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Crime & Punishment

 
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I've found out what I was looking for. Thank you to those who participated.

Author
Delhaven
Federal Navy Academy
Gallente Federation
#1 - 2012-04-15 17:16:09 UTC  |  Edited by: Delhaven
High level summary:

The initial question was: "I think the current CONCORD system is dumb. Please find an alternative system below. Discuss."
Feedback was requested and received.
The results have been analyzed.
The conclusion can be found at post 44 on page 3.

I've been trying to figure out what specifically it is about suicide ganking that bothers me so much. Then I started thinking about it in terms of real life crime and punishment. And the metaphor that came to mind is that suicide ganking is basically like being robbed on the street at knifepoint. In both cases someone is going about their daily business, when somebody else unexpected does something illegal.

For the purposes of this post, the person being attacked will be referred to as the "Defender", the ganker will be referred to as the "Aggressor", and CONCORD will also be known as the "Authorities".

(A) In real life, the problem with crime is that the Aggressors aren't always caught. You could get robbed and file a police report. But the odds are, for a small crime it isn't likely that the robber will actually get caught by the Authorities. This isn't the case with Eve. CONCORD knows who everyone is and where they are at all times within they jurisdiction.

If you want to make Eve more like real life, put a percentage on whether or not CONCORD will show up at all, based on the security status of the system (1 = 100%, 0.8 = 80%, 0.5 = 50%, etc.), instead of the current system where they always show up, but it can take more time. If they do show up, there has to be some truly painful consequences to the Aggressor. If not, it sucks to be the Defender. This is also equivalent to going to the seedier parts of town because there's less competition and better potential to make money, but you're taking a chance in doing so.

(B) Right now in Eve, the response of the Authorities is the real life equivalent of catching the Aggressor within seconds, but then just taking away the knife, letting them keep the money, and allowing them walk away while the Authorities say: "We'll be watching you for the next ten minutes. But then you're free to rob the next guy. We'll see you then."

So, that leaves us with what can be done to bring punishments in Eve a little closer to real life. A couple of simple ideas:

1. Financial penalties: the Aggressor pays back the Defender for the value of the assets lost. If the Aggressor doesn't have that much, their income will be garnished (at say, 50%) and the proceeds will go the Defender until the value is paid back. Anything entering the Aggressor's wallet will be fair game for seizure; or

2. Something equivalent to jail: CONCORD will actively hunt any ships flown by the Aggressor for a period of time (say, 48 hours). This will force the Aggressor to stay docked up (in jail) or flee justice (to low-sec of null) for that time period; and/or

3. Boost the CPU and power grid of all dedicated mining vessels, to allow them to fit sufficient tank to survive an attack long enough for the Authorities to arrive. Since the boosting of Destroyers and the adding of Tier 3 Battlecruisers is like allowing Aggressor to carry an AK-47 instead of a knife, it's only fair that Defenders be allowed to have the choice to wear body armor instead of just the current knee and elbow pads.

(C) I don't have problem with suicide ganking being part of the game. But what bothers me is the lack of real consequence. A drop in security standings is like having a criminal record, so that should be kept. Removing insurance from suicide ganking was just common sense. It was like an Aggressor going to an insurance company and saying: “The Authorities took away my knife when I robbed someone. They let me keep the money, but you need to cut me a cheque anyway so I can buy another knife to rob the next guy.” What's needed is a real deterrent, like the threat of jail time in real life, to make Aggressors have to think carefully about the consequences of their actions, plus the chance to just maybe get away with it entirely.
Delhaven
Federal Navy Academy
Gallente Federation
#2 - 2012-04-15 17:16:23 UTC  |  Edited by: Delhaven
Further thoughts one the 'percentage of getting caught' model

(a) This could be extended into low-sec as well, possibly being used to eliminating the differences. So an area with 0.4 security would have a 40% chance of getting a response, 20% at 0.2, etc. Or the formula could be modified to make the two areas still separate: 5% less chance of getting caught for every 0.1 in high sec (1.0 = 100%, 0.8 = 90%, 0.6 = 70%, etc.), and 5% chance of getting caught for every step above zero for low-sec (0.1 = 5%, 0.3 = 15%, 0.4 = 20%, etc.).

(b) You could get into a corrupt police force situation: some Corps could pay ISK for the Authorities to look the other way. Other Corps could pay ISK for additional protection from the Authorities. This would change the percentage response rate based on a formula (100M ISK for every 1% per month for example).

(c) Since the Authorities are a lot more likely to keep an eye on someone with criminal record, the chance of them showing up could be modified by the security status of the Attacker. For example: -0.01 to -0.1 = 10% better odds, -0.21 to -0.3 = 30% better odds, etc. Citizens that are already law-abiding are all generally treated the same, so a positive status won't make a difference.
Tarryn Nightstorm
Hellstar Towing and Recovery
#3 - 2012-04-15 17:45:51 UTC  |  Edited by: Tarryn Nightstorm
Video game informed by non-consensual PvP =/= real life crime, nor yet is there a legitimate parallel between the two.

1/10.

Next!

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Delhaven
Federal Navy Academy
Gallente Federation
#4 - 2012-04-15 17:48:42 UTC
Tarryn Nightstorm wrote:
Video game informed by non-consensual PvP =/= real life crime, nor yet is there a legitimate parallel between the two.

1/10.

Next!


Why does Concord blow people up now if they don't think it's a crime?
Jake Warbird
Republic Military School
Minmatar Republic
#5 - 2012-04-15 17:49:41 UTC
I thought they were just pixels.
Herr Wilkus
Aggressive Salvage Services LLC
#6 - 2012-04-15 18:02:13 UTC
CCP nerfs gankers three times in a single month.
Carebears just keep on crying.
Everything normal, I can see.
Katja Faith
Doomheim
#7 - 2012-04-15 18:19:00 UTC
tl;dr

Pixels on a screen. Grow the **** up.
Tarryn Nightstorm
Hellstar Towing and Recovery
#8 - 2012-04-15 18:31:46 UTC  |  Edited by: Tarryn Nightstorm
Delhaven wrote:


Why does Concord blow people up now if they don't think it's a crime?


I don't have enough hands to give ^^^that^^^ the face-palm it deserves.

1/10, pls un-install client naow, kthxbai.

E: Proper lolcat-speak.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Eryn Velasquez
#9 - 2012-04-15 19:06:12 UTC
Herr Wilkus wrote:
CCP nerfs gankers three times in a single month.
Carebears just keep on crying.
Everything normal, I can see.


You forgot to thank CCP for giving you all the tools before. The buff on destroyers, the T3s - now it was just the time to do something good to the victims.

_“A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” ― Jean-Jacques Rousseau _

Jake Warbird
Republic Military School
Minmatar Republic
#10 - 2012-04-15 19:22:02 UTC
I once got ganked in the forums. There was no concord either. Those ******* griefers!! *ragefist*
Shai 'Hulud
#11 - 2012-04-15 19:22:34 UTC
Delhaven wrote:
Why does Concord blow people up now if they don't think it's a crime?
Exactly. Concord already considers suicide ganking to be a crime. We are treated as criminals for an indefinite time period once our sec. status falls below a certain point. A suicide ganker grinding sec. status back up is the equivalent of paying one's debts to society. Have you never heard of a "chain gang?"

That said, your biggest mistake is comparing the reality portrayed in EVE to that we have seen in real life at any given time. Do you see Apple literally declaring government sanctioned war on Microsoft and raiding their HQ with tanks? There are a lot of aspects of EVE law that do not match up with our real life counterparts. Systems of law can be arranged in an almost infinite variety, so you need to defend your arguments on their merits alone rather than making comparisons to what you feel are real life equivalents.

The most useful slaves are those that believe themselves to be free

Jake Warbird
Republic Military School
Minmatar Republic
#12 - 2012-04-15 19:25:33 UTC
Shai,love your work,sir.... 07
Delhaven
Federal Navy Academy
Gallente Federation
#13 - 2012-04-15 19:31:03 UTC  |  Edited by: Delhaven
Jake Warbird wrote:
Shai,love your work,sir.... 07


Agreed.

Shai 'Hulud wrote:
Delhaven wrote:
Why does Concord blow people up now if they don't think it's a crime?
Exactly. Concord already considers suicide ganking to be a crime. We are treated as criminals for an indefinite time period once our sec. status falls below a certain point. A suicide ganker grinding sec. status back up is the equivalent of paying one's debts to society. Have you never heard of a "chain gang?"

That said, your biggest mistake is comparing the reality portrayed in EVE to that we have seen in real life at any given time. Do you see Apple literally declaring government sanctioned war on Microsoft and raiding their HQ with tanks? There are a lot of aspects of EVE law that do not match up with our real life counterparts. Systems of law can be arranged in an almost infinite variety, so you need to defend your arguments on their merits alone rather than making comparisons to what you feel are real life equivalents.


Thank you for an actual response. It's appreciated.

I hadn't thought about the chain gang, but it makes sense. My question: is the current security status system enough of a deterrent? Is the chain gang enough work for people to factor it into their decisions?

Fair point about Apple. But from a broader point, does the punishment fit the crime? Is losing a million ISK worth of destroyers a good enough consequence for blowing up a 350M ISK Hulk in space that is supposedly under the rule of law?

A broader statement:

My point for posting this isn't to start another Carebear versus PvP arguement. There are lots and lots of those out there already. I am coming at this from one perspective, but again, I don't have a problem with suicide ganking. I have a problem with the way CONCORD works because it doesn't make any sense. What I'm looking for is some real feedback on the proposed system. Why it would work, or why it wouldn't. How it could be modified to make it better. Etc. I've imbedded the robbery metaphor because I figured it would make things easier to visualize.

I could easily be convinced that CONCORD and system security should be eliminated entirely. That would make a lot more sense than the current system and would put everyone on equal footing.
Jake Warbird
Republic Military School
Minmatar Republic
#14 - 2012-04-15 19:36:46 UTC
Well to be fair,we are in a universe where CCP decides the rules. I'm guessing it not very easy to listen to thousands of voices all at once. Can't please everyone and all that. Hopefully you will find the answer you are looking for.
Cannibal Kane
Viziam
Amarr Empire
#15 - 2012-04-15 19:37:08 UTC  |  Edited by: Cannibal Kane
BAH... wanted to say something....

just not worth the effort so it got deleted.

"Kane is the End Boss of Highsec." -Psychotic Monk

Delhaven
Federal Navy Academy
Gallente Federation
#16 - 2012-04-15 19:50:33 UTC
Jake Warbird wrote:
Well to be fair,we are in a universe where CCP decides the rules. I'm guessing it not very easy to listen to thousands of voices all at once. Can't please everyone and all that. Hopefully you will find the answer you are looking for.

Ideally, CCP would weight in on this and give some of their ideas on the philosophy behind CONCORD. If CCP doesn't give a crap about it, then that would at least be an answer. In an ideal, happy world it would give one side or the other (Carebears or PvP folks) something to point the other side to, so people will just shut up about it all.
Kazacy
BACKFIRE Squad
#17 - 2012-04-15 19:50:33 UTC
to the OP: are you sure this is not another whine for nerf suicide gankers? also your corp name seems to get along pretty well with this Big smile
Delhaven
Federal Navy Academy
Gallente Federation
#18 - 2012-04-15 19:51:57 UTC  |  Edited by: Delhaven
Kazacy wrote:
to the OP: are you sure this is not another whine for nerf suicide gankers? also your corp name seems to get along pretty well with this Big smile

I am absolutely biased, and I'll be the first to admit it. Big smile

But I am not closed minded. My point is to try and see things from the other side without people just spouting off the usual crap.
Kazacy
BACKFIRE Squad
#19 - 2012-04-15 19:57:53 UTC
Delhaven wrote:
Kazacy wrote:
to the OP: are you sure this is not another whine for nerf suicide gankers? also your corp name seems to get along pretty well with this Big smile

I am absolutely biased, and I'll be the first to admit it. Big smile

My point is to try and see things from the other side without people just spouting off the usual crap.


ok; the point is this is a game and personally i want to have fun that's all. sometimes my fun seems to angry the other ppl but that's fine this is my fun; after all and the most important this is a game in the end and we play with some imaginary space pixels.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#20 - 2012-04-15 19:58:08 UTC
Herr Wilkus wrote:
CCP nerfs gankers three times in a single month.
Carebears just keep on crying.
Everything normal, I can see.


your just mad that your exploit was ruled an exploit... you couldn't possibly think it wasn't but still did it anyway.

all they need now is a buff to t2 industrial and exhumer EHP so that it takes more the 2 destroyers to suicide them.

suicide ganking should be
zomg this idiot has 10 plex in his drake
or
holy crap freighter with 100 faction cruisers in it
or
lol shinies on mission ship.


it shouldn't be

im bored lets gank a miner for next to nothing

and no, i have never been suicide ganked. its just a stupid mechanic that for a few mil you can kill a hulk loot it and possibly make isk off the deal.
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