. The alt just stays cloaked at a safe spot while the drakes clear a site. Once the alt is active, the two drakes can go back to real fits. When you are happy with the skills on the alt, you can consider a noctis for the alt, or even swap to a covops for better scanning ability while still having slots for the rest.

EDIT: If they stick to nomadically raiding C1 and C2 holes until they get the alt account, then the refitted drakes should be able to handle a C3 once they are back to proper fits.
Bloody Wench
#7 - 2011-09-13 11:25:32 UTC  |  Edited by: Bloody Wench
There is no possible way they will be able to keep the orca safe if they eject. No chance. It's fairly standard procedure to fly from one end of the system to the other spamming D-scan to see who's home. An Orca not at a POS? Well, best case scenario it will just get blown up, worst case..they take it lock stock and barrel. Never firing a shot and never having revealed themselves for longer than it takes for one session change.

Actually if it was me who found it, I'd board it, then scoop the recon/covops I was in and bugger off with it.

It's a poor idea, an Orca alt is what..50 odd days from scratch? Buy a mining alt and you've done most of the time already.

Also FYI I'm pretty sure Orcas can't go into C1 holes if that was on thier list of stuff they wanted to do.


If they really must do it, pack a small POS in the orca, and deploy it. At least then they have somewhere to bail out to wait out combat timers and log off if things go wrong.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Lord Wickham
Pator Tech School
Minmatar Republic
#8 - 2011-09-13 11:25:52 UTC
taking an orca into a wormhole is f'ing crazy, for the cost of the orca you can plex an alt account for 81 days and pay for the equipment your gona need to fly it.

as the poster said previously to me, you can use the alt in cov ops(once trained) to scan down all sites and then share the bookmarks with your friend and yourself. once he's done his scanning cloak him up run the sites, switch back to him when you done everything and then collect the loot/salvage. find your next wh and move on.


the problem after 81 days is that you'll have to work out the cost of a plex for your alt account between you and your friend which is gona be on the high end 200mil each a month. if your actively running wh's weekly you'll pay for this no problem and still make more isk then high sec running.

beauty of it is that since your both paying/sharing cost of alt account you can take turns flying the alt account so neither 1 is bored salvaging/scanning. obviously against EULA so dont brag about it.


if your determined to fly an orca in your wh, leave it at the entrance/exit to high sec, watch d scan and if anyone pops up fly back to your orca board up and jump through wh into high sec where you will be safe. orca has quite high EHP but usually while your flying it, without being boarded i still think it has enough EHP to withstand enough DPS for you board and jump. like i said in my first sentence though you'd be crazy as hell to go this route.
Captain Hindsite
Hedion University
Amarr Empire
#9 - 2011-09-13 13:36:57 UTC
Just wrote out a nice long reply, but the forum ate it. Hope you CCP folks are reading the many, many posts from people noting this problem. Figure it out guys, ffs.

Don't have the time and/or the patience to recompose what I wrote, so -

1. don't leave it unpiloted, you'll lose it.
2. the basic concept is sound (i.e., using an Orca as a mobile base) but - they'll need, at minimum, three accounts (one dedicated Orca pilot, 1 cov ops/salvager, 1 combat). Cloak the Orca and leave it that way as much as possible. Only log it in when absolutely necessary, i.e. when switching ships from cov ops to salvager. Log in you scanner first, and only log in the other accounts when you're as sure as you can be (never a guarantee in w-space) that you are alone. If they can manage it, their best bet may in fact be to permanently afk cloak the Orca in system, thereby removing the dangerous period of logging the ship in, emergency warping, and re-cloaking. At any rate, paranoia and the d-scan will be their best friends.

It's doable, and I think your friends should be encouraged to pursue it. Two things first, though - they need to familiarize themselves with w-space and build a nice reserve pile of isk. Provided they fully understand the risks involved, I think it's a great way to spend some game time.
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#10 - 2011-09-13 14:06:55 UTC
something better to use would be a blockade runner something that can use a covert ops cloak. because wormholes have certain sizes to their mass that keeps them open for so long and a ship like an orca is gonna be makeing that mass smaller.

Blockades dont have the cargo capacity of an orca but you can leave them somewhere ona char and cloak up and warp around cloaked also very handy if an enemy gang warps in to play pew pew. an Orca on the other hand are slow as dirt., and would get popped alot easier.
Pugnacious Monkey
Royal Amarr Institute
Amarr Empire
#11 - 2011-09-13 15:39:52 UTC
Hey everyone. Thanks for your replies. They are very insightful and I will relay the information to my buddy. I always thought that ejecting from their Orca was a bad idea. Now I have some counter ideas to pose to them. You guys rock!
mxzf
Shovel Bros
#12 - 2011-09-13 15:46:51 UTC
destiny2 wrote:
something better to use would be a blockade runner something that can use a covert ops cloak. because wormholes have certain sizes to their mass that keeps them open for so long and a ship like an orca is gonna be makeing that mass smaller.

Blockades dont have the cargo capacity of an orca but you can leave them somewhere ona char and cloak up and warp around cloaked also very handy if an enemy gang warps in to play pew pew. an Orca on the other hand are slow as dirt., and would get popped alot easier.


Yeah, an alt in a BR will easily hold all the salvage and loot you'll get from combat sites, the only thing you would need the Orca's huge size for is if you're mining or gassing. Also, the Prowler has a free util high for a probe launcher or salvager (or a agil-fit Mammy with a regular cloak could probably fill about the same role, and that only takes an alt a week or two to train for, you could even have another char on your account do that and switch between chars).
Mr Kidd
Center for Advanced Studies
Gallente Federation
#13 - 2011-09-14 02:54:32 UTC  |  Edited by: Mr Kidd
I've considered using an Orca as a mobile point base as well. But, what you're suggesting is not going to work. If someone knows you have an orca in system it'll go something like this:

Cloaky runs dscan, sees you and Orca.
Cloaky runs dscan, sees you, Orca and capsule.
Cloaky runs dscan, sees you, Orca and ship.
Cloaky uncloaks and launches probes beyond your dscan range and gets your location to 100% in about 10 seconds.
Cloaky calls in more cloaky friends.
Cloaky friends warp in HIC, kill you while you're running sleeper site, pod you. Cloakies steal your Orca or blow it up.

The only way an Orca would work is if it had a dedicated pilot, a cloak and plenty of safe spots to warp to. It would always have to be cloaked and aligned. And you guys really couldn't linger unless you were fairly certain the system was empty. A sig as big as an Orca could prolly be found at 4au. If they know the general area of where you are they'll warp in pre-arranged probes from off map right on top of you. One scan and they got you.

A better option still utilizing the Orca is using a small or medium POS. I can carry a large POS, most defensive modules and 1 week worth of fuel in a Orca. So, it would probably be quite flexible for you . You wouldn't worry about defensive modules since the POS is more or less disposable at that point. It's just a safe spot with a force field. Just make sure you have safe spots you can warp to if someone decides they want to hang your POS on their mantle as a trophy.

Don't ban me, bro!

Substantia Nigra
Polaris Rising
Goonswarm Federation
#14 - 2011-09-14 23:22:26 UTC
Mr Kidd beat me to it, but I agree with his final point. I also agree with allt he previous posters advice not to leave an unpiloted orca sitting in space ... any space!

Orca's are very good for many aspects of w-space ops, they carry a heap of stuff (including ships) and provide in-space logistics support. Their downside is that they are expensive to lose, they are big (not many orca jumps before you kill your wormhole), and they have the align-warp characteristics of a Galapagos Giant Tortoise.

Before I became a w-space resident I would search out w-systems and squat for a short time to clear sites ... which sounds like what the OP is discussing. I wasn't able to fly the orca but would setup an undefended small or medium POS as my home base, viewing it as expendable, and would work from there. I did this using mammoths, and could setup a reasonable temporary homebase with just a few mammoth loads ... much less than an orca can carry.

If you wanted to run from an orca you could easily do the same. Carry a very basic complement of POS gear and fuel in the orca. Setup a rudimentary POS and place orca inside POS forcefield. Work from POS / orca. If your POS gets attacked you will get mailed warnings (I am assuming this still happens) and you can head back to reboard, and save, your valuable orca ... taking care with your approach in case attackers have also bubbled the POS. It doesn't take much to kill a small POS, but unless you're brain-dead you should have enough time to respond to the attack and hopefully reclaim / save the orca.

When you're done for the day, just board your orca and head to a safepot to logoff. Don't leave it inside a small POS when you logoff ... you could find your POS missing, and the location nastily camped and bubbled, when you next logon. You could even remove the fuel from the tower before headingoff to bed. Unless you've got other modules onlined it's not highly likely anyone will shootup an offline anchored tower whiel you sleep.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

grumpyguts1
Science and Trade Institute
Caldari State
#15 - 2011-09-15 00:48:50 UTC
Captain Hindsite wrote:
Just wrote out a nice long reply, but the forum ate it. Hope you CCP folks are reading the many, many posts from people noting this problem. .


damn.. this happened to me now also...

So the short answer, we did it, it works. Use 3 pilots. Orca better than blockade runner as you can carry extra ships and switch.
Always keep orca in safe cloaked. Setup small pos and leave salvager there so not to reveal orca. Only bring orca to pos when done. When roaming, send scout, orca then scout. Fit probe to orca in case of separation, wh closing or death of other pilots.
We used tengus' for combat, buzzard and falcon for scouting. Falcon to help out orca it it gets into trouble. Only work during week days, weekends too busy with wh residents and PvP fleets..